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* UnwinnableByMistake: During the later part of the game, you can develop a [[EarthShatteringKaboom planet-busting bomb]] that is required to prevent a NonStandardGameOver ([[spoiler:which involves the H'riak spore ship colliding with the Beta Caeli star and causing it to go nova]]). However, during the war with [[spoiler:the Empiants]], you also have the option of using the bomb to [[spoiler:destroy the Empiant homeworld]]. Unfortunately, you can only ever build one bomb, so if you do the latter, the game becomes unwinnable. Then again, it's clear the designers of the game meant for the conflict to be resolved peacefully, so it can be assumed that not being able to win the game is a punishment for opting for the violent option.

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* UnwinnableByMistake: UnintentionallyUnwinnable: During the later part of the game, you can develop a [[EarthShatteringKaboom planet-busting bomb]] that is required to prevent a NonStandardGameOver ([[spoiler:which involves the H'riak spore ship colliding with the Beta Caeli star and causing it to go nova]]). However, during the war with [[spoiler:the Empiants]], you also have the option of using the bomb to [[spoiler:destroy the Empiant homeworld]]. Unfortunately, you can only ever build one bomb, so if you do the latter, the game becomes unwinnable. Then again, it's clear the designers of the game meant for the conflict to be resolved peacefully, so it can be assumed that not being able to win the game is a punishment for opting for the violent option.
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** Improperly respond to Fanatic's crisis on Hades. Military advisor.

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** Improperly respond to Fanatic's [[spoiler:Fanatic's crisis on Hades. Hades.]] Military advisor.



* PlanetLooters: You can syphon hydrogen from gas giants to get cheap energy. [[spoiler:The Empiants, who live on Chronus, probably won't like it.]]

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* PlanetLooters: You can syphon hydrogen from gas giants to get cheap energy. [[spoiler:The Empiants, who live on Chronus, Cronus, probably won't like it.]]

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Cut out a lot of unnecessarily in-depth detail.


The player takes on the role of TheCaptain of the UNS ''Calypso'', a colony ship sent from Earth to the Beta Caeli system in the wake of a HopelessWar between humanity and the Centaurians as a last-ditch effort to ensure that humans survive in some parts of the galaxy. Upon waking up from a HumanPopsicle state, you receive messages from Earth sent decades (centuries? millennia?) prior, which inform you of another colony ship, UNS ''Tantalus'', sent to Beta Caeli 16 years later but, thanks to a more efficient engine, set to arrive 21 years prior to the ''Calypso''. Upon arriving to the system, you see that it is remarkably similar to the Solar System. There are also remains of the ''Tantalus'' colonists' presence but no colonists themselves.

The game involves colonizing the system and figuring out what happened to the ''Tantalus'' and her colonists. This involves sending shuttles to scout planets for resources and viable colony sites, building new colonies, populating them, and constructing buildings necessary to make them self-sufficient. Some colonies cannot be self-sufficient by definition, which includes space stations (which can't mine natural resources) and the ''Calypso'' herself, which is a giant, albeit mobile, space station. While only two planets (Rhea and Gaea) can support life, all planets short of gas giants can be colonized. The player can build habitats, power plants, factories, and labs for the colonies. Habitats house and "produce" colonists, power plants allow other buildings to function and produce the "energy" resource. Factories can be set to mining (produces the "industry" resource) or production (builds robots, shuttles, or missiles). Labs generate scientific resources, depending on what each lab is set to produce (mathematics, biology, physics, chemistry, astronomy, electronics, and geology). The main resources in the game are "people", "industry", "energy", and "robots". Scientific resources are used to research new technologies. All but "people" can also be found while exploring planets with shuttles.

The player has several advisors to help you get started and keep you informed about new developments. You also have a PDA that allows you to look up information and keep notes.

The more clues you find as to the fate of the previous colonists, the more you begin to realize you're not alone in this system.

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The player takes on the role of TheCaptain of the UNS ''Calypso'', a colony ship sent from Earth to the Beta Caeli system in the wake of a HopelessWar between humanity and the Centaurians as a last-ditch effort to ensure that humans survive in some parts of the galaxy. Upon waking up from a HumanPopsicle state, you receive messages from Earth sent decades (centuries? millennia?) prior, which inform you of another colony ship, UNS ''Tantalus'', sent to Beta Caeli 16 years later but, thanks to a more efficient engine, set to arrive 21 years prior to the ''Calypso''. Upon arriving to the system, you see that it is remarkably similar to the Solar System. There are also remains of the ''Tantalus'' colonists' presence colonies, with nothing but no colonists themselves.

dead colonists.

The meat of the game involves is colonizing the Beta Caeli system and while figuring out what happened to the ''Tantalus'' and her colonists. This colonists - and then dealing with whatever you find. Colonization involves sending shuttles to scout planets for resources and viable colony sites, building new colonies, populating them, and constructing buildings necessary to make them the entire colonial project self-sufficient. Some colonies cannot be self-sufficient by definition, which includes Colonies on different planets -- and space stations (which can't mine natural resources) orbiting them -- serve different functions and the ''Calypso'' herself, which is a giant, albeit mobile, space station. While only two planets (Rhea must work together to provide materials, energy and Gaea) can support life, all planets short of gas giants can be colonized. The player can build habitats, power plants, factories, and labs for the colonies. Habitats house and "produce" colonists, power plants allow other buildings necessities to function and each other using a network of interplanetary shuttles. Meanwhile, labs must be constructed to produce the "energy" resource. Factories can be set to mining (produces the "industry" resource) or production (builds robots, shuttles, or missiles). Labs generate different scientific resources, depending on what each lab is set to produce (mathematics, biology, physics, chemistry, astronomy, electronics, and geology). The main resources in the game which are "people", "industry", "energy", and "robots". Scientific resources are then used to research fuel new technologies. All but "people" can also be technological discoveries and to analyze clues found while exploring planets with shuttles.

The player has several advisors to help you get started and keep you informed about new developments. You also have a PDA that allows you to look up information and keep notes.

throughout the Beta Caeli system.

The more clues you find as to the fate of the previous colonists, the more you begin to realize you're not alone in this system.
system. As the plot unfolds, you face a series of increasingly difficult strategic challenges - while trying to avoid making the same mistakes made by the ''Tantalus'' colonists before you.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alien_legacy.jpg]]

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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/alien_legacy.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/alien_legacy.jpg]]

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* NiceJobBreakingItHero: Several notes found from the previous colonists reveal that the captain of the ''Tantalus'' had the ship dismantled to use the fusion reactor on Gaia surface as a power plant. After the [[spoiler:H'riak]] threat became apparent, many colonists cursed the captain for leaving them no option but to fight (they couldn't flee the system or even retreat to ''Tantalus'').

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* NiceJobBreakingItHero: Several notes found from the previous colonists reveal that the captain of the ''Tantalus'' had the ship dismantled to use the fusion reactor on Gaia surface as a power plant. After the [[spoiler:H'riak]] threat became apparent, many colonists cursed the captain for leaving them no option but to fight (they couldn't flee the system or even retreat to ''Tantalus''). A late note reveals that ''Tantalus'' colonists discovered a [[spoiler:H'riak pylon and tried to destroy it with explosives]], which may have been the event that triggered the [[spoiler:Biota attacks and seedship awakening]] that killed them all.
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* CrystalSpiresAndTogas: We never see Earth architecture, Calypso bridge crew (whom you see most ov the time) don't dress too unusually, but planet governors wear white robes with coloured stripes. Hard to notice, since they only appear twice other than for {{Random Event}}s.

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* CrystalSpiresAndTogas: We never see Earth architecture, Calypso bridge crew (whom you see most ov of the time) don't dress too unusually, but planet governors wear white robes with coloured stripes. Hard to notice, since they only appear twice other than for {{Random Event}}s.



* InsufficientlyAdvancedAliens: [[Empiants come close. Despite them being around for about a billion years, your advisors remark surprising inferiority of their craft. Unfortunately, their diamond hulls prove quite resistant to lasers.]]

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* InsufficientlyAdvancedAliens: [[Empiants InsufficientlyAdvancedAlien: [[spoiler:Empiants come close. Despite them being around for about a billion years, your advisors remark surprising inferiority of their craft. Unfortunately, their diamond hulls prove quite resistant to your lasers.]]
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* CrystalSpiresAndTogas: We never see Earth architecture, Calypso bridge crew (whom you see most ov the time) don't dress too unusually, but planet governors wear white robes with coloured stripes. Hard to notice, since they only appear twice other than for {{Random Event}}s.


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* InsufficientlyAdvancedAliens: [[Empiants come close. Despite them being around for about a billion years, your advisors remark surprising inferiority of their craft. Unfortunately, their diamond hulls prove quite resistant to lasers.]]


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* MildlyMilitary: Your military advisor, technically, commands ''militia'' -- people whose main occupation isn't service. Your fleet is repurposed transports with weak lasers, [[spoiler:which prove ineffective against Empiant ships,]] and maybe carrying a ''single'' missile.
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** The last messages indicate the destruction of the last Earth fleet and all off-planet installations and preparations for the LastStand.LastStand. There are no survivors in the Solar system.

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** The last messages indicate the destruction of the last Earth fleet and all off-planet installations and preparations for the LastStand.LastStand. There are no survivors in the Solar system.
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* ButWhatAboutTheAstronauts: Multiple instances:
** The [[AllInTheManual backstory]] is that Earth is losing a war against the AbsoluteXenophobe Centaurians and is sending out colony ships to remote systems with orders to maintain communication silence and assume Earth and all other ships are lost. You command one such ship, Calypso.
** The last messages indicate the destruction of the last Earth fleet and all off-planet installations and preparations for the LastStand.LastStand. There are no survivors in the Solar system.
** The colony ship Tantalus was launched later, but [[LightspeedLeapfrog arrived some 21 years before Calypso]], though you see no traces of it. At least, [[LateToTheTragedy not at first]]. [[spoiler:Later it's revealed that colonists on habitable planets were [[DeathWorld killed by local animals]]. Created by the same xenophobic race who created Centaurians and remote-controlled from an automated seedship. For other planets see below.]]
** If you abandon colonies on Earth-like planets Gaia and Rhea, your people on other planets and orbital stations start to die slowly. Due to the damage done by [[HumanPopsicle cold sleep]] chemicals, Calypso passengers and crew now need some anti-toxins that can only be harvested on Earth-like planets. It is never mentioned whether Tantalus faced the same problem or if they used more advanced cryo-storage process.
** Later in the game you find ruined human colonies on most planets. Most of them survived destruction of colonies on Rhea and Gaia, tried to live on, to wait until Calypso arrival or to fly to meet Callypso, but everybody were DrivenToSuicide or got killed in seemingly random accidents. The last human died a year before your arrival. It is speculated that they could have survived if Tantalus wasn't dismantled, [[spoiler:and they didn't loose most of their fleet fighting the seedship. At least they managed to destroy the seedship defences.]]
** In the best game ending you get [[spoiler:[[FasterThanLightTravel FTL drive]], powerful alien allies, [[CursedWithAwesome near-immortality]], telepathy, "[[EverythingSensor transcendental radiation]]"]] and are ready to spread to other systems and take the war to Centaurians.
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* ThatsNoMoon: [[spoiler:The asteroid Gamma 1 turns out to be the "sporeship" that brought life to the system.]]

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* CasualInterplanetaryTravel: Played straight, at least on a government level. While private citizens or companies can't afford to have their own shuttles, it's fairly easy for a shuttle to travel between planets in a reasonable amount of time. Once you get a number of self-sufficient colonies going, you can start cranking out dozens of shuttles for your needs.

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* CasualInterplanetaryTravel: Played straight, at least straight on a government level. While private citizens or companies can't afford to have their own shuttles, it's fairly easy for a level, especially after several shuttle to upgrades. Even the starting shuttle can travel between planets from Alphas to Hades in a reasonable amount of time. time, if it deploys stopover colonies for refuelling and waits for the next planet to get close. Once you get a number of self-sufficient colonies going, you can start cranking out dozens of shuttles for your needs.needs.
** Private citizens or companies don't have their own shuttles, and civilian travel seems to be restricted indefinitely, see EmergencyAuthority. But judging from recovered records, private shuttles weren't uncommon for Tantalus colonists and they freely roamed the system.



* EmergencyAuthority: Beta Caeli colonies spend the entire game this way. Due to the unknown dangers that wiped Tantalus out without a trace, everything is strictly controlled by the Calypso captain. People have to live where they are told, work where they are told, and be ready to move to another colony at a moment's notice. Good thing they are so long-lived. On the contrary, Tantalus colonists seem to had had no restrictions on where to go or where to settle.



* HarmlessFreezing: Initially played straight, then subverted at the end. Apparently, there are negative side effects to being turned into a HumanPopsicle for decades ([[spoiler:all first-generation colonists are doomed to die soon, but their children born after will survive]]).

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* HarmlessFreezing: Initially played straight, then subverted at the end. Apparently, there are Zigzags. Originally expected to be harmless. Subverted early on, when your scientists discover negative side effects to being turned into a HumanPopsicle for decades ([[spoiler:all HumanPopsicle. If you research the cure, [[spoiler:you get the method to prolong human life manifold]], CursedWithAwesome of sorts. If you don't, [[spoiler:all first-generation colonists are doomed to die soon, but their children born after will survive]]).survive]].



* {{Ramscoop}}: The intro shows an enormous web being folded, as the ''Calypso'' is entering the Beta Caeli system. Given that the ship is powered by a fusion reactor, this is likely used to collect interstellar hydrogen to fuel it.

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* {{Ramscoop}}: The floppy version intro shows an enormous web being folded, as the ''Calypso'' is entering the Beta Caeli system. Given A recovered video clip shows ''Tantalus'' linking up with a similar web bigger than Jupiter. The manual states that the ship is powered by a fusion reactor, this is likely used to ''Odessa'' class ships indeed collect interstellar hydrogen to fuel it.with such net and burns it in fusion reactors.



* SpacePlane: At the beginning, the ''Calypso'' only has 4 shuttles with limited fuel tanks to go ferry supplies and colonists between the ship and the colonies. Shuttles can be either unmanned or manned (almost no difference). They can also be used to send your primary advisors to colonies for certain quests. Once you set up proper self-sufficient colonies, you can set your factories to build more shuttles. Additionally, you can research shuttle improvements such as a larger fueld tank, better weapons, larger cargo space, more efficient engine, stronger armor, etc. Once the conflict with the [[spoiler:Empiants]] starts, shuttles become your {{Space Fighter}}s (or AttackDrones if you send them unmanned), although you pretty much have to send them en masse in order to make a difference. Shuttles can be sent on a variety of missions: scouting planets, exploring regions, sending cargo and/or colonists, building space stations, establishing pipelines (automatic ferrying of supplies and/or colonists between two colonies), patroling, etc. Since planets continue to orbit the star Beta Caeli, distances (and fuel requirements) constantly change.
* TimedMission: Several tasks must be completed within a certain time limit. Unfortunately, you're not told about the time limit. Failing to do so often results in a NonstandardGameOver.

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* SpacePlane: At the beginning, the ''Calypso'' only has 4 shuttles with limited fuel tanks to go ferry supplies and colonists between the ship and the colonies. Shuttles can be either unmanned or manned (almost no difference). They can also be used to send your primary advisors to colonies for certain quests. Once you set up proper self-sufficient colonies, you can set your factories to build more shuttles. Additionally, you can research shuttle improvements such as a larger fueld fuel tank, better weapons, larger cargo space, more efficient engine, stronger armor, etc. Once the conflict with the [[spoiler:Empiants]] starts, shuttles become your {{Space Fighter}}s (or AttackDrones if you send them unmanned), although you pretty much have to send them en masse in order to make a difference. Shuttles can be sent on a variety of missions: scouting planets, exploring regions, sending cargo and/or colonists, building space stations, establishing pipelines (automatic ferrying of supplies and/or colonists between two colonies), patroling, etc. Since planets continue to orbit the star Beta Caeli, distances (and fuel requirements) constantly change.
* TimedMission: Several tasks must be completed within a certain time limit. Unfortunately, you're not told about the time limit. Fortunately, you do get a lot of time. Failing to do so often perform some tasks results in a NonstandardGameOver.

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