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* InternalReveal: The game doesn't really try to hide that Grace is Fritz's wife and Drossel's mother, but it's only later in the game that the characters figure it out and the family is reunited.

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* RankUp: The main story and gameplay is based around the Atelier Ranking System, which is established in the kingdom of Merveille in order to encourage the rise of alchemy within the kingdom. ([[spoiler:And secretly in order to train up alchemists to defeat a monster which is threatening the kingdom.]]) Throughout the game, the player's role is to control Lydie and Suelle as they complete objectives and tests to advance in this ranking system with the goal of becoming the best atelier in the kingdom. You start at Rank G and the final task of the game is to take the test for [[RankInflation Rank S]]. Completing it locks you into the game's ending.


* SliceOfLife: The game's genre is specifically described as "slice-of life RPG" and the packaging of the U.S. version states that it is "A slice-of-life RPG featuring mysterious worlds within paintings."



** Once again, using the rest function in the atelier (which is now useless for anything other than passing time, since healing is provided freely upon returning to the atelier) will result in sleep-talking if you choose to rest for long enough. It's double the fun this time since you have two playable characters. Lydie comments include "...Oh! I hvaen't written in my diary today! I should do it now, before I forget...!" and "N-No.. Mom, no... *Sob*... No, don't go..." Sue comments include "...Huh? Wait a minute. What's that on the ceiling...? Is it a ghost? No... Ohh, what is it?" and "...What's that sound? ...It's a bug! Aarghh! Getitout getitout getitout! Get it out of here!", both references to [[RunningGag running gags]] involving her character.

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** Once again, using the rest function in the atelier (which is now useless for anything other than passing time, since healing is provided freely upon returning to the atelier) will result in sleep-talking if you choose to rest for long enough. It's double the fun this time since you have two playable characters. Lydie comments include "...Oh! I hvaen't haven't written in my diary today! I should do it now, before I forget...!" and "N-No.. Mom, no... *Sob*... No, don't go..." Sue comments include "...Huh? Wait a minute. What's that on the ceiling...? Is it a ghost? No... Ohh, what is it?" and "...What's that sound? ...It's a bug! Aarghh! Getitout getitout getitout! Get it out of here!", both references to [[RunningGag running gags]] involving her character.

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** The stated requirement for the test to earn S Rank is for the twins to pour their passion into a single item of amazing quality to turn in to Mireille. However, all you're actually required to do is turn in an item that's good enough to pass the first line, and if it doesn't, you can just deliver two or three crappy D-level items until you pass the line and then choose the "report" option. Mireille will tell you that just barely passed and to do better next time (though there isn't one) and everything else will play out exactly the same, with Mireille praising Lydie and Sue for successfully reaching S Rank and saying [[SoProudOfYou how proud she is of them]].

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* RunningGag: Sue's fear of ghosts and dislike/fear of bugs.


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* TalkingInYourSleep:
** Once again, using the rest function in the atelier (which is now useless for anything other than passing time, since healing is provided freely upon returning to the atelier) will result in sleep-talking if you choose to rest for long enough. It's double the fun this time since you have two playable characters. Lydie comments include "...Oh! I hvaen't written in my diary today! I should do it now, before I forget...!" and "N-No.. Mom, no... *Sob*... No, don't go..." Sue comments include "...Huh? Wait a minute. What's that on the ceiling...? Is it a ghost? No... Ohh, what is it?" and "...What's that sound? ...It's a bug! Aarghh! Getitout getitout getitout! Get it out of here!", both references to [[RunningGag running gags]] involving her character.
** During the "Weak Drinkers" trophy event, Ilmeria will get so drunk that she falls asleep and tells Firis to never leave her side in her sleep.
-->'''Firis''': Hahaha! Ilmeria is talking in her sleep! Poke, poke! Hahaha!

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* DeniedFoodAsPunishment: As a comical RunningGag, Lydie and Sue regularly deny, or at least threaten to deny their father, "dummy daddy" Roger, food as punishment for his outrageous behavior or statements.
-->'''Sue''': Gaaah! I'm mad now! I'm vetoing your dinner tonight! No dessert for you, either!
-->'''Roger''': No! I'm sorry! I can't subsist on just dry bread! Sue! Sue!


** On the other hand, the events in the Heavenly Flower Garden mysterious painting ''do'' very much involve Lydie and Suelle, as well as their father, Roger. There is no cut-scene evidence indicating that any of the other playablecharacters enter the painting with them, yet all are still present for battles.

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** On the other hand, the events in the Heavenly Flower Garden mysterious painting ''do'' very much involve Lydie and Suelle, as well as their father, Roger. There is no cut-scene evidence indicating that any of the other playablecharacters playable characters enter the painting with them, yet all are still present for battles.


* ArtInitiatesLife: Characters like Fuoco and the painting demons were created within the painting worlds. Lydie and Suelle can also bring rare materials they find within the paintings into the real world.

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* ArtInitiatesLife: ArtInitiatesLife:
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Characters like Fuoco and the painting demons were created within the painting worlds. Lydie and Suelle can also bring rare materials they find within the paintings into the real world.



* AwesomeButImpractical: Combination Arts have hefty effects, flashy animations, and even songs that go along with them, but in practice they take so long to trigger that they can't be relied on for consistent buffs/heals/damage; it's instead more important to prioritize front-line and support pairs that can work efficiently during battle, even if they don't have any corresponding Combination Arts.

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* AwesomeButImpractical: AwesomeButImpractical:
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Combination Arts have hefty effects, flashy animations, and even songs that go along with them, but in practice they take so long to trigger that they can't be relied on for consistent buffs/heals/damage; it's instead more important to prioritize front-line and support pairs that can work efficiently during battle, even if they don't have any corresponding Combination Arts.



* ButNowIMustGo: [[spoiler:In the true ending, the twins decide to depart from Merveille for a while with Sophie, Plachta, Firis, and Liane (although given that Firis is still using the portal she made Ilmeria's atelier to visit her every so often and the twins are still doing the same with Lucia, there's nothing stopping them from doing the same; it's just that they won't be living with their parents for the time being)]].

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* ButNowIMustGo: [[spoiler:In ButNowIMustGo:
** In
the true ending, the [[spoiler:the twins decide to depart from Merveille for a while with Sophie, Plachta, Firis, and Liane (although given that Firis is still using the portal she made Ilmeria's atelier to visit her every so often and the twins are still doing the same with Lucia, there's nothing stopping them from doing the same; it's just that they won't be living with their parents for the time being)]].



* CallBack: Mathias and Alt's Combination Art is Einzelkampf, a recurring name for attacks in the ''Atelier'' series which has previously been used by Vayne Aurelius of ''[[VideoGame/ManaKhemiaAlchemistsOfAlRevis Mana Khemia]]'', Gio of ''[[VideoGame/AtelierRorona Rorona]]'', Mimi and Gino of ''[[VideoGame/AtelierTotori Totori]]'' (with the slightly different name Einzelkampfer), and Logy of ''Escha & Logy'' (through his strongest item, the Tauzent Blitz).

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* CallBack: CallBack:
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Mathias and Alt's Combination Art is Einzelkampf, a recurring name for attacks in the ''Atelier'' series which has previously been used by Vayne Aurelius of ''[[VideoGame/ManaKhemiaAlchemistsOfAlRevis Mana Khemia]]'', Gio of ''[[VideoGame/AtelierRorona Rorona]]'', Mimi and Gino of ''[[VideoGame/AtelierTotori Totori]]'' (with the slightly different name Einzelkampfer), and Logy of ''Escha & Logy'' (through his strongest item, the Tauzent Blitz).



* DemotedToExtra: The series is no stranger to former party members losing their playable status in future games, but this game is particularly notable in that it has only six party members, meaning that even Plachta and Liane, who were major characters in their debut games to the point of receiving cover billing, are simply [=NPCs=] with their events tied to Sophie and Firis, respectively.

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* DemotedToExtra: DemotedToExtra:
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The series is no stranger to former party members losing their playable status in future games, but this game is particularly notable in that it has only six party members, meaning that even Plachta and Liane, who were major characters in their debut games to the point of receiving cover billing, are simply [=NPCs=] with their events tied to Sophie and Firis, respectively.



* DoesThisRemindYouOfAnything: At one point, Firis and Ilmeria end up going out to drink and getting completely hammered; the experience is described as going off to "experience adulthood together"...

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* DoesThisRemindYouOfAnything: DoesThisRemindYouOfAnything:
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At one point, Firis and Ilmeria end up going out to drink and getting completely hammered; the experience is described as going off to "experience adulthood together"...



* HopelessBossFight: You can't win against Falgior the first time; the only option is to get beaten down before Sophie and Plachta come to save the party. (You ''can'' actually beat him if you're strong enough and on a New Game+, but [[CutscenePowerToTheMax he'll just get back up and flatten the party again]].)

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* HopelessBossFight: HopelessBossFight:
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You can't win against Falgior the first time; the only option is to get beaten down before Sophie and Plachta come to save the party. (You ''can'' actually beat him if you're strong enough and on a New Game+, but [[CutscenePowerToTheMax he'll just get back up and flatten the party again]].)



* InconsistentDub: Names of recurring items changing between games is par for the course for Atelier localizations, and much of the inconsistency for this game can likely be traced to Koei Tecmo switching to a new localization firm unfamiliar with past standards for translation, but this game notably romanizes the name of the currency as "coll" despite prior games having gone with "cole" for ''thirteen games''.

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* InconsistentDub: Names of recurring items changing between games is par for the course for Atelier localizations, and much of the inconsistency for this game can likely be traced to Koei Tecmo switching to a new localization firm unfamiliar with past standards for translation, but this game notably romanizes the name of the translation:
** The
currency as "coll" is called "Coll", despite prior the past ''thirteen'' games having gone with "cole" for ''thirteen games''.spelling it "Cole".



* IHatePastMe: The Etel Nepica painting shows people memories from their past, and the party gets to witness all of their embarrassing memories of their childhood...in front of everyone else.
** [[spoiler:Later used more dramatically when Alt has to face his more uncomfortable memories of being Luard, leading to him directly summoning a copy of his past self (his final boss form from ''Sophie'') for the party to beat up.]]

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* IHatePastMe: The Etel Nepica painting shows people memories from their past, and the party gets to witness all of their embarrassing memories of their childhood...in front of everyone else.
** [[spoiler:Later
else. Later used more dramatically when Alt [[spoiler:Alt has to face his more uncomfortable memories of being Luard, leading to him directly summoning a copy of his past self (his final boss form from ''Sophie'') for the party to beat up.]]



* PinocchioSyndrome: Sophie's still on her continuing quest to make Plachta human. [[spoiler:She eventually achieves it near the end of the game.]]

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* PinocchioSyndrome: PinocchioSyndrome:
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Sophie's still on her continuing quest to make Plachta human. [[spoiler:She eventually achieves it near the end of the game.]]



* ThePromise: The motivator in Lydie and Suelle's desire to make their atelier the "best in the country" is that they'd made this promise to their mother on her deathbed. They later add another one: "to do alchemy for everyone".

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* ThePromise: ThePromise:
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The motivator in Lydie and Suelle's desire to make their atelier the "best in the country" is that they'd made this promise to their mother on her deathbed. They later add another one: "to do alchemy for everyone".



* Really700YearsOld: Neige actually died 300 years prior to the start of the game, but because she believes GrowingUpSucks, her spirit in the world of her painting appears to be a young girl even though she'd lived a proper adult life while alive.

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* Really700YearsOld: Really700YearsOld:
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Neige actually died 300 years prior to the start of the game, but because she believes GrowingUpSucks, her spirit in the world of her painting appears to be a young girl even though she'd lived a proper adult life while alive.



* TheReveal: During a trip into Etel Nepica, a painting that has the power to show flashbacks, the twins are presented with...[[spoiler:the fight between Luard -- the FinalBoss of ''Sophie'' -- and Plachta, which led to the events of that game. But Ethel Nepica only shows the past of people in the vicinity, and Plachta isn't with the party; aside from the twins, the only other person there is a very depressed-looking Alt...]]

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* TheReveal: During a trip into Etel Nepica, a painting that has the power to show flashbacks, the twins are presented with...[[spoiler:the fight between Luard -- the FinalBoss of ''Sophie'' -- and Plachta, which led to the events of that game. But Ethel Etel Nepica only shows the past of people in the vicinity, and Plachta isn't with the party; aside from the twins, the only other person there is a very depressed-looking Alt...]]



* SiblingYinYang: Lydie and Suelle, with Lydie having a more kind and calm temperament while Suelle is more outgoing and brash.
** Mathias and Mireille are like this as well, with Mathias being a soft-hearted ButtMonkey while Mireille is a comparatively strict, task-oriented lady. [[spoiler:It's eventually due to this that Mathias decides he'd be a more effective king if she's there to support him.]]

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* SiblingYinYang: SiblingYinYang:
**
Lydie and Suelle, with Lydie having a more kind and calm temperament while Suelle is more outgoing and brash.
** Mathias and Mireille are like this as well, Mireille, with Mathias being a soft-hearted ButtMonkey while Mireille is a comparatively strict, task-oriented lady. [[spoiler:It's eventually due to this that Mathias decides he'd be a more effective king if she's there to support him.]]

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* BuffySpeak: An optional cut-scene with Lydie and Sue involves Sue entering the atelier to discover that Lydie has synthesized a bomb. She calls it a "burning boom boom" and then Lydie shows her an ice bomb which she says should be called a "Freezy [=McFreezeboom=]," and a lightning bomb a "Shocking Blasto." Lydie says that she's losing her, as there's not even a logic to her naming conventions. She worries that Sue is taking after their father, but Roger says that's wrong, and there's a flashback of Honnete suggesting to Roger that a bomb should be named a "Hottie Boomster" and a craft an "Uni Buster." After the flashback ends, Sue pulls out a craft and suggests the exact same name. Lydie actually likes that one, and Roger realizes that Honnete's spirit lives on his daughters. "Some of the weirdest parts of it, anyway."


* BackgroundMusicOverride: Combination Attacks now have their own musical theme that override the battle music, the first time such has happened since ''Sophie'' got rid of special finishers.

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* BackgroundMusicOverride: BackgroundMusicOverride:
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Combination Attacks now have their own musical theme that override the battle music, the first time such has happened since ''Sophie'' got rid of special finishers.finishers.
** The mysterious painting Heavenly Flower Garden has its own theme which plays throughout exploring it, including the battle and victory screens.



* GameplayAndStorySegregation: Many of the character events don't actually involve Lydie or Suelle, but triggering them requires navigating to the area where they take place. This creates the odd effect of whichever twin the player is controlling appearing in the location of the event after it's over, even though it's obvious neither of them were in the vicinity at the time.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Many of the character events don't actually involve Lydie or Suelle, but triggering them requires navigating to the area where they take place. This creates the odd effect of whichever twin the player is controlling appearing in the location of the event after it's over, even though it's obvious neither of them were in the vicinity at the time.time.
** On the other hand, the events in the Heavenly Flower Garden mysterious painting ''do'' very much involve Lydie and Suelle, as well as their father, Roger. There is no cut-scene evidence indicating that any of the other playablecharacters enter the painting with them, yet all are still present for battles.


* AntiFrustrationFeatures: An odd one where an old mechanic serves as one. Starting with ''VideoGame/AtelierEschaAndLogy'', "event markers" would indicate any new events at a given location so that the player wouldn't have to visit every place in town to check for one. ''[[VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook Sophie]]'' and ''[[VideoGame/AtelierFirisTheAlchemistAndTheMysteriousJourney Firis]]'' had done away with these in favor of simply showing where each character is at each location, but this had the side effect of ''still' forcing the player to stab at every location because there would be uncommon occasions where characters would have events even in their usual locations. This game uses both, showing where all the characters are in town but also indicating if there's an event at any particular location.

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* AntiFrustrationFeatures: An odd one where an old mechanic serves as one. Starting with ''VideoGame/AtelierEschaAndLogy'', "event markers" would indicate any new events at a given location so that the player wouldn't have to visit every place in town to check for one. ''[[VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook Sophie]]'' and ''[[VideoGame/AtelierFirisTheAlchemistAndTheMysteriousJourney Firis]]'' had done away with these in favor of simply showing where each character is at each location, but this had the side effect of ''still' ''still'' forcing the player to stab at every location because there would be uncommon occasions where characters would have events even in their usual locations. This game uses both, showing where all the characters are in town but also indicating if there's an event at any particular location.

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* TWordEuphemism: After you synthesize a water bag for the first time, you get a scene in which Suelle suggests that it's a "portable toilet," although every time she tries to say "toilet," she gets cut off by Lydie. Eventually, the screen goes dark and you get Lydie warning her to not say the "t word," with a sound of Suelle being kicked and crying out in pain.

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* MythologyGag: Hagel feels a connection between himself and Pamela, and they quickly become friends. Hagel and Pamela are the most frequently recurring characters in the ''Atelier'' franchise.


* InconsistentDub: Names of recurring items changing between games is par for the course for Atelier localizations, but this game notably romanizes the name of the currency as "coll" despite prior games having gone with "cole" for ''thirteen games''.

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* InconsistentDub: Names of recurring items changing between games is par for the course for Atelier localizations, and much of the inconsistency for this game can likely be traced to Koei Tecmo switching to a new localization firm unfamiliar with past standards for translation, but this game notably romanizes the name of the currency as "coll" despite prior games having gone with "cole" for ''thirteen games''.



* TitleThemeDrop: Although this is standard practice for an Atelier game, this game in particular uses it ''everywhere'' to the point it practically becomes a {{Leitmotif}}.

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* TitleThemeDrop: Although this is standard practice for an Atelier game, this game in particular uses it ''everywhere'' to the point it practically becomes a {{Leitmotif}}.{{Leitmotif}}; in fact, it's comprised of the twins' respective Leitmotifs.

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* GoldenAge: [[spoiler:The alchemists turn their era into one in the GoldenEnding, creating a time when dreams, miracles, and happiness were plenty]].


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** Ablation Alchemy has been changed to Elimination Alchemy.


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** The twins manage to surpass [[spoiler:their father]], a licensed alchemist when they both create and understand the spirit pastels.

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