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* StandardStatusEffects: The '''Snare''' ability slows down the target, which makes it easier for chasing missiles to hit the enemy. WARNING: you can snare ''[[HoistByHisOwnPetard yourself]]'' if you're not careful.

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* StandardStatusEffects: StatusEffects: The '''Snare''' ability slows down the target, which makes it easier for chasing missiles to hit the enemy. WARNING: you can snare ''[[HoistByHisOwnPetard yourself]]'' if you're not careful.



* [[StandardStatusEffects "Silence" Status]]: One of the lesser-known abilities of the I-gear is that it can temporarily block enemy gears from hearing missile warnings and seeing missiles altogether.

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* [[StandardStatusEffects StatusEffects: "Silence" Status]]: Status": One of the lesser-known abilities of the I-gear is that it can temporarily block enemy gears from hearing missile warnings and seeing missiles altogether.
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improper indentation, all zero-context examples


* SpaceDoesNotWorkThatWay: The outer space maps of the game have the same mechanics as the terrestrial ones, which results in...
** SpaceFriction
** SpaceIsNoisy
** StealthInSpace: Only for the B-Gears, though.
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...[[VideoGame/MetalGear Metal Gear]]!?
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* {{Dispel}}: Their '''Purify''' skill, a staple when dealing with overbuffed enemy air-frames.

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* {{Dispel}}: StatusBuffDispel: Their '''Purify''' skill, a staple when dealing with overbuffed enemy air-frames.
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Removing shoehorned reviewer


* IrrelevantSidequest: There's an entire list of so-called "Standard Missions" which are your run-of-the-mill "[[WebAnimation/ZeroPunctuation kill X amount of monster Y for cock-head Z.]]"

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* IrrelevantSidequest: There's an entire list of so-called "Standard Missions" which are your run-of-the-mill "[[WebAnimation/ZeroPunctuation kill "kill X amount of monster Y for cock-head quest-giver Z.]]""
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''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] and first released in 2006. It can be best described as a mashup between ''VideoGame/WorldOfWarcraft'' and ''VideoGame/AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

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''[[http://ace.subagames.com/ Ace Online]]'', Online,]]'' also known as ''[[http://www.airrivals.net Air Rivals]]'', Rivals,]]'' and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] and first released in 2006. It can be best described as a mashup between ''VideoGame/WorldOfWarcraft'' and ''VideoGame/AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].



* BeehiveBarrier: A-Gears gain a "'''[[http://i99.photobucket.com/albums/l302/Chris_Lv255/catBarrier.jpg Barrier]]'''" once they reach the mid-30s in experience, which shields against all missile attacks for 15 seconds - particularly useful when a B-Gear is flying overhead.

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* BeehiveBarrier: A-Gears gain a "'''[[http://i99.'''[[http://i99.photobucket.com/albums/l302/Chris_Lv255/catBarrier.jpg Barrier]]'''" "Barrier"]]''' once they reach the mid-30s in experience, which shields against all missile attacks for 15 seconds - particularly useful when a B-Gear is flying overhead.



* '''Permanent Adhesive''' ''(a fuel tank and/or a Armor or Shield enhancer; Nation Leaders are gifted with a 10,000 Shield-Point adhesive commonly called a "[[FanNickname diaper]]")''

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* '''Permanent Adhesive''' ''(a fuel tank and/or a Armor or Shield enhancer; Nation Leaders are gifted with a 10,000 Shield-Point adhesive commonly called a "[[FanNickname diaper]]")'' [[FanNickname "diaper"]])''



* CallAHitPointASmeerp: Hit points are divided into "Shields" and "Energy." Skill usage points are simply referred to as "SP".

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* CallAHitPointASmeerp: Hit points are divided into "Shields" and "Energy." Skill usage points are simply referred to as "SP"."SP."



* HumongousMecha: [[https://static.tvtropes.org/pmwiki/pub/images/igearebgear.jpg Mecha]] [[https://static.tvtropes.org/pmwiki/pub/images/agearemgear.jpg armours]]. Needless to say, these are only available in the Japanese version at present, although GM Echo in North American Ace Online is holding a poll on how to implement them.

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* HumongousMecha: [[https://static.tvtropes.org/pmwiki/pub/images/igearebgear.jpg Mecha]] [[https://static.tvtropes.org/pmwiki/pub/images/agearemgear.jpg armours]]. armours.]] Needless to say, these are only available in the Japanese version at present, although GM Echo in North American Ace Online is holding a poll on how to implement them.



** ForcedLevelGrinding: sometimes, those StandardMissions are the only ones available to you.

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** ForcedLevelGrinding: sometimes, those StandardMissions Standar dMissions are the only ones available to you.



** ...[[GuideDangIt Until you realize that you need the recipe first]], which, thankfully, can be found at resources like '''[[http://www.acecalcs.net/acepedia/ the Acepedia]]'''.
* JokeItem: Or rather, joke armors. No we're not talking about the newbie armors, we're talking [[http://img407.imageshack.us/img407/2149/somebeachhutsandwaterme.png watermelon plane armors]]. There are also similar armors modeled after ''soccer balls'' and a Christmas Truck.
* LatexSpaceSuit: [[http://i99.photobucket.com/albums/l302/Chris_Lv255/shakingloop.gif Any female character]].

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** ...[[GuideDangIt Until you realize that you need the recipe first]], which, thankfully, can be found at resources like '''[[http://www.acecalcs.net/acepedia/ the Acepedia]]'''.
Ace Online WIki.]]'''
* JokeItem: Or rather, joke armors. No we're not talking about the newbie armors, we're talking [[http://img407.imageshack.us/img407/2149/somebeachhutsandwaterme.png watermelon plane armors]]. armors.]] There are also similar armors modeled after ''soccer balls'' and a Christmas Truck.
* LatexSpaceSuit: [[http://i99.photobucket.com/albums/l302/Chris_Lv255/shakingloop.gif Any female character]].character.]]
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Irrelevant wick.


* CrosshairAware: A [[MostAnnoyingSound warning sound]] is activated and the radar flashes red when missiles targeted towards the player are fired.

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* CrosshairAware: A [[MostAnnoyingSound warning sound]] sound is activated and the radar flashes red when missiles targeted towards the player are fired.

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Added release date.


''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as a mashup between ''VideoGame/WorldOfWarcraft'' and ''VideoGame/AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

to:

''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that and first released in 2006. It can be best be described as a mashup between ''VideoGame/WorldOfWarcraft'' and ''VideoGame/AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].




Tropes present include:

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\n!! Tropes present include:
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Whilst in-base, the player uses a typical mouse-and-keyboard interface to walk around; in the air, play control is similar to the "all-range mode" of ''VideoGame/StarFox 64''. Quests generally involve dealing with local flora and fauna, much of which (of course) can fly, but there are also PvP dogfights that can be entered.

to:

Whilst in-base, the player uses a typical mouse-and-keyboard interface to walk around; in the air, play control is similar to the "all-range mode" of ''VideoGame/StarFox 64''. Quests generally involve dealing with local flora and fauna, much of which (of course) can fly, but there are also PvP [[PlayerVersusPlayer PvP]] dogfights that can be entered.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ace_online_logo1.png]]

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* Cyborg: the mechanized Rocks present at the Rock's Nest, which were altered by the Shrines as research to develop fighters better suited to the atmospheric conditions of the Phillon Planet.



* HollywoodCyborg: the mechanized Rocks present at the Rock's Nest, which were altered by the Shrines as research to develop fighters better suited to the atmospheric conditions of the Phillon Planet.
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...[[Franchise/MetalGear Metal Gear]]!?

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...[[Franchise/MetalGear [[VideoGame/MetalGear Metal Gear]]!?
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*** The airframe paintjob shop has been deactivated recently in all versions of ACE Online (Except for AirRivals for now), in an effort to combat lag due to ongoing work with how the colours are sent between game clients. To make up for that new armors are being released for the time being.
*** Contours (read:paintshop that costs real money) are offered if you have the scratch to buy them, and are generally detailed enough to justify spending money on, especially since the game enables slipstreams for contours. The WarPoint shop armors have always looked the best (being designed by ArtFox as opposed to whatever braindead idiot is making new slots) and these give you the oppourtunity to turn your useful armor into a cool looking one. The support staff will allow you to change what armor they're on at will (if you wait 3 days) and they serve as good tools to confuse your enemies, at least for well known high level players, as your shiny new white contour probably won't be thought of as your primary prob armor with amazing-money-down-the-toilet enchants, and will let you surprise your other well known enemies if you rotate them sufficiently.

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*** The airframe paintjob shop has been deactivated recently in all versions of ACE Online (Except for AirRivals ''Air Rivals'' for now), in an effort to combat lag due to ongoing work with how the colours are sent between game clients. To make up for that new armors are being released for the time being.
*** Contours (read:paintshop that costs real money) are offered if you have the scratch to buy them, and are generally detailed enough to justify spending money on, especially since the game enables slipstreams for contours. The WarPoint [=WarPoint=] shop armors have always looked the best (being designed by ArtFox [=ArtFox=] as opposed to whatever braindead idiot is making new slots) and these give you the oppourtunity opportunity to turn your useful armor into a cool looking one. The support staff will allow you to change what armor they're on at will (if you wait 3 days) and they serve as good tools to confuse your enemies, at least for well known high level players, as your shiny new white contour probably won't be thought of as your primary prob armor with amazing-money-down-the-toilet enchants, and will let you surprise your other well known enemies if you rotate them sufficiently.

Changed: 15

Removed: 108

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Critical Existence Failure edit: Gears also slow down as they lose Energy, so the trope is completely averted.


* CriticalExistenceFailure: Subverted due to the fact that the player's Gear will begin smoking and eventually catch fire as the player loses Energy. If all Energy is depleted, the Gear explodes and dives towards the ground, where it stays until the player respawns.
** Played straight in that player's vehicle performs as normal up till the last point of Energy is depleted.

to:

* CriticalExistenceFailure: Subverted Averted due to the fact that the player's Gear will slow down, begin smoking and eventually catch fire as the player loses Energy. If all Energy is depleted, the Gear explodes and dives towards the ground, where it stays until the player respawns.
** Played straight in that player's vehicle performs as normal up till the last point of Energy is depleted.
respawns.
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''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as a mashup between ''VideoGame/WorldOfWarcraft'' and ''AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

to:

''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as a mashup between ''VideoGame/WorldOfWarcraft'' and ''AceCombat''.''VideoGame/AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

Changed: 611

Removed: 101

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Lost Forever has been renamed.


* {{Heroic BSOD}}: Whenever a player '''''[[LostForever breaks]]''''' a high level weapon or armor, [[BigNo this usually is the reaction you see]] from players.

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* {{Heroic BSOD}}: Whenever a player '''''[[LostForever '''''[[PermanentlyMissableContent breaks]]''''' a high level weapon or armor, [[BigNo this usually is the reaction you see]] from players.



* LostForever: Anything that breaks during [[ItemCrafting upgrading]] or [[ItemCrafting enchanting]].



* PatchworkMap: Partially subverted by the fact that "warp gates" connect the maps, which techincally means none of the maps are right next to each other. They just ''seem'' that way.
** However, the Rock's Nest climates alter quite impressively as you climb from sea level to the middle-range mountain chains, then to the peak of the tallest mountain in the region. Granted, you ''are'' reaching rather impressive altitudes as you travel along this chain of maps.

to:

* PatchworkMap: Partially subverted by the fact that "warp gates" connect the maps, which techincally means none of the maps are right next to each other. They just ''seem'' that way.
**
way. However, the Rock's Nest climates alter quite impressively as you climb from sea level to the middle-range mountain chains, then to the peak of the tallest mountain in the region. Granted, you ''are'' reaching rather impressive altitudes as you travel along this chain of maps.maps.
* PermanentlyMissableContent: Anything that breaks during [[ItemCrafting upgrading]] or [[ItemCrafting enchanting]].
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''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as a mashup between ''WorldOfWarcraft'' and ''AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

to:

''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as a mashup between ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' and ''AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].
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** Sekhmete, which might as well be using Berserker.
** In Pandea's middle-ground field, Sunshine Born, the Boss there is fully capable of delivering a crushing 10,000-point attack. Even an overbuffed M-gear with 300 Defense and buffs with be smarting after such a powerful strike.
** And those are nothing compared to the new [[BossRush Infinity Field]] [[OurDragonsAreDifferent bosses]]. ''No one'' has made it to the fifth boss without GM assistance.
*** The [=GMs=] stated that the second IF instance would have [[UpToEleven even nastier bosses]], although this turned out to be [[BreatherBoss a bit of an exaggeration]].
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* {{Cool Plane}}s: You get to choose from a [[{{Gradius}} Vic Viper wannabe]], a high-performance supersonic intercepter, a spiritual descendant of the A-10 crossbred with a C-130, and a [[TankGoodness flying tank]] with [[MoreDakka lots of firepower]].

to:

* {{Cool Plane}}s: You get to choose from a [[{{Gradius}} [[VideoGame/{{Gradius}} Vic Viper wannabe]], a high-performance supersonic intercepter, a spiritual descendant of the A-10 crossbred with a C-130, and a [[TankGoodness flying tank]] with [[MoreDakka lots of firepower]].
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''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as [[XMeetsY a mashup]] between ''WorldOfWarcraft'' and ''AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

to:

''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as [[XMeetsY a mashup]] mashup between ''WorldOfWarcraft'' and ''AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].
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Excatly What It Says On The Tin cleanup - see Short Term Projects thread.


* SelfDestructMechanism: "'''[[ExactlyWhatItSaysOnTheTin Big Boom]]'''." On par with the A-Gear's "'''Hyper Shot'''," except that the B-Gear is destroyed as a result of using it. The power of the explosion is [[FixedDamageAttack based on the amount of Energy]] (armor hitpoints) your B-gear's armor has.

to:

* SelfDestructMechanism: "'''[[ExactlyWhatItSaysOnTheTin Big Boom]]'''."'''Big Boom'''." On par with the A-Gear's "'''Hyper Shot'''," except that the B-Gear is destroyed as a result of using it. The power of the explosion is [[FixedDamageAttack based on the amount of Energy]] (armor hitpoints) your B-gear's armor has.



* EternalEngine: The power source for the ''G-ARK'' is called the "[[ExactlyWhatItSaysOnTheTin Infinity Cylinder"]]. The map it's found in also fits the trope.

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* EternalEngine: The power source for the ''G-ARK'' is called the "[[ExactlyWhatItSaysOnTheTin Infinity Cylinder"]]."Infinity Cylinder". The map it's found in also fits the trope.



* FunWithAcronyms: Why does the word ACE is ACE Online is always capitalized? One source has it that ACE stands for [[ExactlyWhatItSaysOnTheTin Air Combat Extreme]].

to:

* FunWithAcronyms: Why does the word ACE is ACE Online is always capitalized? One source has it that ACE stands for [[ExactlyWhatItSaysOnTheTin Air Combat Extreme]].Extreme.
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Added DiffLines:

* AirJousting: A common tactic of B-Gears. Especially common amongst B-Gears armed with the powerful, but slow to reload Bawoo-class missiles.
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Trope name changed per TRS


* OldSchoolDogFighting: Battles tend to result in lots of close-combat fighting, especially observable in battles between I-gears.

to:

* OldSchoolDogFighting: OldSchoolDogFight: Battles tend to result in lots of close-combat fighting, especially observable in battles between I-gears.
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** However, death will cost ''[[ContinuingIsPainful Experience]]'' if you're broke, so be warned.

to:

** However, death by mobs will cost ''[[ContinuingIsPainful Experience]]'' if you're broke, so be warned.
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Added DiffLines:

''[[http://ace.subagames.com/ Ace Online]]'', also known as ''[[http://www.airrivals.net Air Rivals]]'', and previously known as ''Space Cowboy Online'' way back when Gpotato ran the servers, is an MMO-style flight action game developed by [[http://www.masangsoft.com/english/Games/aceonline.html Masangsoft]] that can best be described as [[XMeetsY a mashup]] between ''WorldOfWarcraft'' and ''AceCombat''. In the game, player characters pilot "Gears", multipurpose flight-capable combat vehicles, for either of two nations: [[TheEmpire Bygeniou City United]] or Arlington City's [[LaResistance Anti-National Influence]].

The war takes place on and around a Phillon planet colonised by the Decaians, a breeding ground for Space Bees, {{Space Whale}}s and RodentsOfUnusualSize. The planet is currently at war, since BCU's motivation is to wipe out all alien species on the planet- causing ANI to form from exiled political dissidents and attack BCU, on the basis that BCU is performing cruel and unjust acts against the "Non-Decaians". Several third parties, the Shrines, the Phillon, and the Vatallus, all have their own agenda concerning the planet, and interfere with the war in their own ways.

----
Whilst in-base, the player uses a typical mouse-and-keyboard interface to walk around; in the air, play control is similar to the "all-range mode" of ''VideoGame/StarFox 64''. Quests generally involve dealing with local flora and fauna, much of which (of course) can fly, but there are also PvP dogfights that can be entered.

The game has 4 playable classes, known as Gears or Air-Frames:

A-Gear: ''[[TankGoodness The Artillery Unit/Flying Tank]]''
* BeehiveBarrier: A-Gears gain a "'''[[http://i99.photobucket.com/albums/l302/Chris_Lv255/catBarrier.jpg Barrier]]'''" once they reach the mid-30s in experience, which shields against all missile attacks for 15 seconds - particularly useful when a B-Gear is flying overhead.
* ColdSniper: Some experienced A-gear pilots tend to find good, semi-concealed locations to unleash Siege Mode upon unsuspecting enemies from. The better ones quickly move aside before the inevitable response from enemy B-gears.
** Most of the time, A-gears simply land and shoot from afar, using barrier when a B-gear approaches, or when the Bawoos are just about to hit.
*** They also use barrier when silenced by an I-gear to prevent damage from any missiles they cannot see.
* MoreDakka: What the '''Siege Modes''' are all about.
** The very best A-gear Standard Weapons often end up with at least ''twice'' the regular rate of fire ''(a combined reattack bonus of -50% or more)''. [[http://www.acecalcs.net/wpndirect.htm?weapon=BL3Q1I000900005500000000200 This]] is an example of a typical well-enchanted weapon, while '''[[http://www.acecalcs.net/wpndirect.htm?weapon=BU0K4A000a00005500040300505 this]]''' is a GameBreaker.
* StandardStatusEffects: The '''Snare''' ability slows down the target, which makes it easier for chasing missiles to hit the enemy. WARNING: you can snare ''[[HoistByHisOwnPetard yourself]]'' if you're not careful.
** The other Status Effect usable by A-gears is the '''Shield Paralyze''', which prevents the target's shields from regenerating. Essential for downing enemy M-gears.
* StoneWall: '''Siege Defense''' works like siege mode but sacrifices firepower for a massive bonus to defense. Although most players prefer the extra firepower from Siege Mode, some consider it to be a GameBreaker in the right hands.
* WaveMotionGun: "[[{{BFG}} Hyper Shot]]" can instantly cripple just about any Gear within the (large) blast radius of the shot.

B-Gear: ''The Bomber''
* {{BFG}}: The '''Charged Shot''', which fires a single, QuadDamage shot from your Standard Weapon.
** Except that it's [[AwesomeButImpractical neither effective nor efficient]].
*** [[NotCompletelyUseless Unless your opponent is a high level I-gear]].
**** By that point the I-Gear should be able to dodge the following ABM
* MacrossMissileMassacre: Equipped with two bombing modes: '''Ground Bombing''', and later '''Air Bombing''', both attacks fire a large salvo of missiles either towards the ground or straight ahead respectively, with attack power ramped up at least 5-fold, more than enough to [[OneHitKill scrap most airframes on a direct hit]].
* InvisibilityCloak: A pair of angel wings flap and then surround the Gear, subsequently turning it invisible to radar and vision. Certain items and skills belonging to the ''M-Gear'' can reveal the cloaked B-Gear. Also, missiles retain their lock even after the Gear cloaks.
* LightningBruiser: At level 86 B-Gears can equip an upgraded engine, making them slightly slower than a level 86 I-Gear, but a lot faster than any other gear (including a level 84 I-Gear).
* SelfDestructMechanism: "'''[[ExactlyWhatItSaysOnTheTin Big Boom]]'''." On par with the A-Gear's "'''Hyper Shot'''," except that the B-Gear is destroyed as a result of using it. The power of the explosion is [[FixedDamageAttack based on the amount of Energy]] (armor hitpoints) your B-gear's armor has.

I-gear: The Fighter
* FragileSpeedster: As interceptors and chasers, I-gears have powerful Jet-series engines that let them have extremely fast boosted top speeds; unfortunately, much of this speed comes at the price of precious armor and shields. Special mention must also be made of their unique skill '''Overbooster''', which makes them shoot forth at 600m/s for a few seconds, faster than any other gear. Also, their agility can be built to be so high that with the right buffs, their evade is well over 100%, and almost nothing that is a missile can hit them.
* GlassCannon: Pure-attack I-gears die very, very easily, but compensate with their withering volleys of highly-destructive missiles.
* MacrossMissileMassacre: at a certain level, the skill "'''Frenzy'''" increases the amount of missile volleys fired (which, coupled with a decent missile, will make for some nice damage).
** Not to mention the final skill, "'''[[color:Red: Berserk]]'''" (during which a [[BattleAura demonic, red aura]] surrounds the gear), is the very embodiment of this trope.
* [[StandardStatusEffects "Silence" Status]]: One of the lesser-known abilities of the I-gear is that it can temporarily block enemy gears from hearing missile warnings and seeing missiles altogether.

M-gear: ''[[HealingShiv The Medic]]''
* {{Dispel}}: Their '''Purify''' skill, a staple when dealing with overbuffed enemy air-frames.
* StoneWall: High level M-Gears are capable of tanking a barrage from up to 3 enemy Gears at once, coupled with a constant healing ability.
* ShootTheMedicFirst: M-Gears, being the backbone of many formations in a war situation, are often the primary targets.
* SummonMagic: the ability '''Call Of Hero''' lets M-gears summon formation members to warp from another map straight to where they are.
** This is sometimes abused in tandem with the B-gear's '''Big Boom'''.


...[[Franchise/MetalGear Metal Gear]]!?

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The player's Gear(s) are equipped with:

* '''Standard''' ''([[GatlingGood rotary guns]] or cannons)'' and '''Advanced''' ''(missiles and rockets)'' weapons
* '''Armor''' ''(Each type of Air-frame has its own type of armor)''
* '''Radar''' ''(Which affects weapon lock-on range and the object-sensing abilities of the mini-map)''
* '''Engine''' ''(Which is statted for many aspects of its performance, such as maximum/minimum speed, turning angle, and Booster speed.)''
* '''CPU''' ''(which adds stat-points to your pilot's RPG-style stats)''

In addition, there are four additional equipment slots which are not critical to getting the Air-Frame operable:

* '''Permanent Adhesive''' ''(a fuel tank and/or a Armor or Shield enhancer; Nation Leaders are gifted with a 10,000 Shield-Point adhesive commonly called a "[[FanNickname diaper]]")''
* '''Temporary Adhesive''' ''(a timed charm which may either give stat bonuses or a buff to experience and/or [[RandomDrop item drop rates]])''
* a holographic '''Mark''' ''(a purely decorative sign that appears over a pilot's head while in town.)''
* Episode 4 introduces the '''PET''', a support unit that can provide buffs to the player.


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Tropes present include:
* AcePilot
* AIIsACrapshoot: The Core of Bark City is a prominent example, as the player must shut it down during one of the story missions.
** If you bothered reading the storyline you'd know that you have to destroy it to prevent the opposite nation from getting access to the data stored in it (as well as the Shrines, which have invaded Bark City).
* AllegedlyFreeGame: Recent patches added slot machines that dispense armour and weapons which are superior overall to those that can be found normally. In addition, there are gamble cards for weapons and more recently for armours (free versions do exist, but either provide near-worthless bonuses or are almost impossible to find). At this stage it resembles an online casino with a shooter minigame attached.
* AnAdventurerIsYou: Each of the Gears does something different:
** The Brandy Burg is The Jack, with balanced all-around performance. Only craft capable of [[DeathFromAbove dropping bombs]]. Of note is the fact that it can almost equal the Idle Sniper in speed or turning depending on engine choice.
** The Anima Mortar is The Tank, [[TankGoodness literally]]. Heavy firepower and defenses, with plenty of {{dakka}}. Also somewhat of a Nuker.
** The Idle Sniper is The [=DPSer=]. Heavy weapons but a very light frame.
** The Meadow Burgle is a cross between TheMedic and a StoneWall-style tank. Very tough and loaded with [[{{Mana}} skill points]], it's not as well armed but can still hang around for a long time. A definite case in point of ShootTheMedicFirst.
* ArtEvolution: The airframes have greatly improved graphics with the addition of Episode 4 content.
* AttackOfThe50FootWhatever: Most of the local wildlife. The largest enemies are over a kilometer long.
* BattleshipRaid: Dimension Corridor. It's also one of the [[PeninsulaOfPowerleveling best grinding spots in the game]].
* BribingYourWayToVictory: Some players have been known to buy hundreds of thousands of cash credits to load up on stuff from the cash-item shop.
** Of special note is a behaviour referred to by players as "Kitting", which is to rapidly consume many energy and shield kits as you fight (and take damage). Kitters are disrespected in one on one combat and even in odds reasonable for kitting, such as ten versus one.
* CallAHitPointASmeerp: Hit points are divided into "Shields" and "Energy." Skill usage points are simply referred to as "SP".
* ChargedAttack: The skills "Hyper Shot," "Charged Shot," and "Big Boom."
* ClingyMacGuffin: Any mission- or event-specific item. Sometimes the {{Game Master}}s give these to people as a punishment.
* ColonyDrop: Episode 2 ends with the player having to stop one of these. Of course, you have to get to [[TakeYourTime level 100]] before you can finish the episode 2 missions.
* {{Cool Plane}}s: You get to choose from a [[{{Gradius}} Vic Viper wannabe]], a high-performance supersonic intercepter, a spiritual descendant of the A-10 crossbred with a C-130, and a [[TankGoodness flying tank]] with [[MoreDakka lots of firepower]].
* CriticalAnnoyance: The "Missile Lock" and "Low Energy" warning sirens will irritate many a pilot.
* CriticalExistenceFailure: Subverted due to the fact that the player's Gear will begin smoking and eventually catch fire as the player loses Energy. If all Energy is depleted, the Gear explodes and dives towards the ground, where it stays until the player respawns.
** Played straight in that player's vehicle performs as normal up till the last point of Energy is depleted.
* CrosshairAware: A [[MostAnnoyingSound warning sound]] is activated and the radar flashes red when missiles targeted towards the player are fired.
* DeathIsCheap - So cheap that it often costs less to die than to go to a Supply Shop and repair yourself. When you die due to wars or duels, respawning is ''free''.
** However, death will cost ''[[ContinuingIsPainful Experience]]'' if you're broke, so be warned.
* DeathWorld: Bees the size of fighter jets are among the ''least'' dangerous creatures on Phillon.
* DeflectorShields
** The Bipin is another famous example, as it has a charge shot that does quite a bit of damage.
*** The Bipins charge shot only does around 1k damage by itself so when faced up against just one the gear trying to kill it can win (that is if all the missles hit quickly and do not go through the lock on point and begin to circle around) but when faced against 2 or more, it's best to run away '''fast''' or get some formmates to help take down the others around you.
* DoABarrelRoll if you want to have the best chance of avoiding those missiles. I-Gears actually have a skill that lets them continually do barrel rolls as long as they have skill points.
* DubNameChange: Some of the newer armors have had their name changed. For example, the Shadow binder (see Shout Out entry below) is originally named "Black Ghost Binder". However, since there's already a "Ghost Binder" existing, it had to be changed.
* EscortMission: '''Mothership''' Offensives or Defensives, depending on whoever's on the attack. Every once in a long while, when the nation's score hits 100,000 NCP on the Subagames server, they will force the opposing side to spawn a [[EliteMook Mothership]] that must then be defended, as well as numerous '''Strategic Points''' the Attacking Nation can destroy to create warp gates to help drive their offensive closer - Anubis is the Bygeniou Mothership, while Horos is the Arlington one. The winner gains the benefits of several exclusive maps, '''Stealth Cards''', lots of War Points, and SPI capsules for every Strategic Point they destroyed.
** Said Strategic Points in themselves are escort missions too, at least for the defenders. They remain active for about an hour after they are spawned. Unfortunately, Offensives againsts said [=SPs=] are usually easier than Defensives.
** The [[TowerDefense second Infinity Field instance]] has you defend a freaking planet destroyer (that's even its japanese name for crying out loud) with a [[WaveMotionGun big-ass laser]] that's supposedly pointed towards the Shrines' home planet called the Hydrogen Driver. Unfortunately, those Shrines are not very happy about you blowing up their homes so they decide to try and destroy the Driver, which you must defend. To aid you are NPC laser turrets, support units that heal you and some fighters that arrive late (but nontheless can put up a fight against the mobs, for an NPC at least). The last mob that comes is the [[TheMothership Shrine Mothership]] itself, [[NamesToRunAwayFromReallyFast Calzaghe]], and usually it doesn't pose much of a threat (compared to bosses like the Bishops, [[OhCrap which also appear earlier in the waves]]), although it has some [[GameBreaker damn good]] [[RandomDrop drops]].
* EliteMook: [[color:Orange: Gold]] Mobs, which [[RandomDrop have nice rare items to drop...]] [[RareRandomDrop sometimes]].
* EliteTweak: Very common for people who don't have unique weapons, expect to see people trying to at least enchant their weapons up to e10. Further amplified by the introduction of Armor prefixes and suffixes in Episode 4, which can further push your performance to new heights.
* EternalEngine: The power source for the ''G-ARK'' is called the "[[ExactlyWhatItSaysOnTheTin Infinity Cylinder"]]. The map it's found in also fits the trope.
* FakeDifficulty: The game is [[InterfaceScrew notoriously laggy]].
** For some although most don't experience lag of any kind while others get network or system lag from having below required specs
*** This issue is mainly confined to the North American version at present. Apparently their server is missing some important hardware.
**** It doesn't help that many of the players are connecting from Turkey.
* FighterLaunchingSequence
* FloatingPlatforms: "Supply Pads" all hover stationary above the ground or in space.
** Most supply pads in the normal chain are grounded.
* FunWithAcronyms: Why does the word ACE is ACE Online is always capitalized? One source has it that ACE stands for [[ExactlyWhatItSaysOnTheTin Air Combat Extreme]].
* {{Game Breaking Bug}}s: A recent example - This recent '''[[color:Red: Bloody Valentine's]]''' event saw '''[[color:Blue: Elusive Scout Guards]]''' spawn for each nation in the various faction-aligned maps; these Elusive Scouts were aligned to the native nation, and were only enemies for the opposing side. For the '''[[EscortMission Horos Mothership Defense]]''' of February 19, the Elusive Scouts on the ANI side formed such a dense cloud, they greatly interfered with the movements of the BCU pilots due to the sheer clouds of missiles they would launch at the poor Bygeniou Regulars trying to attack the Arlington Mothership, even downing a few unlucky pilots and winging many others.
** On the bad side of things, those same Elusive Scouts spawned in the Safe Maps as well, where the enemy nation could not cull them. This resulted in a critical point where the Relic map of ANI was full of nothing ''but'' [[http://static.tvtropes.org/pmwiki/pub/images/motivator252941.jpg Elusive Scouts]], filling the map's mook-quota and preventing normal mobs from spawning, thus stopping the poor ANI pilots from doing missions in the safe zone.
** An earlier bug from the early days when this game was still called ''[[RecycledInSpace Space Cowboys]]'' was the Dupe Bug, which let players duplicate items. The result of the debacle was a server rollback, and the offending dupers were fined of '''''all''''' of their SPI.
* TheGoomba: The mobs encountered while still under [=FreeSKA=] are all mostly harmless.
* GreyAndGrayMorality: Neither of the two main factions are outright good or evil.
* {{Heroic BSOD}}: Whenever a player '''''[[LostForever breaks]]''''' a high level weapon or armor, [[BigNo this usually is the reaction you see]] from players.
** The common reaction to having this happen too often is the {{Rage Quit}}.
* HolidayMode: for Christmas, Valentine's, Thanksgiving, Halloween, and even Chinese New Year - these Holiday Events are much-loved by some veterans.
* HollywoodCyborg: the mechanized Rocks present at the Rock's Nest, which were altered by the Shrines as research to develop fighters better suited to the atmospheric conditions of the Phillon Planet.
* HumongousMecha: [[http://static.tvtropes.org/pmwiki/pub/images/igearebgear.jpg Mecha]] [[http://static.tvtropes.org/pmwiki/pub/images/agearemgear.jpg armours]]. Needless to say, these are only available in the Japanese version at present, although GM Echo in North American Ace Online is holding a poll on how to implement them.
* HyperspaceArsenal: Not to mention the fact that the player can simply stop their Gear in mid-air and completely refit it, from the missiles, to the engines, to the Gear's computer systems, right down to the physical air frame of the Gear itself.
** The cargo carried, but not equipped, by an air-frame has ''no effect'' on the loadage weight. Carry 20 or more heavy Guarders and Binders in your inventory, and you won't feel the least bit sluggish.
* InfinityPlusOneSword: Again, the [[color:Purple: Legendary]] Weapons.
* InUniverseGameClock: Players can observe a day/night cycle while warring on the Phillon Planet. What it does is affect the spawn rates of certain mobs.
* IrrelevantSidequest: There's an entire list of so-called "Standard Missions" which are your run-of-the-mill "[[WebAnimation/ZeroPunctuation kill X amount of monster Y for cock-head Z.]]"
** ForcedLevelGrinding: sometimes, those StandardMissions are the only ones available to you.
* ItemCrafting: How players obtain upgraded weapons, armor, and [[color:Purple: Legendary]] equipment. Some advanced alloys can only be manufactured by crafting.
* JustAddWater: Have the materials needed to upgrade your armor? Just cart it along to the factory and the fabricators will do the rest...
** ...[[GuideDangIt Until you realize that you need the recipe first]], which, thankfully, can be found at resources like '''[[http://www.acecalcs.net/acepedia/ the Acepedia]]'''.
* JokeItem: Or rather, joke armors. No we're not talking about the newbie armors, we're talking [[http://img407.imageshack.us/img407/2149/somebeachhutsandwaterme.png watermelon plane armors]]. There are also similar armors modeled after ''soccer balls'' and a Christmas Truck.
* LatexSpaceSuit: [[http://i99.photobucket.com/albums/l302/Chris_Lv255/shakingloop.gif Any female character]].
* {{Lethal Joke Character}}s: Some iterations of the Evil Snowmen that spawn for Christmas Events are strong enough to count as minibosses or {{Elite Mook}}s, with enough hitpoints to survive a few direct B-gear hits and well over 3 continuous barrages by a single A-gear.
* LethalJokeItem: Pumpkin weapons. Literally, guns that shoot pumpkins. Their stats are on par with legend weapons.
* LevelGrinding: AR is a Korean-developed MMORPG, and comes with plenty of it.
** The grind is bearable until level 75 is reached, ''then'' the amount of experience needed to gain more levels ''[[SerialEscalation snowballs]]''.
*** From level 69 to 74, the amount of experience required to level up ''doubles''.
** The problem is less pronounced in the North American version, due to the mobs giving 3x experience until level 74. After 74, mobs give 1.5x experience, but only on weekends.
** The grinding curve is further reduced as of Episode 4 to facilitate the raised level caps.
* LootDrama: A common cause of most of the infighting between brigades within a nation, as well as a common ignition point for conflict between ANI and BCU. Brigades have disbanded over arguments over killstealers within the brigade taking boss drops and refusing to hand them over to brigade members who felt they deserved it.
* LostForever: Anything that breaks during [[ItemCrafting upgrading]] or [[ItemCrafting enchanting]].
* MacrossMissileMassacre: Don't even get me started.
* MagikarpPower: The chief examples of this are the "Ancient Arrow" and "Crossbow of Ancient God" weapons, which spans several missions across even more levels, and cannot be thrown away, traded, or sold until it's completed.
** B gears suffer from CripplingOverspecialisation at low levels. They catch up with the other gears at around level 70 and become a GameBreaker past level 85.
* MassMonsterSlaughterSidequest: Monster hunting sidequests are in their own folder (with some overlap with TwentyBearAsses).
* MoneySink: Taxes and bills for repairs, ammunition and fuel ensure that inflation is controlled.
* {{Mordor}}: Several of the episode 3 maps, particularly Sunshine Born.
* OldSchoolDogFighting: Battles tend to result in lots of close-combat fighting, especially observable in battles between I-gears.
* NinjaLooting: Often attempted, both by pilots from the enemy nation and by treacherous dogs on your own side.
* NitroBoost: in combination with SprintMeter. Also, there exists a skill for I-Gears only called "'''Overboost'''," which uses SP and blasts the Gear forward at 600 m/s for 3 seconds.
* PatchworkMap: Partially subverted by the fact that "warp gates" connect the maps, which techincally means none of the maps are right next to each other. They just ''seem'' that way.
** However, the Rock's Nest climates alter quite impressively as you climb from sea level to the middle-range mountain chains, then to the peak of the tallest mountain in the region. Granted, you ''are'' reaching rather impressive altitudes as you travel along this chain of maps.
* PerpetuallyStatic: The relations of Arlington and Bygeniou never degrade below ordinary warfare, and yet it never improves beyond a grudging truce ''(which the players presumably disregard because they are effectively mercenary privateers!)''
* PlayerKilling: While you can't shoot down fellow members of your nation (except when you accept a challenge to duel), those fellows from the other side are ''always'' fair game.
** This sometimes results in high-level pilots diving deep into enemy territory to harass newbies who were foolish enough to go [[strike:grinding]] training in the non-safe areas.
* PortalNetwork
* PromotionalPowerlessPieceOfGarbage: Mostly averted, the majority of event items continue to remain useable out-of-season, including the '''several-years-old''' chocolate from an old Valentine's Day event. Those are some ''amazing'' preservatives they have there.
* RandomDrop
** RareRandomDrop:'''And how!''' [[color:Orange: Gold]] Mob drops, Boss Mob drops, [[color:Cyan: Boss Armor]] which must be completed...
* RandomNumberGod: It's known that enchant probabilities follow some algorithm based on previous success rates from the rest of the server. Unfortunately, no one outside of Korea knows ''what'' the algorithm is. As a result, superstition abounds when enchanting or legending items.
* RageQuit: The reason why there is a regular turnover of impatient "veterans".
* RealMoneyTrade: Forbidden by the [=GMs=], on pain on '''ban'''ishment.
* ReportingNames: '''A'''nima Mortar, '''B'''randy Burg, '''I'''dle Sniper, and '''M'''eadow Bugle; no prizes for guessing which name fits what gear.
* ScunthorpeProblem: While Air Rivals has an excessively draconian filter that bleeps out entire sentences, the Ace Online filter is rather more lenient, only *****ing out the offending word or fragment.
* SeriousBusiness: Some players treat the trading "economy" of the game in this way, keeping track of the value of various essential and/or ''rare'' items like a stockbroker would monitor Wall Street. More common are the warring players who battle very, [[{{Determinator}} very]] seriously, and treat victories and defeats in Strategic Point and Mothership battles like a ''real'' matter of life and death.
* ShoutOut: Two of the new credit (purchasable) armors are called Sonic Binder and Shadow Binder. They are both for I-Gears (same type), and they are very similar in looks too, except that Sonic Binder is blue and Shadow Binder is black. My two cents to whoever guesses where [[Franchise/SonicTheHedgehog the ideas for those came from]].
* SpaceDoesNotWorkThatWay: The outer space maps of the game have the same mechanics as the terrestrial ones, which results in...
** SpaceFriction
** SpaceIsNoisy
** StealthInSpace: Only for the B-Gears, though.
* SpinToDeflectStuff: [[MemeticMutation Do a barrel roll.]] Unfortunately, it doesn't stop an A-Gear in [[MoreDakka Siege Mode]] from turning your airframe into a colander.
* StatusBuff: All Gears have a set of stat-increasing skills tailored to that specific Gear, though M-Gears harbor the main set of party-affecting skills.
* TakeYourTime: There are no time limits when it comes to taking storyline missions, but there are level limits. This leads to some truly absurd situations, such as when one mission ends with the player being [[NegativeSpaceWedgie catapulted into deep space]], followed by the player returning home to grind several levels in order to unlock the next mission in which the player (who, [[GameplayAndStorySegregation according to the plot]], has been in space the whole time) tries to come up with a plan to get back home.
** Sekhmete, which might as well be using Berserker.
** In Pandea's middle-ground field, Sunshine Born, the Boss there is fully capable of delivering a crushing 10,000-point attack. Even an overbuffed M-gear with 300 Defense and buffs with be smarting after such a powerful strike.
** And those are nothing compared to the new [[BossRush Infinity Field]] [[OurDragonsAreDifferent bosses]]. ''No one'' has made it to the fifth boss without GM assistance.
*** The [=GMs=] stated that the second IF instance would have [[UpToEleven even nastier bosses]], although this turned out to be [[BreatherBoss a bit of an exaggeration]].
* TwentyBearAsses: Many of the game's missions instruct you to gather samples from [[OrganDrops biological]] and mechanical enemies, [[{{Engrish}} with slightly wonky translation]].
* YouALLLookFamiliar: There are a finite amounts of air frames (Veils, Binders, Guarders, and Defenders for B, I, A, and M Gears, respectively). There are even less character designs to choose from when making a character.
** Customization is limited to changing the in-game textures of the Gears or characters, but the player is the only one who can see these customizations.
*** The airframe paintjob shop has been deactivated recently in all versions of ACE Online (Except for AirRivals for now), in an effort to combat lag due to ongoing work with how the colours are sent between game clients. To make up for that new armors are being released for the time being.
**** Contours (read:paintshop that costs real money) are offered if you have the scratch to buy them, and are generally detailed enough to justify spending money on, especially since the game enables slipstreams for contours. The WarPoint shop armors have always looked the best (being designed by ArtFox as opposed to whatever braindead idiot is making new slots) and these give you the oppourtunity to turn your useful armor into a cool looking one. The support staff will allow you to change what armor they're on at will (if you wait 3 days) and they serve as good tools to confuse your enemies, at least for well known high level players, as your shiny new white contour probably won't be thought of as your primary prob armor with amazing-money-down-the-toilet enchants, and will let you surprise your other well known enemies if you rotate them sufficiently.
* YourTerroristsAreOurFreedomFighters: ANI faces this issue.
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