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''Azurik: Rise of Perathia'' is an Usefulnotes/{{Xbox}}-only action-adventure game developed by Adrenium Games and published by [[Creator/MicrosoftStudios Microsoft Game Studios]] in 2001 as a launch title for the console.
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''Azurik: Rise of Perathia'' is an Usefulnotes/{{Xbox}}-only Platform/{{Xbox}}-only action-adventure game developed by Adrenium Games and published by [[Creator/MicrosoftStudios Microsoft Game Studios]] in 2001 as a launch title for the console.
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%%* BladeOnAStick: Azurik fights with one.
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''Azurik: Rise of Perathia'' is an Xbox-only action-adventure game developed by Adrenium Games and published by [[Creator/MicrosoftStudios Microsoft Game Studios]] in 2001.
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''Azurik: Rise of Perathia'' is an Xbox-only Usefulnotes/{{Xbox}}-only action-adventure game developed by Adrenium Games and published by [[Creator/MicrosoftStudios Microsoft Game Studios]] in 2001.
2001 as a launch title for the console.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/22248_1.jpg]]
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''Azurik: Rise of Perathia'' is an Xbox-only action-adventure game developed by Adrenium Games and published by [[MicrosoftStudios Microsoft Game Studios]] in 2001.
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''Azurik: Rise of Perathia'' is an Xbox-only action-adventure game developed by Adrenium Games and published by [[MicrosoftStudios [[Creator/MicrosoftStudios Microsoft Game Studios]] in 2001.
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Zero Context Examples are not allowed. Tropes only ever go with a single bullet as per Example Indentation.
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* AbilityRequiredToProceed
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* BigBad: Balthazar.
* BiggerBad: The Death Guardian.
* BiggerBad: The Death Guardian.
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* BiggerBad: The Death Guardian.
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* BladeOnAStick: Azurik fights with one.
* BottomlessPits
* BrokenBridge: Ice blocks and energy barriers are blocking the path.
* BottomlessPits
* BrokenBridge: Ice blocks and energy barriers are blocking the path.
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*
** Ice blocks and energy barriers are blocking the path.
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* CheckPoint
** CheckPointStarvation: Can make the game very frustrating, because you lose all progress when you die.
** CheckPointStarvation: Can make the game very frustrating, because you lose all progress when you die.
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* {{Cutscene}}
* ElementalArmor
* ElementalPowers: But of course!
* ElementalArmor
* ElementalPowers: But of course!
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* InUniverseGameClock
* ItsUpToYou
* JumpPhysics
* LifeMeter
* MercyInvincibility: Indicated by a FlashOfPain.
* ItsUpToYou
* JumpPhysics
* LifeMeter
* MercyInvincibility: Indicated by a FlashOfPain.
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%%* InUniverseGameClock
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* ProtagonistTitle
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The game follows the protagonist Azurik on his quest to retrieve the elemental disc fragments.
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* TubeTravel
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* TubeTravelTubeTravel: Between the Water and Fire Realm.
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''Azurik: Rise of Perathia'' is an action-adventure game developed by Adrenium Games and published by [[MicrosoftStudios Microsoft Game Studios]] in 2001.
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''Azurik: Rise of Perathia'' is an Xbox-only action-adventure game developed by Adrenium Games and published by [[MicrosoftStudios Microsoft Game Studios]] in 2001.
2001.
The game follows the protagonist Azurik on his quest to retrieve the elemental disc fragments.
The game follows the protagonist Azurik on his quest to retrieve the elemental disc fragments.
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* AbilityRequiredToProceed
* {{Backtracking}}: Some disc fragments can only be found by returning to an area with new elemental powers.
* {{Backtracking}}: Some disc fragments can only be found by returning to an area with new elemental powers.
* BlackoutBasement: In some areas Azurik has to use his Fire Armor to light up the path.
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* ClosedCircle: Sort of. Each level starts off this way, but once you've passed it, [[WideOpenSandbox you can go back to other levels]].
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* BrokenBridge: Ice blocks and energy barriers are blocking the path.
** A literal example: Azurik can overcome broken bridges by flying across with his Air Power.
* CheckPoint
** CheckPointStarvation: Can make the game very frustrating, because you lose all progress when you die.
* ClosedCircle: Sort of. Each level starts off this way, but once you've passed it, [[WideOpenSandbox you can go back to otherlevels]]. levels]].
* ColorCodedElements: FireIsRed. WaterIsBlue. Air is Yellow. Earth is Green. The elements have the same color as their respective buttons on the Xbox controller.
* {{Cutscene}}
* ElementalArmor
** A literal example: Azurik can overcome broken bridges by flying across with his Air Power.
* CheckPoint
** CheckPointStarvation: Can make the game very frustrating, because you lose all progress when you die.
* ClosedCircle: Sort of. Each level starts off this way, but once you've passed it, [[WideOpenSandbox you can go back to other
* ColorCodedElements: FireIsRed. WaterIsBlue. Air is Yellow. Earth is Green. The elements have the same color as their respective buttons on the Xbox controller.
* {{Cutscene}}
* ElementalArmor
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* ElementalRockPaperScissors
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* ElementalRockPaperScissorsElementalRockPaperScissors: Enemies have a weakness to a certain element or combination of elements.
* ElementalWeapon: The Axion can be empowered with the elements.
* EssenceDrop: Enemies drop orbs of their respective element.
* InUniverseGameClock
* ItsUpToYou
* ElementalWeapon: The Axion can be empowered with the elements.
* EssenceDrop: Enemies drop orbs of their respective element.
* InUniverseGameClock
* ItsUpToYou
* LifeMeter
* MercyInvincibility: Indicated by a FlashOfPain.
* MercyInvincibility: Indicated by a FlashOfPain.
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* SilentProtagonist: Azurik's grunts are pretty much it.
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* SilentProtagonist: Azurik's grunts are pretty much it.TubeTravel
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* SilentProtagonist: Azurik's grunts are pretty much it.
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* SilentProtagonist: Azurik's grunts are pretty much it.it.
* WideOpenSandbox: Pretty much; once you've unlocked a level, you can revisit that level at any time.
* WideOpenSandbox: Pretty much; once you've unlocked a level, you can revisit that level at any time.
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* ClosedCircle: Sort of. Each level starts off this way, but once you've passed it, [[WideOpenSandbox you can go back to other levels]].
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* BarbieDollAnatomy: The elementals are naked, but you can't see nipples or labia or anything.
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* BottomlessPits
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* FallDamage
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* FallDamageNotTheFallThatKillsYou: Usually. If you fall too far, you'll die like in BottomlessPits.
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* ElementPowers: But of course!
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* ElementPowers: ElementalPowers: But of course!
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* SilentProtagonist: Azurik's grunts are pretty much it.
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* BiggerBad: The Death Guardian.
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* BiggerBad: The Death Guardian.Guardian.
* BladeOnAStick: Azurik fights with one.
* ElementPowers: But of course!
* ElementalRockPaperScissors
* FallDamage
* BladeOnAStick: Azurik fights with one.
* ElementPowers: But of course!
* ElementalRockPaperScissors
* FallDamage
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''Azurik: Rise of Perathia'' is an action-adventure game developed by Adrenium Games and published by [[MicrosoftStudios Microsoft Game Studios]] in 2001.
Azurik is the protagonist of this game and he works for a group called the Lore Guardians. He is trying to collect elemental disc fragments from the realms of Perathia. That won't be easy, because Balthazar has been possessed by the Death Guardian, and he's trying to destroy Perathia.
NeedsWikiMagicLove.
!!This VideoGame contains examples of:
* BigBad: Balthazar.
* BiggerBad: The Death Guardian.
Azurik is the protagonist of this game and he works for a group called the Lore Guardians. He is trying to collect elemental disc fragments from the realms of Perathia. That won't be easy, because Balthazar has been possessed by the Death Guardian, and he's trying to destroy Perathia.
NeedsWikiMagicLove.
!!This VideoGame contains examples of:
* BigBad: Balthazar.
* BiggerBad: The Death Guardian.