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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


* AnachronismStew: The planes are a mix of modern jets, helicopters, and the biplanes from ''{{VideoGame/Combat}}''. Also, the ships look like a mix of modern ships and galleons.


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* SchizoTech: The planes are a mix of modern jets, helicopters, and the biplanes from ''{{VideoGame/Combat}}''. Also, the ships look like a mix of modern ships and galleons.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the UsefulNotes/{{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player, CompetitiveMultiplayer, or PlayerVersusPlayer shooting gallery games. It was based on a 1975 Atari arcade game called ''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to [[ScoringPoints score more points]] than your opponent by shooting targets that move from side to side across the screen.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the UsefulNotes/{{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, SideView one player, CompetitiveMultiplayer, or PlayerVersusPlayer shooting gallery games. It was based on a 1975 Atari arcade game called ''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to [[ScoringPoints score more points]] than your opponent by shooting targets that move from side to side across the screen.



* CompetitiveMultiplayer: Most variations are a simple shooting gallery with two players competing to score the most points.

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* CompetitiveMultiplayer: Most variations are a simple shooting gallery with two players competing to score the most points.



* Instant180DegreeTurn: Some of the targets in the Shooting Gallery games will randomly (and instantly) reverse direction.



%%* PaletteSwap: Everything.

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%%* * PaletteSwap: Everything.Different targets are the same sprite in different colors.



%%* SideView

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%%* SideView* SideView: All the games are in a completely flat side or front view.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the UsefulNotes/{{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player or PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a 1975 Atari arcade game called ''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit more targets than your opponent.

* Games 1-6: Anti-Aircraft. There are two anti-aircraft guns, fixed in the lower part of the screen. Planes fly overhead. Aim your gun and shoot them down. Some variations have unguided shells, some have guided missiles. Some are for two players, and some have a computer opponent that just fires a continuous stream of shells.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the UsefulNotes/{{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player player, CompetitiveMultiplayer, or PlayerVersusPlayer, {{Shoot Em Up}}s.PlayerVersusPlayer shooting gallery games. It was based on a 1975 Atari arcade game called ''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit [[ScoringPoints score more targets points]] than your opponent.

opponent by shooting targets that move from side to side across the screen.

* Games 1-6: Anti-Aircraft. There are two anti-aircraft guns, fixed in the lower part of the screen. Planes fly overhead. Aim your gun and shoot them down. Some variations have unguided shells, some have guided missiles.{{Player Guided Missile}}s. Some are for two players, and some have a computer opponent that just fires a continuous stream of shells.



* CompetitiveMultiplayer: Most variations are a simple shooting gallery with two players competing to score the most points.



* PainfullySlowProjectile: In the Polaris vs. Bomber variations, each player can speed up or slow down to avoid incoming fire.

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* PainfullySlowProjectile: In the Two Polaris vs. Bomber variations, each player can variations (Games 23 and 26) allow the players to speed up or slow down to avoid incoming fire.



* PlayerVersusEnvironment: Most variations are a simple shooting gallery with two players competing to score the most points.

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* PlayerVersusEnvironment: Most PlayerGuidedMissile: One or two variations are a simple shooting gallery with two players competing of each type of game allow you to score the most points.control your projectile.



%%* ShootEmUp

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%%* ShootEmUp* ScoringPoints: The goal is to score more points than your opponent. The targets are worth one to four points, and some variations have large slow-moving targets (sea mines or balloons) near the guns that aren't worth any points.


* PlayerVersusPlayer: The players to shoot each other in the Polaris vs. Bomber variations.

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* PlayerVersusPlayer: The players to shoot each other in the Polaris vs. Bomber variations.


%%* ColorCodedMultiplayer
%%* EveryBulletIsATracer

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%%* ColorCodedMultiplayer
%%* EveryBulletIsATracer
* ColorCodedMultiplayer: Player 1 is cyan and Player 2 is orange.
* EveryBulletIsATracer: Each player's projectile is visible as it travels up or down the screen.



%%* OneBulletAtATime
%%* PainfullySlowProjectile: Very much so.

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%%* OneBulletAtATime
%%*
* OneBulletAtATime: Each player can only fire when their previous projectile has disappeared, either by hitting a target or going off the screen.
*
PainfullySlowProjectile: Very much so.In the Polaris vs. Bomber variations, each player can speed up or slow down to avoid incoming fire.



%%* PlayerVersusPlayer: Most of them.

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%%* * PlayerVersusEnvironment: Most variations are a simple shooting gallery with two players competing to score the most points.
*
PlayerVersusPlayer: Most of them.The players to shoot each other in the Polaris vs. Bomber variations.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* ColorCodedMultiplayer
* EveryBulletIsATracer

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* %%* ColorCodedMultiplayer
* %%* EveryBulletIsATracer



* OneBulletAtATime
* PainfullySlowProjectile: Very much so.
* PaletteSwap: Everything.
* PlayerVersusPlayer: Most of them.
* ShootEmUp
* SideView

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* %%* OneBulletAtATime
* %%* PainfullySlowProjectile: Very much so.
* %%* PaletteSwap: Everything.
* %%* PlayerVersusPlayer: Most of them.
* %%* ShootEmUp
* %%* SideView


* NoPlotNoProblem

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* NoPlotNoProblemNoPlotNoProblem: Not a word is given about who is fighting who.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the {{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player or PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a 1975 Atari arcade game called ''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit more targets than your opponent.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the {{Atari UsefulNotes/{{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player or PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a 1975 Atari arcade game called ''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit more targets than your opponent.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the {{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player or PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a 1975 Atari arcade game called ''VideoGame/{{Anti-Aircraft}}''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit more targets than your opponent.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Air-SeaBattle_4609.jpg]] ''Air-Sea Battle'' was one of the {{Atari 2600}}'s launch titles in 1977. It was a series of 27 SideView, one player or PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a 1975 Atari arcade game called ''VideoGame/{{Anti-Aircraft}}''.''VideoGame/AntiAircraft''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit more targets than your opponent.


* '''Games 1-6: Anti-Aircraft.''' There are two anti-aircraft guns, fixed in the lower part of the screen. Planes fly overhead. Aim your gun and shoot them down. Some variations have unguided shells, some have guided missiles. Some are for two players, and some have a computer opponent that just fires a continuous stream of shells.
* '''Games 7-12: Torpedo.''' There are two submarines at the bottom of the screen, and you can move them left and right. Ships float by overhead. Position your sub and shoot them. Again, some have guided torpedoes, some unguided, and some have the computer opponent mindlessly shooting away.
* '''Games 13-15: Shooting Gallery.''' Targets are clown faces, rubber ducks, and rabbits. This time, the player can both move and aim the guns.
* '''Games 16-18: Polaris.''' The two players are ships floating across the bottom of the screen. Planes fly overhead, shoot them down. You can control the speed of your ship, but not stop it.
* '''Games 19-21: Bomber''', the reverse of Polaris. You fly the bombers, and drop bombs on ships.
* '''Games 22-27: Polaris vs. Bomber.''' The only variations where the players can shoot each other.

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* '''Games Games 1-6: Anti-Aircraft.''' Anti-Aircraft. There are two anti-aircraft guns, fixed in the lower part of the screen. Planes fly overhead. Aim your gun and shoot them down. Some variations have unguided shells, some have guided missiles. Some are for two players, and some have a computer opponent that just fires a continuous stream of shells.
* '''Games Games 7-12: Torpedo.''' Torpedo. There are two submarines at the bottom of the screen, and you can move them left and right. Ships float by overhead. Position your sub and shoot them. Again, some have guided torpedoes, some unguided, and some have the computer opponent mindlessly shooting away.
* '''Games Games 13-15: Shooting Gallery.''' Gallery. Targets are clown faces, rubber ducks, and rabbits. This time, the player can both move and aim the guns.
* '''Games Games 16-18: Polaris.''' Polaris. The two players are ships floating across the bottom of the screen. Planes fly overhead, shoot them down. You can control the speed of your ship, but not stop it.
* '''Games Games 19-21: Bomber''', Bomber, the reverse of Polaris. You fly the bombers, and drop bombs on ships.
* '''Games Games 22-27: Polaris vs. Bomber.''' The only variations where the players can shoot each other.


The first six games are anti-aircraft games. There are two anti-aircraft guns, fixed in the lower part of the screen. Planes fly overhead. Aim your gun and shoot them down. Some variations have unguided shells, some have guided missiles. Some are for two players, and some have a computer opponent that just fires a continuous stream of shells.

The next six games are torpedo games. There are two submarines at the bottom of the screen, and you can move them left and right. Ships float by overhead. Position your sub and shoot them. Again, some have guided torpedoes, some unguided, and some have the computer opponent mindlessly shooting away.

The next three are a shooting gallery. Targets are clown faces, rubber ducks, and rabbits. This time, the player can both move and aim the guns.

The next three are called "Polaris". The two players are ships floating across the bottom of the screen. Planes fly overhead, shoot them down. You can control the speed of your ship, but not stop it.

The next three are "Bomber", the reverse of Polaris. You fly the bombers, and drop bombs on ships.

The last six are Polaris vs. Bomber, and are the only variations where the players can shoot each other.

to:

The first six games are anti-aircraft games. * '''Games 1-6: Anti-Aircraft.''' There are two anti-aircraft guns, fixed in the lower part of the screen. Planes fly overhead. Aim your gun and shoot them down. Some variations have unguided shells, some have guided missiles. Some are for two players, and some have a computer opponent that just fires a continuous stream of shells.

The next six games are torpedo games.
shells.
* '''Games 7-12: Torpedo.'''
There are two submarines at the bottom of the screen, and you can move them left and right. Ships float by overhead. Position your sub and shoot them. Again, some have guided torpedoes, some unguided, and some have the computer opponent mindlessly shooting away.

The next three are a shooting gallery.
away.
* '''Games 13-15: Shooting Gallery.'''
Targets are clown faces, rubber ducks, and rabbits. This time, the player can both move and aim the guns.

The next three are called "Polaris".
guns.
* '''Games 16-18: Polaris.'''
The two players are ships floating across the bottom of the screen. Planes fly overhead, shoot them down. You can control the speed of your ship, but not stop it.

The next three are "Bomber",
it.
* '''Games 19-21: Bomber''',
the reverse of Polaris. You fly the bombers, and drop bombs on ships.

The last six are
ships.
* '''Games 22-27:
Polaris vs. Bomber, and are the Bomber.''' The only variations where the players can shoot each other.

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