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'''''Airfix Dogfighter''''' is a PC flight-combat game released in 2000, based on the popular ''Airfix'' brand of plastic scale models. The game is set in a ''WesternAnimation/ToyStory''-like setup, where two factions of miniature UsefulNotes/WorldWarII vehicles are at war with each other while living inside a large human house. You are in control of a miniature plane and are given various objectives during the missions, consisting of either shooting down enemy units, protecting your own units, or retrieving certain collectibles.

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'''''Airfix Dogfighter''''' is a PC flight-combat game released in 2000, based on the popular ''Airfix'' brand of plastic scale models. The game is set in a ''WesternAnimation/ToyStory''-like ''Franchise/ToyStory''-like setup, where two factions of miniature UsefulNotes/WorldWarII vehicles are at war with each other while living inside a large human house. You are in control of a miniature plane and are given various objectives during the missions, consisting of either shooting down enemy units, protecting your own units, or retrieving certain collectibles.
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* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to by interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").

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* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to by interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").
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* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to with interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").

to:

* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to with by interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").
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* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to by interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").

to:

* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to by with interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").

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Removed: 153

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* BilingualBonus: Some of the rooms in the house, which the armies treat as strategic territories, are being referred to by interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").



** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants").
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SugarWiki/NeedsMoreLove.
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* OldSchoolDogfight / FixedForwardFacingWeapon: Slightly subverted; you still have to have your target more or less in the center of your view in order to shoot at them, but the game will automatically aim the crosshair at the target as soon as they're within range.

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* OldSchoolDogfight / FixedForwardFacingWeapon: Slightly subverted; Subverted; you still have to have your target more or less in the center of your view in order to shoot at them, but the game will automatically aim the crosshair at the target as soon as they're within range.



* SimulationGame: Well, it is a flight simulator.

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* SimulationGame: Well, it is ''is'' a flight simulator.
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** Normally, bumping into objects and walls only drops a tiny sliver of your health and makes you lose speed, but sometimes, you can crash into something in such a way that your plane just explodes instantly. In particular, flying onto doors while they're in the middle of opening is a guaranteed death. Can double as a GameBreakingBug, since you can never be sure what is the point where the game deems the crash as fatal.

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** Normally, bumping into objects and walls only drops a tiny sliver of your health and makes you lose speed, but sometimes, you can crash into something in such a way that your plane just explodes instantly. In particular, flying onto crashing into doors while they're in the middle of opening is a guaranteed death. Can double as a GameBreakingBug, since you can never be sure what is the point where the game deems the crash as fatal.
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** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants")

to:

** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parents' bedroom ("Riesen" means "giants")"giants").
Is there an issue? Send a MessageReason:
None


** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parent's bedroom ("Riesen" means "giants")

to:

** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parent's parents' bedroom ("Riesen" means "giants")
Is there an issue? Send a MessageReason:
None


** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parent's bedroom (Riesen means "giants")

to:

** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parent's bedroom (Riesen ("Riesen" means "giants")
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** BilingualBonus: Some of these "territories" have interesting German names, such as "Riesen Sektor" for the parent's bedroom (Riesen means "giants")
Is there an issue? Send a MessageReason:
None


** Normally, bumping into objects and walls only drops a tiny sliver of your health and makes you lose speed, but sometimes, you can crash onto something in such a way that your plane just explodes instantly. In particular, flying onto doors while they're in the middle of opening is a guaranteed death. Can double as a GameBreakingBug, since you can never be sure what is the point where the game deems the crash as fatal.

to:

** Normally, bumping into objects and walls only drops a tiny sliver of your health and makes you lose speed, but sometimes, you can crash onto into something in such a way that your plane just explodes instantly. In particular, flying onto doors while they're in the middle of opening is a guaranteed death. Can double as a GameBreakingBug, since you can never be sure what is the point where the game deems the crash as fatal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OldSchoolDogfight / FixedForwardFacingWeapon: Slightly subverted; you still have to have your target more or less in the center of your view in order to shoot at them, but the game will automatically aim the crosshair at the target as soon as they're within range.
Is there an issue? Send a MessageReason:
None


'''''Airfix Dogfighter''''' is a PC flight-combat game, based on the popular ''Airfix'' brand of plastic scale models. The game is set in a ''WesternAnimation/ToyStory''-like setup, where two factions of miniature UsefulNotes/WorldWarII vehicles are at war with each other while living inside a large human house. You are in control of a miniature plane and are given various objectives during the missions, consisting of either shooting down enemy units, protecting your own units, or retrieving certain collectibles.

to:

'''''Airfix Dogfighter''''' is a PC flight-combat game, game released in 2000, based on the popular ''Airfix'' brand of plastic scale models. The game is set in a ''WesternAnimation/ToyStory''-like setup, where two factions of miniature UsefulNotes/WorldWarII vehicles are at war with each other while living inside a large human house. You are in control of a miniature plane and are given various objectives during the missions, consisting of either shooting down enemy units, protecting your own units, or retrieving certain collectibles.
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* TimedMission: A number of missions requires you to protect some friendly units before they are destroyed or, in one case, retrieve a set of plans before they are burned.

to:

* TimedMission: A number of missions requires you to protect some friendly units before they are destroyed destroyed, or, in one case, retrieve a set of plans before they are burned.
Is there an issue? Send a MessageReason:
None


* ColourCodedForYourConvenience / Color-Coded Armies: Friendly planes leave a green trail behind their wings, while enemy planes leave a red one.

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* ColourCodedForYourConvenience / Color-Coded Armies: ColorCodedArmies: Friendly planes leave a green trail behind their wings, while enemy planes leave a red one.
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* ColourCodedForYourConvenience: Friendly planes leave a green trail behind their wings, while enemy planes leave a red one.

to:

* ColourCodedForYourConvenience: ColourCodedForYourConvenience / Color-Coded Armies: Friendly planes leave a green trail behind their wings, while enemy planes leave a red one.
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Added DiffLines:

[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/c3780ddded708b40fad9e8e9a180a0ad.png]]
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Added DiffLines:

* LivingToys: Everyone is a bunch of seemingly alive scale models that wage war inside a human house.
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Added DiffLines:

* CriticalExistenceFailure: When your health is low, your plane starts being seemingly on fire, but this doesn't hinder your flight or combat abilities in any way. When your health drops to zero, however, you'll immediately plummet down and crash.


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* ShowsDamage: The more damage your (or enemy's) plane takes, the more visibly damaged it becomes. At first it's smoking a little, followed by being on fire when close to death.
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Added DiffLines:

'''''Airfix Dogfighter''''' is a PC flight-combat game, based on the popular ''Airfix'' brand of plastic scale models. The game is set in a ''WesternAnimation/ToyStory''-like setup, where two factions of miniature UsefulNotes/WorldWarII vehicles are at war with each other while living inside a large human house. You are in control of a miniature plane and are given various objectives during the missions, consisting of either shooting down enemy units, protecting your own units, or retrieving certain collectibles.

SugarWiki/NeedsMoreLove.

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!! This video game provides examples of:
* ArtificialStupidity: Enemy planes very commonly crash into walls. Then again, you'll find yourself doing that every now and then as well.
* BagOfSpilling: You start every mission with your upgrades at zero, no matter how much you upgraded your plane during the previous mission.
* ColourCodedForYourConvenience: Friendly planes leave a green trail behind their wings, while enemy planes leave a red one.
* CoolPlane: The game gives you a considerable selection of miniature planes to choose from.
* CosmeticAward: For each completed mission you receive a medal, which you can later see when viewing your pilot in the main menu.
* DeathFromAbove: The secondary weapons meant for destroying earth-bound vehicles and buildings. Also, the planes in general.
* EscortMission: A number of them appears for both sides of the conflict.
* FinalBattle: Both of the campaigns have one as the last mission.
* HitAndRunTactics: Encouraged during some of the missions when the territory is deemed "highly fortified".
* LevelEditor: You are given the ability to edit the existing rooms by putting various objects and items in there.
* NoSwastikas: The Axis (a.k.a. the Germans) are represented by a black cross.
* OneHitKill:
** Normally, bumping into objects and walls only drops a tiny sliver of your health and makes you lose speed, but sometimes, you can crash onto something in such a way that your plane just explodes instantly. In particular, flying onto doors while they're in the middle of opening is a guaranteed death. Can double as a GameBreakingBug, since you can never be sure what is the point where the game deems the crash as fatal.
** Early missions have enemy areas that you aren't supposed to fly to yet, and the game will warn you that if you remain there, you will be blown to bits. Stay there any few seconds longer, and it's instant death.
* RewardingVandalism: Big time. You are free to smash every single breakable thing in the house to bits, and there are always some collectibles hidden in them.
* ScoringPoints: This is how the game measures how well you completed a mission. It's affected by the amount of destroyed enemy vehicles, the amount of collected glue and plot-relevant objects, and how much fuel and health you had at the moment of returning to base.
* SeriousBusiness: Both sides of the conflict treat this as if it was an actual real-life war, with them referring to individual rooms as strategic territories with serious-sounding names.
* SimulationGame: Well, it is a flight simulator.
* TimedMission: A number of missions requires you to protect some friendly units before they are destroyed or, in one case, retrieve a set of plans before they are burned.

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