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* Enemies: [[Pantheon/{{Officers}} Carmelita Fox]], [[Pantheon/{{Costumes}} Dragonslayer Ornstein]], [[Pantheon/{{Categorism}} Acnologia]], [[Pantheon/RuinAndDestruction Deathwing]], [[Pantheon/{{Entitlement}} Shou Tucker]]

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* Enemies: [[Pantheon/{{Officers}} Carmelita Fox]], [[Pantheon/{{Costumes}} Dragonslayer Ornstein]], [[Pantheon/{{Categorism}} Acnologia]], [[Pantheon/RuinAndDestruction Deathwing]], [[Pantheon/{{Entitlement}} Shou Tucker]]Tucker]], [[Pantheon/{{Firearms}} Fang the Hunter (formerly Nack the Weasel)]]


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** That being said, a talk with Amy about [[VideoGame/SonicSuperstars her trip to the Northstar Islands]] instilled Milla with much enmity towards Fang the Hunter. [[spoiler:The incident in question involved Fang's ongoing abuse to an island native named Trip and his violent reaction to her self-defensive retaliation thereof. It didn't help that it reminded Milla of her post-Brevon encounters with Serpentine.]] While Milla hasn't gone out of her way to deal with the jerboa mercenary, she has made it clear she intends to shove his corks back in his mouth should he make such a move on her.

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*** Gaston and Judy Hopps are second only to Zurg in the Ranged role, and more available due to their presence in the common pool. Gaston is overcentralized on Wounding his enemies, but when they are Wounded they are at his mercy: his crits can Purge defense buffs, his Special does more damage to Wounded targets (and can root with an Elite ability), and he gains Focus buffs on every kill. Judy, on the other hand, lowers enemy defenses with her crits and can root enemies for absurd lengths of time with crits and specials alike, and can even amplify her defense reductions and root durations with the right talent, on top of possibly gaining Focus on every kill and Shocking enemies with her Special; her weak Defense and HP aren't much of an issue if her enemies can't get in arm's reach of her.

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*** Gaston is commonly seen as the budget Zurg, and Judy Hopps are second only to Zurg in the Ranged role, and more available due to their presence in the common pool. somehow that term feels dirty when describing him. Gaston is overcentralized on Wounding his enemies, but when they are Wounded they are at his mercy: his crits can Purge defense buffs, his Special does more damage to Wounded targets (and can root with an Elite ability), and he gains Focus buffs on every kill. Judy, on kill.
*** Judy Hopps is a viable candidate for "Diet Zurg" and
the other hand, undisputed best Rooter. She lowers enemy defenses with her crits and can root enemies for absurd lengths of time with crits and specials alike, and can even amplify her defense reductions and root durations with the right talent, on top of possibly gaining Focus on every kill and Shocking enemies with her Special; her weak Defense and HP aren't much of an issue if her enemies can't get in arm's reach of her.her.
*** The instant Jasmine was released she was welcomed with open arms among the Ranged elites. Her innate Dizzy immunity lets her dash freely in Dungeons and raises Fractured Cruella's blood pressure handily, and her Dagger procs help bolster her damage output, but it's the True Strike buff that really sells her place on the team, as it allows her to ignore Evasion buffs, Damage Resistance, and Armor, meaning only regular Defense can reduce her damage output. There's also the Talents which increase her Dagger satchel size and, more importantly, let her bolster her Focus on each frag and let her Daggers Wound enemies. She's tied to Famed Crystals at the moment, unfortunately. That said, if you have her at four stars or higher, she will do you no shortage of wonders in the Royalty and Leader Towers.



*** Moana is seen as Ariel Lite. she can't snowball like Ariel can, but Moana's Heavy Attack has a chance to Stifle Melee and Tank enemies to deny their Special Ability; against Ranged and Support Guardians, she ''will'' Stifle on her Heavy Attack, allowing her to shut down any Special Ability that could ruin your day. Talents let her resist damage from Stifled foes and Stun enemies whose Special Abilities she interrupts via Stifling.

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*** Moana is seen as Ariel Lite. she She can't snowball like Ariel can, but Moana's Heavy Attack has a chance to Stifle Melee and Tank enemies to deny their Special Ability; against Ranged and Support Guardians, she ''will'' Stifle on her Heavy Attack, allowing her to shut down any Special Ability that could ruin your day. Talents let her resist damage from Stifled foes and Stun enemies whose Special Abilities she interrupts via Stifling.



*** The Beast lives up to his name adequately. He gains attack passively based on his Armor ratio, which he gets on his own by Heavy Attacks and Special Ability usage. And that's not including his ability to lure aggro away from critically injured allies via Signature Ability, inflict Wounds with his attacks, and gain Armor on knockback with the right Talents.

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*** The Beast lives up to Simba has complete Stun immunity and resists damage from Melee and Tank guardians, and his name adequately. He gains attack passively based on his Armor ratio, which he gets on his own by Heavy Attacks and Special Ability usage. And that's not including grants him Invulnerability and Lures enemies into attacking him, Knocking them back when the Invulnerability and Lure expire. Impressive enough on its own, but his ability to lure aggro away from critically injured allies via Signature Ability, inflict Wounds with damages enemies he Knocks Back this way in addition to giving him extra Attack as long as he's slapped while the Lure is in effect. That's not even getting into his attacks, and gain Talents, which grant him additional Armor on knockback with when he's hit while the right Talents.Lure is live, increase the damage his teammates do to enemies that are targeting him, and spread the Armor gain to his teammates. Unfortunately, he is a limited Guardian, so you're going to need to get him while you can, but the Lion King is generally agreed by the community to be well worth the investment.

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VideoGame/DisneyMirrorverse

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VideoGame/DisneyMirrorverse[[folder:Disney Mirrorverse]]



*** Violet Parr is a special kind of Support Guardian; whereas the previous three all restore HP, Violet provides gratuitous amounts of Armor, both at the start of each wave and via her Special Ability. She also provides a unique buff that blots out damage from enemy attacks for a short time on top of blocking Burn and Shock effects, and can Shock with her attacks (something very few enemies can resist). As a result, unless the enemies can Stifle her or inflict large amounts of Freeze or Wound damage, Violet is going to make any team very hard to kill.

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*** Violet Parr is a special kind of Support Guardian; whereas the previous three all restore HP, Violet provides gratuitous amounts of Armor, both at the start of each wave and via her Special Ability. She also provides a unique buff that blots out damage from enemy attacks for a short time on top of blocking Burn and Shock effects, and can Shock with her attacks (something very few enemies can resist). As a result, unless the enemies can Stifle her or inflict large amounts of Freeze or Wound damage, Violet is going to make any team very hard to kill.kill.
[[/folder]]

[[folder:The Pantheon - Milla Basset]]
'''[[VideoGame/FreedomPlanet Milla Basset]], Goddess of DeflectorShields''' (Milla the Hound, [[SdrawkcabName Allim]], [[RedBaron the Masked Marauder with a Mysterious Past]])
[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/character_milla.png]]
* Lesser Goddess ([[spoiler:Intermediate Goddess in her mutated state]])
* Symbol: A Phantom Block of her creation
* Theme Song: [[https://www.youtube.com/watch?v=Ooseema6tUA Aqua Tunnel]], [[spoiler:[[https://www.youtube.com/watch?v=eVv_8CwNMDo Neo Chase]]]]
* Alignment: NeutralGood, [[spoiler:forced into ChaoticEvil during mutation]]
* Portfolio: ShrinkingViolet, [[DeflectorShield barriers]] [[DifficultButAwesome that can provide]] RecoilBoost [[DifficultButAwesome when utilized properly]], [[AttentionDeficitOohShiny attracted to shiny objects]], [[DoesNotLikeShoes prefers to]] [[EarthyBarefootCharacter go barefoot]], [[ChildrenAreInnocent innocent child]], {{ear wings}}, [[GlassCannon High Power but Low Durability]], {{Precious Puppy}}, [[FashionableAsymmetry asymmetrically-colored bracelets and anklets]], [[RunningOnAllFours goes on all fours while running]], [[spoiler:[[BrainwashedAndCrazy Brainwashed And]] [[OneWingedAngel Transformed into a Giant Mutant Scorpion]], [[AlienHumans Extraterrestrial]] [[TykeBomb Supersoldiers]] [[GoingNative That Became Naturalized]]]]
* Domains: Earth, Defense, Flight, Adorableness, [[spoiler:Mutation]]
* Allies: '''[[Pantheon/AnthropomorphicAnimals Sash]] [[Pantheon/{{Dragons}} Lilac]]''', '''[[Pantheon/LandAndSeaTravel Carol Tea]]''', '''[[Pantheon/ExtraterrestrialAppearanceAndBiology Commander Torque]]''', [[Pantheon/MannersOfDeath Xion]], [[Pantheon/{{Friendship}} Fluttershy]], [[Pantheon/BladedWeapons Weiss Schnee]], [[Pantheon/{{Destinies}} Colette Brunel]], [[Pantheon/{{Gaming}} Sonic the Hedgehog]], [[Pantheon/NonVehicularTravel Miles "Tails" Prower]], [[Pantheon/BluntWeapons Amy Rose]], [[Pantheon/ColoredOutfits the Vivid Team (particularly Himawari Shinomiya)]], [[Pantheon/{{Upbringing}} Cream The Rabbit]], [[Pantheon/MannersOfDeath Weiss Winterprison]], Greed, [[Pantheon/{{Touring}} Ling Yao]], [[Pantheon/FieldsOfScience Edward Elric]]
* Enemies: [[Pantheon/{{Officers}} Carmelita Fox]], [[Pantheon/{{Costumes}} Dragonslayer Ornstein]], [[Pantheon/{{Categorism}} Acnologia]], [[Pantheon/RuinAndDestruction Deathwing]], [[Pantheon/{{Entitlement}} Shou Tucker]]
* Fears: [[Pantheon/{{Leadership}} Darkseid]], [[Pantheon/TyrannicalFigures Thanos]], {{Galactic Conqueror}}s in general [[spoiler:for good reasons]], but none as much as '''[[Pantheon/VillainousRoles Lord Brevon]]'''. [[AndZoidberg And]] [[Pantheon/MilitaryRanks Roy Mustang]]
* Opposed By: [[Pantheon/OutlooksOnLife Death The Kid]] ("HER BRACELETS AND ANKLETS AREN'T SYMMETRICAL!")
* Despite her cute and harmless appearance and personality, Milla is one of Lilac's strongest friends. She has the ability to create Phantom Blocks and use them as projectiles. She can also turn these Blocks into shields, which can block almost anything and launch short-ranged lasers for high damage. It was decided that she be given a place here. Milla is all the more happy if it means seeing her friends again.
* Much like Lilac, she's become friends not only with Sonic, the one who got Lilac into the Pantheon in the first place, but also his best friends Tails and Amy. All three of them comment how she reminds them of their younger friend [[Pantheon/{{Upbringing}} Cream the Rabbit]]. [[spoiler:She also would like to know how they can breath in space so easily, whereas she and her friends cannot.]]
* Whenever Milla meets a new friend, when she finds something interesting about them, she'll ask for their permission to touch it, just as she did with Lilac's twin tendrils. So far, these consisted of Sonic's quills, Tails's twin namesakes, the equine Equestrian deities' manes, Weiss Schnee's side ponytail, Cream's ears, et cetera. Knuckles sort-of-gently turned her down, and Shadow was too intimidating for her to even ask, not that she didn't unwittingly draw his attention at one point.
* Her friendship with Weiss Schnee is due to the oft-a-jerk heiress's soft spot for absolutely adorable canines. She's impressed further upon the hound showing off her abilities. Weiss plans to introduce Milla to the rest of Team RWBY, although she's well aware that [[Pantheon/WeaponPlacement Blake's]] very nervous around canines.
* Her friendship with Xion and Colette are also based on the fact that they have soft spots for dogs. Milla also greatly sympathizes with them due to having very sad lives and being used by despicable people, so she's more than happy to give them company.
* On the other hand, she would rather not be anywhere near Roy Mustang, due to his much different reasons for liking dogs. As Roy once said, "Be a jerk to them and they won't complain and they never once beg for a paycheck!"
** At one point during chemistry 'class', Milla learned about Shou Tucker from Edward Elric, particularly his chimerification experiments involving his daughter Nina and her pet dog. To say Milla was horrified would be putting it mildly; Greed noticed her freaking out in an off-hand conversation about the bastard, followed a few weeks later by newfound resolve mixed with a twinge of enmity.
* Milla's friendship with Himawari comes from their similar application of DeflectorShields, though the rest of the Vivid Team absolutely adore her.
* Upon hearing of Lord Brevon's ascension from Lilac, Milla's reaction was that [[ColorFailure of her fur turning pale(r than usual)]] [[spoiler:as she remembers what he did to her]]. Still, Milla is willing to try her hardest to stop his plans again. [[spoiler:The results of her blood test have pushed her harder into working up the nerve to stand up to him if they cross paths again.]]
* With her Story Mode from the first adventure come out, the House of Knowledge is a little confused as to how her story fits with the others, [[SeriesContinuityError as in her story]], [[spoiler:instead of getting herself mutated, Brevon "merely" ambushed Carol and Torque and incapacitated the former, forcing the latter to back out with her, while Milla goes after Lilac who in turn did what was predicted of her. And then she faces Brevon herself for a while before Lilac rescues her.]]
* Milla has been far from idle in preparation for [[VideoGame/FreedomPlanet2 the sequel]], and the work ethic paid off, but not all of it was sugar and rainbows.
** She one day mistakenly wandered into Greed's bar, who noticed the figurative (and very literal) stray dog under his nose and decided to teach her some things he picked up from a friend, then from said friend, Ling Yao, after he finally ascended), and while she still uses her powers, she picked up some Crane-style kung fu and toughened up as a side effect.
** Another such encounter had Greed visited by Edward Elric, who Milla happened to eavesdrop upon and blurted out a chemical formula related to the trouble Edward had that day; the alchemist was disapproving of the formula being full of holes, but could tell she had a genuine appreciation for alchemy and chemistry, and took her under his wing to correct that flaw, helped by the fact she didn't trigger his HeightAngst. Milla's powers expanded on the side during that endeavor; she learned to suspend her Phantom Cubes in midair instead of carrying them overhead, and also became able to break off microcubes for the basic shield burst as a ranged option. That said, nobody talks about "Milla's Ultimate Sanction Makeover Potion".[[note]]Patent pending.[[/note]]
** Also kept confidential from the rest of the Pantheon is the result of Milla's blood tests, which Edward and Senku collaborated on. [[spoiler:While Milla's health is not in question, the first wave of blood tests revealed to the pair that her genome had less to do with regular canines than they originally thought, and even fewer similarities with Lilac and Carol than projected; the third wave revealed that her genome had some similarities with - of all ironies - Brevon himself. While Lilac and Carol were informed up-front, being the two closest to Milla, that information is kept locked away in one of Senku's binders until the Pantheon can better handle the truth. That said, Amy Rose has chosen to bunk with Milla while she figures out what Shadow sees in her...]]
[[/folder]]
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*** Violet Parr is a special kind of Support Guardian; whereas the previous three all restore HP, Violet provides gratuitous amounts of Armor, both at the start of each wave and via her Special Ability. She also provides a unique buff that blots out damage from enemy attacks for a short time on top of blocking Burn and Shock effects, and can Shock with her attacks (something very few enemies can resist). As a result, unless the enemies can Stifle her or inflict large amounts of Freeze or Wound damage, Violet is going to make any team very hard to kill.
* LowTierLetdown: Much like the late VideoGame/DragaliaLost, you could theoretically handle content with just about any character so long as that character has enough power. The following, however, are generally seen as the exceptions.
** Captain Hook can Mark one enemy his Heavy Attack hits and gain attack buffs when defeating Marked enemies, but he can only Mark one enemy at a time, meaning you have to hustle and Mark repeatedly to turn him into a snowball machine; Minnie can do the same with much less effort, and every other Melee Guardian brings something unique to the table.
** Ursula's kit is parasitically tied to her Binding Contract; enemies hit by it grant her defense buffs when they use their Special Abilities, and Talents grant her Armor, enable gradual damage while bound to it, and recover her HP when they get hit. Unfortunately, she can only enforce one at a time, especially given she drains away their Attack so long as she is focused on them alone. Given the sheer amount of effort to exploit this effect for all it's worth, not to mention the ease at which some effects can be broken, while providing no means to distract or otherwise debilitate her foes if she whiffs, this makes Ursula one of the worst Guardians in the game, and potentially ''the'' worst Guardian period.
** Goofy inflicts Armor Blocks on his crits and may gain a crit chance buff on a Heavy Attack, but the problem is that very few Fractured (Violet Parr the most prominent) have abilities that provide Armor with enough frequency - and those that do can either have it stolen by Zurg or sheared off by Buzz Lightyear, and more consistently at that. You only have to put up with drawing Goofy if you get Alliance Crystals, which is a problem since they either have him or Donald with nobody else in that pool, meaning if you want to buff Donald you have to risk drawing Goofy instead.
** Tinker Bell relies on gathering Pixie Dust stacks with her basic and Heavy Attacks to lengthen the duration of her Supernova mode, which grants extra attack buffs for Pixie Dust stacks; unfortunately, making full use of her Special to activate Supernova mode requires her to get close to her enemies, which is the last place a Ranged Guardian should be.
** Dory would be much better off as a Tank with her ability to counter damaging debuffs with a belated Cleanse from her Forgetful Charge and a delayed self-heal off her Special Ability, as well as talents that debuff enemies that hit her and grant bonus effects to her allies. Unfortunately, she's a Support who has the misfortune of being immune to Focus debuffs ''and'' buffs alike, making it impossible to raise her crit ratio, crit damage, and resulting DPS.
** Ian Lightfoot oscillates between granting attack and defense boosts to the party, forcing the player to time his Special Ability to make use of the right effect; other Support units can do the same thing, and with much less effort.

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*** Violet Parr is a special kind of Support Guardian; whereas the previous three all restore HP, Violet provides gratuitous amounts of Armor, both at the start of each wave and via her Special Ability. She also provides a unique buff that blots out damage from enemy attacks for a short time on top of blocking Burn and Shock effects, and can Shock with her attacks (something very few enemies can resist). As a result, unless the enemies can Stifle her or inflict large amounts of Freeze or Wound damage, Violet is going to make any team very hard to kill.
* LowTierLetdown: Much like the late VideoGame/DragaliaLost, you could theoretically handle content with just about any character so long as that character has enough power. The following, however, are generally seen as the exceptions.
** Captain Hook can Mark one enemy his Heavy Attack hits and gain attack buffs when defeating Marked enemies, but he can only Mark one enemy at a time, meaning you have to hustle and Mark repeatedly to turn him into a snowball machine; Minnie can do the same with much less effort, and every other Melee Guardian brings something unique to the table.
** Ursula's kit is parasitically tied to her Binding Contract; enemies hit by it grant her defense buffs when they use their Special Abilities, and Talents grant her Armor, enable gradual damage while bound to it, and recover her HP when they get hit. Unfortunately, she can only enforce one at a time, especially given she drains away their Attack so long as she is focused on them alone. Given the sheer amount of effort to exploit this effect for all it's worth, not to mention the ease at which some effects can be broken, while providing no means to distract or otherwise debilitate her foes if she whiffs, this makes Ursula one of the worst Guardians in the game, and potentially ''the'' worst Guardian period.
** Goofy inflicts Armor Blocks on his crits and may gain a crit chance buff on a Heavy Attack, but the problem is that very few Fractured (Violet Parr the most prominent) have abilities that provide Armor with enough frequency - and those that do can either have it stolen by Zurg or sheared off by Buzz Lightyear, and more consistently at that. You only have to put up with drawing Goofy if you get Alliance Crystals, which is a problem since they either have him or Donald with nobody else in that pool, meaning if you want to buff Donald you have to risk drawing Goofy instead.
** Tinker Bell relies on gathering Pixie Dust stacks with her basic and Heavy Attacks to lengthen the duration of her Supernova mode, which grants extra attack buffs for Pixie Dust stacks; unfortunately, making full use of her Special to activate Supernova mode requires her to get close to her enemies, which is the last place a Ranged Guardian should be.
** Dory would be much better off as a Tank with her ability to counter damaging debuffs with a belated Cleanse from her Forgetful Charge and a delayed self-heal off her Special Ability, as well as talents that debuff enemies that hit her and grant bonus effects to her allies. Unfortunately, she's a Support who has the misfortune of being immune to Focus debuffs ''and'' buffs alike, making it impossible to raise her crit ratio, crit damage, and resulting DPS.
** Ian Lightfoot oscillates between granting attack and defense boosts to the party, forcing the player to time his Special Ability to make use of the right effect; other Support units can do the same thing, and with much less effort.
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d!!Cerotech Omega's Sandbox

VideoGame/DisneyMirrorverse
* ComplacentGamingSyndrome: Given you only have room for three characters, you can expect to see a lot of the same characters in single-player content, especially the Tower of Talents. Rift Raids require a more varied team and a coordinated Alliance to reach the highest ranks unless you believe in [[BribingYourWayToVictory gratuitous whaling]].
** Ranged
*** Zurg is basically [[VideoGame/DragaliaLost Panther in DL]] if she was broken. His heavy attack is a rapid-fire blaster which shreds enemy HP [[note]]a bug caused all of his shots to hit twice until it was patched out[[/note]] and gives him extra Defense and Focus while he is in dakka mode, and he can steal enemy Armor with the right Talent. His special can also steal enemy defense buffs on top of shocking them (4* Zurg can even root them for a few seconds). The one downside is that Zurg is not in the common crystal pool, requiring purchasing Famed Crystals with event materials or Orbs.
*** Gaston and Judy Hopps are second only to Zurg in the Ranged role, and more available due to their presence in the common pool. Gaston is overcentralized on Wounding his enemies, but when they are Wounded they are at his mercy: his crits can Purge defense buffs, his Special does more damage to Wounded targets (and can root with an Elite ability), and he gains Focus buffs on every kill. Judy, on the other hand, lowers enemy defenses with her crits and can root enemies for absurd lengths of time with crits and specials alike, and can even amplify her defense reductions and root durations with the right talent, on top of possibly gaining Focus on every kill and Shocking enemies with her Special; her weak Defense and HP aren't much of an issue if her enemies can't get in arm's reach of her.
** Melee
*** Minnie Mouse is a walking snowball effect. She builds attack buffs when she performs normal or Heavy Attacks, and gains more attack and defense with the number of buffs on her current target, which change based on the target in question. These stacks of attack buffs and unique buffs on Minnie can translate into extra attack, focus and crit damage buffs when she uses her Special, amplifying her damage by leaps and bounds to the point you want her to kill Support Fractured ''last'' to milk this effect as long as possible. Unfortunately, she does not appear in ''any'' crystal pool, requiring you to spend Red Stardust in large quantities to unlock her.
*** Ariel is less of a snowball than Minnie, but still very dangerous. Unlike Minnie, you want her to eat as many damaging debuff stacks as possible without getting killed, because every time she cleanses one with her Core or Special Ability, she gets an attack buff. Talents let her purge enemy buffs and heal in tandem with the cleanse effect after her Special, which makes her a bane to lesser Titanborn.
*** Scar is a melee Gaston: his Wounds bleed them out, and as long as they remain Wounded after his Special Ability goes off, they cannot heal. Talents can exacerbate the Wounds he inflicts and gain attack buffs on his Special Ability.
*** Moana is seen as Ariel Lite. she can't snowball like Ariel can, but Moana's Heavy Attack has a chance to Stifle Melee and Tank enemies to deny their Special Ability; against Ranged and Support Guardians, she ''will'' Stifle on her Heavy Attack, allowing her to shut down any Special Ability that could ruin your day. Talents let her resist damage from Stifled foes and Stun enemies whose Special Abilities she interrupts via Stifling.
** Tank
*** Mr. Incredible truly is. His beefy body is immune to Knockback outside of Special Abilities, and his Heavy Attacks build Kinetic Charges with both amplify his damage and his chance of Knockback on Heavy Attacks, allowing him to interrupt Special Abilities for those who don't have Moana. His Special gives him additional Charges and Armor, in addition to letting his basic attacks Purge attack buffs and his Heavy Attacks to knockback without cooldown. His Talents also make him better, but the downside is that you better be comfortable controlling him yourself, because the AI is particularly lousy with him.
*** WALL-E is an iron wall made of nanomachines, son. He is immune to Wound and Poison effects, allowing him to eyelid-pull Earthborn and the Evil Queen with impunity, but what really makes him great is his ability to gain Armor easier than even Violet Parr; if he gets a Heal effect or loses a buff, he gets Armor, and with talents he can gain his own Junk Buffs that grant delayed Armor gain, gain Armor and Junk Buffs when enemies lose buffs and debuffs alike, and even spread Armor generation to his allies. Unfortunately, his 4* Signature Ability is his only means of actually healing, so take care not to take too much damage, and avoid Burn, Freeze and Shock effects like the plague, because HP lost from those kinds of effects doesn't come back otherwise.
*** The Beast lives up to his name adequately. He gains attack passively based on his Armor ratio, which he gets on his own by Heavy Attacks and Special Ability usage. And that's not including his ability to lure aggro away from critically injured allies via Signature Ability, inflict Wounds with his attacks, and gain Armor on knockback with the right Talents.
** Support
*** Mickey Mouse is widely seen as one of the best Guardians in the game. Building Stellar Charges requires time or ally Special Abilities, but he provides incredible offensive sustain with his Mirror Shield buff, several common buffs, and potent healing based on the number of Stellar Charges he built before using his own Special Ability. Unfortunately, his Famed Crystal requires Orbs or unique currency on his birthday if you don't believe in [[BribingYourWayToVictory spending real money on this game]].
*** Jack Skellington lacks Mickey's sustain, but can create his own snowball effect. He can heal when allies Purge enemy buffs, heal and enhance his allies ''and'' lower enemy defenses with his Special Ability, and his talents only amplify these effects. He's tied to Famed Crystals, unfortunately.
*** Hiro Hamada is based around his unique Connect buff, which provides defense reduction to him and one ally and a one-time crisis HP regen to that ally, but can Connect to both allies with his Special and gradually heal the group. His talents even amplify his teammates based on group composition, as well as prevent Purge effects with his Connect-mandated buddyfriend. Hi-Tech allies get it even better, making him an ideal pick for the Hi-Tech Tower.
*** Violet Parr is a special kind of Support Guardian; whereas the previous three all restore HP, Violet provides gratuitous amounts of Armor, both at the start of each wave and via her Special Ability. She also provides a unique buff that blots out damage from enemy attacks for a short time on top of blocking Burn and Shock effects, and can Shock with her attacks (something very few enemies can resist). As a result, unless the enemies can Stifle her or inflict large amounts of Freeze or Wound damage, Violet is going to make any team very hard to kill.
* LowTierLetdown: Much like the late VideoGame/DragaliaLost, you could theoretically handle content with just about any character so long as that character has enough power. The following, however, are generally seen as the exceptions.
** Captain Hook can Mark one enemy his Heavy Attack hits and gain attack buffs when defeating Marked enemies, but he can only Mark one enemy at a time, meaning you have to hustle and Mark repeatedly to turn him into a snowball machine; Minnie can do the same with much less effort, and every other Melee Guardian brings something unique to the table.
** Ursula's kit is parasitically tied to her Binding Contract; enemies hit by it grant her defense buffs when they use their Special Abilities, and Talents grant her Armor, enable gradual damage while bound to it, and recover her HP when they get hit. Unfortunately, she can only enforce one at a time, especially given she drains away their Attack so long as she is focused on them alone. Given the sheer amount of effort to exploit this effect for all it's worth, not to mention the ease at which some effects can be broken, while providing no means to distract or otherwise debilitate her foes if she whiffs, this makes Ursula one of the worst Guardians in the game, and potentially ''the'' worst Guardian period.
** Goofy inflicts Armor Blocks on his crits and may gain a crit chance buff on a Heavy Attack, but the problem is that very few Fractured (Violet Parr the most prominent) have abilities that provide Armor with enough frequency - and those that do can either have it stolen by Zurg or sheared off by Buzz Lightyear, and more consistently at that. You only have to put up with drawing Goofy if you get Alliance Crystals, which is a problem since they either have him or Donald with nobody else in that pool, meaning if you want to buff Donald you have to risk drawing Goofy instead.
** Tinker Bell relies on gathering Pixie Dust stacks with her basic and Heavy Attacks to lengthen the duration of her Supernova mode, which grants extra attack buffs for Pixie Dust stacks; unfortunately, making full use of her Special to activate Supernova mode requires her to get close to her enemies, which is the last place a Ranged Guardian should be.
** Dory would be much better off as a Tank with her ability to counter damaging debuffs with a belated Cleanse from her Forgetful Charge and a delayed self-heal off her Special Ability, as well as talents that debuff enemies that hit her and grant bonus effects to her allies. Unfortunately, she's a Support who has the misfortune of being immune to Focus debuffs ''and'' buffs alike, making it impossible to raise her crit ratio, crit damage, and resulting DPS.
** Ian Lightfoot oscillates between granting attack and defense boosts to the party, forcing the player to time his Special Ability to make use of the right effect; other Support units can do the same thing, and with much less effort.
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