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* VideoGameCaringPotential: At the very start of the game, the door opens at the same time the player gains control. If you so desire, you can simply hop over the enemies and walk out of the room. Doing so nets you a +111 Kudos Secret bonus. Unfortunately, this is less than scoring a Triple, so sparing them is actually ''less'' efficient than killing them all at once.

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* VideoGameCaringPotential: At the very start of the game, the door opens at the same time the player gains control. If you so desire, you can simply hop over the enemies (who are too terrified to attack you) and walk out of the room. Doing so nets you a +111 Kudos Secret bonus.bonus, and Lumen complimenting you for showing them mercy. Unfortunately, this is less than scoring a Triple, so sparing them is actually ''less'' efficient than killing them all at once.
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''Azure Striker Gunvolt 2'' is the second game in the ''VideoGame/AzureStrikerGunvoltSeries'' created by Creator/IntiCreates. ''Gunvolt 2'' was released for the UsefulNotes/Nintendo3DS in August 2016 in Japan, with a worldwide release coming a month later in September 2016. It was also [[CompilationRerelease bundled together]] with [[VideoGame/AzureStrikerGunvolt the first game]] in the ''Striker Pack'', released for the 3DS in 2016, the UsefulNotes/NintendoSwitch in 2017, UsefulNotes/PlayStation4 and PC via UsefulNotes/{{Steam}} in 2020.

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''Azure Striker Gunvolt 2'' is the second game in the ''VideoGame/AzureStrikerGunvoltSeries'' created by Creator/IntiCreates. ''Gunvolt 2'' was released for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in August 2016 in Japan, with a worldwide release coming a month later in September 2016. It was also [[CompilationRerelease bundled together]] with [[VideoGame/AzureStrikerGunvolt the first game]] in the ''Striker Pack'', released for the 3DS in 2016, the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2017, UsefulNotes/PlayStation4 Platform/PlayStation4 and PC via UsefulNotes/{{Steam}} Platform/{{Steam}} in 2020.

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* BonusBoss: If you have a Shovel Knight {{Toys/amiibo}}, VideoGame/ShovelKnight.



* DiscOneNuke: [[BonusBoss If you can pull it off,]] you can get the Shovel Ring as early as the start of the game. The Shovel Ring adds one Air Jump and Air Dash for a 0 EP cost, which can break some of the early game difficulty due to the game not expecting you to have these abilities that early. It also happens to obsolete several entry-level Rings that provide Air Jumps and Air Dashes.

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* DiscOneNuke: [[BonusBoss If you can pull it off,]] off, you can get the Shovel Ring after beating the [[OptionalBoss amiibo Shovel Knight boss]] as early as the start of the game. The Shovel Ring adds one Air Jump and Air Dash for a 0 EP cost, which can break some of the early game difficulty due to the game not expecting you to have these abilities that early. It also happens to obsolete several entry-level Rings that provide Air Jumps and Air Dashes.


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* OptionalBoss: If you have a Shovel Knight {{Toys/amiibo}}, VideoGame/ShovelKnight can be fought as a boss fight that is completely disconnected from the story.
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[[caption-width-right:349:''In the face of turmoil, a path toward hope beckons'']]
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''Gunvolt 2'' was followed-up by ''VideoGame/LuminousAvengerIX'', a GaidenGame that puts Copen in the spotlight and builds upon the gameplay introduced in this game. A direct sequel, ''VideoGame/AzureStrikerGunvolt3'', was announced at [=BitSummit=] Gaiden 2020; you can watch the "first look" trailer [[https://www.youtube.com/watch?v=MZjYTwG2_mI here]].

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''Gunvolt 2'' was followed-up by ''VideoGame/LuminousAvengerIX'', a GaidenGame that puts Copen in the spotlight and builds upon the gameplay introduced in this game. A direct sequel, ''VideoGame/AzureStrikerGunvolt3'', was announced at [=BitSummit=] Gaiden 2020; you can watch the "first look" trailer [[https://www.youtube.com/watch?v=MZjYTwG2_mI here]].released in 2022.
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Per TRS, this is YMMV, and in addition to YMMV not being able to be played with, aversions aren't supposed to be listed


* CameraScrew: [[AntiFrustrationFeatures Helpfully]] averted. Copen's penultimate level involves traversing numerous wide and deadly BottomlessPits to bypass a locked door. When you enter this section, the camera, which is normally centered on the character, shifts forward to help you see what's ahead. [[LeaningOnTheFourthWall Lola claims that this is accomplished by upgrading Copen's camera to +3 Control.]]
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** After the first stage, Gunvolt swaps out his old, brighter outfit for a differently-patterned one with a much deeper navy blue and overall darker colors. His [[BareYourMidriff midriff]] is also still present, but much less emphasized than his original wear.

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** After the first stage, Gunvolt swaps out his old, brighter outfit for a differently-patterned one with a much deeper navy blue and overall darker colors. His [[BareYourMidriff midriff]] midriff is also still present, but much less emphasized than his original wear.

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* BareYourMidriff: Notably, Gunvolt is still wearing his old outfit in the opening stage, but since it is only worn in the first two stages, it isn't censored as it was in the first game.


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* ContinuityNod: Notably, Gunvolt is still wearing his old outfit in the opening stage, but since it is only worn in the first two stages, it isn't censored as it was in the first game.
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TRS deemed def-only now


* SpeedRun: Speedrun Mode from the first game's UpdatedRerelease makes a comeback, but as $1.99 DLC. Unlike the original, a new feature is added: the Kudos system from the "Kudos Keeper" mode is implemented, giving the player an additional 10% damage for every 100 unbanked Kudos in their possession. This encourages players to not simply skip every enemy and play not only quickly, but efficiently for faster boss kills.
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** The Kudos system is now more lax; instead of instantly losing your Kudos upon taking any hit, you can now take up to two extra hits before the third hit causes you to lose your Kudos. This compensates for the SequelDifficultySpike; not getting hit at all is now much, ''much'' harder.

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** The Kudos system is now more lax; instead of instantly losing your Kudos upon taking any hit, you can now take up to two extra hits before the third hit causes you to lose your Kudos. This compensates for the SequelDifficultySpike; not getting hit at all is now much, ''much'' harder.
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** Dengeki magazine profiles state that the Azure Spirits are scattered fragments of Asimov's soul, and that they bestow Gunvolt new powers by causing his Azure Striker Septima to destabilize.
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cut trope


* AnimeHair: Notably, Gunvolt's spiky hair got even ''spikier'' between the first game and the second. Quinn downplays it, and Desna [[RapunzelHair takes this trope, runs all the way home with it, and turns it into a superpower.]]

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* AnimeHair: Notably, Gunvolt's spiky hair got even ''spikier'' between the first game and the second. Quinn downplays it, and Desna [[RapunzelHair takes this trope, runs all the way home with it, and turns it into a superpower.]]

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