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* GlassCannon: Monks feature the best physical attacks in the game, but come with sub-par defence and equipment options. Certain other classes can also be played this way, depending on weapons used.
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* BigFirstChoice: The player is offered one of three treasures at the beginning of the game: a set of four artifacts to grant your party (or perhaps just one member of it) a significant stat boost, an airship to immediately access any area of the world, or the mysterious Key of Time [[spoiler:that's necessary to unlock the TrueFinalBoss]].
* DownerEnding: Regardless of whether you fight the FinalBoss or TrueFinalBoss, [[spoiler:your party fails to escape the CollapsingLair, and become Artifacts for the next cycle]].
* ExcusePlot: The toxic Swamp King has risen once again, and your party undertake the mission to defeat him. There's a bit more to the story if one looks for it, but the majority of the game and plot development is completely optional.
* FinalBoss: The Swamp King.
* GlassCannon: Monks feature the best physical attacks in the game, but come with sub-pardefence defense and equipment options. Certain other classes can also be played this way, depending on weapons used.
* DownerEnding: Regardless of whether you fight the FinalBoss or TrueFinalBoss, [[spoiler:your party fails to escape the CollapsingLair, and become Artifacts for the next cycle]].
* ExcusePlot: The toxic Swamp King has risen once again, and your party undertake the mission to defeat him. There's a bit more to the story if one looks for it, but the majority of the game and plot development is completely optional.
* FinalBoss: The Swamp King.
* GlassCannon: Monks feature the best physical attacks in the game, but come with sub-par
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* ModularEpilogue
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* ModularEpilogueModularEpilogue: There's a scene in the ending for every single sidequest the player was involved in, which can change depending on how they finished it (or in some cases, started but ''didn't'' finish).
* NonStandardGameOver: At any point, the player can choose to abandon their quest by heading to the port and sailing away.
* NonStandardGameOver: At any point, the player can choose to abandon their quest by heading to the port and sailing away.
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* {{Retraux}}: Very obviously inspired by games such as ''VideoGame/FinalFantasyI'' and ''VideoGame/DragonQuest'' and the like.
* TrialAndErrorGameplay: To an extent. The party's composition can't be changed after the beginning, and it is also not possible to reassign artifacts after they have been assigned.
* TrialAndErrorGameplay: To an extent. The party's composition can't be changed after the beginning, and it is also not possible to reassign artifacts after they have been assigned.
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* {{Retraux}}: Very obviously inspired by games such as ''VideoGame/FinalFantasyI'' and ''VideoGame/DragonQuest'' and the like.
''VideoGame/DragonQuest''.
* TrialAndErrorGameplay: To an extent. The party's composition can't be changed after the beginning, and it is also not possible to reassign artifacts after they have beenassigned.assigned.
* TrueFinalBoss: [[spoiler:If the player obtains the Key of Time at the start, they can undertake a world-spanning sidequest that ends with fighting the Winged King instead of the Swamp King at the end.]]
* ViciousCycle: The player can potentially learn that they're in one, involving both The Swamp King and [[spoiler:The Winged King]].
* VideoGameCrueltyPotential: The player can make some mean choices in their quest, with one of the earliest (and shown in a trailer on the Steam store page) being to sell your own party members into a life of slavery.
* TrialAndErrorGameplay: To an extent. The party's composition can't be changed after the beginning, and it is also not possible to reassign artifacts after they have been
* TrueFinalBoss: [[spoiler:If the player obtains the Key of Time at the start, they can undertake a world-spanning sidequest that ends with fighting the Winged King instead of the Swamp King at the end.]]
* ViciousCycle: The player can potentially learn that they're in one, involving both The Swamp King and [[spoiler:The Winged King]].
* VideoGameCrueltyPotential: The player can make some mean choices in their quest, with one of the earliest (and shown in a trailer on the Steam store page) being to sell your own party members into a life of slavery.
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''Artifact Adventure'' is an open-world [=RPG=], but in the style of classics such as Dragon Quest. Players are permitted to travel the world however they wish, with every choice having some kind of repercussion, eventually leading to one of 70 possible endings.
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''[[http://store.steampowered.com/app/359440/Artifact_Adventure/ Artifact Adventure]]'' is an open-world [=RPG=], but in the style of classics such as Dragon Quest. Players are permitted to travel the world however they wish, with every choice having some kind of repercussion, eventually leading to one of 70
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* ModularEpilogue
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* {{Retraux}}: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.
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* {{Retraux}}: Very obviously inspired by games such a FinalFantasyI as ''VideoGame/FinalFantasyI'' and DragonQuest ''VideoGame/DragonQuest'' and the like.
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Added DiffLines:
* GlassCannon: Monks feature the best physical attacks in the game, but come with sub-par defence and equipment options. Certain other classes can also be played this way, depending on weapons used.
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* Retraux: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.
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* Retraux: {{Retraux}}: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.like.
* TrialAndErrorGameplay: To an extent. The party's composition can't be changed after the beginning, and it is also not possible to reassign artifacts after they have been assigned.
* TrialAndErrorGameplay: To an extent. The party's composition can't be changed after the beginning, and it is also not possible to reassign artifacts after they have been assigned.
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* BeefGate: All over the place, particularly if you're using the airship. #
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* BeefGate: All over the place, particularly if you're using the airship. #
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* RedMage: Every class can potentially be this, though some pull it off better than others.
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* Retreux: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.
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* Retreux: Retraux: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.
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''Artifact Adventure'' is an open-world [=RPG=], but in the style of classics such as Dragon Quest. Players are permitted to travel the world however they wish, with every choice having some kind of repercussion, eventually leading to one of 70 possible endings.
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''Artifact Adventure'' is an open-world [=RPG=], but in the style of classics such as Dragon Quest. Players are permitted to travel the world however they wish, with every choice having some kind of repercussion, eventually leading to one of 70 possible endings.endings.
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!!This game contains examples of:
*BeefGate: All over the place, particularly if you're using the airship. #
*MasterOfNone: Dreamers can equip any piece of equipment in the game, but have only average stats all around.
*Retreux: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.
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!!This game contains examples of:
*BeefGate: All over the place, particularly if you're using the airship. #
*MasterOfNone: Dreamers can equip any piece of equipment in the game, but have only average stats all around.
*Retreux: Very obviously inspired by games such a FinalFantasyI and DragonQuest and the like.
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None
Added DiffLines:
''Artifact Adventure'' is an open-world [=RPG=], but in the style of classics such as Dragon Quest. Players are permitted to travel the world however they wish, with every choice having some kind of repercussion, eventually leading to one of 70 possible endings.