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A sequel to a ''VideoGame/{{Doom}} 2'' GameMod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it can be also bought in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.

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A sequel to a ''VideoGame/{{Doom}} 2'' GameMod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it can be was also bought released in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.



The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather short, but there are multiple paths you can take, and quite a lot of interesting secrets.

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The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her and take revenge on those responsible, while beating up tons of criminals along the way. The game is rather Although short, but there are the game offers multiple paths you can take, to take and quite a lot of interesting secrets.



* AloneWithThePsycho: The farm house level.
* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve." [[SelfDeprecation Who has an effeminate walking style and is pretty easy to take care of.]]
* BettingMiniGame: Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a CycleOfHurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.

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* AloneWithThePsycho: The farm house level.
level where, at the behest of an old woman, you seek her lost son in a forest and come across a lonely farm. Exploring, you find a RoomFullOfCrazy with lots and lots of newspaper clippings about kid disappearances, an imprisoned and beaten cop in the basement, and eventually [[GoodOldFisticuffs confront]] the SerialKiller himself in a barn full of butchered child corpses.
* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve." [[SelfDeprecation Who has an effeminate walking style and is pretty easy to take care of.]]
]]
* BettingMiniGame: You can gamble for points in the casino if you wish. Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a CycleOfHurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.



* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seen from one side (the back), but invisible from the other (the front view).

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* TheCasino: As you're riding an elevator upwards through the corporation building and punching out everyone you meet along the way, one of the floors you come upon is a casino, complete with snazzy casino music and mini-games to play.
* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- geometry - this is handled by creating a one-sided texture box around objects that show black when seen from one side (the back), but invisible from the other (the front view).



* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level. Next shots are identified by a LaserSight.

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* CrosshairAware: A brief moment Done briefly at the beginning of the sniper a sequence where you run across a field, hiding behind hay bales from a sniper hiding in a tree. The viewpoint switches briefly from the player character's to the sniper's viewpoint, with a crosshair overlaid. It's used to notify you about the sniper's presence and position in the forest level. Next shots are identified by a LaserSight.first place. After his first shot, though, the game switches back to first-person perspective.



* ExecutiveSuiteFight: The Phylex tower.
* {{Gainaxing}}: Bonus game "All about the bunnies".
* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's ''VideoGame/MaxPayne''-esque narration.

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* ExecutiveSuiteFight: The final is set in the Phylex tower.
headquarters, with the final showdown (though not with the CorruptCorporateExecutive himself, since he's wheelchair-bound and just sends his mooks [[spoiler:and a friggin' helicopter]] at you) taking place in the boss' office.
* {{Gainaxing}}: Bonus game "All about the bunnies".
bunnies".
* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks GrievousBottleyHarm: Bottles are among the most common weapons. In fact, the very first weapon you get in the game except for is a bottle of Jack Daniels the protagonist's ''VideoGame/MaxPayne''-esque narration.player character drinks to reduce his sensitivity to pain and then uses as a weapon.



* HyperactiveMetabolism: Cans of soda, chickens, etc...
* ICallItVera: The protagonist's own pistol is named Sarah.

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* HyperactiveMetabolism: Cans The healing items are all various types of soda, food, from soda to chickens, etc...
which recover varying amounts of health. Like the entire game, it's a homage to beat 'em ups from the 1990s.
* ICallItVera: The protagonist's own pistol is named Sarah.Sarah, "the only woman left in my life".



* InterrogationByVandalism: Smashing the dishonest informant Jerry's car to pieces is the way to get him to speak the full truth.

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* InterrogationByVandalism: Smashing the dishonest informant Jerry's car to pieces is the way to get him to speak the full truth. Otherwise he will lead you down the wrong route to a bad ending.



* LandMineGoesClick: The forest level. Mines all over the place; the first one you step on just happens to be a dud. Whoever set them all up here is a mystery.

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* LandMineGoesClick: The forest level. Mines all over level, which is filled with landmines visible (barely) as vague gray patches on the place; brown ground in the darkness of dusk. The first one time you step on just happens to be one, it's always a dud. Whoever set them all up here is a mystery.dud, but the game isn't as merciful the next time.



* NonActionBigBad: [[spoiler:Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.]]

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* NonActionBigBad: Peter Crisp, the old, wheelchair-bound CorruptCorporateExecutive, who doesn't actually do anything during the final showdown, instead sending [[FlunkyBoss waves of mooks]] (and [[spoiler:a helicopter]]) at you. [[spoiler:Though you still get the satisfaction of punching him out a window after you've taken care of all his goons.]]



* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not, in addition to whether or not you did something in a previous level.
* PapaWolf: Your character.

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* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not, in addition to whether or not you did something in a previous level.
level. Interestingly, it is ''losing'' to them that will lead to the best ending you can get at that point.
* PapaWolf: Your character.The protagonist is willing to beat up a whole town full of gangsters, potentially take on a hulking SerialKiller psycho with his bare hands, and attack a guard-filled company headquarters all by himself, all to save his daughter. This actually backfires in you in one of the possible endings: [[spoiler:your brutality throughout the game ends up making you so blood-covered and creepy that, when you finally find her, your own daughter is afraid of you and shoots you to defend the CorruptCorporateExecutive that kidnapped her.]]



* RecurringRiff: See its example on the trope page for details.

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* RecurringRiff: See its example on There is a recurring musical motif throughout the trope page for details.game. It first appears at the very beginning of the [[https://www.youtube.com/watch?v=zYXRhqzPuNE intro theme]], then (if you're going the good way, because there are multiple paths through the game) pops up in the [[http://youtu.be/yeev8am5D0M?t=8s first stage intro]], [[https://youtu.be/wO6S8fFPMnU?t=26s bar music]], end of [[https://youtu.be/vZHp75UeGhM?t=1m3s the final level music]] and (in a warped form) [[https://youtu.be/F1Mnu2uZVak?t=24s the final boss theme]], until it finally ([[MultipleEndings hopefully]]) returns [[{{Bookends}} at the very end of]] the [[https://youtu.be/O0D3MkaDFPo?t=55s good ending theme]].



* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:the hero has gone missing and his now-grown daughter setting out to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is hanging for dear life after spacing an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is a prequel]].
* SerialKiller: The second path, reached by dying to the bosses in the subway, has the player take on one of these.

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* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:the hero has gone missing and his now-grown daughter setting out to rescue him. Considering what happened in the stinger of the first Action Doom ''Action Doom'' (where the main character is hanging for dear life after spacing an unstoppable monstrosity aboard a spaceship), this implies that Action ''Action Doom 2 2'' is a prequel]].
* SerialKiller: The second path, reached by dying to One of these can be optionally confronted, depending on which path throughout the bosses game you take. Hugo's a huge, fat silent guy who looks like [[VideoGame/FinalFight Hugo Andore]] and lives alone in a farmhouse in the subway, has the player take on one middle of these.a forest where he keeps a vicious dog. He kidnaps children and apparently butchers them, then hangs them up in his barn. You confront him one-on-one and potentially beat him to death in a fist fight... or just slice him in half with a [[ChainsawGood chainsaw]], [[GuideDangIt if you have found it]].



* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.

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* ShowsDamage: ShowsDamage:
**
Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.



* WhereEverybodyKnowsYourFlame: The first level ends in a gay-bar that fits this trope perfectly.
* ZombieApocalypse: The "ZOMG ZOMBIES" bonus level.

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* WalkingShirtlessScene: Two types of mooks (somewhat based on Creator/JeanClaudeVanDamme) are shirtless, muscled fist-fighting men.
* WhereEverybodyKnowsYourFlame: The first level ends in a gay-bar that fits this trope perfectly.
gay-bar. It's mostly an ordinary bar, if dark and empty, but it features bright disco lights and [[{{Expy}} Expies]] of Music/VillagePeople attacking you. The bartender is a suave guy with an elaborate hairdo who wears pink and cries if you beat up his precious car.
* ZombieApocalypse: The "ZOMG ZOMBIES" bonus level.BonusLevel, where you're stuck in a city with endlessly respawning zombies coming at you from all directions.


* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The hero is gone missing and his all grown up daughter set up to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock after escaping from an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].

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* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The [[spoiler:the hero is has gone missing and his all grown up now-grown daughter set up setting out to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock hanging for dear life after escaping from spacing an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].a prequel]].


* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seem from one side(the back), but invisible from the other)the front view)

to:

* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry- this is handled by creating a one-sided texture box around objects that show black when seem seen from one side(the side (the back), but invisible from the other)the other (the front view)view).



* DoesNotLikeGuns: Averted; guns are the most efficient way to dispose of enemies. However, ammo is scarce.
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).

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* DoesNotLikeGuns: Averted; guns a gun is the first weapon you pick up, and they are the most efficient way to dispose of enemies. However, ammo is extremely scarce.
* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing overdose on painkillers in the hospital]]).hospital, knowing she doesn't want you in her life anymore]]).



* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque narration.

to:

* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque ''VideoGame/MaxPayne''-esque narration.



* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]

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* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good {{bittersweet|Ending}} one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]

Added DiffLines:

* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:The hero is gone missing and his all grown up daughter set up to rescue him. Considering what happened in the stinger of the first Action Doom (where the main character is thrown off the airlock after escaping from an unstoppable monstrosity aboard a spaceship), this implies that Action Doom 2 is prequel to Action Doom 1]].

Added DiffLines:

* HeroicMime: Either played straight toward EVERYONE or inverted: Nobody speaks in the game except for the protagonist's Max Payne esque narration.


http://static.tvtropes.org/pmwiki/pub/images/urbanbrawl_697.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/urbanbrawl_697.jpg
jpg]]


* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.

to:

* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry. geometry- this is handled by creating a one-sided texture box around objects that show black when seem from one side(the back), but invisible from the other)the front view)


While the original ''Action Doom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.

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While the original ''Action Doom'' was an attempt to bring ''{{Contra}}''-like ''{{VideoGame/Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.


Its homepage is [[http://action.mancubus.net/ here]].

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Its homepage is [[http://action.mancubus.net/ here]].
here]]. An add-on, ''Dead of Winter'', was [[http://forum.zdoom.org/viewtopic.php?f=19&t=45016 released]] in January 2014.


Added DiffLines:

* HighlyVisibleNinja: It's hard not to notice the ninja ladies with their freakish purple hair.

Added DiffLines:

** In the first level, you can enlist the help of your wrestler friend, [[Literature/{{Doom}} Flynn]] [[VideoGame/FinalFight Haggar]].


While the original ''ActionDoom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.

to:

While the original ''ActionDoom'' ''Action Doom'' was an attempt to bring ''{{Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.



* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."

to:

* AuthorAvatar: Well, sort of. One of the enemies you fight is a scuba diver... named "Scuba Steve."" [[SelfDeprecation Who has an effeminate walking style and is pretty easy to take care of.]]



* CelShading: Simulated in the ''{{Doom}}'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry.

to:

* CelShading: Simulated in the ''{{Doom}}'' ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry. geometry.
* CreatorCameo: In addition to the above Scuba Steve enemy, if you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.



* Gainaxing: Bonus game "All about the bunnies".
* {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.

to:

* Gainaxing: {{Gainaxing}}: Bonus game "All about the bunnies".
* {{Homage}}: To old side scrolling beat 'em ups such as StreetsOfRage ''VideoGame/StreetsOfRage'' or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to SinCity.''ComicBook/SinCity''.



* KatanasAreJustBetter: The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.

to:

* KatanasAreJustBetter: The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard. The room the bonus level is based on also holds one in the main game, which cuts through almost every enemy like butter, but upon grabbing it you're ambushed by more enemies than that katana could kill without breaking.



* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain Fear the tube]].

to:

* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[LegacyOfKain [[VideoGame/LegacyOfKain Fear the tube]].



* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; the BigBad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]

to:

* MultipleEndings: One good (Obviously, you save your daughter), and three bad ones. ([[spoiler:You run out of leads and are murdered by a random mook; the BigBad arranges your arrest; arrest before you can fight him; the BigBad Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the BigBad ''before'' your daughter has fled the scene]], as well as an alternate good one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]



** One of the bonus points pickups in the game is [[TheRedStapler The Red]] [[OfficeSpace Stapler]], complete with quotation. Not to mention that you can find VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.

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** One of the bonus points pickups in the game is [[TheRedStapler [[Film/OfficeSpace The Red]] [[OfficeSpace Red Stapler]], complete with quotation. Not to mention that you can find VideoGame/{{Daikatana}} (the game, not the weapon) as a points item too.



* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.

to:

* ShowsDamage: Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down. down.
** Most weapons, too, are shown damaged once they're brought to half-strength.


** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of Wrestling/AndreTheGiant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]

to:

** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of Wrestling/AndreTheGiant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The [[note]]The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]][[/note]]


* ActionDad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer ''and'' a corporation to save his daughter.

to:

* ActionDad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer killer, ''and'' a corporation to save his daughter.



* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).

to:

* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).



* KatanasAreJustBetter: the bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.

to:

* KatanasAreJustBetter: the The bonus level "[[ShoutOut Samurai Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard.


* BettingMiniGame: Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a CycleOfHurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.
* BreakableWeapons: Each melee weapon (other than the brass knuckles) has a limited number of attacks before it wears out and is tossed. They also visibly degrade when half-way.



* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level.

to:

* CrosshairAware: A brief moment at the beginning of the sniper sequence in the forest level. Next shots are identified by a LaserSight.



* ExecutiveSuiteFight: The Phylex tower.

to:

* ExecutiveSuiteFight: The Phylex tower. tower.
* Gainaxing: Bonus game "All about the bunnies".



* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.

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* OneBulletLeft: [[spoiler:The hero says he only has one chance to hit the helicopter with the weapon he picked up.]]
* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not.not, in addition to whether or not you did something in a previous level.


* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly easier. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, is also a bad one ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).

to:

* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]) the good ones are only mildly easier. harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one one]] ([[spoiler:your daughter shoots you, after which you end up overdosing on painkillers in the hospital]]).



* LandMineGoesClick: The forest level. Mines all over the place. Whoever set them all up here is a mystery.

to:

* LandMineGoesClick: The forest level. Mines all over the place.place; the first one you step on just happens to be a dud. Whoever set them all up here is a mystery.



** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]

to:

** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of André the Giant.Wrestling/AndreTheGiant. His "you're dead" message is simply "'''OBEY.'''" [[hottip:*:The OBEY Giant, meanwhile, was a modified version of a sticker fad starring, you guessed it, André the Giant.]]

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