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* AdaptationAlternateEnding: Batman [[spoiler:directly kills the Joker in the end of the 1989 video game, throwing him off the tower.]]

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* AdaptationAlternateEnding: AdaptationalAlternateEnding: Batman [[spoiler:directly kills the Joker in the end of the 1989 video game, throwing him off the tower.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/91mnj81dpql_1_6.jpg]]


* BatmanGrabsAGun: One of Batman's weapons in the original game is a rocket pistol.


Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman}}'' movie (which was indepedently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Batman'' for the UsefulNotes/GameBoy, Batman uncharacteristically carried a gun as his primary weapon.)

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Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman}}'' ''Film/{{Batman|1989}}'' movie (which was indepedently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Batman'' for the UsefulNotes/GameBoy, Batman uncharacteristically carried a gun as his primary weapon.)



* SuddenlyBlonde: In ''Batman'' for the NES, the cutscenes show a black-garbed Batman (as in [[Film/{{Batman}} the film]]), but the actual sprite during gameplay is a blue and purple Batsuit (largely for convenience's sake, since NES palettes usually reserved black as a background color).
* TitleTheAdaptation: The games based on the ''Film/{{Batman}}'' movie were often packaged as ''Batman: The Video Game''.

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* SuddenlyBlonde: In ''Batman'' for the NES, the cutscenes show a black-garbed Batman (as in [[Film/{{Batman}} [[Film/Batman1989 the film]]), but the actual sprite during gameplay is a blue and purple Batsuit (largely for convenience's sake, since NES palettes usually reserved black as a background color).
* TitleTheAdaptation: The games based on the ''Film/{{Batman}}'' 1989 ''Film/{{Batman|1989}}'' movie were often packaged as ''Batman: The Video Game''.

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* AdaptationAlternateEnding: Batman [[spoiler:directly kills the Joker in the end of the 1989 video game, throwing him off the tower.]]

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* GlassCannon: Surprisingly, the Joker in the Genesis version. He can kill you in 2 to 4 hits, but has less hit points than the other bosses.

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* NintendoHard: Both of the games, but ''Return of the Joker'' is [[SequelDifficultySpike the tougher one]].

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* DifficultySpike: Stage 4-2 in the Game Boy game, which is about an order of magnitude more difficult than the rest of the (otherwise easy) game. It's a long, torturous auto-scrolling stage filled to the prim with bottomless pits, precision platforming, and cannons with homing projectiles that can kill Batman in just a few hits.


* ''Batman'' (PCEngine; 1990)

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* ''Batman'' (PCEngine; (UsefulNotes/PCEngine; 1990)



Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman}}'' movie (which was indepedently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Batman'' for the UsefulNotes/GameBoy, Batman uncharacteristically carried a gun as his primary weapon.)

to:

Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive PCEngine UsefulNotes/PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman}}'' movie (which was indepedently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Batman'' for the UsefulNotes/GameBoy, Batman uncharacteristically carried a gun as his primary weapon.)


* GrapplingHookPistol: Featured in ''Batman'' for the UsefulNotes/SegaGenesis and ''Return of the Joker'' for the GameBoy.

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* GrapplingHookPistol: Featured in ''Batman'' for the UsefulNotes/SegaGenesis and ''Return of the Joker'' for the GameBoy.UsefulNotes/GameBoy.



* OrbitingParticleShield: In ''Batman'' for the GameBoy, Batman can obtain up to four Batwings to circle around him and take out nearby enemies. He will lose them first if he takes hits.

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* OrbitingParticleShield: In ''Batman'' for the GameBoy, UsefulNotes/GameBoy, Batman can obtain up to four Batwings to circle around him and take out nearby enemies. He will lose them first if he takes hits.



** The "Gotham City Street" stage in ''Batman'' for the UsefulNotes/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.

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** The "Gotham City Street" stage in ''Batman'' for the UsefulNotes/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the GameBoy UsefulNotes/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.



* WallJump: Featured in the first NES game and ''Return of the Joker'' for the GameBoy.

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* WallJump: Featured in the first NES game and ''Return of the Joker'' for the GameBoy.UsefulNotes/GameBoy.

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* CListFodder: In the NES game the Joker is the only A-list member of Batman's RoguesGallery to appear, with minor villains from the comics serving as other bosses and minions. Even then, [[InNameOnly they don't resemble their comic counterparts]], such as [=KGBeast=] going from resembling a gimp to looking like a generic ninja and Killer Moth now wearing PowerArmor.


* BatterUp: The GameBoy version of ''Batman: Return of the Joker'' has a boss named Foul Ball who attacks by spinning a baseball bat around.

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* BatterUp: The GameBoy UsefulNotes/GameBoy version of ''Batman: Return of the Joker'' has a boss named Foul Ball who attacks by spinning a baseball bat around.


Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman}}'' movie (which was indepedently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Batman'' for the GameBoy, Batman uncharacteristically carried a gun as his primary weapon.)

to:

Of these six games, all but one were {{Platform Game}}s; the Japan-exclusive PCEngine game turned into a MazeGame instead. The first four were all based on the contemporary ''Film/{{Batman}}'' movie (which was indepedently adapted into a computer game by Ocean Software and an UsefulNotes/ArcadeGame by Atari Games). All six games featured Batman's trademark Batarangs as either a primary or alternate weapon. (In ''Batman'' for the GameBoy, UsefulNotes/GameBoy, Batman uncharacteristically carried a gun as his primary weapon.)


* BoringButPractical: On the NES version, both the default fists and the batarang weapon. It is very easy to ignore the batarang as a less effective weapon due to only using 1 ammo (out of 99) and not full range, while the other weapons may seemingly appear to be TooAwesomeToUse due to more ammo usage and full range. However, all damage inflicted by Batman all do the same damage and same stun time to certain enemies. The batarang hits multiple times, thus doing more continuous damage than the other 2 weapons. The fists can he rapidly used.

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* BoringButPractical: On the NES version, both the default fists and the batarang weapon. It is very easy to ignore the batarang as a less effective weapon due to only using 1 ammo (out of 99) and not full low range, while the other weapons may seemingly appear to be TooAwesomeToUse due to more ammo usage and full range.TooAwesomeToUse. However, all damage inflicted by Batman all do the same damage and same stun time to certain enemies. The batarang hits multiple times, thus doing more continuous damage than the other 2 weapons. weapons per shot. The fists can he rapidly used.used.
** The fists and the batarang are most effective against the final 2 bosses. Using the batarang against Firebug is the most effective way to beat him because of his very high health; you may run out of ammo with the other 2 weapons. The Joker is best fought close range due to his [[ThatOneAttack long gunshot that abnormally does 3 damage]] not hitting you up close.

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* BoringButPractical: On the NES version, both the default fists and the batarang weapon. It is very easy to ignore the batarang as a less effective weapon due to only using 1 ammo (out of 99) and not full range, while the other weapons may seemingly appear to be TooAwesomeToUse due to more ammo usage and full range. However, all damage inflicted by Batman all do the same damage and same stun time to certain enemies. The batarang hits multiple times, thus doing more continuous damage than the other 2 weapons. The fists can he rapidly used.

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