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** The dwarves have a complex philosophy refered to as "stone and shape", which you need to understand if you want to [[spoiler:get King Loghaire back on his throne]].

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** The dwarves have a complex philosophy refered refereed to as "stone and shape", which you need to understand if you want to [[spoiler:get King Loghaire back on his throne]].



* CompanionSpecificSidequest: Some NPC companions such as Virgil and Magnus are more involved in some plotlines than others and react accordingly if in the party at the time (Virgil believed the PC to be a prophecied hero and is less than thrilled to discover [[spoiler:they've been worshipping the wrong guy all along]], Magnus is a city-born dwarf and desperately tries to hide it via HaveIMentionedIAmADwarfToday and [[spoiler:turns out to be the descendant of a legendary lost dwarf clan]]).

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* CompanionSpecificSidequest: Some NPC companions such as Virgil and Magnus are more involved in some plotlines than others and react accordingly if in the party at the time (Virgil believed the PC to be a prophecied hero and is less than thrilled to discover [[spoiler:they've been worshipping worshiping the wrong guy all along]], Magnus is a city-born dwarf and desperately tries to hide it via HaveIMentionedIAmADwarfToday and [[spoiler:turns out to be the descendant of a legendary lost dwarf clan]]).



* DeathByIrony: [[spoiler:Kerghan's goal is to create a technological portal that will exploit [[MagicVersusScience the fragile balance between magic and technology]] and free him from [[SealedEvilInACan the Void.]] The game encourages you to destroy him with the Vendigroth Device, a technological weapon which utilises the same principle to turn his own magic against him.]]

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* DeathByIrony: [[spoiler:Kerghan's goal is to create a technological portal that will exploit [[MagicVersusScience the fragile balance between magic and technology]] and free him from [[SealedEvilInACan the Void.]] The game encourages you to destroy him with the Vendigroth Device, a technological weapon which utilises utilities the same principle to turn his own magic against him.]]



* EthnicGod: The Ancient Lesser Gods are worshipped by a certain race.

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* EthnicGod: The Ancient Lesser Gods are worshipped worshiped by a certain race.



** Shakar is the Orcish God of War. Ironically enough, Shakar by the start of game is mostly worshipped by human barbarians in Kree.

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** Shakar is the Orcish God of War. Ironically enough, Shakar by the start of game is mostly worshipped worshiped by human barbarians in Kree.



** The Unified Kingdom, [[SubvertedTrope which actually no longer has a monarch]] and is run by a cabal of gnomish capitalists, is obviously modelled on late UsefulNotes/VictorianBritain. The fantasy races are mostly Tolkienian stereotypes.

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** The Unified Kingdom, [[SubvertedTrope which actually no longer has a monarch]] and is run by a cabal of gnomish capitalists, is obviously modelled modeled on late UsefulNotes/VictorianBritain. The fantasy races are mostly Tolkienian stereotypes.



** All the banished entities behave as they did 2000 years past, though Arronax and Kerghan managed to learn introspection in that time. If the PC tells Arronax they killed his father, he admits that he sometimes forgets how much time must have passed since his banishment.]]

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** All the banished entities behave as they did 2000 years past, though [[spoiler: Arronax and Kerghan managed to learn introspection in that time. If the PC tells Arronax they killed his father, he admits that he sometimes forgets how much time must have passed since his banishment.]]
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* RealIsBrown: The game is notoriously khaki, and the default gamma setting makes things twice as dark as they are. Switching the game to more readable settings has the unintended effect of making Arcanum look more cheerful.
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* AsimovsThreeKindsOfScienceFiction: While science/technology is used to advance the plot/equip the player, the effect on society plays a far greater role: an IndustrialRevolution in what was previously a StandardFantasySetting (elves, dwarves, magic etc.) in MedievalStasis and the upsets this has caused: one kingdom stubbornly clings to magic and knights and is but a shadow of its former glory after a curb-stomp from machine-gun-wielding professional armies, dwarves don't like the idea of machines doing work for them, and of course the magic-using, forest-dwelling elves aren't thrilled that their homes are being clear-cut for coal. Technology doesn't have it entirely its own way, however: Due to science applying the laws of physics and magic breaking them, they can't be used in close proximity to one another.

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