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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aom_retold_cover_art.png]]
[[caption-width-right:350:'''Legends Will Battle''']]
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** Emperor Yao ruled over China from 2333 BC to 2234 BC, but the Tale of the Dragon campaign is set at the same time as The New Atlantis campaign from the Titans expansion, which took place 10 years after the Trojan War (approximately 1240-1170 BC).

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the character sheet is an extension of the main page so there's no need to repeat


There's also a much lesser-known tabletop game made by Eagle Games, as well as a TurnBasedStrategy game for the UsefulNotes/NintendoDS called ''Age of Empires: Mythologies'' developed by Griptonite Games and published by THQ.

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There's also a much lesser-known tabletop game made by Eagle Games, as well as a TurnBasedStrategy game for the UsefulNotes/NintendoDS Platform/NintendoDS called ''Age of Empires: Mythologies'' developed by Griptonite Games and published by THQ.



* ACommanderIsYou: See the different examples [[Characters/AgeOfMythology in the game's Character sheets]].



** The mainland in Vinlandsaga (which players will have to migrate to after running out of resources on the starting island) is filled with Skraelings. Unlike wild animals, they don't yield food, are not visible under the fog of war, and attack all units on sight.

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** The mainland in Vinlandsaga (which players will have to migrate to after running out of resources on the starting island) is filled with neutral Skraelings. Unlike wild animals, they don't yield food, are not visible under the fog of war, and attack all units on sight.


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* RateLimitedPerpetualResource:
** Unlike other sources of food, Farms and fish never run out, but one Villager or Fishing Ship may work a Farm or fishing ground at a time. Since Farms cost resources and yield food more slowly than animals and berry bushes, they are usually not built until these sources are depleted.
** Caravans travel to a friendly Town Center, generating gold in the process, then deposit it at their owner's Market or Dock. Though slower than mining, trade is unlimited and especially valuable when gold mines run out.
** All sources of Favor (praying at the Temple for the Greeks, building Monuments for the Egyptians, fighting for the Norse and building Town Centers for the Atlanteans) never run out, but Favor has a maximum resource limit (200 for Zeus, 100 for everyone else).
** The Plenty Vault generates a constant trickle of gold, food and wood for the owner. Since it's not built but is instead summoned by Hephaestus' god power, the only way to own more than one is to capture them from enemy players who also worship Hephaestus.
** Relics that produce a constant trickle of resources when placed in a Temple include the Ship of Fingernails (food), Ring of the Nibelung (gold) and Ankh of Ra (favor). They cannot deplete or be destroyed but are not even guaranteed to appear in any given multiplayer game.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer:
** The campaign requires you to rebuild Thor's hammer {{Mjolnir}} [[spoiler:and use it to close the gate to Tartarus that Gargarensis almost managed to open]].
** The Norse Hersir wields a war hammer to battle.
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* BittersweetEnding: ''Fall of the Trident'' concludes with [[spoiler: Atlantis being destroyed and sinking into the sea, keeping Kronos from escaping Tartarus in the process, and Odysseus laments its loss, but Amanra consoles him by saying that only the ''city'' is gone and most of the Atlanteans themselves have been saved. Meanwhile, Arkantos dies in the effort to stop Gargarensis, but Athena comes to his body washed up on the shore and he's brought back to life, now granted godhood as a reward for his actions]].

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** Expanded Mod adds in numerous new units, buildings and technologies, and overhauling or tweaking existing ones, adds in new minor gods for "weaker" major gods (Persephone for Hades, Sobek for Set and Frigg for Odin) focusing on historical accuracy, and bringing Age of Mythology to a generally larger scale and more in line with main Age of Empires games, including various nods to them.
** Legends of Middle Earth, also known as LOME, replaces the existing civilizations with ones from the ''Literature/TheLordOfTheRings'' series, these civilizations are lumped into general civ groups, such as Elves, Men, Orcs, Southern Folk and originally the Easterlings replacing the Chinese, with the major gods representing a specific race or group, included are a few campaigns, including a WIP voiced custom campaign called The New Shadow, however it should be noted that the future of the project is at risk due to the lead developer wishing to move forward with personal projects.
** Several other mods replace one of the existing factions with another pantheon, such as the Aztecs, Slavs, and Celts.

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** Expanded Mod ''Expanded Mod'' adds in numerous new units, buildings and technologies, and overhauling or tweaking existing ones, adds in new minor gods for "weaker" major gods (Persephone for Hades, Sobek for Set and Frigg for Odin) focusing on historical accuracy, and bringing Age of Mythology to a generally larger scale and more in line with main Age of Empires games, including various nods to them.
** Legends 'Legends of Middle Earth, Earth'', also known as LOME, replaces the existing civilizations with ones from the ''Literature/TheLordOfTheRings'' series, these civilizations are lumped into general civ groups, such as Elves, Men, Orcs, Southern Folk and originally the Easterlings replacing the Chinese, with the major gods representing a specific race or group, included are a few campaigns, including a WIP voiced custom campaign called The New Shadow, however it should be noted that the future of the project is at risk due to the lead developer wishing to move forward with personal projects.
** ''The Return of the Gods'' introduces the Aztecs as a fully playable and fleshed-out faction. Said faction comes with its own distinct aesthetics, mechanics, units, god powers and even Titans.
**
Several other mods replace one of the existing factions with another pantheon, such as the Aztecs, Slavs, and Celts.
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It is stated that Retold will be released in 2024.


During the ''Age of Empires'' 25th anniversary celebration, a second UpdatedRerelease, ''Age of Mythology: Retold'' was [[https://www.youtube.com/watch?v=HDDto-UL9CI announced.]]

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During the ''Age of Empires'' 25th anniversary celebration, a second UpdatedRerelease, ''Age of Mythology: Retold'' was [[https://www.youtube.com/watch?v=HDDto-UL9CI announced.]]]] It is to be released in 2024.
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General clarification on works content


** Many male gods who are traditionally described as youthful and handsome instead appear old and grey.

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** Many male gods who are traditionally described as youthful and handsome instead appear [[GrandpaGod old and grey.grey]].
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* AttackAttackAttack: The preferred strategy of the Nords, who gain favor by actually fighting. Their buildings are also built by infantry, which makes it easy for them to build forward bases. In addition, their laborers can be converted into Heroes using a God power, or into infantry.

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* AttackAttackAttack: The preferred strategy of the Nords, Norse, who gain favor by actually fighting. Their buildings are also built by infantry, which makes it easy for them to build forward bases. In addition, their laborers can be converted into Heroes using a God power, or into infantry.



** There's also the Nord Einherjar, who dual-wield axes.

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** There's also the Nord Norse Einherjar, who dual-wield axes.
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* CapRaiser: Most civilizations can only sustain a maximum of 100 Faith at any given time. Followers of Zeus boost this limit to 200, double the usual amount.
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** Although dwarves are mythical creatures in Norse mythology, the dwarves in-game are not classified as myth units.

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** Although dwarves are mythical creatures in Norse mythology, the dwarves in-game are not classified as myth units.units but gatherers.

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not the meaning of Not So Weak


* ArtificialBrilliance: The Titan difficulty on Random Maps, with the AI set to Attacker. The AI opponents are brutally efficient, and will have easily both outclassed and outnumbered players who were used to the (comparatively) leisurely pace of Campaign maps. If you haven't got a working, fully stocked army by the 15 minute mark, you may as well throw in the towel, as the odds are high that your foe's legions are already en route.



* ItOnlyWorksOnce: God powers are powerful abilities that can only be used once per match, with the exception of Atlantean ones, which are still limited to anything from one to four uses. Make them count.



** The gazelles found in Egyptian maps are Thompson's gazelles, a species found excusively in Sub-Saharan Africa.
** Similarly, the baboons found on the same maps resemble mandrills, a species endemic to West African forest habitats far from Egypt. [[AllThereInTheManual Their encyclopedia entry]] confirms that the developers [[ShownTheirWork were aware of what baboon species did live in ancient Egypt]] (mentioning Olive and Hamadryas baboons) but [[RuleOfCool likely went with mandrills anyway for their iconic facial colouration]].

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** The gazelles and baboons found in Egyptian maps are Thompson's gazelles, a gazelles and mandrills, both species found excusively in Sub-Saharan Africa.
** Similarly, the baboons found on the same maps resemble mandrills, a species endemic to West African forest habitats far from Egypt.
Africa. [[AllThereInTheManual Their encyclopedia entry]] confirms that the developers [[ShownTheirWork were aware of what baboon species did live in ancient Egypt]] (mentioning Olive and Hamadryas baboons) but [[RuleOfCool likely went with mandrills anyway for their iconic facial colouration]].



* MutuallyExclusivePartyMembers: Advancing to the next age requires you to choose one minor god (out of two available depending on major god) to worship. Each minor god unlocks one or two myth units (one land or air and optionally one naval unit) that are very rarely shared with other gods.



* NeutralsCrittersAndCreeps: Featured on two random maps:
** The mainland in Vinlandsaga (which players will have to migrate to after running out of resources on the starting island) is filled with Skraelings. Unlike wild animals, they don't yield food, are not visible under the fog of war, and attack all units on sight.
** In Valley of Kings, all gold mines (other than those near players' start position) are guarded by Bandit Migdols, which function like Egyptian Migdol Strongholds (with pre-researched Boiling Oil) that attack all player-controlled units that get in their range.



* NintendoHard: The Titan difficulty on Random Maps, with the AI set to Attacker. The AI opponents are brutally efficient, and will have easily both outclassed and outnumbered players who were used to the (comparatively) leisurely pace of Campaign maps. If you haven't got a working, fully stocked army by the 15 minute mark, you may as well throw in the towel, as the odds are high that your foe's legions are already en route.



* NotSoWeak: Villagers, while the weakest human unit in the game, can still put up a fight if you need them to. There are even some technologies (such as Ra's Skin of the Rhino) and a relic (Pygmalion's statue) that make them better in a fight, though it's usually best to keep them safe regardless. Special mention goes to the Norse gatherers, which can be upgraded into Ulfsarks in an emergency.



%%* SpeakingSimlish: The Atlanteans.



** On the water it's Arrow Ships > Ramming Ships > Siege Ships > Arrow Ships and buildings. Naval myth units are only countered by the Argo (the only hero ship in the game, available to Poseidon worshippers), and Nereids for Atlanteans who worship Oceanus.

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** On the water it's Arrow Ships > Ramming Hammer Ships > Siege Ships > Arrow Ships and buildings. Naval myth units are only countered by the Argo (the only hero ship in the game, available to Poseidon worshippers), and Nereids for Atlanteans who worship Oceanus.

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not a subversion


* AnachronismStew:
** The Greeks, Egyptians and Norse civilizations as depicted in the game come from different time periods and are themselves a mash-up of various eras from Antiquity. The Greeks are a double example, as they are based on Archaic and Classical Greece, about two centuries and a near total collapse of civilization after Mycenaean Greece, the time period in which the Trojan War was supposed to have taken place
** The Chinese in ''Tale of the Dragon'' also combine elements from different dynasties.

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* AnachronismStew:
**
AnachronismStew: The Greeks, Egyptians and Egyptians, Norse and Chinese civilizations as depicted in the game come from different time periods and are themselves a mash-up of various eras from Antiquity. eras. The Greeks are a double example, as they are based on Archaic and Classical Greece, about two centuries and a near total collapse of civilization after Mycenaean Greece, the time period in which the Trojan War was supposed to have taken place
** The Chinese in ''Tale of the Dragon'' also combine elements from different dynasties.
place.



** Out of 31 missions of the "Fall of the Trident" campaign, in all but 3 missions, your enemy represents the same civilisation as the one you're currently playing, albeit worshipping the other major god.
** "The Golden Gift" and "Tale of the Dragon" campaigns are entirely Scandinavians Vs Scandinavians and Chinese Vs Chinese, respectively.
** "The New Atlantis" usually makes sure that you and your foes would be of different civilisations, but there are few cases of mirror matchup. Rampage (9) is another Scandinavians Vs Scandinavians scenario, while last three scenarios have both you and your opponents playing as Atlanteans.

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** Out In 28 (out of 31 31) missions of the "Fall Fall of the Trident" campaign, in Trident campaign and all but 3 missions, missions in The Golden Gift and Tale of the Dragon, your enemy represents the same civilisation as the one you're currently playing, albeit worshipping the other another major god.
** "The Golden Gift" and "Tale of the Dragon" campaigns are entirely Scandinavians Vs Scandinavians and Chinese Vs Chinese, respectively.
** "The
The New Atlantis" Atlantis usually makes sure that you and your foes would be of different civilisations, but there are few cases of mirror matchup. Rampage (9) is another Scandinavians Vs Scandinavians Norse vs Norse scenario, while the last three scenarios have both you and your opponents playing as Atlanteans.



* DiscontinuityNod: One of the taunts you can send to other players is a guy asking "What happened to all the stone?" in bewilderment, a reference to how one of the resources from the [[VideoGame/AgeOfEmpiresII previous game]], Stone, was replaced by Favor.

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* DiscontinuityNod: One of the taunts you can send to other players is a guy asking "What happened to all the stone?" in bewilderment, a reference to how one of the resources from the [[VideoGame/AgeOfEmpiresII previous game]], two games]], Stone, was replaced by Favor.



* MutualDisadvantage: Counter units are still classified the same as any other basic soldier and thus vulnerable to counter units themselves. Depending on which types they are and which types they're designed to counter, both combatants may get huge bonuses against each other (e.g. Hypaspists versus Axemen, both Infantry that counter other Infantry).

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* MutualDisadvantage: Counter units are still classified the same as any other basic soldier and thus vulnerable to counter units themselves. Depending on which types they are and which types they're designed to counter, both combatants may get huge bonuses against each other (e.g. Hypaspists versus Axemen, both Infantry infantry that counter other Infantry).infantry).



* NoCampaignForTheWicked: ''Narrowly'' [[AvertedTrope averted]], as while the ''Fall of the Trident'' campaign has you playing as Arkantos all the way through, you do get to use the Major Gods favored by your enemies (Poseidon, Set and Loki) at least once, and let's you play as Gargarensis' forces during a NightmareSequence.

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* NoCampaignForTheWicked: ''Narrowly'' [[AvertedTrope averted]], as while the ''Fall of the Trident'' campaign has you playing as Arkantos all the way through, you do get to use the Major Gods favored by your enemies (Poseidon, Set and Loki) at least once, and let's you can play as Gargarensis' forces during a NightmareSequence.



* TheSmurfettePrinciple: Isis is the only playable major goddess in the original version of the game. Subverted with the release of first the ''Titans'' and then the ''Tale of the Dragon'' expansion packs, both of which add female major gods: Gaia for the Atlanteans, and Nu Wa for the Chinese.

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* TheSmurfettePrinciple: Isis is the only playable major goddess in the original version of the game. Subverted with game, before the release of first the ''Titans'' and then the ''Tale of the Dragon'' expansion packs, both of which add female major gods: expansions added Gaia for the Atlanteans, Atlanteans and Nu Wa for the Chinese.



* StrategicAssetCaptureMechanic: Unlike in other games in the series, Town Centers cannot be placed everywhere and must be built on pre-placed Settlements. Every random map features a variable number of Settlements across the land.



** On the water it's Arrow Ships > Ramming Ships > Siege Ships > Arrow Ships and buildings. Naval myth units are only countered by the two naval Hero units, the Argo for Poseidon-worshippers, and Nereids for Atlanteans who worship Oceanus.

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** On the water it's Arrow Ships > Ramming Ships > Siege Ships > Arrow Ships and buildings. Naval myth units are only countered by the two naval Hero units, the Argo for Poseidon-worshippers, (the only hero ship in the game, available to Poseidon worshippers), and Nereids for Atlanteans who worship Oceanus.
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** The Greeks, Egyptians and Norse civilizations as depicted in the game come from different time periods and are themselves a mash-up of various eras from Antiquity.

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** The Greeks, Egyptians and Norse civilizations as depicted in the game come from different time periods and are themselves a mash-up of various eras from Antiquity. The Greeks are a double example, as they are based on Archaic and Classical Greece, about two centuries and a near total collapse of civilization after Mycenaean Greece, the time period in which the Trojan War was supposed to have taken place
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* DoubleEdgedBuff: Ra's god power, Rain, summons a rainstorm that increases the gathering rate of Farms to every player, including the enemy, for a minute. However, the player who casted Rain and their allies receive 200% gather rate, while every other player receives 100% gather rate.

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* AsLongAsItSoundsForeign: Much of the Egyptian language represented in this game is completely gibberish, compared to the Greeks and Norse, which used Icelandic as a close equivalent to what Norseman would have said. According to one of the designer, Greg "[=DeathShrimp=]" Street, resources were limited and they recorded the dialogue that sounds most "authentic" to them.

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* AsLongAsItSoundsForeign: Much of the Egyptian language represented in this game is completely gibberish, compared to the Greeks and Norse, which used Icelandic as a close equivalent to what Norseman Norsemen would have said. According to [[WordOfGod one of the designer, designers]], Greg "[=DeathShrimp=]" Street, resources were limited and they recorded the dialogue that sounds sounded most "authentic" to them.
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** The Atlanteans have llamas for their caravan unit, despite llamas being from the Pacific coast of South America[[note]]With the exception of the guanaco, but they aren't domesticated[[/note]].
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* AllMythsAreTrue: Greek, Egyptian, Norse and Chinese mythology are true, including more modern elements of the Atlantis myth and some AKindOfOne species based on mythological creatures and gods. Also, Leviathan (for the Egyptians) and Behemoth (for the Atlanteans) from Jewish mythology and some (more or less inspired by myths) creatures likely made up by the creators of the game show up.

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* AllMythsAreTrue: Greek, Egyptian, Norse and Chinese mythology are true, including more modern elements of the Atlantis myth and some AKindOfOne species based on mythological creatures and gods. Also, Leviathan (for the Egyptians) and Behemoth (for the Atlanteans) from Jewish mythology mythology, the Roc (for the Egyptians) from Arabic mythology, and some (more or less inspired by myths) creatures likely made up by the creators of the game show up.
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* AsLongAsItSoundsForeign: Much of the Egyptian language represented in this game is completely gibberish, compared to the Greeks and Norse, which used Icelandic as a close equivalent to what Norseman would have said. According to one of the designer, Greg "[=DeathShrimp=]" Street, resources were limited and they recorded the dialogue that sounds most "authentic" to them.
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Trope cut per TRS


* PandaingToTheAudience: One of the new faunas in the Tales of the Dragon expansion is, of course, pandas. And no, WesternAnimation/KungFuPanda is NOT the Titan for the Chinese civilization.

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