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** Like the NES and SNES, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''Virtua Racing'' used it. Ironically, the SVP version of ''Virtua Racing'' was supposedly a ''beta'' product, with Sega having plans to spin the SVP off into a separate console add-on, if it was successful. That never came to pass because said version of Virtua Racing also happened to be the most expensive cartridge ever released for the Genesis, and the low sales convinced Sega's marketing department that there is no future in the SVP add-on. It didn't stop Sega's R&D from trying again with the 32x however...[[note]]Sega’s accountants probably deduced that the problem was due to the SVP chip being totally proprietary and thus expensive to manufacture- unlike the SVP cartridge, the 32x was built using off the shelf components and had lots of kludges to balance out the price[[/note]]

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** Like the NES and SNES, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''Virtua Racing'' used it. Ironically, the SVP version of ''Virtua Racing'' was supposedly a ''beta'' product, with Sega having plans to spin the SVP off into a separate console add-on, if it was successful. That never came to pass because said version of Virtua Racing also happened to be the most expensive cartridge ever released for the Genesis, and the low sales convinced Sega's marketing department that there is no future in the SVP add-on. It didn't stop Sega's R&D from trying again with the 32x however...[[note]]Sega’s accountants probably deduced that the problem was due to the SVP chip being totally proprietary and thus expensive to manufacture- unlike the SVP cartridge, Virtua Racing cartridges, the 32x was built using off the shelf components and had lots of kludges to balance out the price[[/note]]


** Like the NES and SNES, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''Virtua Racing'' used it. Ironically, the SVP version of ''Virtua Racing'' was supposedly a ''beta'' product, with Sega having plans to spin the SVP off into a separate console add-on, if it was successful. That never came to pass because said version of Virtua Racing also happened to be the most expensive cartridge ever released for the Genesis, and the low sales convinced Sega's marketing department that there is no future in the SVP add-on. It didn't stop Sega's R&D from trying again with the 32x however...

to:

** Like the NES and SNES, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''Virtua Racing'' used it. Ironically, the SVP version of ''Virtua Racing'' was supposedly a ''beta'' product, with Sega having plans to spin the SVP off into a separate console add-on, if it was successful. That never came to pass because said version of Virtua Racing also happened to be the most expensive cartridge ever released for the Genesis, and the low sales convinced Sega's marketing department that there is no future in the SVP add-on. It didn't stop Sega's R&D from trying again with the 32x however...[[note]]Sega’s accountants probably deduced that the problem was due to the SVP chip being totally proprietary and thus expensive to manufacture- unlike the SVP cartridge, the 32x was built using off the shelf components and had lots of kludges to balance out the price[[/note]]


* ScrewedByTheLawyers: The Mega Drive was to be the first console to receive a VR headset accessory. [[https://www.youtube.com/watch?v=3UN_pN9ZU8Y]]. Sega's lawyers put a kibosh on the plan after it was found that the beta testers were getting motion sickness due to the console not being powerful enough and was lagging.

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* ScrewedByTheLawyers: The Mega Drive was to be the first console to receive a VR headset accessory. [[https://www.youtube.com/watch?v=3UN_pN9ZU8Y]].com/watch?v=3UN_pN9ZU8Y&t=11m39s]]. Sega's lawyers put a kibosh on the plan after it was found that the beta testers were getting motion sickness due to the console not being powerful enough and was lagging.


** Somewhat [[AvertedTrope averted]], though. An official chargeable battery pack was made for the handheld, and it's also compatible with the same AC adapter as the Sega Genesis model-2 and Game Gear. It was also quite a powerful handheld for its time, featuring a backlit screen, and the ability to connect with a TV to function as a traditional Genesis. The concept of having a screen on your controller while also playing on the television would ironically become the main gimmick of Nintendo's UsefulNotes/WiiU more than a decade later.

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** Somewhat [[AvertedTrope averted]], though. An official chargeable battery pack was made for the handheld, and it's also compatible with the same AC adapter as the Sega Genesis model-2 and Game Gear. It was also quite a powerful handheld for its time, featuring a backlit screen, and the ability to connect with a TV to function as a traditional Genesis. The concept of having a screen on your controller while also playing on the television would ironically become the main gimmick of Nintendo's UsefulNotes/WiiU more than a decade later.later, and the idea of a unit that could function as both a portable and home console would become the gimmick of the UsefulNotes/NintendoSwitch.


* ''Tommy Lasorda Baseball'' (an early sports game and launch title for the Mega Drive)

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* ''VideoGame/{{Toki}}: Going Ape Spit''
* ''Tommy Lasorda Baseball'' (an early sports game and launch title for the Mega Drive)Drive, known as ''Super League'' without the license)


For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them becoming[[note]]they initially planned on the same kind of lockout policy until EA broke the mechanism and threatened to release the info to other 3rd parties unless Sega agreed to more favorable terms[[/note]] a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]]. What really made the Genesis such a major hit was a change in their target audience early in the system's lifecycle. During the Master System era they had targeted the same, younger demographic as Nintendo, and the Genesis initially did the same, as evidenced by the system's initial flagship platformer, ''VideoGame/AlexKidd in the Enchanted Castle'', a sequel to the Master System's KillerApp, ''Alex Kidd in Miracle World''. However, the game proved a severe critical and commercial failure in many western countries, and what really captured the imagination of gamers was ''VideoGame/AlteredBeast'', a quickly-developed but fairly accurate conversion of Sega's arcade game that was included with most of the consoles. A few months later the system had its first stand-alone hit, ''VideoGame/MichaelJacksonsMoonwalker'', which made it increasingly obvious to Sega that they weren't going to get anywhere trying to compete with Nintendo head-on, and that the answer laid in the demographic of teenagers and young adults, above what Nintendo was targeting.

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For the most part, it worked. [[GermansLoveDavidHasselhoff Outside of Japan, anyways.]] This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them becoming[[note]]they initially planned on the same kind of lockout policy until EA broke the mechanism and threatened to release the info to other 3rd parties unless Sega agreed to more favorable terms[[/note]] a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]]. What really made the Genesis such a major hit in the West was a change in their target audience early in the system's lifecycle. During the Master System era they era, Sega had targeted the same, younger demographic as Nintendo, and the Genesis initially did the same, as evidenced by the system's initial flagship platformer, ''VideoGame/AlexKidd in the Enchanted Castle'', a sequel to the Master System's KillerApp, ''Alex Kidd in Miracle World''. However, the game proved a severe critical and commercial failure in many western countries, and what really captured the imagination of gamers was ''VideoGame/AlteredBeast'', a quickly-developed but fairly accurate conversion of Sega's arcade game that was included with most of the consoles. A few months later later, the system had its first stand-alone hit, ''VideoGame/MichaelJacksonsMoonwalker'', which made it increasingly obvious to Sega that they weren't going to get anywhere trying to compete with Nintendo head-on, and that the answer laid in the demographic of teenagers and young adults, above what Nintendo was targeting.



While the Genesis flopped in its home country of Japan, which was already in the middle of its own battle between Nintendo and [[UsefulNotes/TurboGrafx16 NEC]], Sega of America and Sega of Europe's adept marketing techniques allowed the system to break Nintendo's stranglehold on the western market, redefining the industry landscape for both companies and consumers and giving the Big N its first real competition in the home console business.



Not to be confused with the band Music/{{Genesis}}, the [[WebGames Web Game]] ''[[VideoGame/{{Genesis}} Ge.ne.sis]]'', the [[Film/StarTrekIITheWrathOfKhan Genesis Device]]...or the book in Literature/TheBible.

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Not to be confused with the band Music/{{Genesis}}, the [[WebGames Web Game]] web game]] ''[[VideoGame/{{Genesis}} Ge.ne.sis]]'', the [[Film/StarTrekIITheWrathOfKhan Genesis Device]]...Device]], or the book in Literature/TheBible.


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* LateExportForYou: The Mega Drive was first released in Japan in 1988, but wouldn't reach American and worldwide shores until 1989 and 1990, respectively.


* Most noticeably, however, is that the hardware has no internal access to the Genesis' video hardware output, instead it has a compositor chip that genlocks an s-video input signal and then draws it's 3D on top of that, much like how early Voodoo 3D accelerator cards work on the PC. Consequently, the add-on requires a connection to the S-Video out port of the Genesis.

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* Most noticeably, however, is that the hardware has no internal access to the Genesis' video hardware output, instead it has a compositor chip that genlocks an s-video input signal and then draws it's 3D on top of that, much like how early Voodoo 3D accelerator cards work on the PC. Consequently, the add-on requires a connection to the S-Video out port of the Genesis.Genesis, and as a side effect, may degrade the video output of the Genesis a bit due to the additional cabling.


** Likewise, few emulators support both features (they were undocumented, and while they were well known of since the early 90s, they was never used in commercial games, as such no emulators supported these modes until recently when accuracy became an important factor in emulators).

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** Likewise, few emulators support both features (they were undocumented, and while they were well known of since the early 90s, they was were never used in commercial games, as such no emulators supported these modes until recently when accuracy became an important factor in emulators).


Not to be confused with the band Music/{{Genesis}}, the{{Web Game|s}} ''VideoGame/GeNeSis'', the [[Film/StarTrekIITheWrathOfKhan Genesis Device]]... or the book in Literature/TheBible.

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Not to be confused with the band Music/{{Genesis}}, the{{Web Game|s}} ''VideoGame/GeNeSis'', the [[WebGames Web Game]] ''[[VideoGame/{{Genesis}} Ge.ne.sis]]'', the [[Film/StarTrekIITheWrathOfKhan Genesis Device]]... Device]]...or the book in Literature/TheBible.



** The system was heavily marketed for its ability to render objects faster than the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES, a feature for which the Sega marketing division coined the term ''"[[http://segaretro.org/Blast_processing Blast Processing]]"''. The higher performance allowed the Mega Drive to be able to render 3D polygons even without any special chips, like with ''VideoGame/HardDrivin'' and ''VideoGame/StarCruiser''.

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** The system was heavily marketed for its ability to render objects faster than the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES, a feature for which the Sega marketing division coined the term ''"[[http://segaretro.org/Blast_processing Blast Processing]]"''. The higher performance allowed the Mega Drive to be able to render 3D polygons even without any special chips, like with ''VideoGame/HardDrivin'' and ''VideoGame/StarCruiser''.''Star Cruiser''.



* Two background layers in addition to the sprite layer. Due to the GPU offering very precise control over individual scanlines, however, it was possible to simulate the appearance of many more background layers, something very noticeable in the main ''VideoGame/SonicTheHedgehog'' titles for the system.

to:

* Two background layers in addition to the sprite layer. Due to the GPU offering very precise control over individual scanlines, however, it was possible to simulate the appearance of many more background layers, something very noticeable in the main ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' titles for the system.



* ''VideoGame/SonicTheHedgehog''

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* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''



** LighterAndSofter: For extra irony, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albeit with a light streak of 'tude]]), namely the first two ''VideoGame/SonicTheHedgehog'' video games and the ''[[VideoGame/AladdinVirginGames Disney's Aladdin]]'' video game, which were all the highest selling games for the console. ''VideoGame/CastleOfIllusion'' was another early hit for the system that completely contrasted the console's edgier image. And to hit this trope home, Sega even released a ''Series/{{Barney|AndFriends}}'' video game. For the records, there were no Barney games for other consoles.

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** LighterAndSofter: For extra irony, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albeit with a light streak of 'tude]]), namely the first two ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' video games and the ''[[VideoGame/AladdinVirginGames Disney's Aladdin]]'' video game, which were all the highest selling games for the console. ''VideoGame/CastleOfIllusion'' was another early hit for the system that completely contrasted the console's edgier image. And to hit this trope home, Sega even released a ''Series/{{Barney|AndFriends}}'' video game. For the records, there were no Barney games for other consoles.



* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''VideoGame/{{Sonic|TheHedgehog}}'' gave the console a face in 1991.

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* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''VideoGame/{{Sonic|TheHedgehog}}'' ''Franchise/SonicTheHedgehog'' gave the console a face in 1991.



* GermansLoveDavidHasselhoff: The Mega Drive was never a huge success in Japan compared to the PC Engine and the Super Famicom, but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the ''VideoGame/SonicTheHedgehog'' games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of ''VideoGame/DonkeyKongCountry1''.

to:

* GermansLoveDavidHasselhoff: The Mega Drive was never a huge success in Japan compared to the PC Engine and the Super Famicom, but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of ''VideoGame/DonkeyKongCountry1''.



* MascotWithAttitude: Their ''Sonic the Hedgehog'' games jumpstarted an entire trend of this type of character in video games. Sonic isn't the only example on the Genesis either, since he had many shameless imitators, such as ''VideoGame/AwesomePossum'', ''VideoGame/AeroTheAcroBat'' and ''VideoGame/{{Bubsy}}''.

to:

* MascotWithAttitude: Their ''Sonic the Hedgehog'' ''Franchise/SonicTheHedgehog'' games jumpstarted an entire trend of this type of character in video games. Sonic isn't the only example on the Genesis either, since he had many shameless imitators, such as ''VideoGame/AwesomePossum'', ''VideoGame/AeroTheAcroBat'' and ''VideoGame/{{Bubsy}}''.


* Two background layers in addition to the sprite layer. Due to the GPU offering very precise control over individual scanlines, however, it was possible to simulate the appearance of many more background layers, something very noticeable in the main ''Franchise/SonicTheHedgehog'' titles for the system.

to:

* Two background layers in addition to the sprite layer. Due to the GPU offering very precise control over individual scanlines, however, it was possible to simulate the appearance of many more background layers, something very noticeable in the main ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' titles for the system.



* ''Franchise/SonicTheHedgehog''

to:

* ''Franchise/SonicTheHedgehog''''VideoGame/SonicTheHedgehog''



* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''Franchise/{{Sonic|TheHedgehog}}'' gave the console a face in 1991.

to:

* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''Franchise/{{Sonic|TheHedgehog}}'' ''VideoGame/{{Sonic|TheHedgehog}}'' gave the console a face in 1991.



* GermansLoveDavidHasselhoff: The Mega Drive was never a huge success in Japan compared to the PC Engine and the Super Famicom, but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the ''Franchise/SonicTheHedgehog'' games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of ''VideoGame/DonkeyKongCountry1''.

to:

* GermansLoveDavidHasselhoff: The Mega Drive was never a huge success in Japan compared to the PC Engine and the Super Famicom, but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of ''VideoGame/DonkeyKongCountry1''.


* 50,000 sprites with their blocks going up to 512 X 512; Polygons like the Saturn are done with sprites, if all 4 layers are sprite layers, it can go up to 200,000 sprites.

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* 50,000 sprites with their blocks going up to 512 X 512; Polygons like the Saturn are done with sprites, if all 4 layers are sprite layers, it can go up to 200,000 sprites. This gives the [=32X=] the most advanced 3D capabilities of any home gaming system released prior to the Saturn, surpassing even the UsefulNotes/AtariJaguar and [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], albeit with those systems being more capable 2D-wise.


* FandomRivalry: Bringing up the UsefulNotes/ConsoleWars between SNES and Genesis can cause InternetBackdraft ''even today''.

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* FandomRivalry: Bringing up the UsefulNotes/ConsoleWars between SNES and Genesis can cause InternetBackdraft a lot of drama ''even today''.


* ''Film/TheAddamsFamily''



* ''VideoGame/DisneysMagicalQuest''



* ''[[VideoGame/DisneysMagicalQuest The Great Circus Mystery Starring Mickey & Minnie]]''



* ''[[VideoGame/HomeAlone2LostInNewYorkSega Home Alone 2: Lost In New York]]''

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* ** ''[[VideoGame/HomeAlone2LostInNewYorkSega Home Alone 2: Lost In New York]]''

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** While Sega had authorized [=AtGames=] to develop Genesis plug'n'plays [[Main/OlderThanTheyThink many years earlier]], the success of the [=NES=] Classic [[ZigzaggedTrope spurred Sega to focus even moreso on the mini-console market than usual]]. When the Sega Genesis Flashback 2017 model failed to impress audiences, and customers started learning more of [=AtGames=]' shaky past with the Genesis plug'n'play idea, Sega instead teamed up with developer [=M2=] for the Sega Genesis Mini.


* ''Film/JurassicPark''

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* ''Film/JurassicPark''''Franchise/JurassicPark''

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