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Google attempted to build confidence in Stadia by founding two of their own in-house development studios, collectively known as Stadia Games and Entertainment. They also hired two industry veterans -- Jade Raymond (known largely for work on ''VideoGame/AssassinsCreed'') and Shannon Studstill (former head of Santa Monica Studios) -- and placed them in charge of the new studios. However, in February 2021, Google announced the closure of their studios and their shift in focus to securing more third-party support for the platform. The studios were active for less than two years and were unable to release any games in that time. This put even more doubt on Stadia's viability and Google's general ambitions in the gaming market.

to:

Google attempted to build confidence in Stadia by founding two of their own in-house development studios, collectively known as Stadia Games and Entertainment. They also hired two industry veterans -- Jade Raymond (known largely for work on ''VideoGame/AssassinsCreed'') and Shannon Studstill (former head of Santa Monica Studios) -- and placed them in charge of the new studios. However, in February 2021, Google announced the closure of their studios Stadia Games and Entertainment and their shift in focus to securing more third-party support for the platform. The studios were active for less than two years and were unable to release any games in that time. This put even more doubt on Stadia's viability and Google's general ambitions in the gaming market.


Google attempted to build confidence in Stadia by founding two of their own in-house development studios, collectively known as Stadia Games and Entertainment. They also hired two industry veterans -- Jade Raymon (known largely for work on ''VideoGame/AssassinsCreed'') and Shannon Studstill (former head of Santa Monica Studios) -- and placed them in charge of the new studios. However, in February 2021, Google announced the closure of their studios and their shift in focus to securing more third-party support for the platform. The studios were active for less than two years and were unable to release any games in that time. This put even more doubt on Stadia's viability and Google's general ambitions in the gaming market.

to:

Google attempted to build confidence in Stadia by founding two of their own in-house development studios, collectively known as Stadia Games and Entertainment. They also hired two industry veterans -- Jade Raymon Raymond (known largely for work on ''VideoGame/AssassinsCreed'') and Shannon Studstill (former head of Santa Monica Studios) -- and placed them in charge of the new studios. However, in February 2021, Google announced the closure of their studios and their shift in focus to securing more third-party support for the platform. The studios were active for less than two years and were unable to release any games in that time. This put even more doubt on Stadia's viability and Google's general ambitions in the gaming market.


In February 2021, Google announced that they were shutting down Stadia Games and Entertainment -- their in-house development studios -- and would instead focus their efforts on securing more third-party support for the platform. Industry analysts widely viewed this as a move that brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt.

to:

In Google attempted to build confidence in Stadia by founding two of their own in-house development studios, collectively known as Stadia Games and Entertainment. They also hired two industry veterans -- Jade Raymon (known largely for work on ''VideoGame/AssassinsCreed'') and Shannon Studstill (former head of Santa Monica Studios) -- and placed them in charge of the new studios. However, in February 2021, Google announced that they were shutting down Stadia Games and Entertainment -- the closure of their in-house development studios -- and would instead their shift in focus their efforts on to securing more third-party support for the platform. Industry analysts widely viewed this as a move The studios were active for less than two years and were unable to release any games in that brought both the platform's long-term future time. This put even more doubt on Stadia's viability and Google's general ambitions on in the gaming market in serious doubt.market.


* ''VideoGame/GetPacked''



* ''VideoGame/LostWorldsBeyondThePage''


[[https://store.google.com/us/product/stadia Google Stadia]] is Website/{{Google}}'s entry into the gaming industry, competing with Sony's [=PlayStation=] Now and Microsoft's [=xCloud=] services. As a cloud gaming service, games played on Stadia are processed and rendered on Google's servers and sent to player's chosen device, with the players only requiring an Internet connection and their devices to support the Google Chrome browser or run [=ChromeOS=]. Any USB controller works with Stadia, though there does exist a dedicated Stadia controller that connects directly to the data center where the players’ game is running, thus helping to reduce input latency.

to:

[[https://store.google.com/us/product/stadia Google Stadia]] is Website/{{Google}}'s entry into the gaming industry, competing with Sony's [=PlayStation=] Now and Microsoft's [=xCloud=] services. As a cloud gaming service, games played on Stadia are processed and rendered on Google's servers and sent to player's chosen device, with the players only requiring an Internet connection and their devices to support the Google Chrome browser or run [=ChromeOS=]. Any USB controller works with Stadia, though there does exist a dedicated Stadia controller that connects directly to the data center where the players’ players' game is running, thus helping to reduce input latency.


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Stadia was quickly met with skepticism by the public. Google's history of abandoning products and services that aren't instantly successful raised questions about the platform's long-term prospects, especially since breaking into the video game industry demands a large amount of investment. And while the technology to make cloud gaming work had vastly improved since its introduction with the launch of [=OnLive=] in 2010, it was still a largely unproven system with its own unique issues. The business model was also heavily criticized; over a decade of Netflix had conditioned people to expect any streaming service to only ask for a subscription fee, so having to buy each game piecemeal was not appreciated. Poor communication with the marketing didn't help, as many people thought the Stadia Pro subscription was required to access the service on top of the need for individual purchases.


!!Games announced or released

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!!Games announced or releasedexclusive to Stadia



* ''VideoGame/AssassinsCreedOdyssey''
* ''VideoGame/AssassinsCreedValhalla''
* ''VideoGame/AttackOnTitan 2: Final Battle''
* ''VideoGame/BaldursGateIII''
* ''VideoGame/Borderlands3''
* ''VideoGame/{{Celeste}}''
* ''VideoGame/TheCrew2''
* ''VideoGame/Cyberpunk2077''
* ''VideoGame/DarksidersGenesis''
* ''VideoGame/Destiny2''
* ''VideoGame/DestroyAllHumans (Remastered)''
* ''VideoGame/DiRT 5''
* ''VideoGame/DiscoElysium''
* ''VideoGame/TheDivision2''
* ''VideoGame/Doom64''
* ''VideoGame/DragonballXenoverse2''
* ''VideoGame/TheElderScrollsOnline''
* ''VideoGame/FarmingSimulator 2019''
* ''VideoGame/FinalFantasyXV''
* ''VideoGame/FootballManager 2020''
* ''VideoGame/GhostReconBreakpoint''
* ''VideoGame/GRiD''

to:

* ''VideoGame/AssassinsCreedOdyssey''
* ''VideoGame/AssassinsCreedValhalla''
* ''VideoGame/AttackOnTitan 2: Final Battle''
* ''VideoGame/BaldursGateIII''
* ''VideoGame/Borderlands3''
* ''VideoGame/{{Celeste}}''
* ''VideoGame/TheCrew2''
* ''VideoGame/Cyberpunk2077''
* ''VideoGame/DarksidersGenesis''
* ''VideoGame/Destiny2''
* ''VideoGame/DestroyAllHumans (Remastered)''
* ''VideoGame/DiRT 5''
* ''VideoGame/DiscoElysium''
* ''VideoGame/TheDivision2''
* ''VideoGame/Doom64''
* ''VideoGame/DragonballXenoverse2''
* ''VideoGame/TheElderScrollsOnline''
* ''VideoGame/FarmingSimulator 2019''
* ''VideoGame/FinalFantasyXV''
* ''VideoGame/FootballManager 2020''
* ''VideoGame/GhostReconBreakpoint''
* ''VideoGame/GRiD''
''VideoGame/GetPacked''



* ''VideoGame/HumanFallFlat''
* ''VideoGame/{{Jotun}}: Valhalla Edition''
* ''VideoGame/JustDance 2020''
* ''VideoGame/JustShapesAndBeats''
* ''VideoGame/{{Kona}}''
* ''VideoGame/LittleNightmares''
** ''VideoGame/LittleNightmaresII''
* ''VideoGame/MarvelsAvengers''
* ''VideoGame/MetroExodus''
* ''VideoGame/MonsterBoyAndTheCursedKingdom''
* ''VideoGame/MortalKombat11''
* ''VideoGame/NBA2K[=20=]'', ''2K21''
* ''VideoGame/OctopathTraveler''
* ''VideoGame/OrcsMustDie 3''
* ''VideoGame/PanzerDragoon: Remake''
* ''VideoGame/PGATour [=2K21=]''
* ''VideoGame/PlayerUnknownsBattlegrounds''
* ''VideoGame/PowerRangersBattleForTheGrid''
* ''VideoGame/Rage2''
* ''VideoGame/RainbowSix Quarantine''
* ''VideoGame/RedDeadRedemption2''
* ''VideoGame/{{Relicta}}''
* ''VideoGame/{{Republique}}''
* ''VideoGame/ResidentEvil7Biohazard''
* ''VideoGame/RockOfAges 3: Make & Break''
* ''VideoGame/SamuraiShodown''
* ''VideoGame/SeriousSam Collection''
** ''VideoGame/SeriousSam4''
* ''VideoGame/StarWarsJediFallenOrder''
* ''VideoGame/SteamWorldDig''
* ''VideoGame/SteamWorldDig 2''
* ''VideoGame/SteamWorldHeist''
* ''VideoGame/SteamWorldQuest''
* ''VideoGame/{{Sundered}}: Eldritch Edition''
* ''VideoGame/{{Superhot}}''
* ''VideoGame/{{Thumper}}''
* ''Franchise/TombRaider''
** ''Lara Croft and the Temple of Osiris''
** ''VideoGame/RiseOfTheTombRaider''
** ''VideoGame/ShadowOfTheTombRaider''
** ''Tomb Raider: Definitive Edition''
* ''VideoGame/{{Trials}} Rising''
* ''VideoGame/TheTuringTest''
* ''VideoGame/WatchDogsLegion''
* ''VideoGame/WestOfLoathing''
* ''VideoGame/WindJammers 2''
* ''VideoGame/WolfensteinYoungblood''
* ''VideoGame/{{Zombie Army|Trilogy}} 4''

to:

* ''VideoGame/HumanFallFlat''
''VideoGame/LostWorldsBeyondThePage''
* ''VideoGame/{{Jotun}}: Valhalla Edition''
* ''VideoGame/JustDance 2020''
* ''VideoGame/JustShapesAndBeats''
* ''VideoGame/{{Kona}}''
* ''VideoGame/LittleNightmares''
** ''VideoGame/LittleNightmaresII''
* ''VideoGame/MarvelsAvengers''
* ''VideoGame/MetroExodus''
* ''VideoGame/MonsterBoyAndTheCursedKingdom''
* ''VideoGame/MortalKombat11''
* ''VideoGame/NBA2K[=20=]'', ''2K21''
* ''VideoGame/OctopathTraveler''
* ''VideoGame/OrcsMustDie 3''
* ''VideoGame/PanzerDragoon: Remake''
* ''VideoGame/PGATour [=2K21=]''
* ''VideoGame/PlayerUnknownsBattlegrounds''
* ''VideoGame/PowerRangersBattleForTheGrid''
* ''VideoGame/Rage2''
* ''VideoGame/RainbowSix Quarantine''
* ''VideoGame/RedDeadRedemption2''
* ''VideoGame/{{Relicta}}''
* ''VideoGame/{{Republique}}''
* ''VideoGame/ResidentEvil7Biohazard''
* ''VideoGame/RockOfAges 3: Make & Break''
* ''VideoGame/SamuraiShodown''
* ''VideoGame/SeriousSam Collection''
** ''VideoGame/SeriousSam4''
* ''VideoGame/StarWarsJediFallenOrder''
* ''VideoGame/SteamWorldDig''
* ''VideoGame/SteamWorldDig 2''
* ''VideoGame/SteamWorldHeist''
* ''VideoGame/SteamWorldQuest''
* ''VideoGame/{{Sundered}}: Eldritch Edition''
* ''VideoGame/{{Superhot}}''
* ''VideoGame/{{Thumper}}''
* ''Franchise/TombRaider''
** ''Lara Croft and the Temple of Osiris''
** ''VideoGame/RiseOfTheTombRaider''
** ''VideoGame/ShadowOfTheTombRaider''
** ''Tomb Raider: Definitive Edition''
* ''VideoGame/{{Trials}} Rising''
* ''VideoGame/TheTuringTest''
* ''VideoGame/WatchDogsLegion''
* ''VideoGame/WestOfLoathing''
* ''VideoGame/WindJammers 2''
* ''VideoGame/WolfensteinYoungblood''
* ''VideoGame/{{Zombie Army|Trilogy}} 4''
''VideoGame/SubmergedHiddenDepths''

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[[index]]


Added DiffLines:

[[/index]]

Added DiffLines:

* ''VideoGame/{{Relicta}}''

Added DiffLines:

* ''VideoGame/ResidentEvil7Biohazard''

Added DiffLines:

* ''VideoGame/DiscoElysium''


In February 2021, Google announced that they were shutting down Stadia Games and Entertainment -- their in-house development studios -- and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by industry analysts as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt.

to:

In February 2021, Google announced that they were shutting down Stadia Games and Entertainment -- their in-house development studios -- and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by industry Industry analysts widely viewed this as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt.


Added DiffLines:

** ''VideoGame/LittleNightmaresII''


In February 2021, Google announced that they were shutting down Stadia Games and Entertainment -- their in-house development studios -- and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely industry analysts as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt.

to:

In February 2021, Google announced that they were shutting down Stadia Games and Entertainment -- their in-house development studios -- and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by industry analysts as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt.


In February 2021, Google announced that they were shutting down Stadia Games and Entertainment, their in-house development studios, and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by various industry analysers as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt, especially since they failed to release any first-party games before the announcement.

to:

In February 2021, Google announced that they were shutting down Stadia Games and Entertainment, Entertainment -- their in-house development studios, studios -- and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by various industry analysers analysts as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt, especially since they failed to release any first-party games before the announcement.doubt.


In February 2021, Google announced that they were shutting down Stadia Games and Entertainment, their in-house development studios, and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by various industry analysers as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt, especially since they failed to release any first-party games before the announcement

to:

In February 2021, Google announced that they were shutting down Stadia Games and Entertainment, their in-house development studios, and would instead focus their efforts on securing more third-party support for the platform. Despite Google's own protestations otherwise, this has been widely seen by various industry analysers as a move that has brought both the platform's long-term future and Google's general ambitions on the gaming market in serious doubt, especially since they failed to release any first-party games before the announcementannouncement.

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