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* NonstandardCharacterDesign: The games' own design style is rather generic, which means its own characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's own characters fit better, but they're still lacking detail, although the new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.

to:

* NonstandardCharacterDesign: The games' own design style is rather generic, which means its own characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's games' own characters fit better, but they're still lacking detail, although the new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.


* NonstandardCharacterDesign: The game's own design style is rather generic, which means its own characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's own characters fit better, but they're still lacking detail, although the new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.

to:

* NonstandardCharacterDesign: The game's games' own design style is rather generic, which means its own characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's own characters fit better, but they're still lacking detail, although the new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.


The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male PlayerCharacter and a female one, which designs remain the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.

to:

The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male PlayerCharacter and a female one, which designs remain the same across all three games aside from the new fact they're redrawn and given updated outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.



* PinkGirlBlueBoy: The first player character designs have the boy wearing a blue sweater and the girl having pink hair. In the third game, it's even more obvious with the hints of yellow being removed from the boy and the girl exchanging her yellow sweater for a lilac one.

to:

* PinkGirlBlueBoy: The first player character designs have the boy wearing a blue sweater and the girl having pink hair. In the third game, it's even more obvious with the hints of yellow being removed from the boy muted tones and the girl exchanging her yellow sweater for a lilac one.


As the first media entry in the ''Beyblade'' franchise, ''Jisedai Beigoma Battle Beyblade'' had little example but the [[FromClonesToGenre craze it was part of]], hence it taking cues from ''[[{{Franchise/Pokemon}} Pokémon]]''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, beyblades / bit-beasts, and experience, real-time combat, and a story to follow. The game is the origin of Takao, Kai, and Hitoshi, but features plenty of characters more that didn't get incorporated in the larger franchise.

to:

As the first media entry in the ''Beyblade'' franchise, ''Jisedai Beigoma Battle Beyblade'' had little example but the [[FromClonesToGenre craze it was part of]], hence it [[FollowTheLeader taking cues cues]] from ''[[{{Franchise/Pokemon}} Pokémon]]''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, beyblades / bit-beasts, and experience, real-time combat, and a story to follow. The game is the origin of Takao, Kai, and Hitoshi, but features plenty of characters more that didn't get incorporated in the larger franchise.


''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd.[[note]]Originally. In was published by Crave and Atari in the USA and the EU.[[/note]] ''Bakuten Shoot Beyblade - Beybattle Tournament'' is the first game and was released for the UsefulNotes/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the UsefulNotes/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.

The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male PlayerCharacter and a female one, which is the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.

* The characters featured in the first game are PlayerCharacter (male or female), Blader A, Blader B, Blader C, Takao, Kai, Rei, Max, Rai, Michael, Ralf, and Yuriy. There are no unlockable characters.
* The characters featured in the second game are Player (male or female), Takao, Kai, Rei, Max, Ozma, Dunga, Mariam, and Kane. The one unlockable character is Daichi.

to:

''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd.[[note]]Originally. In It was published by Crave and Atari in the USA and the EU.[[/note]] ''Bakuten Shoot Beyblade - Beybattle Tournament'' is the first game and was released for the UsefulNotes/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the UsefulNotes/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.

The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male PlayerCharacter and a female one, which is designs remain the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.

* The characters featured in the first game are the PlayerCharacter (male or female), Blader A, Blader B, Blader C, Takao, Kai, Rei, Max, Rai, Michael, Ralf, and Yuriy. There are no unlockable characters.
* The characters featured in the second game are Player (male or female), Takao, Kai, Rei, Max, Ozma, Dunga, Mariam, and Kane. The one [SecretCharacter unlockable character character]] is Daichi.



* NonstandardCharacterDesign: The game's own design style is rather generic, which means its characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's own characters fit better, but they're still lacking detail. The new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.

to:

* NonstandardCharacterDesign: The game's own design style is rather generic, which means its own characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's own characters fit better, but they're still lacking detail. The detail, although the new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.



''[=DreamMix=] TV World Fighters'' is a MascotFighter by Konami, Hudson Soft, and Takara, released on December 18, 2003 for the UsefulNotes/PlayStation2 and the [=NintendoGameCube=] in Japan only. One of the mascots contributed by Takara is Takao Kinomiya.

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''[=DreamMix=] TV World Fighters'' is a MascotFighter by Konami, Hudson Soft, and Takara, released on December 18, 2003 for the UsefulNotes/PlayStation2 and the [=NintendoGameCube=] Nintendo Game Cube in Japan only. One of the mascots contributed by Takara is Takao Kinomiya.


The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male avatar and a female one, which is the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.

* The characters featured in the first game are Player (male or female), Blader A, Blader B, Blader C, Takao, Kai, Rei, Max, Rai, Michael, Ralf, and Yuriy. There are no unlockable characters.

to:

The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male avatar PlayerCharacter and a female one, which is the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.

* The characters featured in the first game are Player PlayerCharacter (male or female), Blader A, Blader B, Blader C, Takao, Kai, Rei, Max, Rai, Michael, Ralf, and Yuriy. There are no unlockable characters.



* BagOfSharing: You can play with any character you want in 1-on-1 mode and the beypoints earned will be available to buy parts for your avatar's beyblade.

to:

* BagOfSharing: You can play with any character you want in 1-on-1 mode and the beypoints earned will be available to buy parts for your avatar's player character's beyblade.



* PinkGirlBlueBoy: The first avatar designs have the boy wearing a blue sweater and the girl having pink hair. In the third game, it's even more obvious with the hints of yellow being removed from the boy and the girl exchanging her yellow sweater for a lilac one.
* SmurfettePrinciple: Zigzagged. In the first game, the female avatar is the only female character around. In the second and third games, the only established female character incorporated is Mariam. If you don't pick the female avatar, Mariam's the only female character around.
* YouGottaHaveBlueHair: Everything that can be expected from the regular characters. The female avatar has pink hair.

to:

* PinkGirlBlueBoy: The first avatar player character designs have the boy wearing a blue sweater and the girl having pink hair. In the third game, it's even more obvious with the hints of yellow being removed from the boy and the girl exchanging her yellow sweater for a lilac one.
* SmurfettePrinciple: Zigzagged. In the first game, the female avatar player character is the only female character around. In the second and third games, the only established female character incorporated is Mariam. If you don't pick the female avatar, player character, Mariam's the only female character around.
* YouGottaHaveBlueHair: Everything that can be expected from the regular characters. The female avatar player character has pink hair.


''Beyblade Fighting Tournament'' was published shortly after the manga launched and incorporated elements from it. It follows the story of the manga so far, but is far more about battles than about story, moving from tournament to tournament. There's still elements from ''Pokémon'', but subtler. Among these is the choice of any from four lines of bit-beasts divided in nine themes for a total of 36 bit-beasts. The bit-beasts are Dragoon, Dranzer, Driger, and Draciel, and the theme are "default", Master, Ice, Spark, Death, Rock, Knight, Kid, and Armed. Hitoshi serves as the final boss and will wield the corresponding bit-beast from the Metal theme. Gameplay consists of upgrading your bey and getting a good shoot. After that, winning a battle is a matter of luck.

to:

''Beyblade Fighting Tournament'' was published shortly after the manga launched and incorporated elements from it. It follows the story of the manga so far, but is far more about battles than about story, moving from tournament to tournament. There's still elements from ''Pokémon'', but subtler. Among these is the choice of any from four lines of bit-beasts divided in nine themes for a total of 36 bit-beasts. The bit-beasts are Dragoon, Dranzer, Driger, and Draciel, and the theme themes are "default", Master, Ice, Spark, Death, Rock, Knight, Kid, and Armed. Hitoshi serves as the final boss and will wield the corresponding bit-beast from of the Metal theme. Gameplay consists of upgrading your bey and getting a good shoot. After that, winning a battle is a matter of luck.



The ''Bakuten Shoot Beyblade'' trilogy was developed as a RolePlayingGame-VisualNovel hybrid. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one being real-time stadium movement, the other move selection within a CombatantCooldownSystem.

to:

The ''Bakuten Shoot Beyblade'' trilogy was developed as is a RolePlayingGame-VisualNovel hybrid. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one being real-time stadium movement, the other move selection within a CombatantCooldownSystem.



Undoubtedly owing to its unusual origin, ''Beyblade: V-Force - Ultimate Blader Jam'' has curious gameplay for a ''Beyblade'' game as it is remarkably similar to Atari's 1984 hit ''VideoGame/MarbleMadness''. It narrates the story of the Psykick arc of the second season, and between these cutscenes players have to guide a bey through a map to the finish line. A good shoot to start with lasting spin is important, but the spin power can be replenished by crossing special tiles that are spread around. Along the way, collectibles and upgrades can be found and enemy beys will have to be bumped off the map, but there is a time limit that has to be considered.

to:

Undoubtedly owing to its unusual origin, ''Beyblade: V-Force - Ultimate Blader Jam'' has curious gameplay for a ''Beyblade'' game as it is remarkably similar to Atari's 1984 hit ''VideoGame/MarbleMadness''. It narrates the story of the Psykick Psychic arc of the second season, and between these cutscenes players have to guide a bey through a map to the finish line. A good shoot to start with lasting spin is important, but the spin power can be replenished by crossing special tiles that are spread around. Along the way, collectibles and upgrades can be found and enemy beys will have to be bumped off the map, but there is a time limit that has to be considered.


The ''Bakuten Shoot Beyblade'' trilogy was developed as a RolePlayingGame-{{Visual Novel}}s hybrid. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one being real-time stadium movement, the other move selection within a CombatantCooldownSystem.

to:

The ''Bakuten Shoot Beyblade'' trilogy was developed as a RolePlayingGame-{{Visual Novel}}s RolePlayingGame-VisualNovel hybrid. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one being real-time stadium movement, the other move selection within a CombatantCooldownSystem.


The ''Bakuten Shoot Beyblade'' trilogy was developed by Broccoli, which specializes in {{Visual Novel}}s and the trilogy fits within that lineup. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one of which real-time, the other a CombatantCooldownSystem.

* [[VideoGame/BeybladeBroccoli Click here for tropes relating to the game.]]

to:

The ''Bakuten Shoot Beyblade'' trilogy was developed by Broccoli, which specializes in {{Visual as a RolePlayingGame-{{Visual Novel}}s and the trilogy fits within that lineup.hybrid. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one of which real-time, being real-time stadium movement, the other move selection within a CombatantCooldownSystem.

* [[VideoGame/BeybladeBroccoli [[VideoGame/BakutenShootBeybladeGBA Click here for tropes relating to the game.]]


''Bakuten Shoot Beyblade'' was released for the Game Boy Color on July 27, 2001 in Japan only. It was developed by Rokumendo Co., Ltd and published by Broccoli Co., Ltd.

to:

''Bakuten Shoot Beyblade'' was released for the Game Boy Color on July 27, 2001 in Japan only. It was developed by Rokumendo Co., Ltd and published by Broccoli Co., Ltd.
{{Creator/Broccoli}}.



''Bakuten Shoot Beyblade'' is a trilogy entirely released for the UsefulNotes/GameBoyAdvance on December 06, 2001, June 27, 2002, and December 06, 2002 in Japan only. The separate names of the games are ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader'', ''Bakuten Shoot Beyblade 2002 - Iku ze! Gekitō! Chō Jiryoku Battle!'', and Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!. The last game came in two versions, which are subtitled ''Seiryū no Shō ~Takao Hen~'' and ''Kōryū no Shō ~Daichi Hen~''. All three games were developed and published by Broccoli Co., Ltd.

to:

''Bakuten Shoot Beyblade'' is a trilogy entirely released for the UsefulNotes/GameBoyAdvance on December 06, 2001, June 27, 2002, and December 06, 2002 in Japan only. The separate names of the games are ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader'', ''Bakuten Shoot Beyblade 2002 - Iku ze! Gekitō! Chō Jiryoku Battle!'', and Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!. The last game came in two versions, which are subtitled ''Seiryū no Shō ~Takao Hen~'' and ''Kōryū no Shō ~Daichi Hen~''. All three games were developed and published by Broccoli Co., Ltd.
Broccoli.


The ''Bakuten Shoot Beyblade'' trilogy features a continuous storyline that centers around Kaoru Amō, one of seven characters exclusive to the trilogy and a close friend of Kai. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and new bey parts have to be earned. Story beats being provided at the start and end of each round. Beybattling is done by means of a CombatantCooldownSystem.

to:

The ''Bakuten Shoot Beyblade'' trilogy features a continuous storyline that centers around Kaoru Amō, one of seven characters exclusive to was developed by Broccoli, which specializes in {{Visual Novel}}s and the trilogy and a close friend of Kai. fits within that lineup. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new bey parts shooters, and new beyparts have to be earned. Story beats being provided at the start Before and end of after each round. round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done by means in two stages, one of which real-time, the other a CombatantCooldownSystem.
CombatantCooldownSystem.


As the first media entry in the ''Beyblade'' franchise, ''Jisedai Beigoma Battle Beyblade'' had little example but the [[FromClonesToGenre craze it was part of]], hence it taking cues from ''[[{{Franchise/Pokemon}} Pokémon]]''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, beyblades / bit-beasts, and experience, real-time combat, and a story to follow. The game is the origin of Takao, Kai, and Hitoshi, but features plenty of characters more that didn't get incorporated in the larger franchise.



''Beyblade Fighting Tournament'' was published shortly after the manga launched and incorporated elements from it. It follows the story of the manga so far, but is far more about battles than about story, moving from tournament to tournament. There's still elements from ''Pokémon'', but subtler. Among these is the choice of any from four lines of bit-beasts divided in nine themes for a total of 36 bit-beasts. The bit-beasts are Dragoon, Dranzer, Driger, and Draciel, and the theme are "default", Master, Ice, Spark, Death, Rock, Knight, Kid, and Armed. Hitoshi serves as the final boss and will wield the corresponding bit-beast from the Metal theme. Gameplay consists of upgrading your bey and getting a good shoot. After that, winning a battle is a matter of luck.



The first game to carry the ''Bakuten Shoot Beyblade'' banner, it was an UpdatedRerelease of ''Beyblade Fighting Tournament'' that instead of the BBA and their bit-beasts introduces Daichi and A. Dragoon.[[note]]What "A" stands for is never given, but it's likely "Earth", which is spelled "Āsu" in Japanese.[[/note]] This is, in fact, the game that introduced the character, much like ''Jisedai Beigoma Battle Beyblade'' introduced Takao and co. Other than having one single blader and bit-beast to push forward, gameplay is the same as in ''Beyblade Fighting Tournament''. The story goes up to the American arc, because that's how far the manga had gotten.



In a real-life case of BookEnds, ''Beyblade: G-Revolution'' is the final ''Bakuten Shoot Beyblade'' video game released during the original run and it is the only game to feature gameplay like ''Jisedai Beigoma Battle Beyblade''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, parts, and experience, real-time combat, and a story to follow. The story is similar to that of the third season, but mostly takes place before the World Tournament and gives its own take on how Takao filled those days.

to:

In a real-life case of BookEnds, ''Beyblade: G-Revolution'' is the final ''Bakuten Shoot Beyblade'' video game released during the original run and it is the only game to feature gameplay like ''Jisedai Beigoma Battle Beyblade''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, parts, beyparts, and experience, real-time combat, and a story to follow. The story is similar to that of the third season, but mostly takes place before the World Tournament and gives its own take on how Takao filled those days.



The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male avatar and a female one, which is the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.

to:

The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time.time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male avatar and a female one, which is the same across all three games aside from the new outfits they wear in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.


!!''Bakuten Shoot Beyblade - Beybattle Tournament'' contains examples of:

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!!''Bakuten !!!''Bakuten Shoot Beyblade - Beybattle Tournament'' contains examples of:


''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd. ''Bakuten Shoot Beyblade - Beybattle Tournament'' is the first game and was released for the UsefulNotes/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the UsefulNotes/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.

The three Takara games are [[UpdatedRerelease essentially the same game]] by virtue of barely adding to the gameplay each time and leaving out a story mode. The biggest changes between ''Bakuten Shoot Beyblade - Beybattle Tournament'' and ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'' are the [[ArtShiftedSequel art-shift]] as part of the switch from a Season 1 cast to a Season 2 cast, and the addition of the magnecore. ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' removes the menu screen in favor of a lobby and adds a few characters. The games do not bring new characters to the franchise, but they do bring new models. Notably, the played gets to choose between a male avatar and a female one. The art style used for them doesn't match the Season 1 style and only fits the Season 2 style better by a small margin. For the third game, they got new, uniform-like outfits.

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''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd. [[note]]Originally. In was published by Crave and Atari in the USA and the EU.[[/note]] ''Bakuten Shoot Beyblade - Beybattle Tournament'' is the first game and was released for the UsefulNotes/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the UsefulNotes/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.

The three Takara games are [[UpdatedRerelease essentially the same game]] by virtue game in a process of barely adding to the gameplay each time and leaving out improvement]] that lacks a story mode. mode each time. The biggest changes between ''Bakuten Shoot Beyblade - Beybattle Tournament'' and ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'' first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]] as part of the switch from art-shift]], a Season 1 cast to a Season 2 cast, switch, and the addition of the magnecore. ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' removes For the menu screen in favor of a lobby and adds a few characters. The games do not bring new characters to tournament mode, the franchise, but they do bring new models. Notably, the played player gets to choose between a male avatar and a female one. The art style used for them doesn't match one, which is the Season 1 style and only fits same across all three games aside from the Season 2 style better by a small margin. new outfits they wear in the third. For the third game, they got new, uniform-like outfits.
1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.




!!''Bakuten Shoot Beyblade - Beybattle Tournament'' contains examples of:
* BagOfSharing: You can play with any character you want in 1-on-1 mode and the beypoints earned will be available to buy parts for your avatar's beyblade.
* CallAHitPointASmeerp: The English version, at least, calls the currency won by battling "beypoints". Which doesn't at all sound like it'd be a legit currency in-world, but still it allows you to buy beyparts.
* ConsolationPrize: You still get beypoints if you lose a fight, just less than you would've if you'd won or at the cost of missing out on a part. You also get beypoints regardless if you play in the tournament mode or the 1-on-1 mode.
* LeakedExperience: Averted. Any bit-beast you seek to improve will have to get separate training. Since you don't need more than one, this condition means the player'll probably stick to one or two bit-beasts.
* NonstandardCharacterDesign: The game's own design style is rather generic, which means its characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the game's own characters fit better, but they're still lacking detail. The new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.
* PinkGirlBlueBoy: The first avatar designs have the boy wearing a blue sweater and the girl having pink hair. In the third game, it's even more obvious with the hints of yellow being removed from the boy and the girl exchanging her yellow sweater for a lilac one.
* SmurfettePrinciple: Zigzagged. In the first game, the female avatar is the only female character around. In the second and third games, the only established female character incorporated is Mariam. If you don't pick the female avatar, Mariam's the only female character around.
* YouGottaHaveBlueHair: Everything that can be expected from the regular characters. The female avatar has pink hair.



''Dream Mix TV World Fighters'' is a MascotFighter by Konami, Hudson Soft, and Takara. One of the mascots contributed by Takara is Takao Kinomiya.

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''Dream Mix ''[=DreamMix=] TV World Fighters'' is a MascotFighter by Konami, Hudson Soft, and Takara.Takara, released on December 18, 2003 for the UsefulNotes/PlayStation2 and the [=NintendoGameCube=] in Japan only. One of the mascots contributed by Takara is Takao Kinomiya.



''Puzzle & Dragons'' was released for iOS, Android, and Kindle Fire, of which the first release date February 20, 2012. It was developed and published by [=GungHo=] Online Entertainment. It is a puzzle-RPG with many {{Crossover}}-type collaboration events, one of which was with ''Bakuten Shoot Beyblade''

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''Puzzle & Dragons'' was released for iOS, Android, and Kindle Fire, of which the first release date February 20, 2012. It was developed and published by [=GungHo=] Online Entertainment. It is a puzzle-RPG with many {{Crossover}}-type collaboration events, one of which was with ''Bakuten Shoot Beyblade''
Beyblade''.


''VideoGame/JisedaiBeigomaBattleBeyblade'' was released for the UsefulNotes/GameBoyColor on July 23, 1999 [[NoExportForYou in Japan only]]. It was developed by Rokumendo Co., Ltd and published by Creator/HudsonSoft.

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''VideoGame/JisedaiBeigomaBattleBeyblade'' ''Jisedai Beigoma Battle Beyblade'' was released for the UsefulNotes/GameBoyColor on July 23, 1999 [[NoExportForYou in Japan only]]. It was developed by Rokumendo Co., Ltd and published by Creator/HudsonSoft.
Creator/HudsonSoft.

* [[VideoGame/JisedaiBeigomaBattleBeyblade Click here for tropes relating to the game.]]



''[[VideoGame/BeybladeBroccoli Bakuten Shoot Beyblade]]'' is a trilogy entirely released for the UsefulNotes/GameBoyAdvance on December 06, 2001, June 27, 2002, and December 06, 2002 in Japan only. The separate names of the games are ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader'', ''Bakuten Shoot Beyblade 2002 - Iku ze! Gekitō! Chō Jiryoku Battle!'', and Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!. The last game came in two versions, which are subtitled ''Seiryū no Shō ~Takao Hen~'' and ''Kōryū no Shō ~Daichi Hen~''. All three games were developed and published by Broccoli Co., Ltd.

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''[[VideoGame/BeybladeBroccoli Bakuten ''Bakuten Shoot Beyblade]]'' Beyblade'' is a trilogy entirely released for the UsefulNotes/GameBoyAdvance on December 06, 2001, June 27, 2002, and December 06, 2002 in Japan only. The separate names of the games are ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader'', ''Bakuten Shoot Beyblade 2002 - Iku ze! Gekitō! Chō Jiryoku Battle!'', and Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!. The last game came in two versions, which are subtitled ''Seiryū no Shō ~Takao Hen~'' and ''Kōryū no Shō ~Daichi Hen~''. All three games were developed and published by Broccoli Co., Ltd.



* [[VideoGame/BeybladeBroccoli Click here for tropes relating to the game.]]



In a real-life case of BookEnds, ''Beyblade: G-Revolution'' is the final ''Bakuten Shoot Beyblade'' video game released during the original run and it is the only game to feature gameplay like ''Jisedai Beigoma Battle Beyblade''. It is a topdown RolePlayingGame with a map to explore, [=NPCs=] to battle for money, parts, and experience, real-time combat, and a story to follow. The story is similar to that of the third season, but mostly takes place before the World Tournament and gives its own take on how Takao filled those days.

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In a real-life case of BookEnds, ''Beyblade: G-Revolution'' is the final ''Bakuten Shoot Beyblade'' video game released during the original run and it is the only game to feature gameplay like ''Jisedai Beigoma Battle Beyblade''. It is a topdown RolePlayingGame with a map [[TheOverworld map]] to explore, [=NPCs=] to battle for money, parts, and experience, real-time combat, and a story to follow. The story is similar to that of the third season, but mostly takes place before the World Tournament and gives its own take on how Takao filled those days.



''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd. ''Bakuten Shoot Beyblade Beybattle Tournament'' is the first game and was released for the UsefulNotes/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the UsefulNotes/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.

to:

''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd. ''Bakuten Shoot Beyblade - Beybattle Tournament'' is the first game and was released for the UsefulNotes/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the UsefulNotes/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.EU.

The three Takara games are [[UpdatedRerelease essentially the same game]] by virtue of barely adding to the gameplay each time and leaving out a story mode. The biggest changes between ''Bakuten Shoot Beyblade - Beybattle Tournament'' and ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'' are the [[ArtShiftedSequel art-shift]] as part of the switch from a Season 1 cast to a Season 2 cast, and the addition of the magnecore. ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' removes the menu screen in favor of a lobby and adds a few characters. The games do not bring new characters to the franchise, but they do bring new models. Notably, the played gets to choose between a male avatar and a female one. The art style used for them doesn't match the Season 1 style and only fits the Season 2 style better by a small margin. For the third game, they got new, uniform-like outfits.

* The characters featured in the first game are Player (male or female), Blader A, Blader B, Blader C, Takao, Kai, Rei, Max, Rai, Michael, Ralf, and Yuriy. There are no unlockable characters.
* The characters featured in the second game are Player (male or female), Takao, Kai, Rei, Max, Ozma, Dunga, Mariam, and Kane. The one unlockable character is Daichi.
* The characters featured in the third game are Player (male or female), Takao, Kai, Rei, Max, Ozma, Dunga, Mariam, and Kane. The unlockable characters are Daichi, Gōki, King, and Blader DJ.



''VideoGame/DreamMixTVWorldFighters'' is a MascotFighter by Konami, Hudson Soft, and Takara. One of the mascots contributed by Takara is Takao Kinomiya.

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''VideoGame/DreamMixTVWorldFighters'' ''Dream Mix TV World Fighters'' is a MascotFighter by Konami, Hudson Soft, and Takara. One of the mascots contributed by Takara is Takao Kinomiya.
Kinomiya.

* [[VideoGame/DreamMixTVWorldFighters Click here for tropes relating to the game.]]



''VideoGame/PuzzleAndDragons'' was released for iOS, Android, and Kindle Fire, of which the first release date February 20, 2012. It was developed and published by GungHo Online Entertainment. It is a puzzle-RPG with many {{Crossover}}-type collaboration events, one of which was with ''Bakuten Shoot Beyblade''

to:

''VideoGame/PuzzleAndDragons'' ''Puzzle & Dragons'' was released for iOS, Android, and Kindle Fire, of which the first release date February 20, 2012. It was developed and published by GungHo [=GungHo=] Online Entertainment. It is a puzzle-RPG with many {{Crossover}}-type collaboration events, one of which was with ''Bakuten Shoot Beyblade''Beyblade''

* [[VideoGame/PuzzleAndDragons Click here for tropes relating to the game.]]

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