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* WikiRule: [[http://www.ufopaedia.org/index.php?title=Main_Page UFOpaedia]], and the Wikia [[http://xcom.wikia.com/wiki/XCOM_Wiki XCOM Wiki]].

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* WikiRule: [[http://www.ufopaedia.org/index.php?title=Main_Page UFOpaedia]], and the Wikia [[http://xcom.wikia.com/wiki/XCOM_Wiki XCOM Wiki]].Wiki]] (which focuses on the rebooted universe).

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* ReferencedBy: NASA named one of their [[https://techport.nasa.gov/view/94821 projects after XCOM]] (theirs is [[https://gameon.nasa.gov/2019/02/20/nasa-set-to-demonstrate-x-ray-communications-in-space/ X-Ray Communications]], not eXtraterrestrial Combat). They even use a branch-appropriate green patch with the motto "[[https://i.kym-cdn.com/photos/images/original/001/491/861/b61.png Communico Confido]]."


* ExecutiveMeddling: It's an open secret that ''Interceptor'' and (especially) ''Enforcer'' were self-sabotage on {{Creator/Hasbro}}'s part, having bought up Creator/MicroProse simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.


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* ScrewedByTheNetwork: It was an open secret that ''Interceptor'' and (especially) ''Enforcer'' were self-sabotage on {{Creator/Hasbro}}'s part, having bought up Creator/MicroProse simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift resources away from Hasbro's core works.


* GodDoesNotOwnThisWorld: ''VideoGame/XComTerrorFromTheDeep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of [=MicroProse=] executives, rather than the core ''X-COM'' team, who wanted to pursue ''Alliance'' and ''Genesis'' instead (see below). But were forced to develop these sub-par games to placate their overlords.

to:

* GodDoesNotOwnThisWorld: ''VideoGame/XComTerrorFromTheDeep'', ''Interceptor'' and ''Enforcer'' were mostly primarily the brainchildren handiwork of [=MicroProse=] executives, rather than the core ''X-COM'' team, team who wanted to pursue ''Alliance'' and ''Genesis'' instead (see below). But were forced to develop these sub-par games to placate their overlords.


* ExecutiveMeddling: It's more or less an open secret that ''Interceptor'' and (definitely) ''Enforcer'' were self-sabotage on Hasbro's part, having bought up [=MicroProse=] simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.
* FranchiseKiller: ''Apocalypse''. [=MicroProse=] later produced ''X-COM Interceptor'', a space strategy and sim hybrid, but it was generally panned by critics. They ditched the retro-style art, and replaced it with even worse art.
* GodDoesNotOwnThisWorld: ''Terror from the Deep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team, who wanted to make ''Alliance'' and ''Genesis'', but were forced to make the (universally-agreed) sub-par games to placate their overlords.

to:

* ExecutiveMeddling: It's more or less an open secret that ''Interceptor'' and (definitely) (especially) ''Enforcer'' were self-sabotage on Hasbro's {{Creator/Hasbro}}'s part, having bought up [=MicroProse=] Creator/MicroProse simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.
* FranchiseKiller: ''Apocalypse''.''VideoGame/XComApocalypse''. [=MicroProse=] later produced ''X-COM Interceptor'', a space strategy and sim hybrid, but it was generally panned by critics. They ditched the retro-style art, and replaced it with even worse art.
* GodDoesNotOwnThisWorld: ''Terror from the Deep'', ''VideoGame/XComTerrorFromTheDeep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse [=MicroProse=] executives, rather than the core ''X-COM'' team, who wanted to make pursue ''Alliance'' and ''Genesis'', but ''Genesis'' instead (see below). But were forced to make the (universally-agreed) develop these sub-par games to placate their overlords.



** ''X-COM Alliance'', a squad-based FPS where a team of X-COM soldiers got teleported away to another world, where they have to work together with the friendly aliens to survive against hostile aliens. An unfinished build of the game was discovered in late 2011.
** ''X-COM Genesis'', returning to the gameplay of ''UFO Defense''.
** ''Dreamland Chronicles'', Julian Gollop's SpiritualSuccessor to ''X-COM'' which, according to WordOfGod, would have similar gameplay to ''VideoGame/ValkyriaChronicles''.
** The original vision for ''The Bureau''.

to:

** ''X-COM Alliance'', a squad-based FPS where a team of X-COM soldiers got teleported away to another world, where they have to work together with the friendly aliens to survive against hostile aliens.ones. An unfinished build of the game was discovered in late 2011.
** ''X-COM Genesis'', returning Genesis'' would have reverted to the gameplay of ''UFO Defense''.
''[[VideoGame/XComUFODefense UFO Defense]]''.
** ''Dreamland Chronicles'', Julian Gollop's SpiritualSuccessor to ''X-COM'' which, according to WordOfGod, would have similar gameplay to ''VideoGame/ValkyriaChronicles''.
** The original vision for ''The Bureau''. See [[Trivia/TheBureauXCOMDeclassified its Trivia page]] for details.

Added DiffLines:

* FranchiseKiller: ''Apocalypse''. [=MicroProse=] later produced ''X-COM Interceptor'', a space strategy and sim hybrid, but it was generally panned by critics. They ditched the retro-style art, and replaced it with even worse art.


* WikiRule: [[http://www.ufopaedia.org/index.php?title=Main_Page UFOpaedia]]

to:

* WikiRule: [[http://www.ufopaedia.org/index.php?title=Main_Page UFOpaedia]]UFOpaedia]], and the Wikia [[http://xcom.wikia.com/wiki/XCOM_Wiki XCOM Wiki]].


** The original vision for ''The Bureau''.
* WikiRule: [[http://www.ufopaedia.org/index.php?title=Main_Page UFOpaedia]]

to:

** The See the original vision for ''The Bureau''.
* WikiRule: [[http://www.ufopaedia.org/index.php?title=Main_Page UFOpaedia]]UFOpaedia]] is a one-stop resource.


* GodDoesNotOwnThisWorld: ''Terror from the Deep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team. The old team wanted to make ''Alliance'' and ''Genesis'', but were develop these unloved games to appease their overlords.
* MarthDebutedInSmashBros: Sectoids firstly appeared in ''Laser Squad'', the precursor to ''UFO Defense'', in the fifth mission "Paradise Valley".

to:

* GodDoesNotOwnThisWorld: ''Terror from the Deep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team. The old team wanted to make ''Alliance'' and ''Genesis'', but they were develop these unloved games to appease their overlords.
* MarthDebutedInSmashBros: Sectoids firstly first appeared in ''Laser Squad'', the precursor to ''UFO Defense'', in the fifth mission "Paradise Valley".


* GodDoesNotOwnThisWorld: ''Terror from the Deep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team, who wanted to make ''Alliance'' and ''Genesis'', but were forced to make the (universally-agreed) sub-par games to placate their overlords.

to:

* GodDoesNotOwnThisWorld: ''Terror from the Deep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team, who team. The old team wanted to make ''Alliance'' and ''Genesis'', but were forced to make the (universally-agreed) sub-par develop these unloved games to placate appease their overlords.overlords.
* MarthDebutedInSmashBros: Sectoids firstly appeared in ''Laser Squad'', the precursor to ''UFO Defense'', in the fifth mission "Paradise Valley".


* ExecutiveMeddling: It's more or less an open secret that ''Interceptor'' and (definitely) ''Enforcer'' were self-sabotage on Hasbro's part, having bought up [=MicroProse=] simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.



* SpringtimeForHitler: It's more or less an OpenSecret that ''Interceptor'' and definitely ''Enforcer'' were this on Hasbro's part, having bought up [=MicroProse=] simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.


* AscendedFanon: In the new ''Enemy Unknown'', the Skyranger inherited the designation code SR-77H from a fanficcy technical sheet.


* DevelopmentHell: The original game was [[http://www.pcgamer.com/2013/03/29/gdc-2013-original-x-com-was-nearly-cancelled-on-two-occasions almost killed twice]]. The first time was the Gollop brothers fault when they submitted a confusing, short design document to Microprose. The second time, Spectrum Holobyte ''actually cancelled it'', but Microprose UK more or less ignored it; when the publisher was looking for a March 1994 release title, Microprose UK stated, "Hey, look what we've got!"
* ExecutiveMeddling
** Showing that TropesAreNotBad, the original ''X-COM'' actually owes many of the things that make it famous to Executive Meddling. Initially, the game was going to be a pure tactical combat game set in an alien world; executives demanded the addition of the larger strategical game to tie things together and asked that it be set on the more familiar setting of Earth instead.
** Then showing that TropesAreTools, ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team, who wanted to make ''Alliance'' and ''Genesis'', but were forced to make the (universally-agreed) sub-par games to placate their overlords.
* PromotedFanboy: Otto Zander, the main character behind the ''X-COM Let's Play'' trilogy was made into an X-COM hero unit in the remake.
* SpringtimeForHitler: It's more or less an OpenSecret that ''Interceptor'' and definitely ''Enforcer'' were this on Hasbro's part, having bought up Micro Prose simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.
* TechnologyMarchesOn: CRT monitors in 2040 and much more.
* WhatCouldHaveBeen: A few canceled games...

to:

* DevelopmentHell: The original game was [[http://www.pcgamer.com/2013/03/29/gdc-2013-original-x-com-was-nearly-cancelled-on-two-occasions almost killed twice]]. The first time was GodDoesNotOwnThisWorld: ''Terror from the Gollop brothers fault when they submitted a confusing, short design document to Microprose. The second time, Spectrum Holobyte ''actually cancelled it'', but Microprose UK more or less ignored it; when the publisher was looking for a March 1994 release title, Microprose UK stated, "Hey, look what we've got!"
* ExecutiveMeddling
** Showing that TropesAreNotBad, the original ''X-COM'' actually owes many of the things that make it famous to Executive Meddling. Initially, the game was going to be a pure tactical combat game set in an alien world; executives demanded the addition of the larger strategical game to tie things together and asked that it be set on the more familiar setting of Earth instead.
** Then showing that TropesAreTools,
Deep'', ''Interceptor'' and ''Enforcer'' were mostly the brainchildren of Creator/MicroProse executives, rather than the core ''X-COM'' team, who wanted to make ''Alliance'' and ''Genesis'', but were forced to make the (universally-agreed) sub-par games to placate their overlords.
* PromotedFanboy: Otto Zander, the main character behind the ''X-COM Let's Play'' trilogy was made into an X-COM hero unit in the remake.
*
SpringtimeForHitler: It's more or less an OpenSecret that ''Interceptor'' and definitely ''Enforcer'' were this on Hasbro's part, having bought up Micro Prose [=MicroProse=] simply to eliminate competition and intentionally running the acquired IP into the ground rather than shift focus away from their own core works.
* TechnologyMarchesOn: CRT monitors in 2040 and much more.
*
WhatCouldHaveBeen: A few canceled games...cancelled games.



** ''Dreamland Chronicles'', Julian Gollop's SpiritualSuccessor to ''X-COM'' which according to WordOfGod would have similar gameplay to ''VideoGame/ValkyriaChronicles''.
** The original vision for The Bureau.

to:

** ''Dreamland Chronicles'', Julian Gollop's SpiritualSuccessor to ''X-COM'' which which, according to WordOfGod WordOfGod, would have similar gameplay to ''VideoGame/ValkyriaChronicles''.
** The original vision for The Bureau.''The Bureau''.





* TroubledProduction: ''Apocalypse''. Apparently they thought it was a good idea to develop the game in two parts with two different studios working on them, and it failed spectacularly. Still, the game (as it is) is playable. It has a cult of dedicated fans who [[MagnumOpusDissonance prefer it to the other classics]].

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