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* AsTheGoodBookSays: Edward's memorably terse elegy to [[spoiler: Thatch]], "He drinks damnation," sounds like badass pirate lingo, but traces its roots to the King James translation of the New Testament, 1 Corinthians: "For he that eateth and drinketh unworthily, eateth and drinketh damnation to himself."[[note]]The original Biblical context of this verse concerns those who partake of the Lord's Supper without fully understanding its significance or taking it seriously.[[/note]]

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* AsTheGoodBookSays: Edward's memorably terse elegy to [[spoiler: Thatch]], "He drinks damnation," damnation." Additionally, while boarding an enemy ship, one of the Jackdaw's crewmen can declare that he and the rest of the crew will "Stand in your bones drinking your damnation." This sounds like badass pirate lingo, but traces its roots to the King James translation of the New Testament, 1 Corinthians: "For he that eateth and drinketh unworthily, eateth and drinketh damnation to himself."[[note]]The original Biblical context of this verse concerns those who partake of the Lord's Supper without fully understanding its significance or taking it seriously.[[/note]]

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** Edward Kenway himself, [[FairForItsDay while surprisingly tolerant]] due to [[JustifiedTrope having shipped with a lot of different people]], does once bring up to his Trinidadian ex-slave quartermaster Adewalé the possibility of returning to Africa. Adewalé's response amounts to, "Why would I go back to a place I've never been to?"


** Earlier games had Templars actively involved in local politics and doing their best to KickTheDog and making the place they are in a WretchedHive, in addition to their usual lust after some {{Magitek}}. In ''Black Flag'', the Templars are the most sympathetic and least evil of the Assassin's Creed games thus far with none of them getting any KickTheDog moment and with them performing their governmental appointments with general competence. This is reinforced by the fact that Edward Kenway's [[spoiler:ArchEnemy for the game ''isn't'' even a Templar, though the FinalBoss of the game is the Templar Grandmaster, Governor Laureano de Torres]]. Of course, this is discussed in the game itself when Edward and Anne Bonny talk about why they should stop [[spoiler: Governor Torres from getting hold of the Observatory]]. Once he gets hold of it, The Templars never have to KickTheDog anymore to get what they want and simply be TheManBehindTheMan.

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** Earlier games had Templars actively involved in local politics and doing their best to KickTheDog and making the place they are in a WretchedHive, in addition to their usual lust after some {{Magitek}}.MagicFromTechnology. In ''Black Flag'', the Templars are the most sympathetic and least evil of the Assassin's Creed games thus far with none of them getting any KickTheDog moment and with them performing their governmental appointments with general competence. This is reinforced by the fact that Edward Kenway's [[spoiler:ArchEnemy for the game ''isn't'' even a Templar, though the FinalBoss of the game is the Templar Grandmaster, Governor Laureano de Torres]]. Of course, this is discussed in the game itself when Edward and Anne Bonny talk about why they should stop [[spoiler: Governor Torres from getting hold of the Observatory]]. Once he gets hold of it, The Templars never have to KickTheDog anymore to get what they want and simply be TheManBehindTheMan.


** Speaking of ships, the pirate ships here are all far grander than any they had in real life. Rather than pitched engagements between huge men of war, Blackbeard and Black Bart both met their ends, glorious as they were, in sloops against similarly armed sloops. Bart did, however, have a small fleet of four ships, making him somewhat grander than other pirates of his day. What made pirates fearsome wasn't that they piloted huge ships of war, but that they had more guns and, more importantely, far more ''men'' than any merchant they came across. Also, the law was nowhere near equipped to handle them, so the merchants had no choice but to submit meekly to their predation.

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** Speaking of ships, the The pirate ships here are all far grander than any they had in real life. Rather than pitched engagements between huge men of war, Blackbeard and Black Bart both met their ends, glorious as they were, in sloops against similarly armed sloops. Bart did, however, have a small fleet of four ships, making him somewhat grander than other pirates of his day. What made pirates fearsome wasn't that they piloted huge ships of war, but that they had more guns and, more importantely, far more ''men'' than any merchant they came across. Also, the law was nowhere near equipped to handle them, so the merchants had no choice but to submit meekly to their predation.

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** Speaking of ships, the pirate ships here are all far grander than any they had in real life. Rather than pitched engagements between huge men of war, Blackbeard and Black Bart both met their ends, glorious as they were, in sloops against similarly armed sloops. Bart did, however, have a small fleet of four ships, making him somewhat grander than other pirates of his day. What made pirates fearsome wasn't that they piloted huge ships of war, but that they had more guns and, more importantely, far more ''men'' than any merchant they came across. Also, the law was nowhere near equipped to handle them, so the merchants had no choice but to submit meekly to their predation.


* FollowTheLeader: Although the franchise in question is made by Creator/{{Ubisoft}}, the upgrade to [[AuraVision Eagle Vision]] in this game over other ones makes it capable of "marking" targets to easily follow them through walls with Eagle Vision off, almost identically to the "Mark and Execute" function of ''VideoGame/SplinterCellConviction'', barring the ability to call in a barrage of {{One Hit Kill}}s (which was included back in ''VideoGame/AssassinsCreedIIILiberation''). [[note]]This feature was ''itself'' lifted from yet another Ubi game, ''VideoGame/RainbowSixVegas'', the director of which went on to direct ''Conviction''.[[/note]]

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* FollowTheLeader: Although the franchise in question is made by Creator/{{Ubisoft}}, the upgrade to [[AuraVision Eagle Vision]] in this game over other ones makes it capable of "marking" targets to easily follow them through walls with Eagle Vision off, almost identically to the "Mark and Execute" function of ''VideoGame/SplinterCellConviction'', ''VideoGame/SplinterCell: Conviction'', barring the ability to call in a barrage of {{One Hit Kill}}s (which was included back in ''VideoGame/AssassinsCreedIIILiberation''). [[note]]This feature was ''itself'' lifted from yet another Ubi game, ''VideoGame/RainbowSixVegas'', the director of which went on to direct ''Conviction''.[[/note]]

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** Also in the same sequence, during the argument between Caroline and Edward on the ''Jackdaw'', [[spoiler: Caroline is clutching her belly, possibly a signal from Edward’s subconscious of their child]].


* ArtificialBrilliance: As with preceding games in this series, guards will search nearby hiding spots if they lose sight of you, and will frequently cover each other when doing so, guaranteeing that you'll be spotted if you attempt a stealth assassination. If grenadiers suspect that you're hiding in a haystack or a patch of foliage, they'll toss a grenade in there rather than endangering themselves by going in after you. If there's an alarm bell nearby, a guard will attempt to ring it when alerted. After a grenade is tossed, all enemies immediately back away from the blast radius.

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* ArtificialBrilliance: ArtificialBrilliance:
**
As with preceding games in this series, guards will search nearby hiding spots if they lose sight of you, and will frequently cover each other when doing so, guaranteeing that you'll be spotted if you attempt a stealth assassination. If grenadiers suspect that you're hiding in a haystack or a patch of foliage, they'll toss a grenade in there rather than endangering themselves by going in after you. If there's an alarm bell nearby, a guard will attempt to ring it when alerted. After a grenade is tossed, all enemies immediately back away from the blast radius.radius.
** The Spanish ship ''La Dama Negra'', a Legendary Ship, will adapt the use of its mortars based on your current course and position relative to hers. If her stern isn't facing your bow, she will lead her shots to try and force you off-course. If her stern ''is'' facing your bow, she will instead launch double mortar rounds to either side of your current course to deter you from turning (and thus aiming broadsides at her only vulnerable point).


It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''VideoGame/AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.

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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''VideoGame/AssassinsCreedRogue'' as part of ''The Rebel Collection.'' Collection,'' with all single-player DLC included. It also has a non-canon manga adaptation.


It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.

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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreedRogue'' ''VideoGame/AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.


It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreeRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.

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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreeRogue'' ''AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.


It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. It also has a non-canon manga adaptation.

to:

It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreeRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.

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* CoolButInefficient: Building a bonfire and a brothel in Edward's Inagua home base lets you hire drunken pirates and dancers for free, but these upgrades are so expensive that you need to hire a total of 140+ groups just to break even, which is more than the average player will use in several playthroughs combined. Still, a combination of VideoGameCaringPotential, MoneyForNothing and general eagerness to achieve OneHundredPercentCompletion means that pretty much everyone will eventually invest the money anyway.

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* BoringButPractical: Brigs carry about half as many resources as ships of the line do, but to loot the full amount you need to board the ship, which is a dangerous and time-consuming business if the target is a frigate or Man o' War. The most efficient way to farm resources, though not the flashiest one, is therefore to focus on boarding brigs while sinking any lone ship of the line that crosses your path. Schooners also sometimes carry impressive payloads and are even easier (and less exciting) to board than brigs. These easily captured ships can also be used to keep your notoriety low, or to convert them into gemstones for Kenway's Fleet.

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* BehemothBattle: Watching two Man o' Wars circle each other while exchanging mortar salvos and withering broadsides never gets old.


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* ExactTimeToFailure: You'll occasionally come across drifting ship hulks carrying a bunch of resource crates on deck. Boarding them gives you exactly 30 seconds, counted down by a huge on-screen timer, to loot as much as you can before the ship blows up.

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