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* AHouseDivided: Various factions fought against and amongst each other.
to:
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* AdamSmithHatesYourGuts: A lot of players couldn't afford and considered the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants were a big threat to everybody in the ship.
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* AnyoneCanDie: By code, or by plot which might almost purposefully have ended in your PC's death.
to:
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* DisasterScavengers: Most items possessed by players were scavenged from somewhere in the ship.
to:
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* GhostShip: The ''S.B.S''. Phoenix, the setting of the alpha phase of the MUD, was an example of this.
to:
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* MacheteMayhem: A rare weapon in the MUD.
to:
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* NotQuiteDead: Downed mutants (or people) could rise back up.
to:
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* TookALevelInBadass: Player characters started out with low or only decent level skills. If lucky enough to survive, players could, over time (or quickly, if twinking), build these skills up to extremely high levels.
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* WasOnceAMan: The various mutants in the MUD.
to:
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* ApocalypseHow: Planetary societal collapse.
to:
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* BadBoss: Anyone involved in TheTeaser "How the West Was Won" knows who.
to:
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* BitPartBadguys: Bandits, zombies, and Peter.
* BlackKnight: Jack liked to say that he's a knight, while attacking [=PCs=].
* {{Bloodsport}}: One of the more popular forms of entertainment in Grungetown, including the arena and the local sport of "Flashball".
* BlackKnight: Jack liked to say that he's a knight, while attacking [=PCs=].
* {{Bloodsport}}: One of the more popular forms of entertainment in Grungetown, including the arena and the local sport of "Flashball".
to:
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* TheChessmaster: In Alpha it was Betty. In Beta maybe was Sky Gaiman or Angelique.
* TheComputerIsYourFriend: Probably Atlas.
* TheComputerIsYourFriend: Probably Atlas.
to:
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* {{Cyborg}}: One of the playable races living in Grungetown.
to:
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* ImpracticallyFancyOutfits: With the new variable code that gave players more freedom with their wardrobe, this was almost assured to happen.
* LaResistance: The Revolutionary Army (aka, the Anarchists).
* NewOldWest: Grungetown and the Outlands.
* ReadyForLovemaking: You could never get away from this in the game. Even the mutants were doing it.
* LaResistance: The Revolutionary Army (aka, the Anarchists).
* NewOldWest: Grungetown and the Outlands.
* ReadyForLovemaking: You could never get away from this in the game. Even the mutants were doing it.
to:
*
Changed line(s) 164,166 (click to see context) from:
* ShroudedInMyth: Rumored creatures such as "Atlas", "Devarado de Mundo" and "Audrey".
* SlidingScaleOfIdealismVsCynicism: Was way, way on the cynical side.
* {{Terraform}}: Beta took place on a barely-terraformed version of Earth's moon.
* SlidingScaleOfIdealismVsCynicism: Was way, way on the cynical side.
* {{Terraform}}: Beta took place on a barely-terraformed version of Earth's moon.
to:
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* ApocalypseHow: Universal Species Extinction/Class 3.
to:
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* BugWar: These guys just would not leave us alone
to:
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* CreatingLifeIsBad: Where the bugs came from.
to:
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* HiveCasteSystem: Not hyper-organized, but there were definitely different classes.
to:
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%%* KillEmAll
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* MassOhCrap: The End -- when it turns out to be an accident.
to:
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* NukeEm: Nuked the moon before ditching it. Sort of nuked the motherships, too.
to:
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* OurZombiesAreDifferent:
to:
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* MohsScaleOfScienceFictionHardness: The setting was fairly high up.
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Aliens And Monsters is a disambig now
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%%* AliensAndMonsters
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zero context example
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%%* SpaceDoesNotWorkThatWay:
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Commented out some zces.
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%%* ArtisticLicenseAstronomy
to:
%%* ArtisticLicenseAstronomyArtisticLicenseSpace
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* ExplosionsInSpace: And how. [[OutrunTheFireball Rode the fireball]] right off to the next destination.
to:
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* HeroicSacrifice: The End, and several notable characters.
to:
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* SyntheticPlague: What caused the collapse of the [[CrystalSpiresAndTogas United Lunar Nation]]. ScienceIsBad GoneHorriblyWrong.
to:
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tenses
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'''Alpha''' places the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from [[HumanPopsicle cryogenic sleep]], these survivors find themselves with [[LaserGuidedAmnesia no memory of their past lives]], why they boarded the ship, where they're from, or even where they're going. Additionally, they soon learn that they're not alone, and the Ship is home to several ugly threats standing in the way of their survival.
In '''Beta''', the theme shifts to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "EvilEmpire" New Phoenix, which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...
In '''Gamma''', the overwhelming power of the Terrors forces the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
In '''Beta''', the theme shifts to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "EvilEmpire" New Phoenix, which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...
In '''Gamma''', the overwhelming power of the Terrors forces the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
to:
'''Alpha''' places placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from [[HumanPopsicle cryogenic sleep]], these survivors find found themselves with [[LaserGuidedAmnesia no memory of their past lives]], why they boarded the ship, where they're from, or even where they're going. Additionally, they soon learn learned that they're not alone, and the Ship is was home to several ugly threats standing in the way of their survival.
In '''Beta''', the themeshifts shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive strove for survival against each other and the ever present "EvilEmpire" New Phoenix, which has had retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes came with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war warred with each other and discover discovered long-lost aspects of Utopia, the Terrors present presented their own threats...
In '''Gamma''', the overwhelming power of the Terrorsforces forced the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
In '''Beta''', the theme
In '''Gamma''', the overwhelming power of the Terrors
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tenses, links, logo
Changed line(s) 4,5 (click to see context) from:
''Atonement RPI'' was a [[RolePlayingGame roleplay]] intensive {{MUD}} that combined the genres of [[ScienceFiction science fiction]], [[SurvivalHorror survival horror]], and [[AfterTheEnd a post-apocalyptic setting]].
to:
''[[https://web.archive.org/web/20130523140949/http://www.atonementrpi.com/ Atonement RPI]]'' was a [[RolePlayingGame roleplay]] intensive {{MUD}} that combined the genres of [[ScienceFiction science fiction]], [[SurvivalHorror survival horror]], and [[AfterTheEnd a post-apocalyptic setting]].
The game ran from 2010 to 2012 before being deliberately shutdown by the creator to avoid the game going stale. It's spiritual successor ''[[http://forum.parallelrpi.com/portal.php Parallel RPI]]'' is still running.
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!!This game provides examples of:
to:
!!This game provides provided examples of:
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* AHouseDivided: Various factions fight against and amongst each other.
to:
* AHouseDivided: Various factions fight fought against and amongst each other.
Changed line(s) 22 (click to see context) from:
* AdamSmithHatesYourGuts: A lot of players can't afford and would consider the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants are a big threat to everybody in the ship.
to:
* AdamSmithHatesYourGuts: A lot of players can't couldn't afford and would consider considered the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants are were a big threat to everybody in the ship.
Changed line(s) 30 (click to see context) from:
* AnyoneCanDie: By code, or by plot which might almost purposefully end in your PC's death.
to:
* AnyoneCanDie: By code, or by plot which might almost purposefully end have ended in your PC's death.
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%%* BoringButPractical: Most weapons fall under this.%%How?
to:
%%* BoringButPractical: Most weapons fall fell under this.%%How?
Changed line(s) 44 (click to see context) from:
%%* ChestBurster: Class zero mutants are a variation of this trope.%%How?
to:
%%* ChestBurster: Class zero mutants are were a variation of this trope.%%How?
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* DisasterScavengers: Most items possessed by players have been scavenged from somewhere in the ship.
to:
* DisasterScavengers: Most items possessed by players have been were scavenged from somewhere in the ship.
Changed line(s) 56 (click to see context) from:
* DuctTapeForEverything: Many crafts in the game require the use of duct tape. These crafted items range from makeshift spears, clubs, helmets, pants and other assorted equipment.
to:
* DuctTapeForEverything: Many crafts in the game require required the use of duct tape. These crafted items range ranged from makeshift spears, clubs, clubs etc. to helmets, pants and other assorted equipment.
Changed line(s) 66 (click to see context) from:
* GhostShip: The ''S.B.S''. Phoenix, the setting of the alpha phase of the MUD, is an example of this.
to:
* GhostShip: The ''S.B.S''. Phoenix, the setting of the alpha phase of the MUD, is was an example of this.
Changed line(s) 72 (click to see context) from:
* ImprovisedWeapon: Only a handful of characters possess actual weapons. Most people use scavenged everyday objects that have been transformed into crude weapons.
to:
* ImprovisedWeapon: Only a handful of characters possess possessed actual weapons. Most people use used scavenged everyday objects that have been were transformed into crude weapons.
Changed line(s) 77 (click to see context) from:
* KleptomaniacHero: Much of the items that exist in the game have been looted from a corpse, stolen, or otherwise scavenged from some place initially.
to:
* KleptomaniacHero: Much Many of the items that exist existed in the game have been were looted from a corpse, stolen, or otherwise scavenged from some place initially.
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* MissionControl: Personnel in the panic room of the ''S.B.S. Phoenix'' feed information to others in the ship through the intercom.
* MohsScaleOfScienceFictionHardness: The setting is fairly high up.
* MohsScaleOfScienceFictionHardness: The setting is fairly high up.
to:
* MissionControl: Personnel in the panic room of the ''S.B.S. Phoenix'' feed fed information to others in the ship through the intercom.
* MohsScaleOfScienceFictionHardness: The settingis was fairly high up.
* MohsScaleOfScienceFictionHardness: The setting
Changed line(s) 86 (click to see context) from:
* NotQuiteDead: Downed mutants (or people) may rise back up.
to:
* NotQuiteDead: Downed mutants (or people) may could rise back up.
Changed line(s) 90 (click to see context) from:
* PlayerPersonalityQuiz: During character creation, the MUD will ask you a series of questions involving the personality and traits of your character that will determine his or her starting skills and stats.
to:
* PlayerPersonalityQuiz: During character creation, the MUD will would ask you a series of questions involving the personality and traits of your character that will would determine his or her starting skills and stats.
Changed line(s) 92 (click to see context) from:
* PowerEqualsRarity: Only a handful of characters possess the real weapons and armour. Most have to make do with makeshift ones, which are considerably weaker.
to:
* PowerEqualsRarity: Only a handful of characters possess possessed the real weapons and armour. Most have had to make do with makeshift ones, which are were considerably weaker.
Changed line(s) 99 (click to see context) from:
* RespawningEnemies: Zombies continue to rise out of corpse piles until the source have been destroyed.
to:
* RespawningEnemies: Zombies continue to rise out of corpse piles until the source have had been destroyed.
Changed line(s) 103 (click to see context) from:
* ShoutOut: One of the scavenged items players can find is a copy of Analog magazine. Which in the future has apparently changed formats to include pornography.
to:
* ShoutOut: One of the scavenged items players can could find is a copy of Analog an ''Magazine/Analog'' magazine. Which in the future has had apparently changed formats to include pornography.
Changed line(s) 106 (click to see context) from:
* SoundOnlyDeath: The MUD gives off random echoes to the players. One of these echoes mentions a scream of death coming from another deck of the ship.
to:
* SoundOnlyDeath: The MUD gives gave off random echoes to the players. One of these echoes mentions mentioned a scream of death coming from another deck of the ship.
Changed line(s) 117 (click to see context) from:
* TookALevelInBadass: Player characters start out with low or only decent level skills. If lucky enough to survive, players can, over time (or quickly, if twinking), build these skills up to extremely high levels.
to:
* TookALevelInBadass: Player characters start started out with low or only decent level skills. If lucky enough to survive, players can, could, over time (or quickly, if twinking), build these skills up to extremely high levels.
Changed line(s) 131 (click to see context) from:
* AfterTheEnd: Beta's moon setting is more Post-Apocalyptic than SpaceOpera, taking place in the ruins of a fallen lunar colony.
to:
* AfterTheEnd: Beta's moon setting is was more Post-Apocalyptic than SpaceOpera, taking place in the ruins of a fallen lunar colony.
Changed line(s) 141 (click to see context) from:
* BlackKnight: Jack likes to say that he's a knight, while attacking [=PCs=].
to:
* BlackKnight: Jack likes liked to say that he's a knight, while attacking [=PCs=].
Changed line(s) 145 (click to see context) from:
* TheChessmaster: In Alpha it was Betty. Maybe now, Sky Gaiman or Angelique.
to:
* TheChessmaster: In Alpha it was Betty. Maybe now, In Beta maybe was Sky Gaiman or Angelique.
Changed line(s) 147 (click to see context) from:
* CyberneticsEatYourSoul: Inverted. Cyborgs bear a heavy social stigma, not for the belief that their implants make them less human, but because they are assumed to have done something at least shady -- though more likely abominable -- to even afford them.
to:
* CyberneticsEatYourSoul: Inverted. Cyborgs bear bore a heavy social stigma, not for the belief that their implants make them less human, but because they are were assumed to have done something at least shady -- though more likely abominable -- to even afford them.
Changed line(s) 153,156 (click to see context) from:
* EverythingTryingToKillYou: The lunar ecosystem is incredibly harsh. If it breaths, it will probably want to eat you, or wait around for something else to kill you and eat what's left.
* FantasticRacism: Mutants and cyborgs both labor under severe social stigma for varying reasons.
%%* GreaterScopeVillain: Also ambiguous. Who's the villain?
* ImpracticallyFancyOutfits: With the new variable code giving players more freedom with their wardrobe, this is almost assured to happen.
* FantasticRacism: Mutants and cyborgs both labor under severe social stigma for varying reasons.
%%* GreaterScopeVillain: Also ambiguous. Who's the villain?
* ImpracticallyFancyOutfits: With the new variable code giving players more freedom with their wardrobe, this is almost assured to happen.
to:
* EverythingTryingToKillYou: The lunar ecosystem is was incredibly harsh. If it breaths, breathes, it will probably want wanted to eat you, or wait around for something else to kill you and eat what's left.
* FantasticRacism: Mutants and cyborgs bothlabor labored under severe social stigma for varying reasons.
%%* GreaterScopeVillain: Also ambiguous.Who's Who was the villain?
* ImpracticallyFancyOutfits: With the new variable codegiving that gave players more freedom with their wardrobe, this is was almost assured to happen.
* FantasticRacism: Mutants and cyborgs both
%%* GreaterScopeVillain: Also ambiguous.
* ImpracticallyFancyOutfits: With the new variable code
Changed line(s) 159 (click to see context) from:
* ReadyForLovemaking: You can never get away from this in a game. Even the mutants are doing it.
to:
* ReadyForLovemaking: You can could never get away from this in a the game. Even the mutants are were doing it.
Changed line(s) 164,165 (click to see context) from:
* SlidingScaleOfIdealismVsCynicism: Anticipated to be way, way on the cynical side.
* {{Terraform}}: Beta takes place on a barely-terraformed version of Earth's moon.
* {{Terraform}}: Beta takes place on a barely-terraformed version of Earth's moon.
to:
* SlidingScaleOfIdealismVsCynicism: Anticipated to be Was way, way on the cynical side.
* {{Terraform}}: Betatakes took place on a barely-terraformed version of Earth's moon.
* {{Terraform}}: Beta
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%%* EverythingIsTryingToKillYou: Because they are.
to:
%%* EverythingIsTryingToKillYou: Because they are.were.
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%%* MindControl: The HiveQueen happens to be telepathic.%%Telepathy isn't mind control.
to:
%%* MindControl: The HiveQueen happens happened to be telepathic.%%Telepathy isn't mind control.
Is there an issue? Send a MessageReason:
Cleanup; spoilered Zero Context Example entries; useful notes aren't tropes and shouldn't be listed as such.
Changed line(s) 1,14 (click to see context) from:
Atonement RPI was a [[RolePlayingGame roleplay]] intensive {{MUD}} that combined the genres of [[ScienceFiction science fiction]], [[SurvivalHorror survival horror]], and [[AfterTheEnd a post-apocalyptic setting]].
Alpha
Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from [[HumanPopsicle cryogenic sleep]], these survivors found themselves with [[LaserGuidedAmnesia no memory of their past lives]], why they boarded the ship, where they are from, or even where they were going. Additionally, they soon learned that they were not alone, and the Ship is home to several ugly threats standing in the way of their survival.
Beta
In Beta, the theme has shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "EvilEmpire" New Phoenix; which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...
Gamma
The overwhelming power of the Terrors forces the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
Alpha
Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from [[HumanPopsicle cryogenic sleep]], these survivors found themselves with [[LaserGuidedAmnesia no memory of their past lives]], why they boarded the ship, where they are from, or even where they were going. Additionally, they soon learned that they were not alone, and the Ship is home to several ugly threats standing in the way of their survival.
Beta
In Beta, the theme has shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "EvilEmpire" New Phoenix; which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...
Gamma
The overwhelming power of the Terrors forces the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
to:
%%Zero-context examples are not allowed on wiki pages; all such examples have been commented out. Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%
''Atonement RPI'' was a [[RolePlayingGame roleplay]] intensive {{MUD}} that combined the genres of [[ScienceFiction science fiction]], [[SurvivalHorror survival horror]], and [[AfterTheEnd a post-apocalyptic setting]].
Alpha placed
The
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[[folder: Alpha ]]
to:
Changed line(s) 22,24 (click to see context) from:
* ActionGirl
* ActionHero
* ActionSurvivor
* ActionHero
* ActionSurvivor
to:
Changed line(s) 26,32 (click to see context) from:
* AffablyEvil
* AgeAppropriateAngst
* AliensAndMonsters
* AmnesiacDissonance
* AmnesiaDanger
* AntiHero
* AntiVillain
* AgeAppropriateAngst
* AliensAndMonsters
* AmnesiacDissonance
* AmnesiaDanger
* AntiHero
* AntiVillain
to:
Changed line(s) 34,56 (click to see context) from:
* ApocalypticLog
* ArtificialGravity
* AssholeVictim
* BadassBookworm
* BadassCrew
* BadAssNormal
* BattleCouple
* BeautyIsNeverTarnished
* BodyHorror
* BoringButPractical: Most weapons would fall under this.
* BreakTheCutie
* TheCasanova
* CharacterDevelopment
* ChestBurster: Class zero mutants are a variation of this trope.
* CodeName
* CombatMedic
* CombatTentacles
* CrapsackWorld
* CruelAndUnusualDeath
* DarknessEqualsDeath
* DeadlyDoctor
* DeliciousDistraction
* DespairEventHorizon
* ArtificialGravity
* AssholeVictim
* BadassBookworm
* BadassCrew
* BadAssNormal
* BattleCouple
* BeautyIsNeverTarnished
* BodyHorror
* BoringButPractical: Most weapons would fall under this.
* BreakTheCutie
* TheCasanova
* CharacterDevelopment
* ChestBurster: Class zero mutants are a variation of this trope.
* CodeName
* CombatMedic
* CombatTentacles
* CrapsackWorld
* CruelAndUnusualDeath
* DarknessEqualsDeath
* DeadlyDoctor
* DeliciousDistraction
* DespairEventHorizon
to:
*
%%* BreakTheCutie
*
%%* CodeName
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* DualWielding
to:
Changed line(s) 60,74 (click to see context) from:
* EldritchAbomination
* EmotionsVsStoicism
* EyeScream
* FemmeFatale
* FetchQuest
* FluffyTheTerrible
* GenreBlindness
* GiantMook
* GigglingVillain
* GhostShip: The S.B.S. Phoenix, the setting of the alpha phase of the MUD, is an example of this.
* {{Gorn}}
* GreyAndGrayMorality
* HumanPopsicle
* IAmAHumanitarian
* IdentityAmnesia
* EmotionsVsStoicism
* EyeScream
* FemmeFatale
* FetchQuest
* FluffyTheTerrible
* GenreBlindness
* GiantMook
* GigglingVillain
* GhostShip: The S.B.S. Phoenix, the setting of the alpha phase of the MUD, is an example of this.
* {{Gorn}}
* GreyAndGrayMorality
* HumanPopsicle
* IAmAHumanitarian
* IdentityAmnesia
to:
* GhostShip: The
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* ItemCrafting
* LaserGuidedAmnesia
* LatexSpaceSuit
* LivingShip
* LaserGuidedAmnesia
* LatexSpaceSuit
* LivingShip
to:
Changed line(s) 82,88 (click to see context) from:
* MadScientist
* MissionControl: Personnel in the panic room of the S.B.S. Phoenix feed information to others in the ship through the intercom.
* The setting is fairly high up MohsScaleOfScienceFictionHardness.
* MultiNationalTeam
* MysteriousWaif
* NeuralImplanting
* NightOfTheLivingMooks
* MissionControl: Personnel in the panic room of the S.B.S. Phoenix feed information to others in the ship through the intercom.
* The setting is fairly high up MohsScaleOfScienceFictionHardness.
* MultiNationalTeam
* MysteriousWaif
* NeuralImplanting
* NightOfTheLivingMooks
to:
* MissionControl: Personnel in the panic room of the
* MohsScaleOfScienceFictionHardness: The setting is fairly high
*
%%* MultiNationalTeam
Changed line(s) 90,92 (click to see context) from:
* NothingIsScarier
* OffWithHisHead
* OurZombiesAreDifferent
* OffWithHisHead
* OurZombiesAreDifferent
to:
Changed line(s) 94 (click to see context) from:
* PlayerVersusPlayer
to:
Changed line(s) 96,101 (click to see context) from:
* PsychoPartyMember
* QuestForIdentity
* RageQuit
* RagtagBunchOfMisfits
* ReadyForLovemaking
* RedShirt
* QuestForIdentity
* RageQuit
* RagtagBunchOfMisfits
* ReadyForLovemaking
* RedShirt
to:
Changed line(s) 104,105 (click to see context) from:
* ScienceHero
* SenseLessSacrifice
* SenseLessSacrifice
to:
Changed line(s) 107,108 (click to see context) from:
* ShroudedInMyth
* SociopathicHero
* SociopathicHero
to:
Changed line(s) 110,119 (click to see context) from:
* SpaceshipGirl
* SpaceOpera
* SurvivalHorror
* TeethClenchedTeamwork
* There'sNoPlaceLikeHome
* TheReveal
* TheUndead
* TheVirus
* TokenMinority
* TooDumbToLive
* SpaceOpera
* SurvivalHorror
* TeethClenchedTeamwork
* There'sNoPlaceLikeHome
* TheReveal
* TheUndead
* TheVirus
* TokenMinority
* TooDumbToLive
to:
*
%%* TheReveal
Changed line(s) 121,122 (click to see context) from:
* UndeadChild
* UnwantedHarem
* UnwantedHarem
to:
Changed line(s) 124,129 (click to see context) from:
* WizardNeedsFoodBadly
* WrenchWench
* YouAreInCommandNow
* YouAreNumberSix
* YouShallNotPass
* ZombieGait
* WrenchWench
* YouAreInCommandNow
* YouAreNumberSix
* YouShallNotPass
* ZombieGait
to:
Changed line(s) 132 (click to see context) from:
[[folder: Beta ]]
to:
Changed line(s) 150 (click to see context) from:
* CyberneticsEatYourSoul: Inverted. Cyborgs bear a heavy social stigma, not for the belief that their implants make them less human, but because they are assumed to have done something at least shady--though more likely abominable--to even afford them.
to:
* CyberneticsEatYourSoul: Inverted. Cyborgs bear a heavy social stigma, not for the belief that their implants make them less human, but because they are assumed to have done something at least shady--though shady -- though more likely abominable--to abominable -- to even afford them.
Changed line(s) 152,155 (click to see context) from:
* DeadlyDoctor
* DesertPunk
* DisasterScavengers
* {{Dystopia}}
* DesertPunk
* DisasterScavengers
* {{Dystopia}}
to:
Changed line(s) 163,165 (click to see context) from:
* RedShirt
* RespawningEnemies
* ScavengerWorld
* RespawningEnemies
* ScavengerWorld
to:
Changed line(s) 169 (click to see context) from:
* TheBadGuysAreCops
to:
Changed line(s) 171 (click to see context) from:
* WorldHalfEmpty
to:
Changed line(s) 174,177 (click to see context) from:
[[folder: Gamma and Part Four ]]
* AGodAmI: Gaiman
* AlternateUniverse
* ApocalypseHow: Universal Species Extinction/Class 3
* AGodAmI: Gaiman
* AlternateUniverse
* ApocalypseHow: Universal Species Extinction/Class 3
to:
*
%%* AGodAmI: Gaiman
* ApocalypseHow: Universal Species Extinction/Class
%%* ArtisticLicenseAstronomy
Changed line(s) 180 (click to see context) from:
* CrapsackWorld
to:
Changed line(s) 182,185 (click to see context) from:
* DefiantToTheEnd
* DownerEnding
* EarthThatWas: And never again.
* EverythingIsTryingToKillYou: Because they are.
* DownerEnding
* EarthThatWas: And never again.
* EverythingIsTryingToKillYou: Because they are.
to:
Changed line(s) 187,188 (click to see context) from:
* FateWorseThanDeath: Dying to infection.
* FightingForAHomeland
* FightingForAHomeland
to:
*
%%* FightingForAHomeland
Changed line(s) 191,202 (click to see context) from:
* HiveQueen: Red, the motherships.
* HopelessWar: Turned out to be quite.
* HumansAreTheRealMonsters
* InYourNatureToDestroyYourselves
* ItHasBeenAnHonor
* LastStand
* LawOfInverseFertility: In the form of DoubleSubversion.
* KillEmAll
* KillItWithFire: The Blighter
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.: The last place humanity landed.
* MassOhCrap: The End -- when it turned out to be an accident.
* MindControl: The HiveQueen happened to be telepathic.
* HopelessWar: Turned out to be quite.
* HumansAreTheRealMonsters
* InYourNatureToDestroyYourselves
* ItHasBeenAnHonor
* LastStand
* LawOfInverseFertility: In the form of DoubleSubversion.
* KillEmAll
* KillItWithFire: The Blighter
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.: The last place humanity landed.
* MassOhCrap: The End -- when it turned out to be an accident.
* MindControl: The HiveQueen happened to be telepathic.
to:
*
%%* HopelessWar: Turned out to be
*
%%* HumansAreTheRealMonsters
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.: The last place humanity landed.
* MassOhCrap: The End -- when it
Changed line(s) 204,213 (click to see context) from:
* OrificeInvasion: Facehuggers.
* OurDragonsAreDifferent: The Blighter
* SpaceFriction: Coolant at thirteen percent.
** SpaceDoesNotWorkThatWay: ArtisticLicenseAstronomy
* SyntheticPlague: what caused the collapse of the [[CrystalSpiresAndTogas United Lunar Nation]]. ScienceIsBad GoneHorriblyWrong.
* TakingYouWithMe
* TheVirus: OurZombiesAreDifferent
* TragicMonster: Plenty of characters went this way.
* VirtualGhost: Eve, and later on, Gaiman.
* YouCantGoHomeAgain
* OurDragonsAreDifferent: The Blighter
* SpaceFriction: Coolant at thirteen percent.
** SpaceDoesNotWorkThatWay: ArtisticLicenseAstronomy
* SyntheticPlague: what caused the collapse of the [[CrystalSpiresAndTogas United Lunar Nation]]. ScienceIsBad GoneHorriblyWrong.
* TakingYouWithMe
* TheVirus: OurZombiesAreDifferent
* TragicMonster: Plenty of characters went this way.
* VirtualGhost: Eve, and later on, Gaiman.
* YouCantGoHomeAgain
to:
* OurZombiesAreDifferent:
%%* SpaceFriction: Coolant at thirteen
** SpaceDoesNotWorkThatWay: ArtisticLicenseAstronomy
%%* SpaceDoesNotWorkThatWay:
* SyntheticPlague:
*
%%* TragicMonster: Plenty of characters went this
*
%%* VirtualGhost: Eve, and Gaiman later
*
%%* YouCantGoHomeAgain
Is there an issue? Send a MessageReason:
Dead link.
Changed line(s) 1,2 (click to see context) from:
[[http://atonementrpi.com Atonement RPI]] is a [[RolePlayingGame roleplay]] intensive {{MUD}} that combined the genres of [[ScienceFiction science fiction]], [[SurvivalHorror survival horror]], and [[AfterTheEnd a post-apocalyptic setting]].
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 133 (click to see context) from:
* AffablyEvil
to:
Changed line(s) 135,137 (click to see context) from:
* AntiHero
* AntiVillain
* AnyoneCanDie
* AntiVillain
* AnyoneCanDie
to:
Changed line(s) 139 (click to see context) from:
* ArtificialLimbs
to:
Changed line(s) 141,143 (click to see context) from:
* BeautyIsNeverTarnished
* BigBad: Ambiguous.
* BiggerBad: Also ambiguous. Who's the villain?
* BigBad: Ambiguous.
* BiggerBad: Also ambiguous. Who's the villain?
to:
* BiggerBad: Also ambiguous. Who's the villain?
Changed line(s) 147,148 (click to see context) from:
* BodyHorror
* CrapsackWorld
* CrapsackWorld
to:
Added DiffLines:
%%* GreaterScopeVillain: Also ambiguous. Who's the villain?
Is there an issue? Send a MessageReason:
Deleted line(s) 43 (click to see context) :
* BlondGuysAreEvil
Is there an issue? Send a MessageReason:
Misuse. It\'s Genre Savvy, not just \"savvy\".
Deleted line(s) 68 (click to see context) :
* GenreSavvy
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[http://atonementrpi.com Atonement RPI]] is a [[RolePlayingGame roleplay]] intensive {{MUD}} that combined the genres of [[ScienceFiction science fiction]], [[SurvivalHorror survival horror]], and [[AfterTheEnd a post-apocalyptic setting]].
Alpha
Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from [[HumanPopsicle cryogenic sleep]], these survivors found themselves with [[LaserGuidedAmnesia no memory of their past lives]], why they boarded the ship, where they are from, or even where they were going. Additionally, they soon learned that they were not alone, and the Ship is home to several ugly threats standing in the way of their survival.
Beta
In Beta, the theme has shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "EvilEmpire" New Phoenix; which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...
Gamma
The overwhelming power of the Terrors forces the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
----------
!!This game provides examples of:
[[foldercontrol]]
[[folder: Alpha ]]
* AHouseDivided: Various factions fight against and amongst each other.
* ActionGirl
* ActionHero
* ActionSurvivor
* AdamSmithHatesYourGuts: A lot of players can't afford and would consider the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants are a big threat to everybody in the ship.
* AffablyEvil
* AgeAppropriateAngst
* AliensAndMonsters
* AmnesiacDissonance
* AmnesiaDanger
* AntiHero
* AntiVillain
* AnyoneCanDie: By code, or by plot which might almost purposefully end in your PC's death.
* ApocalypticLog
* ArtificialGravity
* AssholeVictim
* BadassBookworm
* BadassCrew
* BadAssNormal
* BattleCouple
* BeautyIsNeverTarnished
* BodyHorror
* BlondGuysAreEvil
* BoringButPractical: Most weapons would fall under this.
* BreakTheCutie
* TheCasanova
* CharacterDevelopment
* ChestBurster: Class zero mutants are a variation of this trope.
* CodeName
* CombatMedic
* CombatTentacles
* CrapsackWorld
* CruelAndUnusualDeath
* DarknessEqualsDeath
* DeadlyDoctor
* DeliciousDistraction
* DespairEventHorizon
* DisasterScavengers: Most items possessed by players have been scavenged from somewhere in the ship.
* DualWielding
* DuctTapeForEverything: Many crafts in the game require the use of duct tape. These crafted items range from makeshift spears, clubs, helmets, pants and other assorted equipment.
* EldritchAbomination
* EmotionsVsStoicism
* EyeScream
* FemmeFatale
* FetchQuest
* FluffyTheTerrible
* GenreBlindness
* GenreSavvy
* GiantMook
* GigglingVillain
* GhostShip: The S.B.S. Phoenix, the setting of the alpha phase of the MUD, is an example of this.
* {{Gorn}}
* GreyAndGrayMorality
* HumanPopsicle
* IAmAHumanitarian
* IdentityAmnesia
* ImprovisedWeapon: Only a handful of characters possess actual weapons. Most people use scavenged everyday objects that have been transformed into crude weapons.
* ItemCrafting
* LaserGuidedAmnesia
* LatexSpaceSuit
* LivingShip
* KleptomaniacHero: Much of the items that exist in the game have been looted from a corpse, stolen, or otherwise scavenged from some place initially.
* MacheteMayhem: A rare weapon in the MUD.
* MadScientist
* MissionControl: Personnel in the panic room of the S.B.S. Phoenix feed information to others in the ship through the intercom.
* The setting is fairly high up MohsScaleOfScienceFictionHardness.
* MultiNationalTeam
* MysteriousWaif
* NeuralImplanting
* NightOfTheLivingMooks
* NotQuiteDead: Downed mutants (or people) may rise back up.
* NothingIsScarier
* OffWithHisHead
* OurZombiesAreDifferent
* PlayerPersonalityQuiz: During character creation, the MUD will ask you a series of questions involving the personality and traits of your character that will determine his or her starting skills and stats.
* PlayerVersusPlayer
* PowerEqualsRarity: Only a handful of characters possess the real weapons and armour. Most have to make do with makeshift ones, which are considerably weaker.
* PsychoPartyMember
* QuestForIdentity
* RageQuit
* RagtagBunchOfMisfits
* ReadyForLovemaking
* RedShirt
* RespawningEnemies: Zombies continue to rise out of corpse piles until the source have been destroyed.
* SceneryGorn: Blood everywhere, the ship torn apart, and disturbing messages written in blood and chunks of flesh and/or brain matter.
* ScienceHero
* SenseLessSacrifice
* ShoutOut: One of the scavenged items players can find is a copy of Analog magazine. Which in the future has apparently changed formats to include pornography.
* ShroudedInMyth
* SociopathicHero
* SoundOnlyDeath: The MUD gives off random echoes to the players. One of these echoes mentions a scream of death coming from another deck of the ship.
* SpaceshipGirl
* SpaceOpera
* SurvivalHorror
* TeethClenchedTeamwork
* There'sNoPlaceLikeHome
* TheReveal
* TheUndead
* TheVirus
* TokenMinority
* TooDumbToLive
* TookALevelInBadass: Player characters start out with low or only decent level skills. If lucky enough to survive, players can, over time (or quickly, if twinking), build these skills up to extremely high levels.
* UndeadChild
* UnwantedHarem
* WasOnceAMan: The various mutants in the MUD.
* WizardNeedsFoodBadly
* WrenchWench
* YouAreInCommandNow
* YouAreNumberSix
* YouShallNotPass
* ZombieGait
[[/folder]]
[[folder: Beta ]]
* AffablyEvil
* AfterTheEnd: Beta's moon setting is more Post-Apocalyptic than SpaceOpera, taking place in the ruins of a fallen lunar colony.
* AntiHero
* AntiVillain
* AnyoneCanDie
* ApocalypseHow: Planetary societal collapse.
* ArtificialLimbs
* BadBoss: Anyone involved in TheTeaser "How the West Was Won" knows who.
* BeautyIsNeverTarnished
* BigBad: Ambiguous.
* BiggerBad: Also ambiguous. Who's the villain?
* BitPartBadguys: Bandits, zombies, and Peter.
* BlackKnight: Jack likes to say that he's a knight, while attacking [=PCs=].
* {{Bloodsport}}: One of the more popular forms of entertainment in Grungetown, including the arena and the local sport of "Flashball".
* BodyHorror
* CrapsackWorld
* TheChessmaster: In Alpha it was Betty. Maybe now, Sky Gaiman or Angelique.
* TheComputerIsYourFriend: Probably Atlas.
* CyberneticsEatYourSoul: Inverted. Cyborgs bear a heavy social stigma, not for the belief that their implants make them less human, but because they are assumed to have done something at least shady--though more likely abominable--to even afford them.
* {{Cyborg}}: One of the playable races living in Grungetown.
* DeadlyDoctor
* DesertPunk
* DisasterScavengers
* {{Dystopia}}
* EverythingTryingToKillYou: The lunar ecosystem is incredibly harsh. If it breaths, it will probably want to eat you, or wait around for something else to kill you and eat what's left.
* FantasticRacism: Mutants and cyborgs both labor under severe social stigma for varying reasons.
* ImpracticallyFancyOutfits: With the new variable code giving players more freedom with their wardrobe, this is almost assured to happen.
* LaResistance: The Revolutionary Army (aka, the Anarchists).
* NewOldWest: Grungetown and the Outlands.
* ReadyForLovemaking: You can never get away from this in a game. Even the mutants are doing it.
* RedShirt
* RespawningEnemies
* ScavengerWorld
* ShroudedInMyth: Rumored creatures such as "Atlas", "Devarado de Mundo" and "Audrey".
* SlidingScaleOfIdealismVsCynicism: Anticipated to be way, way on the cynical side.
* {{Terraform}}: Beta takes place on a barely-terraformed version of Earth's moon.
* TheBadGuysAreCops
* TheTeaser: The pre-open timeline RPT for Beta, "How the West Was Won", showed how the water plant around which the game's main settlement, Grungetown, grew was captured by the Wilmingtons.
* WorldHalfEmpty
[[/folder]]
[[folder: Gamma and Part Four ]]
* AGodAmI: Gaiman
* AlternateUniverse
* ApocalypseHow: Universal Species Extinction/Class 3
* BreathWeapon: [[OurDragonsAreDifferent The Blighter]] spat out DeadlyGas and lightning. And it had [[HydraProblem three heads]] that could only be dealt with with [[KillItWithFire a flamethrower]].
* BugWar: These guys just would not leave us alone
* CrapsackWorld
* CreatingLifeIsBad: Where the bugs came from.
* DefiantToTheEnd
* DownerEnding
* EarthThatWas: And never again.
* EverythingIsTryingToKillYou: Because they are.
* ExplosionsInSpace: And how. [[OutrunTheFireball Rode the fireball]] right off to the next destination.
* FateWorseThanDeath: Dying to infection.
* FightingForAHomeland
* HeroicSacrifice: The End, and several notable characters.
* HiveCasteSystem: Not hyper-organized, but there were definitely different classes.
* HiveQueen: Red, the motherships.
* HopelessWar: Turned out to be quite.
* HumansAreTheRealMonsters
* InYourNatureToDestroyYourselves
* ItHasBeenAnHonor
* LastStand
* LawOfInverseFertility: In the form of DoubleSubversion.
* KillEmAll
* KillItWithFire: The Blighter
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.: The last place humanity landed.
* MassOhCrap: The End -- when it turned out to be an accident.
* MindControl: The HiveQueen happened to be telepathic.
* NukeEm: Nuked the moon before ditching it. Sort of nuked the motherships, too.
* OrificeInvasion: Facehuggers.
* OurDragonsAreDifferent: The Blighter
* SpaceFriction: Coolant at thirteen percent.
** SpaceDoesNotWorkThatWay: ArtisticLicenseAstronomy
* SyntheticPlague: what caused the collapse of the [[CrystalSpiresAndTogas United Lunar Nation]]. ScienceIsBad GoneHorriblyWrong.
* TakingYouWithMe
* TheVirus: OurZombiesAreDifferent
* TragicMonster: Plenty of characters went this way.
* VirtualGhost: Eve, and later on, Gaiman.
* YouCantGoHomeAgain
[[/folder]]
----
Alpha
Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from [[HumanPopsicle cryogenic sleep]], these survivors found themselves with [[LaserGuidedAmnesia no memory of their past lives]], why they boarded the ship, where they are from, or even where they were going. Additionally, they soon learned that they were not alone, and the Ship is home to several ugly threats standing in the way of their survival.
Beta
In Beta, the theme has shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "EvilEmpire" New Phoenix; which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...
Gamma
The overwhelming power of the Terrors forces the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...
----------
!!This game provides examples of:
[[foldercontrol]]
[[folder: Alpha ]]
* AHouseDivided: Various factions fight against and amongst each other.
* ActionGirl
* ActionHero
* ActionSurvivor
* AdamSmithHatesYourGuts: A lot of players can't afford and would consider the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants are a big threat to everybody in the ship.
* AffablyEvil
* AgeAppropriateAngst
* AliensAndMonsters
* AmnesiacDissonance
* AmnesiaDanger
* AntiHero
* AntiVillain
* AnyoneCanDie: By code, or by plot which might almost purposefully end in your PC's death.
* ApocalypticLog
* ArtificialGravity
* AssholeVictim
* BadassBookworm
* BadassCrew
* BadAssNormal
* BattleCouple
* BeautyIsNeverTarnished
* BodyHorror
* BlondGuysAreEvil
* BoringButPractical: Most weapons would fall under this.
* BreakTheCutie
* TheCasanova
* CharacterDevelopment
* ChestBurster: Class zero mutants are a variation of this trope.
* CodeName
* CombatMedic
* CombatTentacles
* CrapsackWorld
* CruelAndUnusualDeath
* DarknessEqualsDeath
* DeadlyDoctor
* DeliciousDistraction
* DespairEventHorizon
* DisasterScavengers: Most items possessed by players have been scavenged from somewhere in the ship.
* DualWielding
* DuctTapeForEverything: Many crafts in the game require the use of duct tape. These crafted items range from makeshift spears, clubs, helmets, pants and other assorted equipment.
* EldritchAbomination
* EmotionsVsStoicism
* EyeScream
* FemmeFatale
* FetchQuest
* FluffyTheTerrible
* GenreBlindness
* GenreSavvy
* GiantMook
* GigglingVillain
* GhostShip: The S.B.S. Phoenix, the setting of the alpha phase of the MUD, is an example of this.
* {{Gorn}}
* GreyAndGrayMorality
* HumanPopsicle
* IAmAHumanitarian
* IdentityAmnesia
* ImprovisedWeapon: Only a handful of characters possess actual weapons. Most people use scavenged everyday objects that have been transformed into crude weapons.
* ItemCrafting
* LaserGuidedAmnesia
* LatexSpaceSuit
* LivingShip
* KleptomaniacHero: Much of the items that exist in the game have been looted from a corpse, stolen, or otherwise scavenged from some place initially.
* MacheteMayhem: A rare weapon in the MUD.
* MadScientist
* MissionControl: Personnel in the panic room of the S.B.S. Phoenix feed information to others in the ship through the intercom.
* The setting is fairly high up MohsScaleOfScienceFictionHardness.
* MultiNationalTeam
* MysteriousWaif
* NeuralImplanting
* NightOfTheLivingMooks
* NotQuiteDead: Downed mutants (or people) may rise back up.
* NothingIsScarier
* OffWithHisHead
* OurZombiesAreDifferent
* PlayerPersonalityQuiz: During character creation, the MUD will ask you a series of questions involving the personality and traits of your character that will determine his or her starting skills and stats.
* PlayerVersusPlayer
* PowerEqualsRarity: Only a handful of characters possess the real weapons and armour. Most have to make do with makeshift ones, which are considerably weaker.
* PsychoPartyMember
* QuestForIdentity
* RageQuit
* RagtagBunchOfMisfits
* ReadyForLovemaking
* RedShirt
* RespawningEnemies: Zombies continue to rise out of corpse piles until the source have been destroyed.
* SceneryGorn: Blood everywhere, the ship torn apart, and disturbing messages written in blood and chunks of flesh and/or brain matter.
* ScienceHero
* SenseLessSacrifice
* ShoutOut: One of the scavenged items players can find is a copy of Analog magazine. Which in the future has apparently changed formats to include pornography.
* ShroudedInMyth
* SociopathicHero
* SoundOnlyDeath: The MUD gives off random echoes to the players. One of these echoes mentions a scream of death coming from another deck of the ship.
* SpaceshipGirl
* SpaceOpera
* SurvivalHorror
* TeethClenchedTeamwork
* There'sNoPlaceLikeHome
* TheReveal
* TheUndead
* TheVirus
* TokenMinority
* TooDumbToLive
* TookALevelInBadass: Player characters start out with low or only decent level skills. If lucky enough to survive, players can, over time (or quickly, if twinking), build these skills up to extremely high levels.
* UndeadChild
* UnwantedHarem
* WasOnceAMan: The various mutants in the MUD.
* WizardNeedsFoodBadly
* WrenchWench
* YouAreInCommandNow
* YouAreNumberSix
* YouShallNotPass
* ZombieGait
[[/folder]]
[[folder: Beta ]]
* AffablyEvil
* AfterTheEnd: Beta's moon setting is more Post-Apocalyptic than SpaceOpera, taking place in the ruins of a fallen lunar colony.
* AntiHero
* AntiVillain
* AnyoneCanDie
* ApocalypseHow: Planetary societal collapse.
* ArtificialLimbs
* BadBoss: Anyone involved in TheTeaser "How the West Was Won" knows who.
* BeautyIsNeverTarnished
* BigBad: Ambiguous.
* BiggerBad: Also ambiguous. Who's the villain?
* BitPartBadguys: Bandits, zombies, and Peter.
* BlackKnight: Jack likes to say that he's a knight, while attacking [=PCs=].
* {{Bloodsport}}: One of the more popular forms of entertainment in Grungetown, including the arena and the local sport of "Flashball".
* BodyHorror
* CrapsackWorld
* TheChessmaster: In Alpha it was Betty. Maybe now, Sky Gaiman or Angelique.
* TheComputerIsYourFriend: Probably Atlas.
* CyberneticsEatYourSoul: Inverted. Cyborgs bear a heavy social stigma, not for the belief that their implants make them less human, but because they are assumed to have done something at least shady--though more likely abominable--to even afford them.
* {{Cyborg}}: One of the playable races living in Grungetown.
* DeadlyDoctor
* DesertPunk
* DisasterScavengers
* {{Dystopia}}
* EverythingTryingToKillYou: The lunar ecosystem is incredibly harsh. If it breaths, it will probably want to eat you, or wait around for something else to kill you and eat what's left.
* FantasticRacism: Mutants and cyborgs both labor under severe social stigma for varying reasons.
* ImpracticallyFancyOutfits: With the new variable code giving players more freedom with their wardrobe, this is almost assured to happen.
* LaResistance: The Revolutionary Army (aka, the Anarchists).
* NewOldWest: Grungetown and the Outlands.
* ReadyForLovemaking: You can never get away from this in a game. Even the mutants are doing it.
* RedShirt
* RespawningEnemies
* ScavengerWorld
* ShroudedInMyth: Rumored creatures such as "Atlas", "Devarado de Mundo" and "Audrey".
* SlidingScaleOfIdealismVsCynicism: Anticipated to be way, way on the cynical side.
* {{Terraform}}: Beta takes place on a barely-terraformed version of Earth's moon.
* TheBadGuysAreCops
* TheTeaser: The pre-open timeline RPT for Beta, "How the West Was Won", showed how the water plant around which the game's main settlement, Grungetown, grew was captured by the Wilmingtons.
* WorldHalfEmpty
[[/folder]]
[[folder: Gamma and Part Four ]]
* AGodAmI: Gaiman
* AlternateUniverse
* ApocalypseHow: Universal Species Extinction/Class 3
* BreathWeapon: [[OurDragonsAreDifferent The Blighter]] spat out DeadlyGas and lightning. And it had [[HydraProblem three heads]] that could only be dealt with with [[KillItWithFire a flamethrower]].
* BugWar: These guys just would not leave us alone
* CrapsackWorld
* CreatingLifeIsBad: Where the bugs came from.
* DefiantToTheEnd
* DownerEnding
* EarthThatWas: And never again.
* EverythingIsTryingToKillYou: Because they are.
* ExplosionsInSpace: And how. [[OutrunTheFireball Rode the fireball]] right off to the next destination.
* FateWorseThanDeath: Dying to infection.
* FightingForAHomeland
* HeroicSacrifice: The End, and several notable characters.
* HiveCasteSystem: Not hyper-organized, but there were definitely different classes.
* HiveQueen: Red, the motherships.
* HopelessWar: Turned out to be quite.
* HumansAreTheRealMonsters
* InYourNatureToDestroyYourselves
* ItHasBeenAnHonor
* LastStand
* LawOfInverseFertility: In the form of DoubleSubversion.
* KillEmAll
* KillItWithFire: The Blighter
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.: The last place humanity landed.
* MassOhCrap: The End -- when it turned out to be an accident.
* MindControl: The HiveQueen happened to be telepathic.
* NukeEm: Nuked the moon before ditching it. Sort of nuked the motherships, too.
* OrificeInvasion: Facehuggers.
* OurDragonsAreDifferent: The Blighter
* SpaceFriction: Coolant at thirteen percent.
** SpaceDoesNotWorkThatWay: ArtisticLicenseAstronomy
* SyntheticPlague: what caused the collapse of the [[CrystalSpiresAndTogas United Lunar Nation]]. ScienceIsBad GoneHorriblyWrong.
* TakingYouWithMe
* TheVirus: OurZombiesAreDifferent
* TragicMonster: Plenty of characters went this way.
* VirtualGhost: Eve, and later on, Gaiman.
* YouCantGoHomeAgain
[[/folder]]
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