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* InfantImmortality: In ''The 40th Day'', [[spoiler:our antiheroes meet a kid in a hospital, who assists them. He asks them if they want him to try and get a sniper rifle. If the player(s) say "yes", [[SubvertedTrope he gets shot while he's jumping up and down in celebration]]. This would have slightly more impact if he wasn't flagged by the enemy AI as hostile, and they didn't sometimes shoot [[SpecialEffectsFailure straight through him]] with no effect ''before'' the script says he needs to be hit.]]


* ArmorIsUseless: Subverted, certain enemies are so heavily armored that they are invulnerable from the front by bullets. The player(s) themselves certainly are much more durable when wearing better armor later in the game, and as compared to the {{Mook}}s.

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* ArmorIsUseless: ArmorIsUseless:
**
Subverted, certain enemies are so heavily armored that they are invulnerable from the front by bullets. The player(s) themselves certainly are much more durable when wearing better armor later in the game, and as compared to the {{Mook}}s.



* CutScenePowerToTheMax: Salem and Rios are ImmuneToBullets and capable of several other feats of awesome, but only when you're not controlling them.

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* CutScenePowerToTheMax: CutScenePowerToTheMax:
**
Salem and Rios are ImmuneToBullets and capable of several other feats of awesome, but only when you're not controlling them.



* DarkerAndEdgier: The 40th Day seems to be going down this path, with a darker tone, [[KarmaMeter moral decisions]], and recast voice actors for our protagonists.

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* DarkerAndEdgier: DarkerAndEdgier:
**
The 40th Day seems to be going down this path, with a darker tone, [[KarmaMeter moral decisions]], and recast voice actors for our protagonists.



* EscortMission: Two in the "carry them to safety" vein: SSC Op Brian Hicks and [[spoiler:Alice Murray]].

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* EscortMission: EscortMission:
**
Two in the "carry them to safety" vein: SSC Op Brian Hicks and [[spoiler:Alice Murray]].



* FacelessGoons: Inverted in that Rios and Salem ''are'' the FacelessGoons.
** The dehumanizing aspect of this trope has been noted by the developers, who have, in ''The 40th Day'', made Salem and Rios push their masks up when out of combat to humanize them to an extent.

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* FacelessGoons: FacelessGoons:
**
Inverted in that Rios and Salem ''are'' the FacelessGoons.
**
FacelessGoons. The dehumanizing aspect of this trope has been noted by the developers, who have, in ''The 40th Day'', made Salem and Rios push their masks up when out of combat to humanize them to an extent.



* HeteroSexualLifePartners: Salem and Rios, arguably, but there's a lot of HoYay.

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* HeteroSexualLifePartners: HeteroSexualLifePartners:
**
Salem and Rios, arguably, but there's a lot of HoYay.



* NoGearLevel: A segment during ''The 40th Day'' forces you to pick up guns from people you kill as you go along.

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* NoGearLevel: NoGearLevel:
**
A segment during ''The 40th Day'' forces you to pick up guns from people you kill as you go along.



* NoOneCouldSurviveThat: [[spoiler:Phillip Clyde survives going down with an airliner. He may have also survived getting kicked out an office tower window, but the sequel has announced he won't be returning for it.]]

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* NoOneCouldSurviveThat: NoOneCouldSurviveThat:
**
[[spoiler:Phillip Clyde survives going down with an airliner. He may have also survived getting kicked out an office tower window, but the sequel has announced he won't be returning for it.]]



* NoodleIncident: Subverted; the dialog about the panda incident is written like these usually are, but with an 'extra' line at the end abruptly confirming that it's ''[[SickAndWrong exactly what you're thinking it is.]]''
** [[https://www.youtube.com/watch?v=oTjVFm28hRU Apparently, the panda started it.]]

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* NoodleIncident: Subverted; the dialog about the panda incident is written like these usually are, but with an 'extra' line at the end abruptly confirming that it's ''[[SickAndWrong exactly what you're thinking it is.]]''
**
]]'' [[https://www.youtube.com/watch?v=oTjVFm28hRU Apparently, the panda started it.]]



* RapeAsDrama: Implied; [[spoiler: in the first game, when Alice is being asked what was done to her by the SSC operatives ''aside'' from the bullet wound, her answer is, "You don't want to know."]]

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* RapeAsDrama: RapeAsDrama:
**
Implied; [[spoiler: in the first game, when Alice is being asked what was done to her by the SSC operatives ''aside'' from the bullet wound, her answer is, "You don't want to know."]]



* RedOniBlueOni: In an ironic inversion of the usual pairing, the much more muscular and intimidating Rios is a more moral and level-headed thinking person, while the short and atheltic Salem is an impulsive and money-focused BloodKnight.

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* RedOniBlueOni: RedOniBlueOni:
**
In an ironic inversion of the usual pairing, the much more muscular and intimidating Rios is a more moral and level-headed thinking person, while the short and atheltic Salem is an impulsive and money-focused BloodKnight.



** CuttingOffTheBranches: Canonically, [[spoiler: they didn't take the bait.]]
* ScrewTheRulesImDoingWhatsRight: Overlaps with [[ScrewTheMoneyIHaveRules Screw The Money]], their MissionControl asks them if they want to let the authorities handle it legally, but they decline as they know the BigBad is currently in the process of killing witnesses and destroying evidence inside the HQ.

to:

** CuttingOffTheBranches: Canonically, [[CuttingOffTheBranches Canonically]], [[spoiler: they didn't take the bait.]]
* ScrewTheRulesImDoingWhatsRight: ScrewTheRulesImDoingWhatsRight:
**
Overlaps with [[ScrewTheMoneyIHaveRules Screw The Money]], their MissionControl asks them if they want to let the authorities handle it legally, but they decline as they know the BigBad is currently in the process of killing witnesses and destroying evidence inside the HQ.



* ShoutOut: When Salem goes into his 2X Damage Overkill, one of the lines he shouts is "[[Film/{{Aliens}} GAME OVER, MAN! GAME OVER!]]"

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* ShoutOut: ShoutOut:
**
When Salem goes into his 2X Damage Overkill, one of the lines he shouts is "[[Film/{{Aliens}} GAME OVER, MAN! GAME OVER!]]"



* SociopathicHero: Salem and Rios seem to have very little problem with killing a whole lot of people. Sure, the people they kill are bad guys, and trying to kill ''them'', and they also happen to be trained soldiers, but... Rios is arguably the more heroic/idealistic one in the original. In the sequel, Salem is, from early trailers and the demo, more idealistic/heroic and Rios is just jaded and bitter, essentially trading positions. In the third game, the two of them trade positions again, with Salem being bitterly cynical and Rios being more of a KnightInSourArmor.

to:

* SociopathicHero: SociopathicHero:
**
Salem and Rios seem to have very little problem with killing a whole lot of people. Sure, the people they kill are bad guys, and trying to kill ''them'', and they also happen to be trained soldiers, but... Rios is arguably the more heroic/idealistic one in the original. In the sequel, Salem is, from early trailers and the demo, more idealistic/heroic and Rios is just jaded and bitter, essentially trading positions. In the third game, the two of them trade positions again, with Salem being bitterly cynical and Rios being more of a KnightInSourArmor.



* TattooedCrook: Maybe not ''criminal,'' but certainly morally ambiguous; Alice, Salem and Rios all get significantly tattooed up after the time skip in the original game, and Salem can be seen with the beginnings of his ink in the earlier levels.

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* TattooedCrook: TattooedCrook:
**
Maybe not ''criminal,'' but certainly morally ambiguous; Alice, Salem and Rios all get significantly tattooed up after the time skip in the original game, and Salem can be seen with the beginnings of his ink in the earlier levels.



* TitleDrop: Every bit as goofy as the rest of the game when it shows up.

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* TitleDrop: TitleDrop:
**
Every bit as goofy as the rest of the game when it shows up.


* DopeSlap: In the trailer, one of the main characters hits the other main character on the back of the head and says "What the F*** are you doin'!" Watch it [[http://www.g4tv.com/videos/14219/army-of-two here, at about 30 seconds in]].

to:

* DopeSlap: In the trailer, one of the main characters hits the other main character on the back of the head and says "What the F*** are you doin'!" Watch it [[http://www.g4tv.com/videos/14219/army-of-two here, at about 30 seconds in]].in.]]


* RegionCoding: Played straight with the UsefulNotes/XBox360 release of the game, but zigzagging with the UsefulNotes/PlayStation3 release. The original intention was to have the [=PS3=] version use regional lockout as well, but when a group of angry gamers protested with threats of boycott, EA was somewhat forced to eat their words. They still managed to get regional lockout into the multiplayer segments of the game though- like it or not, you're going to have to play multiplayer in your region.


Salem and Rios get spiffy new armor, [[MaskPower evil-looking masks]], and a huge selection of weapons. They take missions from Alice Murray, and as the game progresses, Rios starts connecting seemingly disparate events, and the Army of Two start unravelling a plot of WarForFunAndProfit that threatens their lives and the fate of the free world.

to:

Salem and Rios get spiffy new armor, [[MaskPower [[CoolMask evil-looking masks]], and a huge selection of weapons. They take missions from Alice Murray, and as the game progresses, Rios starts connecting seemingly disparate events, and the Army of Two start unravelling a plot of WarForFunAndProfit that threatens their lives and the fate of the free world.



* ClusterFBomb: Clyde drops them repeatedly. The dialogue of the game was supposedly this in general, but most of it was cut.



* ClusterFBomb: Clyde drops them repeatedly. The dialogue of the game was supposedly this in general, but most of it was cut.

to:

* ClusterFBomb: Clyde drops them repeatedly. The dialogue of CoolMask: You can choose which one to wear in the game was supposedly this in general, but most of it was cut.first one, and the sequel is set to let you design your own.



* MaskPower: You can choose which one to wear in the first one, and the sequel is set to let you design your own.


--> Bautista: I have killed many fathers and mothers. [[WouldHurtAChild Taken many children.]] Faced down many little girls and boys with guns pointing at me, screaming for revenge. And I tell each and every one of them the same thing: ''[[MoralEventHorizon I. Don't. Remember. You.]]''

to:

--> Bautista: -->'''Bautista:''' I have killed many fathers and mothers. [[WouldHurtAChild Taken many children.]] Faced down many little girls and boys with guns pointing at me, screaming for revenge. And I tell each and every one of them the same thing: ''[[MoralEventHorizon I. Don't. Remember. You.]]''


** Examples: [[spoiler: 'Kill the Contact;' Kill him or spare him, its your choice. If you kill him, you get paid, he dies. If you don't, you don't get paid, and he is later killed while on vacation.]]
** [[spoiler:'Free Guns;' The bad one is to rob a guard station, causing the guard who comes in to die accidentally. The other is to leave the guns, then the guard sells them to the terrorist.]]

to:

** Examples: [[spoiler: 'Kill the Contact;' Kill him or spare him, its your choice. If you kill him, you get paid, he dies. If you don't, you don't get paid, and he is later killed by another assassin while on vacation.]]
** [[spoiler:'Free Guns;' The bad one is to rob a guard station, causing the guard who comes in to die accidentally. The other is to leave the guns, then the guard sells them to the terrorist.terrorists currently invading Shanghai.]]



** Some of those decisions do work out the way you'd hope they would, sort of. [[spoiler:Not having the kid die to get you the sniper rifle means he goes home and rescues his parents. He's a bit traumatized, but they're safe. And sparing the tiger has it escape to kill a couple of robbers.]]

to:

** Some of those decisions do work out the way you'd hope they would, sort of. [[spoiler:Not having the kid die to get you the sniper rifle means he goes home and rescues his parents. He's a bit traumatized, traumatized by his day, but they're safe.safe and sound. And sparing the tiger has it escape to kill a couple of robbers.]]


* [[spoiler:BackFromTheDead: Elliot Salem, as El Diablo.]]

to:

* [[spoiler:BackFromTheDead: Elliot BackFromTheDead: [[spoiler:Elliot Salem, as El Diablo.]]



* BadAss: Salem and Rios try, but they come off more like fratboys than anything else a few times though.
** Surprisingly enough, they come off remarkably close to what one would actually see in a high-espirit unit like Marine First Force Recon. Read Literature/GenerationKill; Evan Wright's account of the Marines of 1st Recon in Iraq cuts ''very'' closely to how Salem and Rios act, especially their banter. Being aware of this is, for some, the single biggest piece of evidence that the game may be a StealthParody. The Generation Kill comparison is particularly amusing for the HoYay detailed below; one of the Marines featured hung a [[LampshadeHanging lampshade]] on it.


* EverythingIsOnline: So s3kshun8 can hack it. This is borderline subverted at times; for example, s3kshun8 can't hack a digital keypad, he has to take the model number and find the manufacturer's back door code.

to:

* EverythingIsOnline: So s3kshun8 can hack it. This is borderline subverted deconstructed at times; for example, s3kshun8 can't hack a digital keypad, he has to take the model number and find the manufacturer's back door code.


The sequel, ''ArmyOfTwo: The 40th Day'', sees Salem and Rios travel to Shanghai, China for a seemingly simple contract and get caught up in a cataclysmic attack on the city. The game features numerous improvements, including massively expanded weapons customization, civilians to be rescued, moral choices and new co-op techniques like [[ISurrenderSuckers mock surrender.]]

to:

The sequel, ''ArmyOfTwo: ''Army of Two: The 40th Day'', sees Salem and Rios travel to Shanghai, China for a seemingly simple contract and get caught up in a cataclysmic attack on the city. The game features numerous improvements, including massively expanded weapons customization, civilians to be rescued, moral choices and new co-op techniques like [[ISurrenderSuckers mock surrender.]]



* ConspiracyTheorist: Rios tends to sway into this realm during ''ArmyOfTwo'', and is mocked for it by Salem.

to:

* ConspiracyTheorist: Rios tends to sway into this realm during ''ArmyOfTwo'', the first game, and is mocked for it by Salem.



* [[ThereIsOnlyOneBed There Is Only One]] [[strike:Bed]] [[ThereIsOnlyOneBed Parachute, Because Their Employers Must Be Cheap]]: Naturally, more evidence for HoYay.

to:

* [[ThereIsOnlyOneBed There Is Only One]] [[strike:Bed]] [[ThereIsOnlyOneBed Parachute, Because Their Employers Must Be Cheap]]: One Parachute]]: Naturally, more evidence for HoYay.



* WalkItOff


** Surprisingly enough, they come off remarkably close to what one would actually see in a high-espirit unit like Marine First Force Recon. Read GenerationKill; Evan Wright's account of the Marines of 1st Recon in Iraq cuts ''very'' closely to how Salem and Rios act, especially their banter. Being aware of this is, for some, the single biggest piece of evidence that the game may be a StealthParody. The GenerationKill comparison is particularly amusing for the HoYay detailed below; one of the Marines featured hung a [[LampshadeHanging lampshade]] on it.

to:

** Surprisingly enough, they come off remarkably close to what one would actually see in a high-espirit unit like Marine First Force Recon. Read GenerationKill; Literature/GenerationKill; Evan Wright's account of the Marines of 1st Recon in Iraq cuts ''very'' closely to how Salem and Rios act, especially their banter. Being aware of this is, for some, the single biggest piece of evidence that the game may be a StealthParody. The GenerationKill Generation Kill comparison is particularly amusing for the HoYay detailed below; one of the Marines featured hung a [[LampshadeHanging lampshade]] on it.



* RealityIsUnrealistic: The game is frequently criticized for having its protagonists act like fratboys. Anyone whose seen GenerationKill or is familiar with actual mercs (or even high-morale military units) knows that it's not that far off. Yes, even down to the HoYay.

to:

* RealityIsUnrealistic: The game is frequently criticized for having its protagonists act like fratboys. Anyone whose seen GenerationKill Literature/GenerationKill or is familiar with actual mercs (or even high-morale military units) knows that it's not that far off. Yes, even down to the HoYay.


* RegionCoding: Played straight with the XBox360 release of the game, but zigzagging with the PS3 release. The original intention was to have the PS3 version use regional lockout as well, but when a group of angry gamers protested with threats of boycott, EA was somewhat forced to eat their words. They still managed to get regional lockout into the multiplayer segments of the game tho- like it or not, you're going to have to play multiplayer in your region.

to:

* RegionCoding: Played straight with the XBox360 UsefulNotes/XBox360 release of the game, but zigzagging with the PS3 UsefulNotes/PlayStation3 release. The original intention was to have the PS3 [=PS3=] version use regional lockout as well, but when a group of angry gamers protested with threats of boycott, EA was somewhat forced to eat their words. They still managed to get regional lockout into the multiplayer segments of the game tho- though- like it or not, you're going to have to play multiplayer in your region.

Added DiffLines:

* DrawAggro: A common way to win in the games is one of the players makes themselves a prime target so that the other player can sneak around and attack the enemies from the side or rear.


* GunAccessories

to:

* GunAccessoriesGunAccessories: With the money earned from missions you can purchase things like foregrips, extended mags, laser sights, and ballistic shields to stick on the front of your guns.


* LampshadeHanging: ''DevilsCartel'' makes several jokes about video games, including ExplodingBarrels, referenced by Bravo("Don't you know? red barrels always explode!")

to:

* LampshadeHanging: ''DevilsCartel'' ''Devil's Cartel'' makes several jokes about video games, including ExplodingBarrels, referenced by Bravo("Don't you know? red barrels always explode!")

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