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* GameBreakingBug: For reasons unknown, the game was not 100% stable and would randomly freeze when you finish doing an errand for a villager, forcing the player to reset their game and face Mr. Resetti's wrath.

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* GameBreakingBug: For reasons unknown, the game was not 100% stable and would randomly freeze when you finish doing upon finishing an errand for a villager, forcing the player to reset their game and face Mr. Resetti's wrath.

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* GameBreakingBug: For reasons unknown, the game was not 100% stable and would randomly freeze when you finish doing an errand for a villager, forcing the player to reset their game and face Mr. Resetti's wrath.


* ConMan: Lyle is a fast-talker [[ButThouMust who doesn't take no for an answer]], but the insurance he sells is a scam that never pays out more than it costs to buy.

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* ConMan: Lyle is a fast-talker [[ButThouMust who doesn't take no for an answer]], but the insurance he sells is a scam that never pays out more than it costs to buy. He's seemingly in cahoots with Redd as Redd will always appear on the day that the player picks on the survey.

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* RandomNumberGod: When you buy a painting from Crazy Redd, there's always a 50/50 chance that it will either be authentic or a forgery which is completely unfair as you have no way of discerning its true quality before purchase.


* GuideDangIt: You can change your bed by pressing "A" in front of the foot of the bed, and then selecting a bed item from your inventory. Does anyone ever tell you this? No.

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* GuideDangIt: You can change your bed by pressing "A" in front of the foot of the bed, and then selecting a bed item from your inventory. Does anyone Nothing in the game ever tell you this? No.hints at this being possible.



* LastOfHisKind: In ''Wild World'', Rocco is the only hippo villager in the entire game (even the [[FishOutOfWater Octopus]] has more villagers). It's especially noticeable since in the original, hippos weren't exactly a rare species. Averted since ''City Folk'', since more hippos from the original games did come back.

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* LastOfHisKind: In ''Wild World'', Rocco is the only hippo villager in the entire game (even the [[FishOutOfWater Octopus]] has more villagers). It's especially noticeable since in the original, hippos weren't exactly a rare species. Averted since ''City Folk'', since Folk'' as more hippos from the original games did come back.


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''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were replaced with generic ones. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilties.

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[[caption-width-right:350:"Your world just got a lot '''bigger...'''"]]
''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor.

predecessor, introducing a radical revamp of the first game's formula and setting the template that all later installments would follow.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were replaced excised, with a small handful of generic ones. ones offered in their place. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for. for, with the new visibility of the sky leading to new features such as the ability to shoot down floating presents with a slingshot and the ability to make constellations to view when outside at night. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service.

service (as well as a case of PermanentlyMissableContent considering the shut down of the Nintendo Zone service).

On the side of additions, the game introduces a much greater level of customization for the player, allowing them to wear not only shirts, but also different face accessories and hats (having previously been restricted to clothes that would occupy both their shirt and unchanging NiceHat). The player is also now able to change their hair color and hairstyle through Shampoodle, a salon that becomes unlockable late in the game, and are able to pluck flowers and wear them in their hair or mouths as accessories. The game also makes considerable use of the DS's touch controls, allowing the player to switch between touch controls and traditional button controls on the fly. Similarly to ''VideoGame/SuperMario64 DS'', the player can use the touch screen as a substitute for an analog stick when controlling their character, but can also use it to organize inventories, write letters, and design patterns.

Perhaps the biggest new feature is the addition of online multiplayer (via the DS's ever-controversial "friend code" system), which became a considerable focus of both the game's marketing and its gameplay-- some services are outright exclusive to multiplayer. Thankfully, for those who either didn't have access to [=WiFi=] at the time (given that the technology was still relatively nascent in 2005) or are playing after the 2014 shutdown of Nintendo Wi-Fi Connection, the game still allows for local multiplayer through having two [=DSes=] and ''Wild World'' game cards in the same room.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilties.
capabilities. In hindsight however, the game is the subject of [[ContestedSequel mixed opinions]] compared to the rest of the series. While it introduced many well-received features and quality-of-life improvements that later installments would continue to make use of, the game was also hit with noticeable setbacks, many of which are speculated to be the result of the DS's technical limitations (save for the aforementioned removed holidays). As a result, the game stands as the black sheep of the mainline franchise to many. That said, fans will agree that despite its visible limitations, it was a good attempt at translating its home console predecessor to a handheld format, especially one that featured less traditional controls than the Nintendo 64 and [=GameCube=].



* MisplacedWildlife: {{Lampshade|Hanging}}d when you catch a piranha--your character asks "What river is this, anyway?"
* SpeakingSimlish: In ''Wild World'', Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. ''Wild World'' changed the sound of Animalese to be more like the Japanese version of Animalese.

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* MisplacedWildlife: {{Lampshade|Hanging}}d when you catch a piranha--your piranha-- your character asks "What river is this, anyway?"
* SpeakingSimlish: In ''Wild World'', World'' and ''Wild World'' only, Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. ''Wild World'' Additionally, Anamelese is changed the in all regions to sound of closer to the higher-pitched text-to-speech voice used for Animalese to be more like in the Japanese version versions of Animalese.the original ''Animal Crossing'', a standard that all following games would adhere to.

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!!This game provides examples of:

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!!This game provides examples of:of:

* ConMan: Lyle is a fast-talker [[ButThouMust who doesn't take no for an answer]], but the insurance he sells is a scam that never pays out more than it costs to buy.
* DownloadableContent: You can download free stuff in ''Wild World''.
* EmoteAnimation: Originally exclusive to [=NPCs=], ''Wild World'' introduces Dr. Shrunk so the player can use emotes as well.
* EvolvingTitleScreen: The title screen shows a preview of the player's actual town, so it's different for every save file.
* FlyingSaucer: Gulliver flies one that the player can shoot it down with a slingshot.
* GuideDangIt: You can change your bed by pressing "A" in front of the foot of the bed, and then selecting a bed item from your inventory. Does anyone ever tell you this? No.
* InSeriesNickname: Your neighbors may come up with nicknames for you. Whether it's embarrassing or affectionate is up to you, but you're given the ability to suggest your own if you don't like theirs.
* LastOfHisKind: In ''Wild World'', Rocco is the only hippo villager in the entire game (even the [[FishOutOfWater Octopus]] has more villagers). It's especially noticeable since in the original, hippos weren't exactly a rare species. Averted since ''City Folk'', since more hippos from the original games did come back.
* MessageInABottle: An item the player can receive in ''Wild World''. The player can write a letter inside it and throw it out into the ocean, and may occasionally find one themselves. It could either be a randomly generated message, or another player's via Tag Mode.
* MisplacedWildlife: {{Lampshade|Hanging}}d when you catch a piranha--your character asks "What river is this, anyway?"
* SpeakingSimlish: In ''Wild World'', Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. ''Wild World'' changed the sound of Animalese to be more like the Japanese version of Animalese.


The UsefulNote/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).

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The UsefulNote/{{Wii}}'s UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).


[[redirect:VideoGame/AnimalCrossing]]

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[[redirect:VideoGame/AnimalCrossing]]''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were replaced with generic ones. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilties.

The UsefulNote/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).

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!!This game provides examples of:

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[[redirect:VideoGame/AnimalCrossing]]

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