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Moved title to one with disambiguation at the end per discussion.


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/2600-Superman_2357.jpg]]
[[caption-width-right:256:{{Big Damn Hero|es}}, UsefulNotes/Atari2600-style.]]
This is the first ''Franchise/{{Superman}}'' video game, released by Creator/{{Atari}} in 1979 for the [[UsefulNotes/Atari2600 2600]].

You start out as Clark Kent, in a phone booth. Head east one screen, and ComicBook/LexLuthor and his five henchmen will blow up a bridge and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21-screen overworld, with four [[HubLevel subway]] entrances, a jail, the ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the ''Daily Planet'' to file your story.

There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, either ComicBook/LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.

There is no way to die. Your objective is to complete your missions in the least amount of time.
----
!!Atari 2600 ''Superman'' provides examples of:
* AlienGeometries: Due to the weird way that screens connect to each other. See VideoGameGeography, below.
* {{Backtracking}}: You'll do a lot of this as you wander around looking, and carrying stuff.
* DungeonBypass:
** Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use your X-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).
** Through a different but still-simple glitch, you can actually skip the entire game: position Clark in the approximate center of the phone booth screen, hit Select to pause the game, wait for the background to cycle to the Daily Planet exterior, and then unpause the game by moving the joystick. Clark will touch the entrance to the Daily Planet and be moved inside, winning the game immediately, with only a few seconds on the clock.
* FlipScreenScrolling
* GottaCatchThemAll: Six villains and three bridge pieces.
* HubLevel:
** The subway stations. Moving up takes you to the next subway station (in the order Yellow, Pink, Blue, Green), while moving in any other direction will take you to an overworld screen, often a conveniently-located one (for example, left of the Pink station is the Jail; left of the Yellow station is the Daily Planet; down from Blue is one screen to the left of the Phone Booth).
** The Daily Planet is sort of a super-hub, in that all it does is connect to the four subway stations.
* Instant180DegreeTurn
* IntimateHealing: A suggested explanation for how Lois Lane instantly restores Superman's powers after he loses them by touching a Kryptonite meteor. Her animation of kicking one of her legs back clearly suggests she's kissing you, at the ''very'' least.
* ItsUpToYou: It's understandable that you would be tasked with capturing Lex, as he's flying around. But his men are wandering the streets, machine guns in hand, and there are no police to stop them. There are also no city engineers on hand to carry the bridge pieces back, though (it's implied) they rebuild it once you've carried them all back.
* PaletteSwap: Lex's men. They're all the same sprite, with just their colors changed. Only Lex has a unique sprite.
* PlotCoupon:
** Lex and his men, who all must be caught and thrown in jail.
** The three bridge pieces. When it's rebuilt (and you've changed back to Clark), you cross it to get to the ''Daily Planet''.
* SideView: With an odd twist. If you fly up, instead of going into the sky, you go to another part of the city. Likewise when you fly down. See VideoGameGeography below.
* SpiritualSuccessor: ''Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor. (The Helicopter is as much as a troublemaker as Adventure's Bat)
* TokenMinority: One of Lex's henchmen has a brown square for a head instead of pink. This nameless villain may be the first African-American video game character.
** OurZombiesAreDifferent: On the other hand, another of Luthor's henchmen has a green head...
* VideoGameGeography: Type 1. There's 21 overworld screens, four subway stations, and the Daily Planet interior. Going left or right from an overworld screen works as expected, moving you to the next screen in the series, but going up or down instead moves you several screens to the left or right respectively. How many screens you skip varies depending on the screen you started from (sometimes 3, sometimes 4), and some screens (specifically, the Phone Booth and Bridge screens) can only be entered from the left or right. On top of that, the various subway stations and the Daily Planet entrance are all one-way connections. The subway stations lead to various points of interest (but not back to the way you came in), and the Daily Planet connects to all four subway stations. If that description confuses you, well, [[https://atariage.com/2600/images/supermap.gif just look at how the world connects for yourself]].
* VideoGameSetpiece: Lex and his men blowing up the bridge.
----

to:

[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/2600-Superman_2357.jpg]]
[[caption-width-right:256:{{Big Damn Hero|es}}, UsefulNotes/Atari2600-style.]]
This is the first ''Franchise/{{Superman}}'' video game, released by Creator/{{Atari}} in 1979 for the [[UsefulNotes/Atari2600 2600]].

You start out as Clark Kent, in a phone booth. Head east one screen, and ComicBook/LexLuthor and his five henchmen will blow up a bridge and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21-screen overworld, with four [[HubLevel subway]] entrances, a jail, the ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the ''Daily Planet'' to file your story.

There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, either ComicBook/LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.

There is no way to die. Your objective is to complete your missions in the least amount of time.
----
!!Atari 2600 ''Superman'' provides examples of:
* AlienGeometries: Due to the weird way that screens connect to each other. See VideoGameGeography, below.
* {{Backtracking}}: You'll do a lot of this as you wander around looking, and carrying stuff.
* DungeonBypass:
** Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use your X-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).
** Through a different but still-simple glitch, you can actually skip the entire game: position Clark in the approximate center of the phone booth screen, hit Select to pause the game, wait for the background to cycle to the Daily Planet exterior, and then unpause the game by moving the joystick. Clark will touch the entrance to the Daily Planet and be moved inside, winning the game immediately, with only a few seconds on the clock.
* FlipScreenScrolling
* GottaCatchThemAll: Six villains and three bridge pieces.
* HubLevel:
** The subway stations. Moving up takes you to the next subway station (in the order Yellow, Pink, Blue, Green), while moving in any other direction will take you to an overworld screen, often a conveniently-located one (for example, left of the Pink station is the Jail; left of the Yellow station is the Daily Planet; down from Blue is one screen to the left of the Phone Booth).
** The Daily Planet is sort of a super-hub, in that all it does is connect to the four subway stations.
* Instant180DegreeTurn
* IntimateHealing: A suggested explanation for how Lois Lane instantly restores Superman's powers after he loses them by touching a Kryptonite meteor. Her animation of kicking one of her legs back clearly suggests she's kissing you, at the ''very'' least.
* ItsUpToYou: It's understandable that you would be tasked with capturing Lex, as he's flying around. But his men are wandering the streets, machine guns in hand, and there are no police to stop them. There are also no city engineers on hand to carry the bridge pieces back, though (it's implied) they rebuild it once you've carried them all back.
* PaletteSwap: Lex's men. They're all the same sprite, with just their colors changed. Only Lex has a unique sprite.
* PlotCoupon:
** Lex and his men, who all must be caught and thrown in jail.
** The three bridge pieces. When it's rebuilt (and you've changed back to Clark), you cross it to get to the ''Daily Planet''.
* SideView: With an odd twist. If you fly up, instead of going into the sky, you go to another part of the city. Likewise when you fly down. See VideoGameGeography below.
* SpiritualSuccessor: ''Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor. (The Helicopter is as much as a troublemaker as Adventure's Bat)
* TokenMinority: One of Lex's henchmen has a brown square for a head instead of pink. This nameless villain may be the first African-American video game character.
** OurZombiesAreDifferent: On the other hand, another of Luthor's henchmen has a green head...
* VideoGameGeography: Type 1. There's 21 overworld screens, four subway stations, and the Daily Planet interior. Going left or right from an overworld screen works as expected, moving you to the next screen in the series, but going up or down instead moves you several screens to the left or right respectively. How many screens you skip varies depending on the screen you started from (sometimes 3, sometimes 4), and some screens (specifically, the Phone Booth and Bridge screens) can only be entered from the left or right. On top of that, the various subway stations and the Daily Planet entrance are all one-way connections. The subway stations lead to various points of interest (but not back to the way you came in), and the Daily Planet connects to all four subway stations. If that description confuses you, well, [[https://atariage.com/2600/images/supermap.gif just look at how the world connects for yourself]].
* VideoGameSetpiece: Lex and his men blowing up the bridge.
----
[[redirect:VideoGame/SupermanAtari2600]]
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Advertised as "coming soon" in a 1979 catalog.


[[caption-width-right:256:{{Big Damn Hero|es}}, UsefulNotes/{{Atari 2600}}-style.]]
This is the first ''Franchise/{{Superman}}'' video game, released by Creator/{{Atari}} in 1978/1979 for the [[UsefulNotes/{{Atari 2600}} 2600]].

to:

[[caption-width-right:256:{{Big Damn Hero|es}}, UsefulNotes/{{Atari 2600}}-style.UsefulNotes/Atari2600-style.]]
This is the first ''Franchise/{{Superman}}'' video game, released by Creator/{{Atari}} in 1978/1979 1979 for the [[UsefulNotes/{{Atari 2600}} [[UsefulNotes/Atari2600 2600]].
Is there an issue? Send a MessageReason:
None

Changed: 17

Removed: 180

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Like many other tropes, Broken Bridge is NOT literal. Read the trope description. A literal broken bridge can be an example of it, but isn't necessarily. In this case it isn't at all.


You start out as Clark Kent, in a phone booth. Head east one screen, and ComicBook/LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21-screen overworld, with four [[HubLevel subway]] entrances, a jail, the ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the ''Daily Planet'' to file your story.

to:

You start out as Clark Kent, in a phone booth. Head east one screen, and ComicBook/LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] bridge and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21-screen overworld, with four [[HubLevel subway]] entrances, a jail, the ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the ''Daily Planet'' to file your story.



* BrokenBridge: Literally. But at least the FetchQuest is logical: the bridge pieces, and they're always located in the same places (until the Helicopter starts moving them around)

Added: 1443

Changed: 1826

Is there an issue? Send a MessageReason:
None


You start out as Clark Kent, in a phone booth. Head east one screen, and ComicBook/LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21-screen overworld, with a [[HubLevel subway]], a jail, the ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the ''Daily Planet'' to file your story.

to:

You start out as Clark Kent, in a phone booth. Head east one screen, and ComicBook/LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21-screen overworld, with a four [[HubLevel subway]], subway]] entrances, a jail, the ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the ''Daily Planet'' to file your story.



* AlienGeometries: Due to the weird way that screens connect to each other. See VideoGameGeography, below.



* BrokenBridge: Literally. But at least the FetchQuest is logical: the bridge pieces.
* DungeonBypass: Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use your X-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).

to:

* BrokenBridge: Literally. But at least the FetchQuest is logical: the bridge pieces.
pieces, and they're always located in the same places (until the Helicopter starts moving them around)
* DungeonBypass: DungeonBypass:
**
Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use your X-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).
** Through a different but still-simple glitch, you can actually skip the entire game: position Clark in the approximate center of the phone booth screen, hit Select to pause the game, wait for the background to cycle to the Daily Planet exterior, and then unpause the game by moving the joystick. Clark will touch the entrance to the Daily Planet and be moved inside, winning the game immediately, with only a few seconds on the clock.



* HubLevel: The subway.

to:

* HubLevel: HubLevel:
**
The subway.subway stations. Moving up takes you to the next subway station (in the order Yellow, Pink, Blue, Green), while moving in any other direction will take you to an overworld screen, often a conveniently-located one (for example, left of the Pink station is the Jail; left of the Yellow station is the Daily Planet; down from Blue is one screen to the left of the Phone Booth).
** The Daily Planet is sort of a super-hub, in that all it does is connect to the four subway stations.



* IntimateHealing: A suggested explanation for how Lois Lane instantly restores Superman's powers after he loses them by touching a Kryptonite meteor.

to:

* IntimateHealing: A suggested explanation for how Lois Lane instantly restores Superman's powers after he loses them by touching a Kryptonite meteor. Her animation of kicking one of her legs back clearly suggests she's kissing you, at the ''very'' least.



* PaletteSwap: Lex's men.

to:

* PaletteSwap: Lex's men. They're all the same sprite, with just their colors changed. Only Lex has a unique sprite.



** Lex and his men.
** The bridge. When it's rebuilt, you cross it to get to the ''Daily Planet''.
* SideView: With an odd twist. If you fly up, instead of going into the sky, you go to another part of the city. Likewise when you fly down.
* SpiritualSuccessor: ''Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.

to:

** Lex and his men.
men, who all must be caught and thrown in jail.
** The bridge. three bridge pieces. When it's rebuilt, rebuilt (and you've changed back to Clark), you cross it to get to the ''Daily Planet''.
* SideView: With an odd twist. If you fly up, instead of going into the sky, you go to another part of the city. Likewise when you fly down.
down. See VideoGameGeography below.
* SpiritualSuccessor: ''Superman'' was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor. (The Helicopter is as much as a troublemaker as Adventure's Bat)



* VideoGameGeography

to:

* VideoGameGeographyVideoGameGeography: Type 1. There's 21 overworld screens, four subway stations, and the Daily Planet interior. Going left or right from an overworld screen works as expected, moving you to the next screen in the series, but going up or down instead moves you several screens to the left or right respectively. How many screens you skip varies depending on the screen you started from (sometimes 3, sometimes 4), and some screens (specifically, the Phone Booth and Bridge screens) can only be entered from the left or right. On top of that, the various subway stations and the Daily Planet entrance are all one-way connections. The subway stations lead to various points of interest (but not back to the way you came in), and the Daily Planet connects to all four subway stations. If that description confuses you, well, [[https://atariage.com/2600/images/supermap.gif just look at how the world connects for yourself]].
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''Superman'' wss programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.

to:

* SpiritualSuccessor: ''Superman'' wss was programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
Is there an issue? Send a MessageReason:
Useful Notes/ pages are not tropes


* TheGoldenAgeOfVideoGames
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: To ''VideoGame/{{Adventure}}''.

to:

* SpiritualSuccessor: To ''VideoGame/{{Adventure}}''.''Superman'' wss programmed after but released before ''VideoGame/{{Adventure}}'', so you can interpret either one as the other's successor.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:256:[[BigDamnHeroes Big Damn Hero]], UsefulNotes/{{Atari 2600}}-style.]]

This is the first ''Comicbook/{{Superman}}'' video game, released by Creator/{{Atari}} in 1978/1979 for the [[UsefulNotes/{{Atari 2600}} 2600]].

You start out as Clark Kent, in a phone booth. Head east one screen, and LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21 screen overworld, with a [[HubLevel subway]], a jail, the Daily Planet, and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the Daily Planet to file your story.

There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, Comicbook/LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.

to:

[[caption-width-right:256:[[BigDamnHeroes Big [[caption-width-right:256:{{Big Damn Hero]], Hero|es}}, UsefulNotes/{{Atari 2600}}-style.]]

]]
This is the first ''Comicbook/{{Superman}}'' ''Franchise/{{Superman}}'' video game, released by Creator/{{Atari}} in 1978/1979 for the [[UsefulNotes/{{Atari 2600}} 2600]].

You start out as Clark Kent, in a phone booth. Head east one screen, and LexLuthor ComicBook/LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21 screen 21-screen overworld, with a [[HubLevel subway]], a jail, the Daily Planet, ''Daily Planet'', and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the Daily Planet ''Daily Planet'' to file your story.

There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, Comicbook/LoisLane either ComicBook/LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.



* BrokenBridge: Literally. But at least the FetchQuest is logical: The bridge pieces.
* DungeonBypass: Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use you x-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).

to:

* BrokenBridge: Literally. But at least the FetchQuest is logical: The the bridge pieces.
* DungeonBypass: Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use you x-ray your X-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).



** The bridge. When it's rebuilt, you cross it to get to the Daily Planet.

to:

** The bridge. When it's rebuilt, you cross it to get to the Daily Planet.''Daily Planet''.



** OurZombiesAreDifferent: On other hand, other of Luthor's henchmen has a green head...

to:

** OurZombiesAreDifferent: On the other hand, other another of Luthor's henchmen has a green head...
Is there an issue? Send a MessageReason:
None


[[caption-width-right:256:[[BigDamnHeroes Big Damn Hero]], {{Atari 2600}}-style.]]

This is the first ''Comicbook/{{Superman}}'' video game, released by {{Atari}} in 1978/1979 for the [[{{Atari 2600}} 2600]].

to:

[[caption-width-right:256:[[BigDamnHeroes Big Damn Hero]], {{Atari UsefulNotes/{{Atari 2600}}-style.]]

This is the first ''Comicbook/{{Superman}}'' video game, released by {{Atari}} Creator/{{Atari}} in 1978/1979 for the [[{{Atari [[UsefulNotes/{{Atari 2600}} 2600]].



There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.

to:

There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, LoisLane Comicbook/LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.

Added: 74

Changed: 120

Is there an issue? Send a MessageReason:
A Plot Coupon That Does Something must (1) be required to advance the plot and (2) have a gameplay function. But items only used to get past obstacles don\'t count, so demote this example to a plain Plot Coupon.


* PlotCoupon: Lex and his men.
* PlotCouponThatDoesSomething: The bridge. When it's rebuilt, you cross it to get to the Daily Planet.

to:

* PlotCoupon: PlotCoupon:
**
Lex and his men.
* PlotCouponThatDoesSomething: ** The bridge. When it's rebuilt, you cross it to get to the Daily Planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IntimateHealing: A suggested explanation for how Lois Lane instantly restores Superman's powers after he loses them by touching a Kryptonite meteor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** OurZombiesAreDifferent: On other hand, other of Luthor's henchmen has a green head...
Is there an issue? Send a MessageReason:
None


* Dungeon Bypass: Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use you x-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).

to:

* Dungeon Bypass: DungeonBypass: Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use you x-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Dungeon Bypass: Some (early) versions of the game had a bug allowing you to skip collecting bridge pieces. The game starts as soon as you touch the joystick. Use you x-ray vision (hold down the button), for a few seconds and you could fly off without becoming Clark Kent and watching the bridge blow. Since the only score was your time to complete, you could cut vital seconds off your time (just about a minute was possible).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/2600-Superman_2357.jpg]]
[[caption-width-right:256:[[BigDamnHeroes Big Damn Hero]], {{Atari 2600}}-style.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: To ''VideoGame/{{Adventure}}''.
Is there an issue? Send a MessageReason:
None


* Token Minority: One of Lex's henchmen has a brown square for a head instead of pink. This nameless villain may be the first African-American video game character.

to:

* Token Minority: TokenMinority: One of Lex's henchmen has a brown square for a head instead of pink. This nameless villain may be the first African-American video game character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Token Minority: One of Lex's henchmen has a brown square for a head instead of pink. This nameless villain may be the first African-American video game character.
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There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, Lois Lane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.

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There are "Kryptonite satellites" wandering around the city. If one touches you, you lose the ability to fly and carry villains and bridge pieces. Depending on the right difficulty switch, Lois Lane LoisLane will appear to heal you, or you will have to walk around the city until you find her. Touch her to regain your powers. There is also a helicopter flying around, picking up Lois and bridge pieces and scattering them around.
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You start out as Clark Kent, in a phone booth. Head east one screen, and Lex Luthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21 screen overworld, with a [[HubLevel subway]], a jail, the Daily Planet, and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the Daily Planet to file your story.

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You start out as Clark Kent, in a phone booth. Head east one screen, and Lex Luthor LexLuthor and his five henchmen will [[BrokenBridge blow up a bridge]] and flee. Head back to the phone booth and change into Superman. You have two missions: [[GottaCatchEmAll Reassemble the bridge, and capture Lex and his men]]. Metropolis is represented as a 21 screen overworld, with a [[HubLevel subway]], a jail, the Daily Planet, and the phone booth. You fly around looking for Lex, his men, and three pieces of the bridge. If you spot a villain, pick him up and carry him to jail. If you spot a bridge piece, pick it up and carry it back to the river. Once you have put all six villains in jail, and reassembled the bridge, change back into Clark Kent, and head to the Daily Planet to file your story.
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This is the first ''Comicbook/{{Superman}}'' video game, released by {{Atari}} in 1979 for the [[{{Atari 2600}} 2600]].

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This is the first ''Comicbook/{{Superman}}'' video game, released by {{Atari}} in 1979 1978/1979 for the [[{{Atari 2600}} 2600]].

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