Changed line(s) 11 (click to see context) from:
* ActionBasedMission: Shooting the terrorists onboard the plane.
to:
* ActionBasedMission: Shooting the terrorists onboard on board the plane.
Changed line(s) 14 (click to see context) from:
** In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down".[[labelnote:note]][[WebVideo/{{Jimquisition}} Gibberish! Fucking gibberish!]][[/labelnote]] The only thing needed to do is to open a door.
to:
** In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down".[[labelnote:note]][[WebVideo/{{Jimquisition}} Gibberish! Fucking gibberish!]][[/labelnote]] The only thing needed to do is to open a door.
Changed line(s) 17,19 (click to see context) from:
* GameBreakingBug: Air Control has so many of them that a whole trope could be devoted to them. Even just ''sitting in the menu screen for too long'' can be enough to crash the game.
* JustPlaneWrong: The plane interior never seems to depressurise when you shoot the gun.
* MindScrew: What little plot there is to speak of makes very little sense at all. Apparently human, dwarf, and zombie airline pilots have been in conflict with each other for years and war between them has broken out. Yes, you read that correctly, ''[[MakesJustAsMuchSenseInContext airline pilots]]'' [[MakesJustAsMuchSenseInContext are having a full out]] ''[[MakesJustAsMuchSenseInContext war]]'' [[MakesJustAsMuchSenseInContext with each other]].
* JustPlaneWrong: The plane interior never seems to depressurise when you shoot the gun.
* MindScrew: What little plot there is to speak of makes very little sense at all. Apparently human, dwarf, and zombie airline pilots have been in conflict with each other for years and war between them has broken out. Yes, you read that correctly, ''[[MakesJustAsMuchSenseInContext airline pilots]]'' [[MakesJustAsMuchSenseInContext are having a full out]] ''[[MakesJustAsMuchSenseInContext war]]'' [[MakesJustAsMuchSenseInContext with each other]].
to:
* GameBreakingBug: Air Control has so many of them that a whole trope could be devoted to them. Even just ''sitting in on the menu screen for too long'' can be enough to crash the game.
* JustPlaneWrong: The plane interior never seems todepressurise depressurize when you shoot the gun.
* MindScrew: What little plot there is to speak of makes very little sense at all.Apparently Apparently, human, dwarf, and zombie airline pilots have been in conflict with each other for years and war between them has broken out. Yes, you read that correctly, ''[[MakesJustAsMuchSenseInContext airline pilots]]'' [[MakesJustAsMuchSenseInContext are having a full out]] ''[[MakesJustAsMuchSenseInContext war]]'' [[MakesJustAsMuchSenseInContext with each other]].
* JustPlaneWrong: The plane interior never seems to
* MindScrew: What little plot there is to speak of makes very little sense at all.
Changed line(s) 1,3 (click to see context) from:
[[quoteright:250:[[ObviousBeta https://static.tvtropes.org/pmwiki/pub/images/aircontrol.jpg]]]]
[[caption-width-right:250:Why was such a game on Steam?.]]
[[caption-width-right:250:Why was such a game on Steam?.]]
to:
[[caption-width-right:250:Why was such a game on Steam?.]]
Deleted line(s) 7,9 (click to see context) :
->''"Ops ! It looks like terrorist are trying to steal the plane ! You need to stop them!"''
-->-'''Air Control'''
-->-'''Air Control'''
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to:
----
Changed line(s) 20 (click to see context) from:
* FeaturelessProtagonist: The player is never seen as there is no way to exit first person mode, except for hands when holding the machine gun or the pistol.
to:
* FeaturelessProtagonist: The player is never seen as there is no way to exit first person first-person mode, except for hands when holding the machine gun or the pistol.
Added DiffLines:
* MindScrew: What little plot there is to speak of makes very little sense at all. Apparently human, dwarf, and zombie airline pilots have been in conflict with each other for years and war between them has broken out. Yes, you read that correctly, ''[[MakesJustAsMuchSenseInContext airline pilots]]'' [[MakesJustAsMuchSenseInContext are having a full out]] ''[[MakesJustAsMuchSenseInContext war]]'' [[MakesJustAsMuchSenseInContext with each other]].
-->A long time ago\\
Airline leaders met...\\
And then...War started\\
Do you know what does it mean?
-->A long time ago\\
Airline leaders met...\\
And then...War started\\
Do you know what does it mean?
Changed line(s) 10,12 (click to see context) from:
''Air Control'' is a game made by Killjoy Games and released on May 23rd, 2014. It is known for being one of the most broken games of all time.
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Deleted line(s) 16 (click to see context) :
Changed line(s) 26 (click to see context) from:
* PoesLaw: ''Nobody'' knows if the game is a parody or if it is a legit, yet terrible, game.
to:
* PoesLaw: ''Nobody'' knows if the game is a parody or if it is a legit, yet terrible, game.game.
----
----
Changed line(s) 20 (click to see context) from:
** In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down". The only thing needed to do is to open a door.
to:
** In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down". [[labelnote:note]][[WebVideo/{{Jimquisition}} Gibberish! Fucking gibberish!]][[/labelnote]] The only thing needed to do is to open a door.
Added DiffLines:
* ActionBasedMission: Shooting the terrorists onboard the plane.
Added DiffLines:
* JustPlaneWrong: The plane interior never seems to depressurise when you shoot the gun.
Changed line(s) 22 (click to see context) from:
* GameBreakingBug: Air Control has so many of them that a whole trope could be devoted to them. Even just ''[[EpicFail sitting in the menu screen for too long]]'' can be enough to crash the game.
to:
* GameBreakingBug: Air Control has so many of them that a whole trope could be devoted to them. Even just ''[[EpicFail sitting ''sitting in the menu screen for too long]]'' long'' can be enough to crash the game.
Deleted line(s) 24 (click to see context) :
* {{Plagiarism}}: A lot of the game assets are either free generic Unity files (like the characters) or simply stolen outright (like the signage and music).
Changed line(s) 24 (click to see context) from:
* {{Plagiarism}}: A lot of the game assets are either free generic Unity files (like the characters) or simply stolen outright (like the signage and music).
to:
* {{Plagiarism}}: A lot of the game assets are either free generic Unity files (like the characters) or simply stolen outright (like the signage and music).music).
* PoesLaw: ''Nobody'' knows if the game is a parody or if it is a legit, yet terrible, game.
* PoesLaw: ''Nobody'' knows if the game is a parody or if it is a legit, yet terrible, game.
Changed line(s) 18 (click to see context) from:
* BlatantLies: In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down". The only thing needed to do is to open a door.
to:
* BlatantLies: BlatantLies
** In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down". The only thing needed to do is to open a door.
** In one of the missions, the text reads: "You can open your inventory with a button situated in left." There is no such button, on the left or anywhere. Another mission states: "You need to find the reason while airplane fell down". The only thing needed to do is to open a door.
Changed line(s) 21,26 (click to see context) from:
* GameBreakingBug: Air Control has so many of them that a whole trope could be devoted to them.
** Even just ''[[EpicFail sitting in the menu screen for too long]]'' can be enough to crash the game.
** Actually, ''most'' of the bugs are this, since the game isn't complex enough to have any [[GoodBadBugs amusing ones]].
* ObviousBeta: Air Control is not even a beta release as the game is horribly bugged, the mouselook and mouse cursor are simultaneously active and to restart, you have to leave the game and reload the game as the restart button does not work, and the menu button will only do the same thing as the restart button.
** In fact, this game resembles a brand-new Unity Engine user's first experiments. This may in fact be what it ''is''.
* SerialNumbersFiledOff: Meta example. A lot of the game assets are either free generic Unity files (like the characters) or simply stolen outright (like the signage and music).
** Even just ''[[EpicFail sitting in the menu screen for too long]]'' can be enough to crash the game.
** Actually, ''most'' of the bugs are this, since the game isn't complex enough to have any [[GoodBadBugs amusing ones]].
* ObviousBeta: Air Control is not even a beta release as the game is horribly bugged, the mouselook and mouse cursor are simultaneously active and to restart, you have to leave the game and reload the game as the restart button does not work, and the menu button will only do the same thing as the restart button.
** In fact, this game resembles a brand-new Unity Engine user's first experiments. This may in fact be what it ''is''.
* SerialNumbersFiledOff: Meta example. A lot of the game assets are either free generic Unity files (like the characters) or simply stolen outright (like the signage and music).
to:
* GameBreakingBug: Air Control has so many of them that a whole trope could be devoted to them.
**them. Even just ''[[EpicFail sitting in the menu screen for too long]]'' can be enough to crash the game.
** Actually, ''most'' of the bugs are this, since the game isn't complex enough to have any [[GoodBadBugs amusing ones]].
* ObviousBeta: Air Control is not even a beta release as the game is horribly bugged, the mouselook and mouse cursor are simultaneously active and to restart, you have to leave the game and reload the game as the restart button does not work, and the menu button will only do the same thing as the restart button.
**button. In fact, this game resembles a brand-new Unity Engine user's first experiments. This may in fact be what it ''is''.
*SerialNumbersFiledOff: Meta example. {{Plagiarism}}: A lot of the game assets are either free generic Unity files (like the characters) or simply stolen outright (like the signage and music).
**
**
*
Added DiffLines:
->''"Ops ! It looks like terrorist are trying to steal the plane ! You need to stop them!"''
-->-'''Air Control'''
-->-'''Air Control'''
Added DiffLines:
The objective of the game is hard to describe as you basically take on various roles, from flight attendant to air marshall. Many of the assets used in the game are stolen from the Unity Engine's internal assets (this is probably why it was eventually removed from Steam as doing so violates the terms of the Unity Engine licensing agreement).
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->''"Do you know what does it mean?"
to:
->''"Do you know what does it mean?"mean?"''
Changed line(s) 4 (click to see context) from:
to:
->''"Do you know what does it mean?"
-->-'''Something you'll see a lot in this game.'''
-->-'''Something you'll see a lot in this game.'''
Added DiffLines:
** Actually, ''most'' of the bugs are this, since the game isn't complex enough to have any [[GoodBadBugs amusing ones]].
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