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After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance Creator/DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures), which Sony funded through it's ''Sony Imagesoft'' software publishing arm. This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.

to:

After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft Creator/SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance Creator/DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures), which Sony funded through it's ''Sony Imagesoft'' software publishing arm. This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.


Nintendo's next system, the UsefulNotes/{{Nintendo 64}}, was the only cartridge-based system of its era. Nintendo's decision to stick with cartridges when other systems had moved on to a CD-based format '''was''' boneheaded, but this isn't the place to discuss that. Nintendo's home systems would ultimately upgrade to discs, but the UsefulNotes/NintendoGameCube's discs were half-size (80mm) and weren't quite mini-DVD, while the UsefulNotes/{{Wii}} discs aren't quite DVD either and the UsefulNotes/WiiU is said to use a proprietary format which isn't Blu-Ray. In an interesting turn, the company's most recent console (the UsefulNotes/NintendoSwitch) had the company return to using cartridges due to the system's dual nature as a home and portable gaming device.

to:

Nintendo's next system, the UsefulNotes/{{Nintendo 64}}, was the only cartridge-based system of its era. Nintendo's decision to stick with cartridges when other systems had moved on to a CD-based format '''was''' boneheaded, but this isn't the place to discuss that. Nintendo's home systems would ultimately upgrade to discs, but the UsefulNotes/NintendoGameCube's discs were half-size (80mm) and weren't quite mini-DVD, while the UsefulNotes/{{Wii}} discs aren't quite DVD either and the UsefulNotes/WiiU is said to use a proprietary format which isn't Blu-Ray. In an interesting turn, the company's most recent following console (the UsefulNotes/NintendoSwitch) had the company return to using cartridges due to the system's dual nature as a home and portable gaming device.


Nintendo later terminated its contract with Philips, and the latter company created the [=CDi=] which featured [[VideoGame/TheLegendOfZeldaCDiGames three games]] based on the ''Zelda'' franchise and [[VideoGame/HotelMario one]] based on the ''SuperMarioBros'' franchise (another two were planned, one based on ''VideoGame/SuperMarioWorld'' and another called ''Mario Takes America'', but didn't get very far). These games were all reviled (although it's almost always the low-quality animated cinematics of ''Hotel Mario'', ''Link: The Faces of Evil'', and ''Zelda: The Wand of Gamelon'' that draw the ire...or the mockery), and are best left [[CanonDiscontinuity unmentioned]] in discussions about their parent franchises.

to:

Nintendo later terminated its contract with Philips, and the latter company created the [=CDi=] which featured [[VideoGame/TheLegendOfZeldaCDiGames three games]] based on the ''Zelda'' franchise and [[VideoGame/HotelMario one]] based on the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' franchise (another two were planned, one based on ''VideoGame/SuperMarioWorld'' and another called ''Mario Takes America'', but didn't get very far). These games were all reviled (although it's almost always the low-quality animated cinematics of ''Hotel Mario'', ''Link: The Faces of Evil'', and ''Zelda: The Wand of Gamelon'' that draw the ire...or the mockery), and are best left [[CanonDiscontinuity unmentioned]] in discussions about their parent franchises.


In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better; while they got thoroughly trounced in home console sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}} (after which, [[UsefulNotes/WiiU they lost it all again]]), they've continued to keep a stranglehold on the portable gaming market that [[UsefulNotes/PlaystationPortable both of]] [[UsefulNotes/PlaystationVita Sony's attempts]] have failed to make a dent in. It's really hard to say how much of this could have been avoided though: give or take any slights, Sony had exhibited a devious knack for leveraging their own tech to gain a foothold into the industry while absorbing knowledge of whatever tech they got their hands on from their future competitors. Regardless of the royalty fees, they had every intention of producing their own consoles based on the standard (think the JVC Wondermega based on the Sega CD) had the CD-ROM console materialized which would have been pure profit for Sony. So either way, [[XanatosGambit Sony had already entered the game market]]. The fumbles of their rivals had simply accelerated their rise to dominance.

to:

In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better; while they got thoroughly trounced in home console sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}} (after which, [[UsefulNotes/WiiU they lost it all again]]), again]], only to have [[HistoryRepeats another]] [[UsefulNotes/NintendoSwitch giant comeback]] shortly after), they've continued to keep a stranglehold on the portable gaming market that [[UsefulNotes/PlaystationPortable both of]] [[UsefulNotes/PlaystationVita Sony's attempts]] have failed to make a dent in. It's really hard to say how much of this could have been avoided though: give or take any slights, Sony had exhibited a devious knack for leveraging their own tech to gain a foothold into the industry while absorbing knowledge of whatever tech they got their hands on from their future competitors. Regardless of the royalty fees, they had every intention of producing their own consoles based on the standard (think the JVC Wondermega based on the Sega CD) had the CD-ROM console materialized which would have been pure profit for Sony. So either way, [[XanatosGambit Sony had already entered the game market]]. The fumbles of their rivals had simply accelerated their rise to dominance.


This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite Sony Imagesoft already being around since 1989, and Sony had been manufacturing UsefulNotes/{{MSX}} computers, a very popular gaming platform in Japan, for several years by then. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it got due to [[RightHandVsLeftHand very fierce in-fighting going on between the two divisions]][[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.

to:

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite Sony Imagesoft already being around since 1989, and Sony had been manufacturing UsefulNotes/{{MSX}} computers, a very popular gaming platform in Japan, for several years by then. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it got due to [[RightHandVsLeftHand [[RightHandVersusLeftHand very fierce in-fighting in-fighting]] [[WeAreStrugglingTogether going on between the two divisions]][[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.


This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'' already being around since 1989, and Sony had been manufacturing UsefulNotes/{{MSX}} computers, a very popular gaming platform in Japan, for several years by then. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it gets due to very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.

to:

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'' Sony Imagesoft already being around since 1989, and Sony had been manufacturing UsefulNotes/{{MSX}} computers, a very popular gaming platform in Japan, for several years by then. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it gets got due to [[RightHandVsLeftHand very fierce company in-fighting going on between the two divisions[[/note]].divisions]][[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.


Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulators got their assumptions wrong and failed to emulate the real deal correctly, and the game glitches out. Still, seeing it run on the real hardware's quite the magnificent sight. On the other hand, the highly acclaimed ''Super Boss Gaiden'' doesn't run at all. Ben is working with the writer of the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.

to:

Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulators got their assumptions wrong and failed to emulate the real deal correctly, and the game glitches out. Still, seeing it run on the real hardware's quite the magnificent sight. On the other hand, the highly acclaimed ''Super Boss Gaiden'' doesn't run at all. Ben is working with the writer of the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.


Before going at it on their own, Sony, after the Sega fallout, did reconvene with Nintendo one last time, co-creating an updated prototype of the joint system to be, this time agreeing to let Nintendo retain all game software royalties as they desired. However, like the partnership before, this was not to last. Wanting control of their own destiny, Sony emancipated themselves once and for all and with their newfound technical expertise, they created the UsefulNotes/SonyPlaystation, which would launch at the end of 1994 in Japan and steadily change gaming history.

to:

Before going at it on their own, Sony, after the Sega fallout, did reconvene with Nintendo one last time, co-creating an updated prototype of the joint system to be, this time agreeing to let Nintendo retain all game software royalties as they desired. However, like the partnership before, this was not to last. Wanting control of their own destiny, Sony emancipated themselves once and for all and with their newfound technical expertise, they created the UsefulNotes/SonyPlaystation, UsefulNotes/{{Playstation}}, which would launch at the end of 1994 in Japan and steadily change gaming history.


Before going at it on their own, Sony, after the Sega fallout, did reconvene with Nintendo one last time, co-creating an updated prototype of the joint system to be, this time agreeing to let Nintendo retain all game software royalties as they desired. Wanting control of their own destiny, however, Sony emancipated themselves once and for all and with their newfound technical expertise, they created the Playstation, which would launch at the end of 1994 in Japan and steadily change gaming history.

to:

Before going at it on their own, Sony, after the Sega fallout, did reconvene with Nintendo one last time, co-creating an updated prototype of the joint system to be, this time agreeing to let Nintendo retain all game software royalties as they desired. However, like the partnership before, this was not to last. Wanting control of their own destiny, however, Sony emancipated themselves once and for all and with their newfound technical expertise, they created the Playstation, UsefulNotes/SonyPlaystation, which would launch at the end of 1994 in Japan and steadily change gaming history.


This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'' already being around since 1989. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it gets due to very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.

to:

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'' already being around since 1989.1989, and Sony had been manufacturing UsefulNotes/{{MSX}} computers, a very popular gaming platform in Japan, for several years by then. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it gets due to very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.


Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo [[ReadTheFinePrint realized the contract's wording let Sony have full ownership and profits over the console's games]], which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/PlayStation (now one word)... [[EnemyMine but not before turning to]] Creator/{{Sega}} [[EnemyMine first]].

to:

Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo [[ReadTheFinePrint realized the contract's wording let Sony have full ownership and profits over the console's games]], which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips without telling them while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/PlayStation (now one word)... [[EnemyMine but not before turning to]] Creator/{{Sega}} [[EnemyMine first]].


As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers, and was renowned for it's extreme unreliability.[[/note]].

to:

As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently technically being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD via an add-on for the Jaguar) Jaguar didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers, and was renowned for it's extreme unreliability.[[/note]].



Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulators got their assumptions wrong and failed to emulate the real deal correctly, and the game glitches out. Still, seeing it run on the real hardware's quite the magnificent sight. On the other hand, the highly acclaimed Super Boss Gaiden doesn't run at all. Ben is working with the writer of the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.

to:

Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulators got their assumptions wrong and failed to emulate the real deal correctly, and the game glitches out. Still, seeing it run on the real hardware's quite the magnificent sight. On the other hand, the highly acclaimed Super ''Super Boss Gaiden Gaiden'' doesn't run at all. Ben is working with the writer of the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.


In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}}. It's really hard to say how much of this could have been avoided though: give or take any slights, Sony had exhibited a devious knack for leveraging their own tech to gain a foothold into the industry while absorbing knowledge of whatever tech they got their hands on from their future competitors. Regardless of the royalty fees, they had every intention of producing their own consoles based on the standard (think the JVC Wondermega based on the Sega CD) had the CD-ROM console materialized which would have been pure profit for Sony. So either way, [[XanatosGambit Sony had already entered the game market]]. The fumbles of their rivals had simply accelerated their rise to dominance.

Nintendo's next system, the UsefulNotes/{{Nintendo 64}}, was the only cartridge-based system of its era. Nintendo's decision to stick with cartridges when other systems had moved on to a CD-based format '''was''' boneheaded, but this isn't the place to discuss that. Nintendo's systems after the N64 use discs, but the UsefulNotes/NintendoGameCube's discs were half-size (80mm) and weren't quite mini-DVD, while the UsefulNotes/{{Wii}} discs aren't quite DVD either and the UsefulNotes/WiiU is said to use a proprietary format which isn't Blu-Ray. It took them ''20+ years'' to return to cartridges with their UsefulNotes/NintendoSwitch!

to:

In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though better; while they got thoroughly trounced in home console sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}}.UsefulNotes/{{Wii}} (after which, [[UsefulNotes/WiiU they lost it all again]]), they've continued to keep a stranglehold on the portable gaming market that [[UsefulNotes/PlaystationPortable both of]] [[UsefulNotes/PlaystationVita Sony's attempts]] have failed to make a dent in. It's really hard to say how much of this could have been avoided though: give or take any slights, Sony had exhibited a devious knack for leveraging their own tech to gain a foothold into the industry while absorbing knowledge of whatever tech they got their hands on from their future competitors. Regardless of the royalty fees, they had every intention of producing their own consoles based on the standard (think the JVC Wondermega based on the Sega CD) had the CD-ROM console materialized which would have been pure profit for Sony. So either way, [[XanatosGambit Sony had already entered the game market]]. The fumbles of their rivals had simply accelerated their rise to dominance.

Nintendo's next system, the UsefulNotes/{{Nintendo 64}}, was the only cartridge-based system of its era. Nintendo's decision to stick with cartridges when other systems had moved on to a CD-based format '''was''' boneheaded, but this isn't the place to discuss that. Nintendo's home systems after the N64 use would ultimately upgrade to discs, but the UsefulNotes/NintendoGameCube's discs were half-size (80mm) and weren't quite mini-DVD, while the UsefulNotes/{{Wii}} discs aren't quite DVD either and the UsefulNotes/WiiU is said to use a proprietary format which isn't Blu-Ray. It took them ''20+ years'' to In an interesting turn, the company's most recent console (the UsefulNotes/NintendoSwitch) had the company return to using cartridges with their UsefulNotes/NintendoSwitch!
due to the system's dual nature as a home and portable gaming device.


During this situation, Squaresoft known these days as Creator/SquareEnix was becoming increasingly frustrated with with what they saw as draconian censorship policies by Nintendo, publishing restrictions, and refusal to move away from cartridge media (which, at the time, had far less storage space than [=CD-ROMs=]). Squaresoft then Nintendo's most popular third-party development studio eventually signed a contract with Sony, which eventually published the [=PlayStation's=] KillerApp: ''VideoGame/FinalFantasyVII''.

In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}}.

to:

Before going at it on their own, Sony, after the Sega fallout, did reconvene with Nintendo one last time, co-creating an updated prototype of the joint system to be, this time agreeing to let Nintendo retain all game software royalties as they desired. Wanting control of their own destiny, however, Sony emancipated themselves once and for all and with their newfound technical expertise, they created the Playstation, which would launch at the end of 1994 in Japan and steadily change gaming history.

During this situation, Squaresoft known these days as Creator/SquareEnix was becoming increasingly frustrated with with what they saw as draconian censorship policies by Nintendo, publishing restrictions, and refusal to move away from cartridge media (which, at the time, had far less storage space than [=CD-ROMs=]). Their first planned CD-ROM title, VideoGame/SecretOfMana, suffered massive cuts in its transition to a cartridge title. Squaresoft then Nintendo's most popular third-party development studio eventually signed a contract with Sony, which eventually published the [=PlayStation's=] KillerApp: ''VideoGame/FinalFantasyVII''.

In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}}.
UsefulNotes/{{Wii}}. It's really hard to say how much of this could have been avoided though: give or take any slights, Sony had exhibited a devious knack for leveraging their own tech to gain a foothold into the industry while absorbing knowledge of whatever tech they got their hands on from their future competitors. Regardless of the royalty fees, they had every intention of producing their own consoles based on the standard (think the JVC Wondermega based on the Sega CD) had the CD-ROM console materialized which would have been pure profit for Sony. So either way, [[XanatosGambit Sony had already entered the game market]]. The fumbles of their rivals had simply accelerated their rise to dominance.


Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo realized the contract's wording let Sony have full ownership and profits over the console's games, which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/{{PlayStation}} (now one word)...[[EnemyMine but not before turning to]] {{Creator/Sega}} [[EnemyMine first]].

to:

Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo [[ReadTheFinePrint realized the contract's wording let Sony have full ownership and profits over the console's games, games]], which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/{{PlayStation}} UsefulNotes/PlayStation (now one word)...word)... [[EnemyMine but not before turning to]] {{Creator/Sega}} Creator/{{Sega}} [[EnemyMine first]].



In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals.]]''' A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}}.

to:

In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals.]]''' rivals]]'''. A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the UsefulNotes/{{Wii}}.

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