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History Tropers / KylerThatch

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''They say we are what we are''
->''But we don't have to be''
-->--'''Fall Out Boy, "Immortals"'''


!!This {{Troper}} provides examples of:
* CanNotSpitItOut
* FleetingPassionateHobbies
* SerialTweaker: Not usually, but it happens.
* ShrinkingViolet
* TheQuietOne
* TheRoleplayer

to:

!!This {{Troper}} provides examples of:
!!Tropes Launched:
* CanNotSpitItOut
PurelyAestheticGlasses (launched as Brainy Specs)
* FleetingPassionateHobbies
CrosshairAware
* SerialTweaker: Not usually, but it happens.
* ShrinkingViolet
* TheQuietOne
* TheRoleplayer
TerribleTicking



!!This {{Troper}} appears to ''really'' like:
* ''Music/CountingCrows''
* ''WebVideo/CrashCourse'' (World History)
* ''Anime/FiveCentimetersPerSecond''
* ''Literature/FlowersForAlgernon''
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
* ''Series/NUMB3RS''
* ''{{VideoGame/Persona4}}''
* ''Music/TheyMightBeGiants''
* ''{{VideoGame/Touhou}}''
* ''WebVideo/VlogBrothers''

to:

!!This {{Troper}} appears to ''really'' like:
!!Works Pages Created:
* ''Music/CountingCrows''
''Webcomic/AloneInACrowd''
* ''WebVideo/CrashCourse'' (World History)
''WesternAnimation/JackAndTheCuckooClockHeart''
* ''Anime/FiveCentimetersPerSecond''
''FanFic/TomorrowsDoom''
* ''Literature/FlowersForAlgernon''
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
* ''Series/NUMB3RS''
* ''{{VideoGame/Persona4}}''
* ''Music/TheyMightBeGiants''
* ''{{VideoGame/Touhou}}''
* ''WebVideo/VlogBrothers''
''Webcomic/{{Weesh}}''



!!Tropes Launched:
* PurelyAestheticGlasses (launched as Brainy Specs)
* CrosshairAware
* TerribleTicking
----
!!Works Pages Created:
* ''Webcomic/AloneInACrowd''
* ''WesternAnimation/JackAndTheCuckooClockHeart''
* ''FanFic/TomorrowsDoom''
* ''Webcomic/{{Weesh}}''
----


* Webcomic/AloneInACrowd
* FanFic/TomorrowsDoom
* Webcomic/{{Weesh}}

to:

* Webcomic/AloneInACrowd
''Webcomic/AloneInACrowd''
* FanFic/TomorrowsDoom
''WesternAnimation/JackAndTheCuckooClockHeart''
* Webcomic/{{Weesh}}''FanFic/TomorrowsDoom''
* ''Webcomic/{{Weesh}}''

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* FanFic/TomorrowsDoom

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* ''{{VideoGame/Persona4}}''


Used to run a D&D 3.5 campaign called "Into the Umbra"[[hottip:*:(whose thread has now been lost to the ages, and the forum's automagic archiving system)]], a tale of mystery, intrigue, and nonexistent dragons. It didn't survive the collision course with RealLife, but it was fun while it lasted.

to:

Used to run a D&D 3.5 campaign called "Into the Umbra"[[hottip:*:(whose Umbra"[[labelnote:*]](whose thread has now been lost to the ages, and the forum's automagic archiving system)]], system)[[/labelnote]], a tale of mystery, intrigue, and nonexistent dragons. It didn't survive the collision course with RealLife, but it was fun while it lasted.



* ''CountingCrows''

to:

* ''CountingCrows''''Music/CountingCrows''



* ''FiveCentimetersPerSecond''
* ''FlowersForAlgernon''
* ''MyLittlePonyFriendshipIsMagic''
* ''NUMB3RS''

to:

* ''FiveCentimetersPerSecond''
''Anime/FiveCentimetersPerSecond''
* ''FlowersForAlgernon''
''Literature/FlowersForAlgernon''
* ''MyLittlePonyFriendshipIsMagic''
''WesternAnimation/MyLittlePonyFriendshipIsMagic''
* ''NUMB3RS''''Series/NUMB3RS''



* ''VlogBrothers''

to:

* ''VlogBrothers''''WebVideo/VlogBrothers''


!!Work Page in Progress
[[folder:Ghost Hacker]]
''Ghost Hacker'' is a free-to-play TowerDefense series by Core Sector featuring the player as a "Ghost", a person whose consciousness has been digitized and uploaded into {{Cyberspace}}. Gameplay involves hostile programs that travel along a set path and try to steal your data cores, which requires you to place your own programs (towers) to stop them from doing so. Your programs have a number of upgrade slots, depending on the type of program, and you have access to a number of utility scripts.

In the first game, you (called "Alpha") are part of an experimental project to combat rogue [=AIs=], called Project Zeta. Ghosts were developed in order to level the playing field, since only digitized humans can keep up. But as you start to track down these [=AIs=], you begin to discover that they may not be the enemies you were led to believe.
----
!!Ghost Hacker contains examples of:
* DamageOverTime: The Infector tower and the Memory Leak upgrade.
* DamageIncreasingDebuff: The Scanner tower's debuff adds 1 to damage taken. The Amplifier upgrade's version adds 30%.
* DamageReduction: Reavers reduce all damage taken by 3. Avatars can't take more than 2 damage at a time.
* GradualRegeneration: Reassemblers heal themselves at a rate of 1 per second.
* InterfaceScrew: In ''Ghost Hacker 2'', if you're infected with the virus, the display has a habit of distorting every so often.
* {{Mana}}: In the form of Memory which can be taken from defeated enemies, and is consumed to place programs and upgrades. In the first game, it's also used to run scripts, which eventually returns the memory used over time. In the second game, scripts instead use a separate resource called Energy, which replenishes itself over time.
* MookMaker: The Spawn enemies create smaller copies of themselves ever 5 seconds. Decoys do it every 2 seconds, but their copies have only 1 HP.
* ShootTheMedicFirst: The aptly-named Medics can heal other enemies around them, so it's usually a good idea to target them first.
* SplashDamage: The Command Shell program and the [[ExactlyWhatItSaysOnTheTin Splash]] upgrade.
[[/folder]]
----


''Ghost Hacker'' is a free-to-play TowerDefense series by Core Sector featuring the player as a "Ghost", a person whose consciousness has been digitized and uploaded into {{Cyberspace}}. Gameplay involves hostile programs that travel along a set path and try to steal your data cores, which requires you to places your own programs (towers) to stop them from doing so. Your programs have a number of upgrade slots, depending on the type of program.

In the first game, you are part of an experimental project to combat rogue [=AIs=]. Ghosts were developed in order to level the playing field, since only digitized humans can keep up with the [=AIs=], but unfortunately the conversion process is one-way only.

to:

''Ghost Hacker'' is a free-to-play TowerDefense series by Core Sector featuring the player as a "Ghost", a person whose consciousness has been digitized and uploaded into {{Cyberspace}}. Gameplay involves hostile programs that travel along a set path and try to steal your data cores, which requires you to places place your own programs (towers) to stop them from doing so. Your programs have a number of upgrade slots, depending on the type of program.

program, and you have access to a number of utility scripts.

In the first game, you (called "Alpha") are part of an experimental project to combat rogue [=AIs=]. [=AIs=], called Project Zeta. Ghosts were developed in order to level the playing field, since only digitized humans can keep up with the up. But as you start to track down these [=AIs=], but unfortunately you begin to discover that they may not be the conversion process is one-way only.enemies you were led to believe.



* GradualRegeneration:

to:

* GradualRegeneration: Reassemblers heal themselves at a rate of 1 per second.


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* {{Mana}}: In the form of Memory which can be taken from defeated enemies, and is consumed to place programs and upgrades. In the first game, it's also used to run scripts, which eventually returns the memory used over time. In the second game, scripts instead use a separate resource called Energy, which replenishes itself over time.

Added DiffLines:


In the first game, you are part of an experimental project to combat rogue [=AIs=]. Ghosts were developed in order to level the playing field, since only digitized humans can keep up with the [=AIs=], but unfortunately the conversion process is one-way only.


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* GradualRegeneration:


[[folder:WIP]]

to:

[[folder:WIP]]!!Work Page in Progress
[[folder:Ghost Hacker]]



!![Work Name] contains examples of:

to:

!![Work Name] !!Ghost Hacker contains examples of:of:
* DamageOverTime: The Infector tower and the Memory Leak upgrade.
* DamageIncreasingDebuff: The Scanner tower's debuff adds 1 to damage taken. The Amplifier upgrade's version adds 30%.


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* MookMaker: The Spawn enemies create smaller copies of themselves ever 5 seconds. Decoys do it every 2 seconds, but their copies have only 1 HP.
* ShootTheMedicFirst: The aptly-named Medics can heal other enemies around them, so it's usually a good idea to target them first.

Added DiffLines:

[[folder:WIP]]
''Ghost Hacker'' is a free-to-play TowerDefense series by Core Sector featuring the player as a "Ghost", a person whose consciousness has been digitized and uploaded into {{Cyberspace}}. Gameplay involves hostile programs that travel along a set path and try to steal your data cores, which requires you to places your own programs (towers) to stop them from doing so. Your programs have a number of upgrade slots, depending on the type of program.
----
!![Work Name] contains examples of:
* DamageReduction: Reavers reduce all damage taken by 3. Avatars can't take more than 2 damage at a time.
* InterfaceScrew: In ''Ghost Hacker 2'', if you're infected with the virus, the display has a habit of distorting every so often.
* SplashDamage: The Command Shell program and the [[ExactlyWhatItSaysOnTheTin Splash]] upgrade.
[[/folder]]
----


* ForgetsToEat
* GoshdangItToHeck


* ''{{Touhou}}''

to:

* ''{{Touhou}}''''{{VideoGame/Touhou}}''


* EasilyForgiven
* EloquentInMyNativeTongue: Inverted, he's actually more fluent in English than in his native tongue.
* ExtremeDoormat



* HeadphonesEqualIsolation: Well, earphones actually, but the effect is the same.
* LimitedWardrobe: At least when it comes to pants.


* ''CountingCrows''
* ''WebVideo/CrashCourse'' (World History)



* ''CountingCrows''
* ''KingdomOfLoathing''



* ''Music/TheyMightBeGiants''



* ''VlogBrothers''



* AloneInACrowdComic
* {{Weesh}}

to:

* AloneInACrowdComic
Webcomic/AloneInACrowd
* {{Weesh}}Webcomic/{{Weesh}}

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