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The game is designed in an 8-bit style. In each {{Metroidvania}}-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, red and yellow respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.

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The game is designed in an 8-bit style. In each {{Metroidvania}}-style segment you play as a member of a winged StarfishAlien of an unnamed StarfishAliens species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, red and yellow respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.
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AlienGeometries: The characters' world appears to be an empty void based around a straight line, with gravity growing stronger the further away from the line one becomes. This is reasonably well-explored: The characters themselves are bilaterally symmetrical, and one NPC complains of having to use the world's slingshot mechanics to get to their apartment on the "outer" floor.

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* AlienGeometries: The characters' world appears to be an empty void based around a straight line, with gravity growing stronger the further away from the line one becomes. This is reasonably well-explored: The characters themselves are bilaterally symmetrical, and one NPC complains of having to use the world's slingshot mechanics to get to their apartment on the "outer" floor.
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None

Added DiffLines:

AlienGeometries: The characters' world appears to be an empty void based around a straight line, with gravity growing stronger the further away from the line one becomes. This is reasonably well-explored: The characters themselves are bilaterally symmetrical, and one NPC complains of having to use the world's slingshot mechanics to get to their apartment on the "outer" floor.
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* {{Filler}}: Only Mell's stages actually advance the plot in any meaningful way, Fuzor and Naaij's levels are just there to challenge the player.

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* {{Filler}}: Only Mell's stages actually advance the plot in any meaningful way, Fuzor and Naaij's levels are just there to challenge the player. [[spoiler: And to provide a tiny bit of context as to how fractured the world is becoming.]]

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Removed: 4

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Added image.


[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/bddw.png]]



''Babies Dream of Dead Worlds'' is a 2010 indie flash game made by Gregory Weir.

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''Babies Dream of Dead Worlds'' is a 2010 indie flash UsefulNotes/AdobeFlash game made by Gregory Weir.



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** "The world is falling apart."

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** "The world is falling apart.""
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* BabiesMakeEverythingBetter: '''{{Averted}} hard.''' The levels you play are the dreams of human infants...whose undeveloped brains apparently carry with them memories of the dying days of a civilisation or possibly an ''entire universe''.

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* BabiesMakeEverythingBetter: '''{{Averted}} hard.''' {{Averted}}. The levels you play are the dreams of human infants...whose undeveloped brains apparently carry with them memories of the dying days of a civilisation or possibly an ''entire universe''.
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None


Being as the game is very short, spoilers will be left '''unmarked'''. Go and play the game before reading on. The game is hosted on {{Newgrounds}} [[http://www.newgrounds.com/portal/view/526456 here]] and on the creator's own website [[http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/ here]].

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Being as the game is very short, spoilers will be left '''unmarked'''. Go and play the game before reading on. The game is hosted on {{Newgrounds}} {{Website/Newgrounds}} [[http://www.newgrounds.com/portal/view/526456 here]] and on the creator's own website [[http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/ here]].
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'''''Babies Dream of Dead Worlds''''' is a 2010 indie flash game made by Gregory Weir.

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'''''Babies ->''"Look at him, darling, he's dreaming."''\\
''"But he's just a baby. What does he have to dream about?"''\\
''"Being in the womb? He won't remember the dreams when he grows up."''\\
''"They have no memory yet. They don't know what this world is."''\\
''"[[DrivingQuestion I wonder what we dreamed of when we were babies?]]"''
-->-- opening dialogue

''Babies
Dream of Dead Worlds''''' Worlds'' is a 2010 indie flash game made by Gregory Weir.
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The game is designed in an 8-bit style. In each SideView-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, red and yellow respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.

to:

The game is designed in an 8-bit style. In each SideView-style {{Metroidvania}}-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, red and yellow respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.
Is there an issue? Send a MessageReason:
None


The game is designed in an 8-bit style. In each SideView-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, yellow and red, respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.

to:

The game is designed in an 8-bit style. In each SideView-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, red and yellow and red, respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.
Is there an issue? Send a MessageReason:
None


Being as the game is very short, spoilers will be left '''unmarked'''. Go and play the game before reading on. The game is hosted on {{Newgrounds}} [[www.newgrounds.com/portal/view/526456 here]] and on the creator's own website [[http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/ here]].

to:

Being as the game is very short, spoilers will be left '''unmarked'''. Go and play the game before reading on. The game is hosted on {{Newgrounds}} [[www.[[http://www.newgrounds.com/portal/view/526456 here]] and on the creator's own website [[http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/ here]].
Is there an issue? Send a MessageReason:
None


Being as the game is very short, spoilers will be left '''unmarked'''. Go and play the game before reading on.

to:

Being as the game is very short, spoilers will be left '''unmarked'''. Go and play the game before reading on.
on. The game is hosted on {{Newgrounds}} [[www.newgrounds.com/portal/view/526456 here]] and on the creator's own website [[http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/ here]].






* AmbiguousEnding/DownerEnding: Though we don't actually see it there's the ''strong'' implication that by the end all the major characters are or will be dead.

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* AmbiguousEnding/DownerEnding: AmbiguousEnding / DownerEnding: Though we don't actually see it there's the ''strong'' implication that by the end all the major characters are or will be dead.
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None


* Deconstruction: Of "obstacle course"-style Flash games. What if obstacles like portals and rips in the fabric of time and space became unstable? What repercussions would that have for the universe?

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* Deconstruction: {{Deconstruction}}: Of "obstacle course"-style Flash games. What if obstacles like portals and rips in the fabric of time and space became unstable? What repercussions would that have for the universe?
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''''Babies Dream of Dead Worlds'''' is a 2010 indie flash game made by Gregory Weir.

to:

''''Babies '''''Babies Dream of Dead Worlds'''' Worlds''''' is a 2010 indie flash game made by Gregory Weir.
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** Probably not intentional, but the game definitely has a ''[[VideoGame/MOTHER]]''-like feel, with its childlike imagery but depressing plot.

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** Probably not intentional, but the game definitely has a ''[[VideoGame/MOTHER]]''-like ''VideoGame/{{MOTHER}}''-like feel, with its childlike imagery but depressing plot.
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None


* RecycledInSpace: ''[[Film/{{Melancholia}}]]'' as an 8-bit style indie game, basically.

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* RecycledInSpace: ''[[Film/{{Melancholia}}]]'' ''Film/{{Melancholia}}'' as an 8-bit style indie game, basically.
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None


* RecycledInSpace: ''[[Film/Melancholia]]'' as an 8-bit style indie game, basically.

to:

* RecycledInSpace: ''[[Film/Melancholia]]'' ''[[Film/{{Melancholia}}]]'' as an 8-bit style indie game, basically.
Is there an issue? Send a MessageReason:
None


''Babies Dream of Dead Worlds'' is a 2010 indie flash game made by Gregory Weir.

to:

''Babies ''''Babies Dream of Dead Worlds'' Worlds'''' is a 2010 indie flash game made by Gregory Weir.



Being as the game is very short, spoilers will be left ''unmarked''. Go and play the game before reading on.

to:

Being as the game is very short, spoilers will be left ''unmarked''.'''unmarked'''. Go and play the game before reading on.
Is there an issue? Send a MessageReason:
None


The game is designed in an 8-bit style. In each SideScroller-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, yellow and red, respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.

to:

The game is designed in an 8-bit style. In each SideScroller-style SideView-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, yellow and red, respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.


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* DrivenToSuicide: Several characters appear suicidally depressed as the world is slowly torn to pieces by the rifts. [[TearJerker Mell can only silently fly on, unable to help]].


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* HeroicBSOD: Mell apparently suffers one of these judging by the way other characters accuse her of "giving up". Her neighbours also suffer [=BSODs=] and give up hope completely after the rifts start tearing the world to pieces.


Added DiffLines:

* RecycledInSpace: ''[[Film/Melancholia]]'' as an 8-bit style indie game, basically.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Babies Dream of Dead Worlds'' is a 2010 indie flash game made by Gregory Weir.

The game is designed in an 8-bit style. In each SideScroller-style segment you play as a winged StarfishAlien of an unnamed species that resembles a small rodent with butterfly wings. There are three major characters: Fuzor, a young racer, Mell, a researcher, and Naaij, an archaeologist, coloured [[ColorCodedForYourConvenience blue, yellow and red, respectively]] and their daily lives on their unnamed home planet...or home dimension. Throughout the game you can interact with computers, talk to other StarfishAliens, beat a time trial, and even engage in a collect-a-thon.

"What does any of that have to do with babies?" you ask. Well, as you play, the main menu fills with human babies (who are in fact the only humans we see in the entire game). The implication is that these are human infants who are dreaming about an alien civilisation. As the game progresses you get a snapshot of life in this world, however, things are much deeper than they initially appear.

The game seems to be focused more on telling a story than on gameplay, though its gameplay is somewhat unique, utilising slippery but responsive gravity controls to simulate flight.

The game is very short (playing it all the way through will not take much more than fifteen minutes), and much of its replay value comes from replaying segments to collect items/get better times. There is no punishment for not getting the "best" ending to any level.

Being as the game is very short, spoilers will be left ''unmarked''. Go and play the game before reading on.

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!!Tropes relating to this game include:

* ApocalypseHow: It's unclear whether the creatures are inhabitants of another planet or of an alternate universe, so the game's ending is either a ApocalypseHow/ClassX or a ApocalypseHow/ClassX4.
* AmbiguousEnding/DownerEnding: Though we don't actually see it there's the ''strong'' implication that by the end all the major characters are or will be dead.
* BabiesMakeEverythingBetter: '''{{Averted}} hard.''' The levels you play are the dreams of human infants...whose undeveloped brains apparently carry with them memories of the dying days of a civilisation or possibly an ''entire universe''.
* Deconstruction: Of "obstacle course"-style Flash games. What if obstacles like portals and rips in the fabric of time and space became unstable? What repercussions would that have for the universe?
* {{Filler}}: Only Mell's stages actually advance the plot in any meaningful way, Fuzor and Naaij's levels are just there to challenge the player.
* JumpScare: Running into a rift results in a bright flash of purple and a ScareChord which can cause the player to jump, and gets quite annoying when attempting to complete the collect-a-thon levels.
* ShoutOut:
** Probably not intentional, but the game definitely has a ''[[VideoGame/MOTHER]]''-like feel, with its childlike imagery but depressing plot.
* TitleDrop: Sort of. In Mell's last level a creature asks Mell what she thinks babies dream of. Of course, [[SpoilerTitle the title of the game gives the answer]].
* WhamLine: Several.
** "I know you're still dealing with the implications of the study, but you have an announcement to make."
** "We've gone over the results a hundred times. There's no chance of error."
** "What do you suppose our babies dream of, Mell? Before they open their eyes? Before they have any memory? What do they dream about?"
** "The world is falling apart."

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