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[[caption-width-right:350:The main heroes: Escha (left) and Logix (right)]]


''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An UpdatedRerelease, ''Atelier Escha & Logy Plus'' for UsefulNotes/PlayStationVita, adds a new character (Nio Altugle), extra story content, and {{Bonus Boss}}es. ''Atelier Escha & Logy DX'', a second re-release, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)


* TheAllegedCar: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, but its still old.

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* TheAllegedCar: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, and it does make moving between fields on the world map faster, but its it's still old.old. Later, you get to build a CoolAirship of your own which is much better.



* AndYourRewardIsEdible: The homunculus that support logistics are paid in with sweets. Later you can earn sweets from Solle. You can either use them as curative items or ingredients, or give them to the homunculus for special jobs.



* CoolAirship: One major objective of the game is to create a Dreadnought-class airship strong enough to endure the strong winds surrounding the floating ruins.



* {{EasterEgg}}/{{RunningGag}}: The "barrel" gag continues. Although there are a few variations on the line this time, only one of which per character is just "Barrel". As an added bonus, it is now possible to destroy barrels in the field in when out exploring. (The barrel gag comes from ones examinable in the hometown of Colseit.)



* ExpressiveAccessory: Although it's really a clip-on accessory, Escha's tail behaves as a real one.
** One of Logy's alternate costumes, the Furry Battler, gives him a clip-on tail that acts similarly to Escha's own. If you have him wear the matching fox ears, they'll droop when he's tired during battle.

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* ExpressiveAccessory: Although it's really a clip-on accessory, Escha's tail behaves as a real one.
**
one. One of Logy's alternate costumes, the Furry Battler, gives him a clip-on tail that acts similarly to Escha's own. If you have him wear the matching fox ears, they'll droop when he's tired during battle.



* GameplayAndStorySegregation: It doesn't matter if you finish every task on your worksheet with over a month to spare: when you play as Escha, everyone will get on your case for your "irresponsible" behaviour. Such as taking a break. Or ''thinking'' about taking a break.
** TruthInTelevision: It's less that she takes a break, and more that she takes a break while she's ON THE CLOCK. Anyone who's worked retail can tell the difference.
** In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to present the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.
* HotSpringsEpisode: Episode 8 of the anime.

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* GameplayAndStorySegregation: It doesn't matter if you finish every task on your worksheet with over a month to spare: when you play as Escha, everyone will get on your case for your "irresponsible" behaviour. Such as taking a break. Or ''thinking'' about taking a break.
** TruthInTelevision: It's less that she takes a break, and more that she takes a break while she's ON THE CLOCK. Anyone who's worked retail can tell the difference.
**
In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to present the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.
%% * HotSpringsEpisode: Episode 8 of the anime.



* LazyBackup: Averted. Characters in the back row automatically move to the front if the person up front gets KO'd.
** Played straight by your seventh character (and any additional ones thanks to DLC), as you only have three front-row and three back-row slots.

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* LazyBackup: Averted. Characters in the back row automatically move to the front if the person up front gets KO'd.
**
KO'd. Played straight by your seventh character (and any additional ones thanks to DLC), as you only have three front-row and three back-row slots.



* MeaningfulName[=/=]BilingualBonus[=/=]LostInTranslation: ''Escha & Logy'' can be pronounced as "Escha to Logy" in Japanese. Eschatology is the science about the EndOfTheWorldAsWeKnowIt.

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* MeaningfulName[=/=]BilingualBonus[=/=]LostInTranslation: MeaningfulName: ''Escha & Logy'' can be pronounced as "Escha to Logy" in Japanese. Eschatology is the science about the EndOfTheWorldAsWeKnowIt.



* ThePromise: The final boss, [[spoiler:Flameu]], once made a promise with [[spoiler:Clone, a very important promise. While Clone planted trees, she would find out why the earth was withering and would return. Then, once she knew, she would come back and they would enjoy apples together. But things went wrong and she ended up being in the Unexplored Ruins for hundreds of years.]]

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* ThePromise: ThePromise:
**
The final boss, [[spoiler:Flameu]], once made a promise with [[spoiler:Clone, a very important promise. While Clone planted trees, she would find out why the earth was withering and would return. Then, once she knew, she would come back and they would enjoy apples together. But things went wrong and she ended up being in the Unexplored Ruins for hundreds of years.]]



* RunningGag: The "barrel" gag continues. Although there are a few variations on the line this time, only one of which per character is just "Barrel". As an added bonus, it is now possible to destroy barrels in the field in when out exploring. (The barrel gag comes from ones examinable in the hometown of Colseit.)



* WeirdCurrency / AndYourRewardIsEdible: The homunculus that support logistics are paid in with sweets. Later you can earn sweets from Solle. You can either use them as curative items or ingredients, or give them to the homunculus for special jobs.

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* AfterTheEnd: Building off the last game, its revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.

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* TheInspectorIsComing: Micie's arrival isn't exactly announced, but you see the effects as he gets involved.

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* TheAllegedCar: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, but its still old.


''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

to:

''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)


* How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.

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* ** How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.


* AntiFrustrationFeatures: How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
** Playable characters are permanently in your party, you don't have to find them and swap them out as necessary.

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* AntiFrustrationFeatures: In addition to what ''Atelier Ayesha'' introduced...
*
How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
** Playable characters are permanently in your party, you party. You don't have to find them and swap them out as necessary.


* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones giant, round rock barrelling towards our poor heroes.]]

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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones [[Film/RaidersOfTheLostArk giant, round rock barrelling towards our poor heroes.]]


* ThisIsMyNameOnForeign: This is the first time in the series that the characters refer to the atelier as, well, "atelier". It was called "workshop" in the English releases previous. However, atelier is a French word meaning workshop.



* YouAreTheTranslatedForeignWord: For the longest time (in the English versions) the atelier in the series was not referred to as an atelier, but "workshop". Now they call it atelier. The word is French in origin, and basically means workshop.


* NoSympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or JustTryingToHelp -- screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.

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* NoSympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or JustTryingToHelp well meaning -- screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.


''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the PS3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the PS3, UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)


* AndYourRewardIsCothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.

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* AndYourRewardIsCothes: AndYourRewardIsClothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.

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* AndYourRewardIsCothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.


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** Escha and Logy make one in the TrueEnding. [[spoiler: The promise is for Logy to return to the R&D Division in Colseit. This ending can only be achieved by playing both of the protagonists' routes]].


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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones giant, round rock barrelling towards our poor heroes.]]

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