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* EverythingsBetterWithPrincesses: Salah and [[spoiler:Teefa]], of course.

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* EverythingsBetterWithPrincesses: Salah and [[spoiler:Teefa]], of course.

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* TheCameo: Two VideoGame/{{Kirby}}s [[http://www.kirbysrainbowresort.net/info/cameos/arcana.html appear in the opening]].


An RPG released for the UsefulNotes/SuperNintendoEntertainmentSystem by HAL Laboratory. Known as ''Card Master: Seal of Rimsalia'' in Japan, ''Arcana'' is the story of a young warrior named Rooks and his attempt to fulfill his destiny as the last of the Card Masters.

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An RPG released for the UsefulNotes/SuperNintendoEntertainmentSystem by HAL Laboratory.Laboratory, one of the only [=RPGs=] the company would ever work on. Known as ''Card Master: Seal of Rimsalia'' in Japan, ''Arcana'' is the story of a young warrior named Rooks and his attempt to fulfill his destiny as the last of the Card Masters.


The game is known for its immersive atmosphere, a unique elemental system, and CrowningMusicOfAwesome.

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The game is known for its immersive atmosphere, a unique elemental system, and CrowningMusicOfAwesome.
SugarWiki/AwesomeMusic.


An RPG released for the SuperNintendoEntertainmentSystem by HAL Laboratory. Known as ''Card Master: Seal of Rimsalia'' in Japan, ''Arcana'' is the story of a young warrior named Rooks and his attempt to fulfill his destiny as the last of the Card Masters.

to:

An RPG released for the SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem by HAL Laboratory. Known as ''Card Master: Seal of Rimsalia'' in Japan, ''Arcana'' is the story of a young warrior named Rooks and his attempt to fulfill his destiny as the last of the Card Masters.


The game is known for itsan immersive atmosphere, a unique elemental system, and CrowningMusicOfAwesome.

to:

The game is known for itsan its immersive atmosphere, a unique elemental system, and CrowningMusicOfAwesome.


While this game wasn't all that original or innovative, it made up for it with an immersive atmosphere, a unique elemental system, and CrowningMusicOfAwesome. While it never reached the heights of the Franchise/FinalFantasy or VideoGame/DragonQuest series, ''Arcana'' nonetheless has an impressive cult following even today.

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While this The game wasn't all that original or innovative, it made up is known for it with an itsan immersive atmosphere, a unique elemental system, and CrowningMusicOfAwesome. While it never reached the heights of the Franchise/FinalFantasy or VideoGame/DragonQuest series, ''Arcana'' nonetheless has an impressive cult following even today.
CrowningMusicOfAwesome.


* SpellMyNameWithAnS: SALAH. Yes, that's certainly a name without more logical ways of spelling it, especially when the kana are サラ.

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* SpellMyNameWithAnS: SALAH. Yes, that's certainly a name without more logical ways of spelling it, especially when the kana are サラ. (Now, admittedly, Salah ''is'' an extant and not-uncommon name in Arabic... except that it's usually used by ''men''. Oops!)


* DubNameChange: Ariel was "Alan"; Axs was just literally "Axe"; Darwin was "Arwen" (three guesses as to why THAT one changed), Galneon was "Galnel". Teefa and Salah were... not ''changed'', but [[SpellMyNameWithAnS fall under a different trope]] - see below.



* NiceHat: Practically a requirement to be a playable character. Rooks has a decent military-style cap ([[AnachronismStew which is a little odd given the apparent development level of the setting]]), Teefa has a big poofy beret, Salah has a rockin' priest's miter, and Axs has a viking helmet as befits a dude who uses an axe. Darwin is made to stand out by ''not'' having a hat.



* ShesAManInJapan: Although his gender doesn't change, Ariel has the more masculine name of "Alan" in the Japanese version.

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* SpellMyNameWithAnS: SALAH. Yes, that's certainly a name without more logical ways of spelling it, especially when the kana are サラ.
**"Teefa" also dings this a bit today, although in 1991 this was less obvious since it predated ''VideoGame/FinalFantasyVII'' by half a decade. Though it's also made slightly more complicated by the kana - ティーファ for the girl here vs. ティファ for the famous one. The former does have a slightly longer "I"-vowel sound, so "Teefa" isn't totally inaccurate, but remains unconventional.
** "Efrite" is also an unconventional spelling of that name, although this is admittedly a name that is taken from ''Arabic'' to Japanese and then to English.


* AnAxeToGrind: [[CaptainObvious Axs, of course]].

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* AnAxeToGrind: [[CaptainObvious Axs, of course]]. course.


* OneHitKill: Each spirit learns a party-wide instakill spell near the end of the game (though it costs a ton of MP and isn't the most accurate spell.) Dao's Petrify is effectively the same thing, although it's more of a two-hit kill since the petrified enemy needs to be hit one more time to finish it off.

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* OneHitKill: Each spirit (except for Marid) learns a party-wide instakill spell near the end of the game (though it costs a ton of MP and isn't the most accurate spell.) Dao's Petrify is effectively the same thing, although it's more of a two-hit kill since the petrified enemy needs to be hit one more time to finish it off.


* LinearWarriorsQuadraticWizards: Spellcasters are ''always'' more dangerous than purely physical enemies, since most spells hit the entire party all at once, while physical attacks can only hit one enemy at a time.

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* LinearWarriorsQuadraticWizards: Spellcasters are ''always'' Spellcaster enemies can basically attack the entire party at once whenever they feel like it, but the lower level spells tend to do less damage than the more physical capable enemies. Once enemies start learning higher level spells and inflicting status ailments, though (especially the Attribute spells,) they're far more dangerous than even the strongest purely physical enemies, since most spells hit the entire party all at once, while physical attacks can only hit one enemy at a time.enemies.

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* LinearWarriorsQuadraticWizards: Spellcasters are ''always'' more dangerous than purely physical enemies, since most spells hit the entire party all at once, while physical attacks can only hit one enemy at a time.

Added DiffLines:

* OneHitKill: Each spirit learns a party-wide instakill spell near the end of the game (though it costs a ton of MP and isn't the most accurate spell.) Dao's Petrify is effectively the same thing, although it's more of a two-hit kill since the petrified enemy needs to be hit one more time to finish it off.

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