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''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori''[[labelnote:Translaton]]Coming Together Animal Forest[[/labelnote]]) is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor, introducing a radical revamp of the first game's formula and [[FranchiseCodifier setting the template that all later installments would follow.]]

to:

''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori''[[labelnote:Translaton]]Coming Together Animal Forest[[/labelnote]]) is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, Platform/NintendoDS, it both removes and adds elements compared to its predecessor, introducing a radical revamp of the first game's formula and [[FranchiseCodifier setting the template that all later installments would follow.]]
Is there an issue? Send a MessageReason:
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''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori''[[labelnote:Translaton]]Coming Together Animal Forest[[/labelnote]]) is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor, introducing a radical revamp of the first game's formula and setting the template that all later installments would follow.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were excised, with a small handful of generic ones offered in their place. The "acre" system was removed and replaced with the "Rolling Log" effect that the series is now known for, with the new visibility of the sky leading to new features such as the ability to shoot down floating presents with a slingshot and the ability to make constellations to view when outside at night. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service (as well as a case of PermanentlyMissableContent considering the shut down of the Nintendo Zone service).

to:

''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori''[[labelnote:Translaton]]Coming Together Animal Forest[[/labelnote]]) is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor, introducing a radical revamp of the first game's formula and [[FranchiseCodifier setting the template that all later installments would follow.

follow.]]

''Wild World'' removes several features from the first generation (such as the island and the playable NES games, games) in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were excised, with a small handful of generic ones offered in their place. The "acre" system was removed and replaced with the "Rolling Log" "rolling log" effect that the series is now known for, with the new visibility of the sky leading to new features such as the ability to shoot down floating presents with a slingshot and the ability to make constellations to view when outside at night. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service (as well as a case of PermanentlyMissableContent considering the shut down of the Nintendo Zone service).



A [[TheAnimeOfTheGame Japan-only animated film]] based upon this game, ''Anime/AnimalCrossingTheMovie'', was released in 2006. ''Wild World'' was followed up by the UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'', which is an amalgamation of the previous two games, with some of the events based on real-life returning from the first game while still retaining the Rolling Log effect from ''Wild World''.

to:

A [[TheAnimeOfTheGame Japan-only animated film]] based upon this game, ''Anime/AnimalCrossingTheMovie'', was released in 2006. ''Wild World'' was followed up by the UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'', which is an amalgamation of the previous two games, with some of the events based on real-life returning from the first game while still retaining the Rolling Log rolling log effect from ''Wild World''.
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An [[TheAnimeOfTheGame Japan-only animated film]] based upon this game, ''Anime/AnimalCrossingTheMovie'', was released in 2006. The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is a amalgamation of the previous two games, with some of the events based on real-life returning from the first game, while still retaining the Rolling Log effect from ''Wild World''.

to:

An A [[TheAnimeOfTheGame Japan-only animated film]] based upon this game, ''Anime/AnimalCrossingTheMovie'', was released in 2006. The ''Wild World'' was followed up by the UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' ''VideoGame/AnimalCrossingCityFolk'', which is a an amalgamation of the previous two games, with some of the events based on real-life returning from the first game, game while still retaining the Rolling Log effect from ''Wild World''.
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Added DiffLines:

* HonestAxe: Parodied with the golden axe sidequest. If you give Pascal the Scallop, he will tell you that he dropped it on the beach. He will then ask you if you dropped a golden axe or a silver axe on the beach. Contrary to the original fable, however, you have to tell him you dropped a golden axe in order to get it, otherwise he gives you his picture.
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''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor, introducing a radical revamp of the first game's formula and setting the template that all later installments would follow.

to:

''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') Mori''[[labelnote:Translaton]]Coming Together Animal Forest[[/labelnote]]) is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor, introducing a radical revamp of the first game's formula and setting the template that all later installments would follow.
Is there an issue? Send a MessageReason:
Dewicking Nice Hat


On the side of additions, the game introduces a much greater level of customization for the player, allowing them to wear not only shirts, but also different face accessories and hats (having previously been restricted to clothes that would occupy both their shirt and unchanging NiceHat). The player is also now able to change their hair color and hairstyle through Shampoodle, a salon that becomes unlockable late in the game, and are able to pluck flowers and wear them in their hair or mouths as accessories. The game also makes considerable use of the DS's touch controls, allowing the player to switch between touch controls and traditional button controls on the fly. Similarly to ''VideoGame/SuperMario64 DS'', the player can use the touch screen as a substitute for an analog stick when controlling their character, but can also use it to organize inventories, write letters, and design patterns.

to:

On the side of additions, the game introduces a much greater level of customization for the player, allowing them to wear not only shirts, but also different face accessories and hats (having previously been restricted to clothes that would occupy both their shirt and unchanging NiceHat).matching hat). The player is also now able to change their hair color and hairstyle through Shampoodle, a salon that becomes unlockable late in the game, and are able to pluck flowers and wear them in their hair or mouths as accessories. The game also makes considerable use of the DS's touch controls, allowing the player to switch between touch controls and traditional button controls on the fly. Similarly to ''VideoGame/SuperMario64 DS'', the player can use the touch screen as a substitute for an analog stick when controlling their character, but can also use it to organize inventories, write letters, and design patterns.
Is there an issue? Send a MessageReason:
None


Perhaps the biggest new feature is the addition of online multiplayer (via the DS's ever-controversial "friend code" system), which became a considerable focus of both the game's marketing and its gameplay -- some services are outright exclusive to multiplayer. Due to being one of the system's best-selling games, it helped popularize the DS's online capabilities, alongside ''VidseoGame/MarioKartDS''. Thankfully, for those who either didn't have access to [=WiFi=] at the time (given that the technology was still relatively nascent in 2005) or are playing after the 2014 shutdown of Nintendo Wi-Fi Connection, the game still allows for local multiplayer through having two [=DSes=] and ''Wild World'' game cards in the same room.

to:

Perhaps the biggest new feature is the addition of online multiplayer (via the DS's ever-controversial "friend code" system), which became a considerable focus of both the game's marketing and its gameplay -- some services are outright exclusive to multiplayer. Due to being one of the system's best-selling games, it helped popularize the DS's online capabilities, alongside ''VidseoGame/MarioKartDS''. ''VideoGame/MarioKartDS''. Thankfully, for those who either didn't have access to [=WiFi=] Wi-Fi at the time (given that the technology was still relatively nascent in 2005) or are playing after the 2014 shutdown of Nintendo Wi-Fi Connection, the game still allows for local multiplayer through having two [=DSes=] and ''Wild World'' game cards in the same room.

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removing a bit about the audience reception and adding a bit about the movie


Perhaps the biggest new feature is the addition of online multiplayer (via the DS's ever-controversial "friend code" system), which became a considerable focus of both the game's marketing and its gameplay-- some services are outright exclusive to multiplayer. Thankfully, for those who either didn't have access to [=WiFi=] at the time (given that the technology was still relatively nascent in 2005) or are playing after the 2014 shutdown of Nintendo Wi-Fi Connection, the game still allows for local multiplayer through having two [=DSes=] and ''Wild World'' game cards in the same room.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilities. In hindsight however, the game is the subject of [[ContestedSequel mixed opinions]] compared to the rest of the series. While it introduced many well-received features and quality-of-life improvements that later installments would continue to make use of, the game was also hit with noticeable setbacks, many of which are speculated to be the result of the DS's technical limitations (save for the aforementioned removed holidays). As a result, the game stands as the black sheep of the mainline franchise to many. That said, fans will agree that despite its visible limitations, it was a good attempt at translating its home console predecessor to a handheld format, especially one that featured less traditional controls than the Nintendo 64 and [=GameCube=].

The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is a amalgamation of the previous two games, with some of the events based on real-life returning from the first game, while still retaining the Rolling Log effect from ''Wild World''.

to:

Perhaps the biggest new feature is the addition of online multiplayer (via the DS's ever-controversial "friend code" system), which became a considerable focus of both the game's marketing and its gameplay-- gameplay -- some services are outright exclusive to multiplayer. Due to being one of the system's best-selling games, it helped popularize the DS's online capabilities, alongside ''VidseoGame/MarioKartDS''. Thankfully, for those who either didn't have access to [=WiFi=] at the time (given that the technology was still relatively nascent in 2005) or are playing after the 2014 shutdown of Nintendo Wi-Fi Connection, the game still allows for local multiplayer through having two [=DSes=] and ''Wild World'' game cards in the same room.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilities. In hindsight however, the game is the subject of [[ContestedSequel mixed opinions]] compared to the rest of the series. While it introduced many well-received features and quality-of-life improvements that later installments would continue to make use of, the game
room.

An [[TheAnimeOfTheGame Japan-only animated film]] based upon this game, ''Anime/AnimalCrossingTheMovie'',
was also hit with noticeable setbacks, many of which are speculated to be the result of the DS's technical limitations (save for the aforementioned removed holidays). As a result, the game stands as the black sheep of the mainline franchise to many. That said, fans will agree that despite its visible limitations, it was a good attempt at translating its home console predecessor to a handheld format, especially one that featured less traditional controls than the Nintendo 64 and [=GameCube=].

released in 2006. The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is a amalgamation of the previous two games, with some of the events based on real-life returning from the first game, while still retaining the Rolling Log effect from ''Wild World''.
Is there an issue? Send a MessageReason:
None


The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is a amalgamation of the previous two games, with some of the events based on real-life returning from the first game, while still retaining Rolling Log effect from ''Wild World''.

to:

The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is a amalgamation of the previous two games, with some of the events based on real-life returning from the first game, while still retaining the Rolling Log effect from ''Wild World''.
Is there an issue? Send a MessageReason:
None


''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were excised, with a small handful of generic ones offered in their place. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for, with the new visibility of the sky leading to new features such as the ability to shoot down floating presents with a slingshot and the ability to make constellations to view when outside at night. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service (as well as a case of PermanentlyMissableContent considering the shut down of the Nintendo Zone service).

to:

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were excised, with a small handful of generic ones offered in their place. The "acre" system was removed and replaced with the "rolling log" "Rolling Log" effect that the series is now known for, with the new visibility of the sky leading to new features such as the ability to shoot down floating presents with a slingshot and the ability to make constellations to view when outside at night. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service (as well as a case of PermanentlyMissableContent considering the shut down of the Nintendo Zone service).



The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).

to:

The UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version amalgamation of the previous two games, with some of the events based on real-life returning from the first game, while still retaining Rolling Log effect from ''Wild World'', with added features (including real-world holidays being brought back).
World''.
Is there an issue? Send a MessageReason:
None


* FranchiseCodifier: This game introduced many new special characters and their functions to the series, such as players being able to change their hairstyle with Harriet and learn emotions from Dr. Shrunk. It also codified several pre-existing characters' roles; the Able Sisters now sell clothes instead of just custom designs (and the game has more customisation options), and Blathers can now identify fossils on his own. Finally, it introduced a continuous, rolling overworld with a visible sky, in stark contrast to the original's top-down perspective that flip-scrolled at acre boundaries.

to:

* FranchiseCodifier: This game introduced many new special characters and their functions to the series, such as players being able to change their hairstyle with Harriet and learn emotions from Dr. Shrunk. It also codified several pre-existing characters' roles; the Able Sisters now sell clothes instead of just custom designs (and the game has more customisation customization options), and Blathers can now identify fossils on his own. Finally, it introduced a continuous, rolling overworld with a visible sky, in stark contrast to the original's top-down perspective that flip-scrolled at acre boundaries.



* RenovatingThePlayerHeadquarters: The player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.

to:

* RenovatingThePlayerHeadquarters: The Much like the previous game, the player is provided a small one room tent at the start of the game. Paying 4x4 house that can be expanded up to 6x6, then 8x8 after paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace bells. Though it also has a second floor extension and an attic that serves as the tent with a small one room house with storage. Paying more will have him expand Save room, the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement is removed in favor of three extra rooms for the west, east, and second floor.back.
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None

Added DiffLines:

* RenovatingThePlayerHeadquarters: The player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.
Is there an issue? Send a MessageReason:
Removed complaining.


* RandomNumberGod: When you buy a painting from Crazy Redd, there's always a 50/50 chance that it will either be authentic or a forgery which is completely unfair as you have no way of discerning its true quality before purchase.
* SpeakingSimlish: In ''Wild World'' and ''Wild World'' only, Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. Additionally, Anamelese is changed in all regions to sound closer to the higher-pitched text-to-speech voice used for Animalese in the Japanese versions of the original ''Animal Crossing'', a standard that all following games would adhere to.

to:

* RandomNumberGod: When you buy a painting from Crazy Redd, there's always a 50/50 chance that it will either be authentic or a forgery which is completely unfair as you have because there's no way of discerning its true quality before purchase.
* SpeakingSimlish: In ''Wild World'' and ''Wild World'' only, Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. Additionally, Anamelese Animalese is changed in all regions to sound closer to the higher-pitched text-to-speech voice used for Animalese in the Japanese versions of the original ''Animal Crossing'', a standard that all following games would adhere to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FranchiseCodifier: This game introduced many new special characters and their functions to the series, such as players being able to change their hairstyle with Harriet and learn emotions from Dr. Shrunk. It also codified several pre-existing characters' roles; the Able Sisters now sell clothes instead of just custom designs (and the game has more customisation options), and Blathers can now identify fossils on his own. Finally, it introduced a continuous, rolling overworld with a visible sky, in stark contrast to the original's top-down perspective that flip-scrolled at acre boundaries.
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: For reasons unknown, the game was not 100% stable and would randomly freeze when you finish doing an errand for a villager, forcing the player to reset their game and face Mr. Resetti's wrath.

to:

* GameBreakingBug: For reasons unknown, the game was not 100% stable and would randomly freeze when you finish doing upon finishing an errand for a villager, forcing the player to reset their game and face Mr. Resetti's wrath.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: For reasons unknown, the game was not 100% stable and would randomly freeze when you finish doing an errand for a villager, forcing the player to reset their game and face Mr. Resetti's wrath.
Is there an issue? Send a MessageReason:
None


* ConMan: Lyle is a fast-talker [[ButThouMust who doesn't take no for an answer]], but the insurance he sells is a scam that never pays out more than it costs to buy.

to:

* ConMan: Lyle is a fast-talker [[ButThouMust who doesn't take no for an answer]], but the insurance he sells is a scam that never pays out more than it costs to buy. He's seemingly in cahoots with Redd as Redd will always appear on the day that the player picks on the survey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RandomNumberGod: When you buy a painting from Crazy Redd, there's always a 50/50 chance that it will either be authentic or a forgery which is completely unfair as you have no way of discerning its true quality before purchase.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: You can change your bed by pressing "A" in front of the foot of the bed, and then selecting a bed item from your inventory. Does anyone ever tell you this? No.

to:

* GuideDangIt: You can change your bed by pressing "A" in front of the foot of the bed, and then selecting a bed item from your inventory. Does anyone Nothing in the game ever tell you this? No.hints at this being possible.



* LastOfHisKind: In ''Wild World'', Rocco is the only hippo villager in the entire game (even the [[FishOutOfWater Octopus]] has more villagers). It's especially noticeable since in the original, hippos weren't exactly a rare species. Averted since ''City Folk'', since more hippos from the original games did come back.

to:

* LastOfHisKind: In ''Wild World'', Rocco is the only hippo villager in the entire game (even the [[FishOutOfWater Octopus]] has more villagers). It's especially noticeable since in the original, hippos weren't exactly a rare species. Averted since ''City Folk'', since Folk'' as more hippos from the original games did come back.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/305dd34c_18a2_482f_a593_757a1f33fba4.jpeg]]
''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were replaced with generic ones. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilties.

to:

[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/305dd34c_18a2_482f_a593_757a1f33fba4.jpeg]]
org/pmwiki/pub/images/animal_crossing_wild_world.jpg]]
[[caption-width-right:350:"Your world just got a lot '''bigger...'''"]]
''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor.

predecessor, introducing a radical revamp of the first game's formula and setting the template that all later installments would follow.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were replaced excised, with a small handful of generic ones. ones offered in their place. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for. for, with the new visibility of the sky leading to new features such as the ability to shoot down floating presents with a slingshot and the ability to make constellations to view when outside at night. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service.

service (as well as a case of PermanentlyMissableContent considering the shut down of the Nintendo Zone service).

On the side of additions, the game introduces a much greater level of customization for the player, allowing them to wear not only shirts, but also different face accessories and hats (having previously been restricted to clothes that would occupy both their shirt and unchanging NiceHat). The player is also now able to change their hair color and hairstyle through Shampoodle, a salon that becomes unlockable late in the game, and are able to pluck flowers and wear them in their hair or mouths as accessories. The game also makes considerable use of the DS's touch controls, allowing the player to switch between touch controls and traditional button controls on the fly. Similarly to ''VideoGame/SuperMario64 DS'', the player can use the touch screen as a substitute for an analog stick when controlling their character, but can also use it to organize inventories, write letters, and design patterns.

Perhaps the biggest new feature is the addition of online multiplayer (via the DS's ever-controversial "friend code" system), which became a considerable focus of both the game's marketing and its gameplay-- some services are outright exclusive to multiplayer. Thankfully, for those who either didn't have access to [=WiFi=] at the time (given that the technology was still relatively nascent in 2005) or are playing after the 2014 shutdown of Nintendo Wi-Fi Connection, the game still allows for local multiplayer through having two [=DSes=] and ''Wild World'' game cards in the same room.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilties.
capabilities. In hindsight however, the game is the subject of [[ContestedSequel mixed opinions]] compared to the rest of the series. While it introduced many well-received features and quality-of-life improvements that later installments would continue to make use of, the game was also hit with noticeable setbacks, many of which are speculated to be the result of the DS's technical limitations (save for the aforementioned removed holidays). As a result, the game stands as the black sheep of the mainline franchise to many. That said, fans will agree that despite its visible limitations, it was a good attempt at translating its home console predecessor to a handheld format, especially one that featured less traditional controls than the Nintendo 64 and [=GameCube=].



* MisplacedWildlife: {{Lampshade|Hanging}}d when you catch a piranha--your character asks "What river is this, anyway?"
* SpeakingSimlish: In ''Wild World'', Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. ''Wild World'' changed the sound of Animalese to be more like the Japanese version of Animalese.

to:

* MisplacedWildlife: {{Lampshade|Hanging}}d when you catch a piranha--your piranha-- your character asks "What river is this, anyway?"
* SpeakingSimlish: In ''Wild World'', World'' and ''Wild World'' only, Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. ''Wild World'' Additionally, Anamelese is changed the in all regions to sound of closer to the higher-pitched text-to-speech voice used for Animalese to be more like in the Japanese version versions of Animalese.the original ''Animal Crossing'', a standard that all following games would adhere to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/305dd34c_18a2_482f_a593_757a1f33fba4.jpeg]]
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None


!!This game provides examples of:

to:

!!This game provides examples of:of:

* ConMan: Lyle is a fast-talker [[ButThouMust who doesn't take no for an answer]], but the insurance he sells is a scam that never pays out more than it costs to buy.
* DownloadableContent: You can download free stuff in ''Wild World''.
* EmoteAnimation: Originally exclusive to [=NPCs=], ''Wild World'' introduces Dr. Shrunk so the player can use emotes as well.
* EvolvingTitleScreen: The title screen shows a preview of the player's actual town, so it's different for every save file.
* FlyingSaucer: Gulliver flies one that the player can shoot it down with a slingshot.
* GuideDangIt: You can change your bed by pressing "A" in front of the foot of the bed, and then selecting a bed item from your inventory. Does anyone ever tell you this? No.
* InSeriesNickname: Your neighbors may come up with nicknames for you. Whether it's embarrassing or affectionate is up to you, but you're given the ability to suggest your own if you don't like theirs.
* LastOfHisKind: In ''Wild World'', Rocco is the only hippo villager in the entire game (even the [[FishOutOfWater Octopus]] has more villagers). It's especially noticeable since in the original, hippos weren't exactly a rare species. Averted since ''City Folk'', since more hippos from the original games did come back.
* MessageInABottle: An item the player can receive in ''Wild World''. The player can write a letter inside it and throw it out into the ocean, and may occasionally find one themselves. It could either be a randomly generated message, or another player's via Tag Mode.
* MisplacedWildlife: {{Lampshade|Hanging}}d when you catch a piranha--your character asks "What river is this, anyway?"
* SpeakingSimlish: In ''Wild World'', Animalese appears to sound like generic gibberish; it is unknown if the game is reading out the text with a text-to-speech program like in other games or if it genuinely uses gibberish. ''Wild World'' changed the sound of Animalese to be more like the Japanese version of Animalese.
Is there an issue? Send a MessageReason:
None


The UsefulNote/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).

to:

The UsefulNote/{{Wii}}'s UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).

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[[redirect:VideoGame/AnimalCrossing]]''Animal Crossing: Wild World'' (''Oideyo Doubutsu no Mori'') is the 2005 sequel to ''VideoGame/AnimalCrossing2001''. Released on the UsefulNotes/NintendoDS, it both removes and adds elements compared to its predecessor.

''Wild World'' removes several features and the playable NES games, in favor of adding online play with friend codes. In order to get around the issue of international online play, most real-world holidays were replaced with generic ones. The "acre" system was removed and replaced with the "rolling log" effect that the series is now known for. Notoriously, the game also introduced the use of Nintendo Zone [[DownloadableContent DLC]], which is the only way to get monkey villagers, making monkey villagers a case of NoExportForYou for those who live in places where Nintendo did not roll out the service.

''Animal Crossing: Wild World'' is one of the best-selling DS games and popularized the DS' online capabilties.

The UsefulNote/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' is largely a console version of ''Wild World'', with added features (including real-world holidays being brought back).

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