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* HumansAreTheRealMonsters: Naturally. At least when humanity is represented by a corporate incarnation of greed and ignorance, anyway!


** Heavies, who have [[HeavilyArmouredMook armour]] and carry [[GatlingGood a minigun]] that can cut through even brutes. Countered by [[StealthExpert Sulkers,]] who have an ArmourPiercingAttack and enough damage to one-hit them.
** Scanners, who have 360 vision and 2 (weak) attacks a turn, allowing them to forstore all ambushes. Countered by [[HeavilyArmouredMook Brutes,]] who can armour up enough to tank all their shots, leaving them open to retaliation.

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** Heavies, who have [[HeavilyArmouredMook [[HeavilyArmoredMook armour]] and carry [[GatlingGood a minigun]] that can cut through even brutes. Countered by [[StealthExpert Sulkers,]] who have an ArmourPiercingAttack and enough damage to one-hit them.
them.
** Scanners, who have 360 vision and 2 (weak) attacks a turn, allowing them to forstore all ambushes. Countered by [[HeavilyArmouredMook [[HeavilyArmoredMook Brutes,]] who can armour up enough to tank all their shots, leaving them open to retaliation.


** Banshees, CloseRangeCombatants who penetrate all armour and [[TakingYouWithMe explode upon death.]] Countered by [[Long-Range Fighter Disruptors,]] who can kill them from a distance without being counterattacked.
** Heavies, who have [[HeavilyArmouredMook armour]] and carry [[GatlingGood a minigun]] that can cut through brutes. Countered by [[StealthExpert Sulkers,]] who have an ArmourPiercingAttack and enough damage to one-hit them.

to:

** Banshees, CloseRangeCombatants [[CloseRangeCombatant Close Range Combatants]] who penetrate all armour and [[TakingYouWithMe explode upon death.]] Countered by [[Long-Range Fighter [[LongRangeFighter Disruptors,]] who can kill them from a distance without being counterattacked.
** Heavies, who have [[HeavilyArmouredMook armour]] and carry [[GatlingGood a minigun]] that can cut through even brutes. Countered by [[StealthExpert Sulkers,]] who have an ArmourPiercingAttack and enough damage to one-hit them.


* BadBoss: Both Pecker and Dennis, but bonus points go to Pecker for initiating a purge on the lowest level for sheer incompetence...before realizing your aliens are at fault.

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* ArmourPiercingAttack: Sulkers and Banshees go through armour like tissue paper.
* BadBoss: Both Pecker and Dennis, but bonus points go to Pecker for initiating a purge preparing to exterminate on the lowest level for [[YouHaveFailedMe sheer incompetence...incompetence]]...before realizing your aliens are at fault.



* BlackHumor: Plays the concept of an alien attack for all the laughs it's worth.



* CampingACrapper: The Matriarch's entrance into level 3
* CloseRangeCombatant: Swarmers by default,[[SwarmOfAlienLocusts obviously,]] with the exception of disruptors, who can shoot spines. Also Banshees.



* DragonAscendant: Pecker (literally) usurps Dickinham's chair in the final battle, and traps him in his own mech suit, preventing him from retaliating. Might have done him more good if the swarm wasn't breathing down his neck...



* EatTheEvidence: Devouring the humans corpses prevent them from raising the alarm, in addition to providing delicious biomass for your enjoyment.

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*EliteMooks: Aside from the elite guards, which are just normal guards with more health, there are several on both sides, each with a rock-paper scissors relationship:
** Banshees, CloseRangeCombatants who penetrate all armour and [[TakingYouWithMe explode upon death.]] Countered by [[Long-Range Fighter Disruptors,]] who can kill them from a distance without being counterattacked.
** Heavies, who have [[HeavilyArmouredMook armour]] and carry [[GatlingGood a minigun]] that can cut through brutes. Countered by [[StealthExpert Sulkers,]] who have an ArmourPiercingAttack and enough damage to one-hit them.
** Scanners, who have 360 vision and 2 (weak) attacks a turn, allowing them to forstore all ambushes. Countered by [[HeavilyArmouredMook Brutes,]] who can armour up enough to tank all their shots, leaving them open to retaliation.
* EatTheEvidence: Devouring the humans humans' corpses prevent them from raising the alarm, in addition to providing delicious biomass for your enjoyment.enjoyment.
* ExplosiveBreeder: The Matriarch can pump out one swamer a turn without impeding any of her other actions. Can be Exploited by placing another swarmer down to attack somethings just out of reach, for example.



* GatlingGood: Heavy Troopers.



* HordeOfAlienLocusts: The Swarmers, as opposed to the humans, who are "mere" PlanetLooters. Downplayed in that they haven't moved off-world, and it's implied the Matriarch's attack started in order to protect her multi-jointed kin.

to:

* HordeOfAlienLocusts: The Swarmers, as opposed to the humans, who are "mere" PlanetLooters. Downplayed in that they haven't moved off-world, and it's implied the Matriarch's attack started in order to protect avenge her multi-jointed kin.



* IncompetenceInc: Glactioil. The only thing worse than their quality assurance is the employee life expectancy, and the only thing worse than that is your [[BadBoss choice]] [[PointyHairedBoss of bosses.]]



** StealthBasedMission: Level 4, where attacking your foes is not an option until the lab's power goes out.

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** StealthBasedMission: Level 4, where attacking your foes is not even an option until the lab's power goes out.out.
*RocketTagGameplay: The swarmers or humans who can last for more than 2 of an average gun hits can be counted on one hand, and most are effectively one-hit-point wonders.



* WeHaveReserves: While it's impractical to do so as a main tactic, you can afford to lose the occasional Swarmer in the line of duty as they can be replaced by the matriarch.

to:

* WeHaveReserves: While it's impractical to do so as a main tactic, you can afford to lose the occasional Swarmer in the line of duty as they can be replaced by the matriarch.Matriarch.


The Swarmers are a highly aggressive alien species, that devour other lifeforms and convert their biomass into more drones...and in this case, our protagonists. The human-led Galactoil energy corporation is hell-bent on harvesting the universe's energy for profit, and one of their colony-sized drills has chosen the Swarmers' world as a target. As [[PerspectiveFlip the aliens,]] the player is tasked with eliminating all of the staff aboard the drill, starting each level with a single Matriarch and increasing their unit numbers through human consumption.

to:

The Swarmers are a highly aggressive alien species, that devour other lifeforms and convert their biomass into more drones...and in this case, [[VillainProtagonist our protagonists.protagonists]]. The human-led Galactoil energy corporation is hell-bent on harvesting the universe's energy for profit, and one of their colony-sized drills has chosen the Swarmers' world as a target. As [[PerspectiveFlip the aliens,]] the player is tasked with eliminating all of the staff aboard the drill, starting each level with a single Matriarch and increasing their unit numbers through human consumption.



* AlienInvasion: Inverted; you're an aggressive native species protecting your homeworld against humanity.
* BadBoss: both Pecker and Dennis, but bonus points go to Pecker for initiating a purge on the lowest level for sheer incompetence...before realising your aliens are at fault.

to:

* AlienInvasion: Inverted; you're an aggressive native species protecting your homeworld home world against humanity.
* BadBoss: both Both Pecker and Dennis, but bonus points go to Pecker for initiating a purge on the lowest level for sheer incompetence...before realising realizing your aliens are at fault.



* FedToTheBeast: Occurs to a hapless henchman in level four, allowing the matriarch to escape containment. Parodied in that Dickinham set up a "Cellsharing" policy to build camaraderie between man and beast, without realising the [[EatenAlive logical result]] of leaving the former with the latter.

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* FaceDeathWithDignity: [[spoiler:At the end of the game, when his protective barrier finally breaks, Pecker admits defeat and accepts his fate. [[UndignifiedDeath Unfortunately for him, that's when Dickinham's now-out-of-control mech crashes through a wall and crushes him]].]]
* FedToTheBeast: Occurs to a hapless henchman in level four, allowing the matriarch to escape containment. Parodied in that Dickinham set up a "Cellsharing" policy to build camaraderie between man and beast, without realising realizing the [[EatenAlive logical result]] of leaving the former with the latter.



* HordeOfAlienLocusts: The Swarmers, as opposed to the humans, who are "mere" PlanetLooters. Downplayed in that they havn't moved off-world, and it's implied the Matriarch's attack started in order to protect her multi-jointed kin.
* [[ItCanThink It Can Think: The Game.]] You are literally outgunned and outnumbered at the start of each level, and have to use stealth and guile to get enough swarmers to win.

to:

* HordeOfAlienLocusts: The Swarmers, as opposed to the humans, who are "mere" PlanetLooters. Downplayed in that they havn't haven't moved off-world, and it's implied the Matriarch's attack started in order to protect her multi-jointed kin.
* [[ItCanThink It Can Think: The Game.]] You are literally outgunned and outnumbered at the start of each level, and have to use stealth and guile to get enough swarmers Swarmers to win. win.
* ManChild: Dickinham; his office includes a private movie theater, a mini-golf course, and a one-horse carousel ([[CompanionCube affectionately named Pearlie]]).



* OnlySaneMan: Pecker, a Galactoil employee that immediately realizes the imminent danger, but is considered a coward by his boss.

to:

* OnlySaneMan: Pecker, a Galactoil employee that Pecker immediately realizes the imminent danger, but is considered a coward by his boss.



* SpiritualAntithesis: To [[VideoGame/XComEnemyUnknown X-com, specifically Enemy Unknown]]. In X-Com you play as the humans, in Attack of The Earthlings you play as aliens. The former focuses on conver, the latter focuses on stealth. The former has a large number of randomly generated missions, the other has a small number of longer, set-pieces based missions. Finally, with [[HiveQueen one exception]] all the swarmers are expendable and identical, while X-com's soldiers are each unique assets you want to keep alive for as long as possible.
* StealthBasedGame: Placing your swarmers in line of sight is a sure recipe to getting them shot at and killed: instead, you must focus on outmaneuvering and outwitting your foes.

to:

* SpiritualAntithesis: To [[VideoGame/XComEnemyUnknown X-com, X-Com, specifically Enemy Unknown]]. In X-Com you play as the humans, but in Attack ''Attack of The Earthlings Earthlings'' you play as aliens. The former focuses on conver, cover, the latter focuses on stealth. The former has a large number of randomly generated missions, the other has a small number of longer, set-pieces based missions. Finally, with [[HiveQueen one exception]] all the swarmers are expendable and identical, while X-com's X-Com's soldiers are each unique assets you want to keep alive for as long as possible.possible, all the Swarmers (with [[HiveQueen one exception]]) are expendable and identical.
* StealthBasedGame: Placing your swarmers Swarmers in line of sight is a sure recipe to getting them shot at and killed: instead, you must focus on outmaneuvering and outwitting your foes.



* ThereWasADoor: In the penultimate mission, [[spoiler:Dickinham wonders why his subordinates stuck around and fought instead of using the emergency ladder, which he activates right in front of the Swarmer Matriarch]].



* WeHaveReserves: While it's impractical to do so as a main tactic, you can afford to lose the occasional swarmer in the line of duty as they can be replaced by the matriarch.
* ZergRush: Not encouraged, despite the obvious inspiration for the swarmers. You lose Mutation points for every swarmer killed, which could cost you upgrades, and on most levels you may not have enough Biomass to ensure you outnumber your enemies.

to:

* WeHaveReserves: While it's impractical to do so as a main tactic, you can afford to lose the occasional swarmer Swarmer in the line of duty as they can be replaced by the matriarch.
* ZergRush: Not encouraged, despite the obvious inspiration for the swarmers. Swarmers. You lose Mutation points for every swarmer Swarmer killed, which could cost you upgrades, and on most levels you may not have enough Biomass to ensure you outnumber your enemies.


* SpiritualAntithesis: To {{VideoGame/XComEnemyUnknown}}. In X-Com you play as the humans, in Attack of the earthlings you play as the Aliens. The former focuses on conver, the latter focuses on stealth. The former has a large number of Randomly generated missions, the other has a small number of longer, set-pieces based missions. Finally, with one exception all the swarmers are expendable and near-identical, while X-com's soldiers are each unique assets you want to keep alive for as long as possible.

to:

* SpiritualAntithesis: To {{VideoGame/XComEnemyUnknown}}. To [[VideoGame/XComEnemyUnknown X-com, specifically Enemy Unknown]]. In X-Com you play as the humans, in Attack of the earthlings The Earthlings you play as the Aliens.as aliens. The former focuses on conver, the latter focuses on stealth. The former has a large number of Randomly randomly generated missions, the other has a small number of longer, set-pieces based missions. Finally, with [[HiveQueen one exception exception]] all the swarmers are expendable and near-identical, identical, while X-com's soldiers are each unique assets you want to keep alive for as long as possible.


The Swarmers are a highly aggressive alien species, that devour other lifeforms and convert their biomass into more drones...and in this case, our protagonists. The human-led Galactoil energy corporation is hell-bent on harvesting the universe's energy for profit, and one of their colony-sized drills has chosen the Swarmers' world as a target. As the aliens, the player is tasked with eliminating all of the staff aboard the drill, starting each level with a single Matriarch and increasing their unit numbers through human consumption.

to:

The Swarmers are a highly aggressive alien species, that devour other lifeforms and convert their biomass into more drones...and in this case, our protagonists. The human-led Galactoil energy corporation is hell-bent on harvesting the universe's energy for profit, and one of their colony-sized drills has chosen the Swarmers' world as a target. As [[PerspectiveFlip the aliens, aliens,]] the player is tasked with eliminating all of the staff aboard the drill, starting each level with a single Matriarch and increasing their unit numbers through human consumption.



* BadBoss: both Pecker and Dennis, buy bonus points go to pecker for initiating a purge on the lowest level for sheer incompetence...before realising your aliens are at fault and asking for a "standard hostile alien clearing."

to:

* AlienInvasion: Inverted; you're an aggressive native species protecting your homeworld against humanity.
* BadBoss: both Pecker and Dennis, buy but bonus points go to pecker Pecker for initiating a purge on the lowest level for sheer incompetence...before realising your aliens are at fault and asking for fault.
--->'''Pecker''': ''Well, boys, looks like your [[KillThemAll disciplinary exercise]] has just become
a "standard hostile bog standard alien clearing."elimination.''



* GettingCrapPastTheRadar: The two prominent human antagonists, Dickinham and Pecker, are both references to male anatomy. [[StealthPun And they're both kind of jerks to boot.]]

to:

* EatTheEvidence: Devouring the humans corpses prevent them from raising the alarm, in addition to providing delicious biomass for your enjoyment.
* FedToTheBeast: Occurs to a hapless henchman in level four, allowing the matriarch to escape containment. Parodied in that Dickinham set up a "Cellsharing" policy to build camaraderie between man and beast, without realising the [[EatenAlive logical result]] of leaving the former with the latter.
* GettingCrapPastTheRadar: The two prominent human antagonists, Dickinham and Pecker, are both references to male anatomy. [[StealthPun And they're both kind of jerks huge dickheads to boot.]]



* HordeOfAlienLocusts: You play as them, as opposed to the humans, who are "mere" PlanetLooters.

to:

* HordeOfAlienLocusts: You play as them, The Swarmers, as opposed to the humans, who are "mere" PlanetLooters.PlanetLooters. Downplayed in that they havn't moved off-world, and it's implied the Matriarch's attack started in order to protect her multi-jointed kin.



* OneBadMother: The Matriarch is the strongest unit you have at the start and only gets stronger with additional upgrades.



* PerspectiveFlip: Think Aliens, but from the perspective of said aliens.

to:

* PerspectiveFlip: Think Aliens, {{Film/Aliens}}, but from the perspective of said aliens.



*SpiritualAntithesis: To {{VideoGame/XComEnemyUnknown}}. In X-Com you play as the humans, in Attack of the earthlings you play as the Aliens. The former focuses on conver, the latter focuses on stealth. The former has a large number of Randomly generated missions, the other has a small number of longer, set-pieces based missions. Finally, with one exception all the swarmers are expendable and near-identical, while X-com's soldiers are each unique assets you want to keep alive for as long as possible.



** StealthBasedMission: Level 4, where even attacking your foes is not an option until the lab's power goes out.

to:

** StealthBasedMission: Level 4, where even where attacking your foes is not an option until the lab's power goes out.



* WeCanRuleTogether: [[spoiler:Following Pecker's death, Dickinham offers the Swarmer Matriarch a job at Galactoil...[[TooDumbToLive while lighting a cigar, and standing in oil spilled from his crashed mech]].]]

to:

* WeCanRuleTogether: [[spoiler:Following Pecker's death, Dickinham offers the Swarmer Matriarch a job at Galactoil...[[TooDumbToLive while lighting a cigar, and standing in oil spilled from his crashed mech]].]]]]
* WeHaveReserves: While it's impractical to do so as a main tactic, you can afford to lose the occasional swarmer in the line of duty as they can be replaced by the matriarch.
* ZergRush: Not encouraged, despite the obvious inspiration for the swarmers. You lose Mutation points for every swarmer killed, which could cost you upgrades, and on most levels you may not have enough Biomass to ensure you outnumber your enemies.

Added DiffLines:

* HiveQueen: The Matriarch, natch.



to:

*BadBoss: both Pecker and Dennis, buy bonus points go to pecker for initiating a purge on the lowest level for sheer incompetence...before realising your aliens are at fault and asking for a "standard hostile alien clearing."



* GettingCrapPastTheRadar: The two prominent human antagonists, Dickinham and Pecker, are both references to male anatomy.

to:

* GettingCrapPastTheRadar: The two prominent human antagonists, Dickinham and Pecker, are both references to male anatomy. [[StealthPun And they're both kind of jerks to boot.]]



* [[ItCanThink It Can Think: The Game.]] You are literally outgunned and outnumbered at the start of each level, and have to use stealth and guile to get enough swarmers to win.



* PerspectiveFlip: In particular, it can be considered a [[SpiritualSuccessor perspective flip in spirit]] of [[VideoGame/XCom X-COM]], being a turn-based strategy game involving aliens.

to:

* PerspectiveFlip: In particular, it can be considered a [[SpiritualSuccessor Think Aliens, but from the perspective flip in spirit]] of [[VideoGame/XCom X-COM]], being a turn-based strategy game involving said aliens.



* VillainProtagonist: The Swarmers.

to:

* StealthBasedGame: Placing your swarmers in line of sight is a sure recipe to getting them shot at and killed: instead, you must focus on outmaneuvering and outwitting your foes.
**StealthBasedMission: Level 4, where even attacking your foes is not an option until the lab's power goes out.
* VillainProtagonist: The Swarmers. Lampshaded by one of the level titles.
-->''Things don't look good for our...Heroes?''


* PerspectiveFlip: In particular, it can be considered a [[SpiritualSuccessor perspective flip in spirit]] of XCom, being a turn-based strategy game involving aliens.

to:

* PerspectiveFlip: In particular, it can be considered a [[SpiritualSuccessor perspective flip in spirit]] of XCom, [[VideoGame/XCom X-COM]], being a turn-based strategy game involving aliens.

Added DiffLines:

* HordeOfAlienLocusts: You play as them, as opposed to the humans, who are "mere" PlanetLooters.


Added DiffLines:

* PerspectiveFlip: In particular, it can be considered a [[SpiritualSuccessor perspective flip in spirit]] of XCom, being a turn-based strategy game involving aliens.
* PlanetLooters: Galactoil's business model.


* PointyHairedBoss: Dickinham
* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech. The Swarmers need to activate three power switches before the defense systems are overloaded, which turns Pecker into a GetBackHereBoss.]]
* VillainProtagonist: The Swarmers.

to:

* PointyHairedBoss: Dickinham
Dickinham.
* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech. The Swarmers need to activate three power switches before so the defense systems are overloaded, which turns Pecker into a GetBackHereBoss.]]
* VillainProtagonist: The Swarmers.Swarmers.
* WeCannotGoOnWithoutYou: If the Matriarch dies, it's game over.
* WeCanRuleTogether: [[spoiler:Following Pecker's death, Dickinham offers the Swarmer Matriarch a job at Galactoil...[[TooDumbToLive while lighting a cigar, and standing in oil spilled from his crashed mech]].]]


* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech. The Swarmers need to deactivate three power switches before the defense systems turn off.]]

to:

* PointyHairedBoss: Dickinham
* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech. The Swarmers need to deactivate activate three power switches before the defense systems turn off.are overloaded, which turns Pecker into a GetBackHereBoss.]]


* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech.
The Swarmers need to deactivate three power switches before the defense systems turn off.]]

to:

* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech. \n The Swarmers need to deactivate three power switches before the defense systems turn off.]]


''Attack of the Earthlings'' is a TurnBasedStrategy game developed by Team Junkfish. It received a Steam release on February 8, 2018.

The Swarmers are a highly aggressive alien species, that consume other lifeforms and convert their biomass into more drones...and in this case, our protagonists. The human-led Galactoil energy corporation is hell-bent on harvesting the universe's energy for profit, and one of their colony-sized drills has chosen the Swarmer's world as a target. As the aliens, the player is tasked with eliminating all of the staff aboard the drill, starting each level with a single Matriarch and increasing their unit numbers through human consumption.

to:

''Attack of the Earthlings'' is a TurnBasedStrategy game developed by Team Junkfish. It received a Steam UsefulNotes/{{Steam}} release on February 8, 2018.

The Swarmers are a highly aggressive alien species, that consume devour other lifeforms and convert their biomass into more drones...and in this case, our protagonists. The human-led Galactoil energy corporation is hell-bent on harvesting the universe's energy for profit, and one of their colony-sized drills has chosen the Swarmer's Swarmers' world as a target. As the aliens, the player is tasked with eliminating all of the staff aboard the drill, starting each level with a single Matriarch and increasing their unit numbers through human consumption.



* BizarreAlienReproduction: The Swarmer Matriarch can spawn numerous grunts, which can then morph into one of three different evolutions, after the species collectively consumes enough biomass (including fallen brethren).



* OnlySaneMan: Pecker, a Galactoil employee that immediately realizes the imminent danger, but is considered a coward by his boss.

to:

* DeathByMaterialism: There are many regular, unarmed members of the staff too occupied with their own greed to notice approaching Swarmers.
* GettingCrapPastTheRadar: The two prominent human antagonists, Dickinham and Pecker, are both references to male anatomy.
* OnlyInItForTheMoney: The motivation of all encountered employees on the Galactoil drill.
* OnlySaneMan: Pecker, a Galactoil employee that immediately realizes the imminent danger, but is considered a coward by his boss.boss.
* PuzzleBoss: The final challenge. [[spoiler:Pecker is holed up in Dickinham's office, while the boss himself is trapped in a large mech.
The Swarmers need to deactivate three power switches before the defense systems turn off.]]
* VillainProtagonist: The Swarmers.

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