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* DownerEnding: Three to pick from. To get the game's good ending, you must win the Ra's Al Ghul boss fight and disarm the signal device controlling Ra's bombs. Failing to do one or both results in a bad ending. There are three bad endings: Either Batman dies, the world is flooded, or both. Of course if the machine is disarmed and Batman dies the world is still flooded off screen, since it's stated the machine can be repaired.
** Particularly infuriating, since the game at no point tells you that you need to disarm the signal device to get the proper ending.

to:

* DownerEnding: Three to pick from. To get the game's good ending, you must win the Ra's Al Ghul boss fight and disarm the signal device controlling Ra's bombs. Failing to do one or both results in a bad ending. There are three bad endings: Either Batman dies, the world is flooded, or both. Of course if the machine is disarmed and Batman dies the world is still flooded off screen, since it's stated the machine can be repaired.
**
repaired. Particularly infuriating, since the game at no point tells you that you need to disarm the signal device to get the proper ending.


Added DiffLines:

* DyingMomentOfAwesome: Subverted in the ending where Batman disables the signal device but loses to Ra's Al Ghul: as he lays dying from a stab wound, Batman smugly reveals he's disabled the device and stopped his evil plan. Ra's promptly finds out the device would only take around 17 hours to repair, meaning Batman only bought the world a few more hours of freedom and essentially died for nothing.


* UselessUsefulStealth: The game tries to be a stealth game; emphasis on "tries." You have the option of taking down most groups of enemies with stealth instead of combat, but since enemies have very good peripheral vision, there is often little cover, so many of the levels are built entirely out of corridors, Batman's stealth walk is unbearably slow, and many enemies travel in groups where somebody is looking in all directions, resorting to stealth is often infeasible.

to:

* UselessUsefulStealth: The game tries to be a stealth game; emphasis on "tries." You have the option of taking down most groups of enemies with stealth instead of combat, but since enemies have very good peripheral vision, there is often little cover, so many of the levels are built entirely out of corridors, Batman's stealth walk is unbearably slow, his stealth attacks only connect sporadically, and many enemies travel in groups where somebody is looking in all directions, resorting to stealth is often infeasible.unfeasible.



-->'''Talia''': "''He'' will try to stop you, will he not?"
-->'''Ra's''': "I have already anticipated ''his'' involvement."

to:

-->'''Talia''': "''He'' ''He'' will try to stop you, will he not?"
not?
-->'''Ra's''': "I I have already anticipated ''his'' involvement."


* UselessUsefulStealth: The game tries to be a stealth game; emphasis on "tries." You have the option of taking down most groups of enemies with stealth instead of combat, but since enemies have very good peripheral vision, there is often little cover, so many of the levels are built entirely out of corridors, Batman's stealth walk is unbearably slow, and many enemies travel in groups where somebody is looking in all directions, resorting to stealth is often infeasible.

to:

* UselessUsefulStealth: The game tries to be a stealth game; emphasis on "tries." You have the option of taking down most groups of enemies with stealth instead of combat, but since enemies have very good peripheral vision, there is often little cover, so many of the levels are built entirely out of corridors, Batman's stealth walk is unbearably slow, his stealth attacks only connect sporadically, and many enemies travel in groups where somebody is looking in all directions, resorting to stealth is often infeasible.unfeasible.



-->'''Talia''': "''He'' will try to stop you, will he not?"
-->'''Ra's''': "I have already anticipated ''his'' involvement."

to:

-->'''Talia''': "''He'' ''He'' will try to stop you, will he not?"
not?
-->'''Ra's''': "I I have already anticipated ''his'' involvement."


* WhatMightHaveBeen: WordOfGod has it that Batman: Dark Tomorrow was originally going to be an open world game, similar to the movie licensed ''Spider-Man 2'' game. The game underwent massive delays when Microsoft expressed interest in releasing the game for the X-Box and became involved in the game's development. The final product is anything but an open world sandbox.
** Microsoft said they would make needed changes to the game, including fixing the game's broken combat system. Pretty much everybody agrees that the game's combat is hideously broken as is.

to:

* WhatMightHaveBeen: WordOfGod has it that Batman: Dark Tomorrow was originally going to be an open world game, similar to the movie licensed ''Spider-Man 2'' game. The game underwent massive delays when Microsoft expressed interest in releasing the game for the X-Box and became involved in the game's development. The final product is anything but an open world sandbox.
** Microsoft said they would make needed changes to the game, including fixing the game's broken combat system. Pretty much everybody agrees that the game's combat is hideously broken as is.


* MythologyGag: It is unknown who voices Batman in the game, but he appears to be doing a Creator/KevinConroy impression.

to:

* MythologyGag: It is unknown who voices Batman in the game, but he Julian Fletcher, Batman's voice actor, appears to be doing a Creator/KevinConroy impression.

Added DiffLines:

* FakeDifficulty: The poorly-implemented camera and control scheme make the game harder than it should be.


* KickThemWhileTheyAreDown: Bosses and even Regular Mooks have no problem attacking Batman while he is sprawled on the ground. They will continuously kick/punch Batman unless the player manually instructs him to stand up (he is not even trying to defend nor fight back. And Batman CANNOT do this to his enemies.

to:

* KickThemWhileTheyAreDown: Bosses and even Regular Mooks have no problem attacking Batman while he is sprawled on the ground. They will continuously kick/punch Batman unless the player manually instructs him to stand up (he is not even trying to defend nor fight back. And Batman CANNOT do this to his enemies.


* Kick Them While They Are Down: Bosses and even Regular Mooks have no problem attacking Batman while he is sprawled on the ground. They will continuously kick/punch Batman unless the player manually instructs him to stand up (he is not even trying to defend nor fight back). Batman also receives less damage if he gets beaten up while his face lying down than otherwise (probably due to the armor provided by his cape unlike when he is lying up, his torso is exposed). And Batman CANNOT do this to his enemies.

to:

* Kick Them While They Are Down: KickThemWhileTheyAreDown: Bosses and even Regular Mooks have no problem attacking Batman while he is sprawled on the ground. They will continuously kick/punch Batman unless the player manually instructs him to stand up (he is not even trying to defend nor fight back). Batman also receives less damage if he gets beaten up while his face lying down than otherwise (probably due to the armor provided by his cape unlike when he is lying up, his torso is exposed).back. And Batman CANNOT do this to his enemies.

Added DiffLines:

* Kick Them While They Are Down: Bosses and even Regular Mooks have no problem attacking Batman while he is sprawled on the ground. They will continuously kick/punch Batman unless the player manually instructs him to stand up (he is not even trying to defend nor fight back). Batman also receives less damage if he gets beaten up while his face lying down than otherwise (probably due to the armor provided by his cape unlike when he is lying up, his torso is exposed). And Batman CANNOT do this to his enemies.


A video game developed by Hotgen and published by Kemco in March 2003 based on the DC Comics character ''Batman.''

While working to end a gang war between Scarface and Black Mask, Batman learns that Commissioner Gordon has been abducted by The Joker and taken to Arkham Asylum. As Batman fights his way through the Asylum, he learns that one villain has a much more dire scheme afoot; a scheme that could change the world and bring about... ''A Dark Tomorrow...''

to:

A video game developed by Hotgen and published by Kemco in March 2003 based on the DC Comics character ''Batman.''{{Franchise/Batman}}.''

While working to end a gang war between Scarface and Black Mask, Batman learns that Commissioner Gordon has been abducted by The Joker and taken to Arkham Asylum. As Batman fights his way through the Asylum, he learns that one villain has a much more dire scheme afoot; a scheme that could change the world and bring about... ''A ''[[TitleDrop A Dark Tomorrow...''
]]''


The game is widely considered to be the worst Batman game ever made, and one of the worst video games to be based on a comic book character (though it has stiff competition from ''VideoGame/{{Superman 64}}'' and ''Aquaman: Battle for Atlantis''). The game was blasted for its awkward controls, confusing game engine, broken combat mechanics, and multiple bad endings, but it was praised for its graphics, story, and for featuring the comic book incarnation of Batman. Some also consider the game to be a decent stealth title, describing it as: "Batman meets Franchise/MetalGearSolid."


* BiggerBad: Ra's Al Ghul.


* HilariousInHindsight: This would not be the last time The Joker would take over Arkham Asylum in a video game; though the second time he did it resulted in [[VideoGame/BatmanArkhamAsylum the best Batman game ever made]] ([[EvenBetterSequel up until its own sequel came out, anyway.]])
** Dark Tomorrow was originally pitched as an open world sandbox Batman game before a massive dose of ExecutiveMeddling kicked in. We finally got our open world Batman game... In [[VideoGame/BatmanArkhamCity the sequel to the game]] referenced directly above.


* ThrowingYourSwordAlwaysWorks: Ubu attempts to throw his sword at Batman in the game's good ending. [[spoiler: inverted when it impales ''Ra's'' instead.]]

to:

* ThrowingYourSwordAlwaysWorks: Ubu attempts to throw his sword at Batman in the game's good ending. [[spoiler: inverted Inverted when it impales ''Ra's'' instead.]]

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