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* EnergyBalls: The preferred projectile for many enemies are yellow balls of energy.

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* EnergyBalls: EnergyBall: The preferred projectile for many enemies are yellow balls of energy.
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* SentryGun: The fortresses are littered with wall-mounted sentry guns that look like spheres.

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* EnergyBalls: The preferred projectile for many enemies are yellow balls of energy.



* SelfDestructMechanism: The Power Reactor.

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* ScreenShake: After destroying the Power Reactor, the screen starts to shake. The shaking intensifies as the time is run out.
* SelfDestructMechanism: The Destroying the Power Reactor.Reactor causes the entire fortress to be blown up in the matter of minutes.
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* SpikesOfDoom: A common hazard that makes its first appearance in the second fortress.

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* NintendoHard: The game stops playing around at about Level 4, but gets downright evil at Level 6. The main reason this game doesn't have the reputation of ''VideoGame/{{Battletoads}}'' or ''VideoGame/GhostsNGoblins'' is simply that it's not as well known in general. This is without getting into the even more fiendish Japanese version, which sends you back to the beginning of the Approach segments ''every time you lose a life'' (the US version lets you respawn where you died providing you still have extra lives), and which generally starts you off with slightly less Energy than its US counterpart. How hard is this game? [[https://www.youtube.com/watch?v=a3ef40PLFjs&feature=related Frankomatic's]] LetsPlay of the (Japanese version of the) game has him stating that he won't be abusing Save States. By Level 6, he throws this condition out the window... and ''still'' fails to beat [[https://www.youtube.com/watch?v=Zs--cTRy908&feature=related the]] [[https://www.youtube.com/watch?v=YseHYkpRdfQ&feature=related level]]. [[https://www.youtube.com/watch?v=55sD20Zioas&feature=related The next video]] opens with him saying "As you can see, the sixth Fortress got hit with a big 'Fuck You' bomb that fell out of the cartridge, so we can continue."\\
\\
For reference, [[https://www.youtube.com/watch?v=_MD-doYyoTE this run]] shows one of a handful of routes known for the level. At the time, it was a different (and faster) route than was in any walkthrough on Website/GameFAQs, although the use of speed running techniques also helped.

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* NintendoHard: The game stops playing around at about Level 4, but gets downright evil at Level 6. The main reason this game doesn't have the reputation of ''VideoGame/{{Battletoads}}'' or ''VideoGame/GhostsNGoblins'' is simply that it's not as well known in general. This is without getting into the even more fiendish Japanese version, which sends you back to the beginning of the Approach segments ''every time you lose a life'' (the US version lets you respawn where you died providing you still have extra lives), and which generally starts you off with slightly less Energy than its US counterpart. How hard is this game? [[https://www.youtube.com/watch?v=a3ef40PLFjs&feature=related Frankomatic's]] LetsPlay of the (Japanese version of the) game has him stating that he won't be abusing Save States. By Level 6, he throws this condition out the window... and ''still'' fails to beat [[https://www.youtube.com/watch?v=Zs--cTRy908&feature=related the]] [[https://www.youtube.com/watch?v=YseHYkpRdfQ&feature=related level]]. level.]] [[https://www.youtube.com/watch?v=55sD20Zioas&feature=related The next video]] opens with him saying "As you can see, the sixth Fortress got hit with a big 'Fuck You' bomb that fell out of the cartridge, so we can continue."\\
\\
"
**
For reference, [[https://www.youtube.com/watch?v=_MD-doYyoTE this run]] shows one of a handful of routes known for the level. At the time, it was a different (and faster) route than was in any walkthrough on Website/GameFAQs, although the use of speed running techniques also helped.
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* HealingBoss: The ReactorBoss in each stage self-heals, requiring the player to rapidly fire shots to destroy it. Note that there's no visible boss health meter, the regeneration is just kept in the background.

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Reactor core has regenerating health.


* HealthMeter: This is an energy meter, represented by a simple number shown at the top left, and only relevant once inside the Air Fortress. Any action (moving, shooting, etc.) will gradually deplete Hal's Energy down to a minimum of 5, where he can still act as normal but practically has one hit point remaining. This energy loss is recovered if no buttons on the controller are pressed. Taking damage from enemies both drains Energy and lowers the maximum Energy, which makes getting into prolonged firefights is a bad idea.



* RegeneratingHealth: To a certain extent -- inside the Air Fortresses, pretty much any action (moving, shooting, etc.) will gradually deplete Hal's Energy down to a minimum of 5 (where he essentially becomes a OneHitPointWonder), but if no buttons on the controller are pressed, he will gradually recover any Energy lost this way. However, actually taking damage from enemies both drains Energy and lowers maximum Energy, so getting into prolonged firefights is a bad idea.

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* RegeneratingHealth: To a certain extent -- inside the Air Fortresses, pretty much any action (moving, shooting, etc.) will gradually deplete Hal's recovers energy lost due to actions taken when remaining still. Energy down to a minimum of 5 (where he essentially becomes a OneHitPointWonder), but if no buttons on the controller are pressed, he will gradually recover any Energy lost this way. However, actually taking loss from damage from enemies both drains Energy and lowers maximum Energy, so getting isn't recovered.
** The core only requires 20 shots to destroy, but it has a fixed regeneration rate close to one shot per second. The regeneration is only noticed for players with no crash beams that aren't able to remain in a stable firing position (e.g. Stage 6 has limited movement range, where knockback will throw the player
into prolonged firefights is a bad idea.magnets that pulls him down.)
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Difficulty Spike is now YMMV; this is a Zero Context Example
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Difficulty Spike is now YMMV


* DifficultySpike: After fortress 4 and again at number 6. Compared to the hell that is navigating level 6's fortress, all of level 7 is [[BreatherLevel considerably easier]] -- the approach only has two squads of moving enemies, and the fortress itself really has only one fork until you get to the Reactor, and both choices ultimately lead to the same place. 8 spikes again.
Willbyr MOD

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/air_fortress_main_core_2252.png]]
[[caption-width-right:256:''[[Film/ANewHope "You're all clear, kid. Now let's blow this thing and go home!"]]'']]

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[[caption-width-right:256:''[[Film/ANewHope "You're all clear, kid. Now let's blow this thing and go home!"]]'']]
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-->--[[http://projectnes.blogspot.com/2010/02/general-genre-air-fortress-and-airwolf.html El Sandifer]]

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-->--[[http://projectnes.-->-- [[http://projectnes.blogspot.com/2010/02/general-genre-air-fortress-and-airwolf.html El Sandifer]]
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''Air Fortress'' is a game released in Japan in 1987 by HAL Laboratories, today best known for ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' It came to American shores in 1989. Its basic plot will remind you of the climaxes of a few ''Franchise/StarWars'' films: The planet Farmel finds itself threatened by [[DiabolusExNihilo eight mysterious Air Fortresses]] (something of a misnomer, as they're attacking from space). The Federation of Intergalactic Powers has thrown all their defenses at the Fortress to no avail. Now, it's been decided that ''one man'', Hal Bailman, will attempt to infiltrate and blow up the Fortresses from the inside.

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''Air Fortress'' is a game released in Japan in 1987 by HAL Laboratories, Creator/HALLaboratory, today best known for ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' It came to American shores in 1989. Its basic plot will remind you of the climaxes of a few ''Franchise/StarWars'' films: The planet Farmel finds itself threatened by [[DiabolusExNihilo eight mysterious Air Fortresses]] (something of a misnomer, as they're attacking from space). The Federation of Intergalactic Powers has thrown all their defenses at the Fortress to no avail. Now, it's been decided that ''one man'', Hal Bailman, will attempt to infiltrate and blow up the Fortresses from the inside.
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-->--[[http://projectnes.blogspot.com/2010/02/general-genre-air-fortress-and-airwolf.html Phil Sandifer]]

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-->--[[http://projectnes.blogspot.com/2010/02/general-genre-air-fortress-and-airwolf.html Phil El Sandifer]]
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The gameplay of ''Air Fortress'' combines two genres, and can be said to be composed of three separate parts. The first part of a given level is a ShootEmUp where you're trying to get inside the Fortress in question. On your way, you also want to gather as much Energy and Bombs as possible. These will all come in handy in the second part of the level.

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The gameplay of ''Air Fortress'' combines two genres, and can be said to be composed of three separate parts. The first part of a given level is a ShootEmUp where you're trying to get inside the Fortress in question. On your way, you also want to gather as much Energy and Bombs [[InsistentTerminology Crash Beam Bullets]]... err, Bombs, as possible. These will all come in handy in the second part of the level.



* NewGamePlus: A second immediately follows the first. The level layouts are exactly the same, but there are more and/or harder enemies. The level and fortress colors are also inverted and the destinations of most of the warp pipes are scrambled, radically altering your path through each fortress.

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* NewGamePlus: A second immediately follows the first. The level layouts are exactly the same, but there are more and/or harder enemies. The level and fortress colors are also inverted (making some of the enemies in the fortresses much harder to see) and the destinations of most of the warp pipes are scrambled, radically altering your path through each fortress.



* TimedMission: From the time you shoot out the Power Reactor you have approximately two minutes to find the level's escape hatch, which contains your ship, and escape the Fortress before the whole place explodes. ExactTimeToFailure is averted, but you can judge how much time you have left by the decreasing stability of the environment. Initially, the whole Fortress goes dark; after a short period of time, it begins to quake and rumble; soon thereafter the rumbling gets worse and the lights begin to flash on and off, and finally this intensifies until the explosion occurs and you are completely engulfed in a white screen, at which point the game ends. It is helpful to locate and determine the path to the escape hatch in advance, but [[GuideDangIt not every level grants you this opportunity]] due to the reactor itself blocking the escape path.

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* TimedMission: From the time you shoot out the Power Reactor you have approximately just over two minutes to find the level's escape hatch, which contains your ship, and escape the Fortress before the whole place explodes. ExactTimeToFailure is averted, but you can judge how much time you have left by the decreasing stability of the environment. Initially, the whole Fortress goes dark; dark, and after a short period of time, about 30 seconds it begins to quake and rumble; soon thereafter rumble. When you are down to less than 30 seconds left the rumbling gets worse and the lights begin to flash on and off, and finally this after two minutes have passed the rumbling intensifies until the again. The explosion occurs and five seconds later, at which point you are completely engulfed in a white screen, at which point screen and the game ends. It is helpful to locate and determine the path to the escape hatch in advance, but [[GuideDangIt not every level grants you this opportunity]] due to the reactor itself blocking the escape path.
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[[caption-width-right:256:''"You're all clear, kid. Now let's blow this thing and go home!"'']]

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[[caption-width-right:256:''"You're [[caption-width-right:256:''[[Film/ANewHope "You're all clear, kid. Now let's blow this thing and go home!"'']]
home!"]]'']]
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For reference, [[http://www.youtube.com/watch?v=_MD-doYyoTE this run]] shows one of a handful of routes known for the level. At the time, it was a different (and faster) route than was in any walkthrough on GameFAQs, although the use of speed running techniques also helped.

to:

For reference, [[http://www.youtube.com/watch?v=_MD-doYyoTE this run]] shows one of a handful of routes known for the level. At the time, it was a different (and faster) route than was in any walkthrough on GameFAQs, Website/GameFAQs, although the use of speed running techniques also helped.
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* GottaKillEmAll: The network of Air Fortresses revives itself after Bailman destroys the seventh, so it's more like sixteen.

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* GottaKillEmAll: The network of Air Fortresses revives itself after Bailman destroys the seventh, eighth, so it's more like sixteen.
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* GottaKillEmAll[=/=]RuleOfSeven: The network of Air Fortresses revives itself after Bailman destroys the seventh, so it's more like fourteen.

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* GottaKillEmAll[=/=]RuleOfSeven: GottaKillEmAll: The network of Air Fortresses revives itself after Bailman destroys the seventh, so it's more like fourteen.sixteen.
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''Air Fortress'' is a game released in Japan in 1987 by HAL Laboratories, today best known for ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' It came to American shores in 1989. Its basic plot will remind you of the ends of some of the ''Franchise/StarWars'' films: The planet Farmel finds itself threatened by [[DiabolusExNihilo eight mysterious Air Fortresses]] (something of a misnomer, as they're attacking from space). The Federation of Intergalactic Powers has thrown all their defenses at the Fortress to no avail. Now, it's been decided that ''one man'', Hal Bailman, will attempt to infiltrate and blow up the Fortresses from the inside.

to:

''Air Fortress'' is a game released in Japan in 1987 by HAL Laboratories, today best known for ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' It came to American shores in 1989. Its basic plot will remind you of the ends climaxes of some of the a few ''Franchise/StarWars'' films: The planet Farmel finds itself threatened by [[DiabolusExNihilo eight mysterious Air Fortresses]] (something of a misnomer, as they're attacking from space). The Federation of Intergalactic Powers has thrown all their defenses at the Fortress to no avail. Now, it's been decided that ''one man'', Hal Bailman, will attempt to infiltrate and blow up the Fortresses from the inside.
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* GottaKillEmAll[=/=]RuleOfSeven: The network of Air Fortress will revive itself after Bailman destroys the seventh, so it's more like fourteen.

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* GottaKillEmAll[=/=]RuleOfSeven: The network of Air Fortress will revive Fortresses revives itself after Bailman destroys the seventh, so it's more like fourteen.
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[[caption-width-right:256:'"You're all clear, kid. Now let's blow this thing and go home!"'']]

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[[caption-width-right:256:'"You're [[caption-width-right:256:''"You're all clear, kid. Now let's blow this thing and go home!"'']]

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''Air Fortress'' is a game released in Japan in 1987 by HAL Laboratories, today best known for ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' It came to American shores in 1989. Its basic plot will remind you of the ends of some of the ''Franchise/StarWars'' films in a way: The planet Farmel finds itself threatened by eight mysterious Air Fortresses. The Federation of Intergalactic Powers has thrown all their defenses at the Fortress to no avail. Now, it's been decided that one man, Hal Bailman, will attempt to infiltrate and blow up the Fortresses from the inside.

to:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/air_fortress_main_core_2252.png]]
[[caption-width-right:256:'"You're all clear, kid. Now let's blow this thing and go home!"'']]

->''"The game does not give much more plot than this, but it quickly becomes clear that one is to destroy the Air Fortresses, and really, in the world of NES games, this is an adequate substitute for actual motivation."''
-->--[[http://projectnes.blogspot.com/2010/02/general-genre-air-fortress-and-airwolf.html Phil Sandifer]]

''Air Fortress'' is a game released in Japan in 1987 by HAL Laboratories, today best known for ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' It came to American shores in 1989. Its basic plot will remind you of the ends of some of the ''Franchise/StarWars'' films in a way: films: The planet Farmel finds itself threatened by [[DiabolusExNihilo eight mysterious Air Fortresses.Fortresses]] (something of a misnomer, as they're attacking from space). The Federation of Intergalactic Powers has thrown all their defenses at the Fortress to no avail. Now, it's been decided that one man, ''one man'', Hal Bailman, will attempt to infiltrate and blow up the Fortresses from the inside.


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* GottaKillEmAll[=/=]RuleOfSeven: The network of Air Fortress will revive itself after Bailman destroys the seventh, so it's more like fourteen.


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* OminousFloatingCastle: Bedomed, floating cities are bad news. Haven't you ever played a game before?

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