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* Video RAM: 128MB

to:

* Video RAM: 128MB
128KB


Plans for peripherals similar to the Genesis, namely a CD-ROM addon and a 32X-esque co-processor were announced, but those never panned out due to the console's failure, leaving the expansion port on the A'Can unused.

Despite being of little value to all but the most dedicated of video game historians and collectors, the A'Can became an interesting footnote in video gaming history owing to it being perhaps the only original video game hardware released by a Taiwanese company, besides living on in the form of a UsefulNotes/{{MESS}} [[http://www.sega-16.com/forum/showthread.php?9741-Super-A-can-emulation-finally-a-reality-D emulator core]] for posterity's sake.

to:

Plans for peripherals similar to the Genesis, namely a CD-ROM addon add-on and a 32X-esque co-processor were announced, but those never panned out due to the console's failure, leaving the expansion port on the A'Can unused.

Despite being of little value to all but the most dedicated of video game historians and collectors, the A'Can became an interesting footnote in video gaming history owing to it being perhaps one of the only few original video game hardware released by a Taiwanese company, besides living on in the form of a UsefulNotes/{{MESS}} [[http://www.sega-16.com/forum/showthread.php?9741-Super-A-can-emulation-finally-a-reality-D emulator core]] for posterity's sake.


Added DiffLines:

* DummiedOut: Downplayed with the expansion slot. It appears to be fully functional and an add-on has been announced to be plugged into it, but those fell through leaving the slot ultimately unused.





...if not for the fact that it was released too late in the market, just as when gamers were more excited about the ''real'' next-generation consoles - the UsefulNotes/PlayStation, the UsefulNotes/Nintendo64 and the UsefulNotes/SegaSaturn, all of them obviously able to effortlessly smoke the A'Can both on paper and in practical terms. That, coupled with the combined mind share of foreign consoles versus a homegrown console nobody has heard of, let alone care about, along with UMC's dubious reputation for copyright and patent infringement[[note]]UMC infamously produced chipsets and related circuitry used on NES clones and bootleg cartridges, much to Nintendo's dismay, besides a clone of the Intel 486 called the [[https://en.wikipedia.org/wiki/UMC_Green_CPU Green CPU]][[/note]], sealed the A'Can's fate and brought the console and Funtech to oblivion. With the console discontinued, unsold units were scrapped and UMC left the console business, shifting its focus on being a merchant foundry instead, manufacturing chips under contract for various [=OEMs=].

to:

...if not for the fact that it was released too late in the market, just as when gamers were more excited about the ''real'' next-generation consoles - the UsefulNotes/PlayStation, the UsefulNotes/Nintendo64 and the UsefulNotes/SegaSaturn, all of them obviously able to effortlessly smoke the A'Can both on paper and in practical terms. That, coupled with the combined mind share of foreign consoles versus a homegrown console nobody has heard of, let alone care about, along with UMC's dubious reputation for copyright and patent infringement[[note]]UMC infamously produced chipsets and related circuitry used on NES clones and bootleg cartridges, much to Nintendo's dismay, besides a clone of the Intel 486 called the [[https://en.wikipedia.org/wiki/UMC_Green_CPU Green CPU]][[/note]], sealed the A'Can's fate and brought the console and Funtech to oblivion. With the console discontinued, unsold units were scrapped and UMC left the console business, shifting its focus on being a merchant foundry instead, manufacturing chips under contract for various [=OEMs=].



Despite being of little value to all but the most dedicated of video game historians and collectors, the A'Can became an interesting footnote in video gaming history owing to it being perhaps the only original video game hardware released by Taiwanese company, besides living on in the form of a UsefulNotes/{{MESS}} [[http://www.sega-16.com/forum/showthread.php?9741-Super-A-can-emulation-finally-a-reality-D emulator core]] for posterity's sake.

to:

Despite being of little value to all but the most dedicated of video game historians and collectors, the A'Can became an interesting footnote in video gaming history owing to it being perhaps the only original video game hardware released by a Taiwanese company, besides living on in the form of a UsefulNotes/{{MESS}} [[http://www.sega-16.com/forum/showthread.php?9741-Super-A-can-emulation-finally-a-reality-D emulator core]] for posterity's sake.



* ShoddyKnockoffProduct: Most of the A'Can's game library is this, like [[https://www.youtube.com/watch?v=WDwMsUC-rAU ''Speedy Dragon'']] being more or less a ''VideoGame/SonicTheHedgehog'' clone with a human protagonist. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system. This is besides the fact that the console itself is of poor build quality compared to its rivals.

to:

* ShoddyKnockoffProduct: Most of the A'Can's game library is this, like [[https://www.''[[https://www.youtube.com/watch?v=WDwMsUC-rAU ''Speedy Dragon'']] Speedy Dragon]]'' being more or less a ''VideoGame/SonicTheHedgehog'' clone with a human protagonist. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system. This is besides the fact that the console itself is of poor build quality compared to its rivals.



* WhatCouldHaveBeen: Addons for the system were proposed and announced in local magazines, taking a page from Sega's Genesis, but given how the system failed miserably in the marketplace, would anyone care much about it?

to:

* WhatCouldHaveBeen: Addons for the system were proposed and announced in local magazines, taking a page from Sega's Genesis, but given how the system failed miserably in the marketplace, would anyone care much about it?it?
----


* ''Sango Fighter'' (1995)

to:

* ''Sango Fighter'' ''VideoGame/SangoFighter'' (1995)

Added DiffLines:

Despite being of little value to all but the most dedicated of video game historians and collectors, the A'Can became an interesting footnote in video gaming history owing to it being perhaps the only original video game hardware released by Taiwanese company, besides living on in the form of a UsefulNotes/{{MESS}} [[http://www.sega-16.com/forum/showthread.php?9741-Super-A-can-emulation-finally-a-reality-D emulator core]] for posterity's sake.


* TechnologyMarchesOn: Suffice it to say, UMC aka Funtech was waaaaaay too late for the 16-bit party, just as when more advanced systems showed up on the marketplace. The A'Can was simply dead on arrival when it was released in 1995.

to:

* TechnologyMarchesOn: Suffice it to say, UMC aka Funtech was waaaaaay too late for the 16-bit party, just as when more advanced systems showed up on the marketplace. The A'Can was simply basically dead on arrival when it was released in 1995.


...if not for the fact that it was released too late in the market, just as when gamers were more excited about the ''real'' next-generation consoles - the UsefulNotes/PlayStation, the UsefulNotes/Nintendo64 and the UsefulNotes/SegaSaturn, all of them obviously able to effortlessly smoke the A'Can both on paper and in practical terms. That, coupled with the combined mind share of foreign consoles versus a homegrown console nobody has heard of, let alone care about, along with UMC's dubious reputation for copyright and patent infringement, sealed the A'Can's fate and brought the console to certain obscurity. Plans for peripherals similar to the Genesis, namely a CD-ROM addon and a 32X-esque co-processor were made, but those never panned out due to the console's failure, leaving the expansion port on the A'Can unused.

to:

...if not for the fact that it was released too late in the market, just as when gamers were more excited about the ''real'' next-generation consoles - the UsefulNotes/PlayStation, the UsefulNotes/Nintendo64 and the UsefulNotes/SegaSaturn, all of them obviously able to effortlessly smoke the A'Can both on paper and in practical terms. That, coupled with the combined mind share of foreign consoles versus a homegrown console nobody has heard of, let alone care about, along with UMC's dubious reputation for copyright and patent infringement, infringement[[note]]UMC infamously produced chipsets and related circuitry used on NES clones and bootleg cartridges, much to Nintendo's dismay, besides a clone of the Intel 486 called the [[https://en.wikipedia.org/wiki/UMC_Green_CPU Green CPU]][[/note]], sealed the A'Can's fate and brought the console and Funtech to certain obscurity. oblivion. With the console discontinued, unsold units were scrapped and UMC left the console business, shifting its focus on being a merchant foundry instead, manufacturing chips under contract for various [=OEMs=].

Plans for peripherals similar to the Genesis, namely a CD-ROM addon and a 32X-esque co-processor were made, announced, but those never panned out due to the console's failure, leaving the expansion port on the A'Can unused.



* [[UsefulNotes/GraphicsProcessingUnit GPU]]: UMC [=UM6618=] with 128 KB VRAM displaying 256 out of a possible 32,768 colors at 320x240 resolution. Max sprite size of 256x256. Supports zooming, rotating, mosaic effects.

to:

* [[UsefulNotes/GraphicsProcessingUnit GPU]]: UMC [=UM6618=] with 128 KB VRAM displaying 256 out of a possible 32,768 colors at 320x240 resolution. Max sprite size of 256x256. Supports zooming, rotating, mosaic effects.
scaling and rotation similar to Mode 7.



* 256 colours out of 32,768

to:

* 256 colours out of 32,768
32,768 total colours



* ShoddyKnockoffProduct: Most of the A'Can's game library is this, like [[https://www.youtube.com/watch?v=WDwMsUC-rAU ''Speedy Dragon'']] being more or less a ''VideoGame/SonicTheHedgehog'' clone with a human protagonist. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system.

to:

* ShoddyKnockoffProduct: Most of the A'Can's game library is this, like [[https://www.youtube.com/watch?v=WDwMsUC-rAU ''Speedy Dragon'']] being more or less a ''VideoGame/SonicTheHedgehog'' clone with a human protagonist. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system. This is besides the fact that the console itself is of poor build quality compared to its rivals.
* TechnologyMarchesOn: Suffice it to say, UMC aka Funtech was waaaaaay too late for the 16-bit party, just as when more advanced systems showed up on the marketplace. The A'Can was simply dead on arrival when it was released in 1995.


* ShoddyKnockoffProduct: Most of the A'Can's game library is this. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system.

to:

* ShoddyKnockoffProduct: Most of the A'Can's game library is this.this, like [[https://www.youtube.com/watch?v=WDwMsUC-rAU ''Speedy Dragon'']] being more or less a ''VideoGame/SonicTheHedgehog'' clone with a human protagonist. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system.


* [[UsefulNotes/CentralProcessingUnit Main CPU]]: Motorola 68000, clocked at 10.738635 [=MHz=]
* Secondary CPU: MOS 6502

to:

* [[UsefulNotes/CentralProcessingUnit Main CPU]]: Motorola 68000, clocked at 10.738635 [=MHz=]
* Secondary CPU: MOS 6502
[=MHz=]





* ''Magical Pool'' (1996)

to:

* ''Magical Pool'' (1996)(1996)
[[/index]]

----
!!Tropes associated with the A'Can include:
* FollowTheLeader: The Taiwanese company wanted a piece of the pie in the console market, but unlike most who simply clone the NES and call it a day[[note]]Though others, namely BBK Electronics, later of Oppo, Vivo and [=OnePlus=] fame, [[https://helloacm.com/the-8-bit-dos-by-famicom-clone-bbgdos-in-the-1990s/ did expand upon the NES]] to some degree or release original consoles such as the UsefulNotes/{{Supervision}}[[/note]], this one is a more or less original effort if not for ripping off the Genesis in some way e.g. the processor and (cancelled) peripherals.
* ShoddyKnockoffProduct: Most of the A'Can's game library is this. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system.
* UpToEleven: The console's capabilities are a notch or two above both the Genesis and SNES, but at the time of its release, it couldn't hold a candle to the [=PS1=] and Saturn, let alone the Nintendo 64.
* WhatCouldHaveBeen: Addons for the system were proposed and announced in local magazines, taking a page from Sega's Genesis, but given how the system failed miserably in the marketplace, would anyone care much about it?

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/super_acan_console_set_h.jpg]]
[[caption-width-right:350:A'Can play games, but A'Can't beat Sony and Nintendo.]]
[[https://en.wikipedia.org/wiki/United_Microelectronics_Corporation UMC]]'s noble but ultimately half-hearted attempt to compete with the more established consoles, the Super A'Can marked a departure from the countless [[UsefulNotes/NintendoEntertainmentSystem NES]] [[ShoddyKnockoffProduct clones]] and bootleg games being churned out by shady companies in Taiwan and China during the 80s and 90s.

By the looks of it, you'd initially think this is nothing more than an SNES clone, and there is indeed a resemblance. Under the bonnet however is a Motorola 68000, the same architecture as used in the UsefulNotes/SegaGenesis and UsefulNotes/AppleMacintosh amongst others. By all intents and purposes, this made the A'Can essentially a Genesis of sorts, though on paper it [[UpToEleven boasted superior capabilities]] to the Genesis and SNES with faster clock speed, bigger RAM, the same amount of colours as the SNES, 16-channel PCM audio, as well as bigger and more sprites per screen...

...if not for the fact that it was released too late in the market, just as when gamers were more excited about the ''real'' next-generation consoles - the UsefulNotes/PlayStation, the UsefulNotes/Nintendo64 and the UsefulNotes/SegaSaturn, all of them obviously able to effortlessly smoke the A'Can both on paper and in practical terms. That, coupled with the combined mind share of foreign consoles versus a homegrown console nobody has heard of, let alone care about, along with UMC's dubious reputation for copyright and patent infringement, sealed the A'Can's fate and brought the console to certain obscurity. Plans for peripherals similar to the Genesis, namely a CD-ROM addon and a 32X-esque co-processor were made, but those never panned out due to the console's failure, leaving the expansion port on the A'Can unused.

----
!!Specifications:

[[AC:Processors]]
* [[UsefulNotes/CentralProcessingUnit Main CPU]]: Motorola 68000, clocked at 10.738635 [=MHz=]
* Secondary CPU: MOS 6502
* [[UsefulNotes/GraphicsProcessingUnit GPU]]: UMC [=UM6618=] with 128 KB VRAM displaying 256 out of a possible 32,768 colors at 320x240 resolution. Max sprite size of 256x256. Supports zooming, rotating, mosaic effects.

[[AC:Memory]]
* Work RAM: 96KB
* Video RAM: 128MB

[[AC:Display]]
* Up to 320×240 resolution.
* 256 colours out of 32,768

[[AC:Sound]]
* 16-bit stereo PCM (UMC [=UM6619=])

[[AC:Media]]
* ROM cartridge: max size of 112Mb, with built-in SRAM of 16-64kb

[[AC:Controllers]]
* SNES-style joypad. Connectors are mechanically but not electrically compatible with other Atari-style joypad connectors.
----
!!Games:
[[index]]
* ''African Adventures'' (1995)
* ''C.U.G.'' (1995)
* ''Formosa Duel'' (1995)
* ''Sango Fighter'' (1995)
* ''The Son of Evil'' (1995)
* ''Speedy Dragon'' (1995)
* ''Super Taiwanese Baseball League'' (1995)
* ''Boom Zoo'' (1996)
* ''Gambling Lord'' (1996)
* ''REBEL'' (1996)
* ''Super Dragon Force'' (1996)
* ''Magical Pool'' (1996)

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