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** The Culling of Strahholme originally made the civilians come out as hostile units, making it easier to kill them. The team decided to make them neutral instead, as it would make the impact of Arthas' actions resonate more with the player since they were the ones killing the people and not because of solely gameplay reasons. Also, they originally had lines of dialogue expressing horror at Arthas' killing, but the team removed them after testing it because it was a bit too much for them to handle.

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** *** The Culling of Strahholme originally made the civilians come out as hostile units, making it easier to kill them. The team decided to make them neutral instead, as it would make the impact of Arthas' actions resonate more with the player since they were the ones killing the people and not because of solely gameplay reasons. Also, they originally had lines of dialogue expressing horror at Arthas' killing, but the team removed them after testing it because it was a bit too much for them to handle.


*** The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.
*** At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and would later be resurrected as banshee. However, this was scrapped because it was too similar to Sarah Kerrigan's storyline from ''VideoGame/StarCraftI'' and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas. Strangely enough, dialogue in game suggests that after seemingly dying, Jaina would reappear perfectly fine, making it unclear if her dying was the first choice, or a second change in the script.

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*** The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. Abominations for example could only be formed by merging three Ghouls together, the Meat Wagons couldn't attack at first until an upgrade called Meatapult was researched, and a few other minor elements like this. This was too hard to balance though.
*** At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and would later be resurrected as banshee. However, this was scrapped because it was too similar to Sarah Kerrigan's storyline from ''VideoGame/StarCraftI'' and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas. Strangely enough, dialogue in game suggests that after seemingly dying, Jaina would reappear perfectly fine, making it unclear if her dying was the first choice, or a second change in the script. Also, Arthas and Jaina were going to be written more romantically, but this was toned down, and instead material after the games release would flesh out their relationship.
** The Culling of Strahholme originally made the civilians come out as hostile units, making it easier to kill them. The team decided to make them neutral instead, as it would make the impact of Arthas' actions resonate more with the player since they were the ones killing the people and not because of solely gameplay reasons. Also, they originally had lines of dialogue expressing horror at Arthas' killing, but the team removed them after testing it because it was a bit too much for them to handle.


** Originally, it seems the way to purify Grom of the demonic corruption would involved using a Troll Shaman as the person to cast the ritual. This was changed to Jaina however, likely as a way to develop a better bond with her from Thrall's perspective.
** There was supposed to be one more Night Elf level that had the player stopping Archimonde for real, but it was scrapped due to the developers feeling it was too long and that the level before was already sufficient enough to use as the final level.

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** *** Originally, it seems the way to purify Grom of the demonic corruption would involved using a Troll Shaman as the person to cast the ritual. This was changed to Jaina however, likely as a way to develop a better bond with her from Thrall's perspective.
** *** There was supposed to be one more Night Elf level that had the player stopping Archimonde for real, but it was scrapped due to the developers feeling it was too long and that the level before was already sufficient enough to use as the final level.


*** At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and later to be ressurected by Arthas as banshee. However, this was scraped because it was too simular to Sarah Kerrighan's storyline from VideoGame/StarcraftI and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas.

to:

*** At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and would later to be ressurected by Arthas resurrected as banshee. However, this was scraped scrapped because it was too simular similar to Sarah Kerrighan's Kerrigan's storyline from VideoGame/StarcraftI ''VideoGame/StarCraftI'' and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas. Strangely enough, dialogue in game suggests that after seemingly dying, Jaina would reappear perfectly fine, making it unclear if her dying was the first choice, or a second change in the script.
** Originally, it seems the way to purify Grom of the demonic corruption would involved using a Troll Shaman as the person to cast the ritual. This was changed to Jaina however, likely as a way to develop a better bond with her from Thrall's perspective.
** There was supposed to be one more Night Elf level that had the player stopping Archimonde for real, but it was scrapped due to the developers feeling it was too long and that the level before was already sufficient enough to use as the final level.

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* MidDevelopmentGenreShift: Early in its development, ''Warcraft III'' was originally going to be an RPG with RTS elements. As time went on, it changed into a RTS with some RPG elements.


* TheWikiRule: [[http://wowwiki.wikia.com/wiki/Portal:Main WarCraft Wiki]] and [[http://liquipedia.net/warcraft/Main_Page liquipedia WarCraft Wiki]].

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* TheWikiRule: The official [[https://wow.gamepedia.com/ Wowpedia]], [[http://wowwiki.wikia.com/wiki/Portal:Main WarCraft Wiki]] WoWWiki]], and [[http://liquipedia.net/warcraft/Main_Page liquipedia WarCraft Wiki]].


* WhatCouldHaveBeen: The Burning Legion was originally intended in Warcraft 3 to be a playable faction. Remnants of this can be found in the map editor.
** The original game was originally intended as a ''TabletopGame/WarhammerFantasy'' adaption, but Creator/GamesWorkshop cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.
** The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** ''Warcraft I''
***
The original game was originally intended as a ''TabletopGame/WarhammerFantasy'' adaption, but Creator/GamesWorkshop cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.
** ''Warcraft III'':
*** Both the
Burning Legion was and Goblins were originally intended in Warcraft 3 to be a playable faction. Remnants of this can be found in the map editor.
** The original game was originally intended as a ''TabletopGame/WarhammerFantasy'' adaption, but Creator/GamesWorkshop cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.
**
*** The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.though.
*** At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and later to be ressurected by Arthas as banshee. However, this was scraped because it was too simular to Sarah Kerrighan's storyline from VideoGame/StarcraftI and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas.


** The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.

to:

** The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.though.
* TheWikiRule: [[http://wowwiki.wikia.com/wiki/Portal:Main WarCraft Wiki]] and [[http://liquipedia.net/warcraft/Main_Page liquipedia WarCraft Wiki]].


* The America-based Russian studio behind the animated cutscenes of VideoGame/TheLegendOfZeldaCDIGames and ''{{IM Meen}}'', Animation Magic, were some time later contracted to do the animation for the ''VideoGame/{{Warcraft}}'' spin-off ''Warcraft Adventures''. Said game was later cancelled due to the popularity decline of {{adventure game}}s [[PopularityPolynomial at the time]] but still, they hired the staff responsible for some extremely infamous scenes, even if what few screenshots from the game that have been seen look a lot better than the studio's previous claims to fame.

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* The America-based Russian studio behind the animated cutscenes of VideoGame/TheLegendOfZeldaCDIGames and ''{{IM Meen}}'', ''VideoGame/IMMeen'', Animation Magic, were some time later contracted to do the animation for the ''VideoGame/{{Warcraft}}'' spin-off ''Warcraft Adventures''. Said game was later cancelled due to the popularity decline of {{adventure game}}s [[PopularityPolynomial at the time]] but still, they hired the staff responsible for some extremely infamous scenes, even if what few screenshots from the game that have been seen look a lot better than the studio's previous claims to fame.



CommonKnowledge: Terenas Menethil is commonly assumed to have been voiced by Creator/TonyJay, even Behind the voice actors. Except it was actually Ted Whitnety, who died shortly after (Jay died in 2006).
* DevelopmentHell: The movie. Talk of an adaptation started in 2006, with the current release being a decade later. The plot flip-flopped between being about the First War to being set just prior to WorldOfWarcraft (the reason cited being that the popularity of the franchise was from the MMO, not the RTS'.). Sam Raimi was originally supposed to direct but the project was put off so that Raimi could focus on other films. He eventually left, citing mismanagement on Blizzard's part who had vetoed most of his pre-production work. It was not until 2013 that the movie was finally SavedFromDevelopmentHell.

to:

* CommonKnowledge: Terenas Menethil is commonly assumed to have been voiced by Creator/TonyJay, even Behind the voice actors. Except it was actually Ted Whitnety, who died shortly after (Jay died in 2006).
* DevelopmentHell: The movie. Talk of an adaptation started in 2006, with the current release being a decade later. The plot flip-flopped between being about the First War to being set just prior to WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' (the reason cited being that the popularity of the franchise was from the MMO, not the RTS'.). Sam Raimi was originally supposed to direct but the project was put off so that Raimi could focus on other films. He eventually left, citing mismanagement on Blizzard's part who had vetoed most of his pre-production work. It was not until 2013 that the movie was finally SavedFromDevelopmentHell.



** The original game was originally intended as a ''WarhammerFantasy'' adaption, but GamesWorkshops cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.

to:

** The original game was originally intended as a ''WarhammerFantasy'' ''TabletopGame/WarhammerFantasy'' adaption, but GamesWorkshops Creator/GamesWorkshop cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.


* The America-based Russian monkeys behind the animated cutscenes of VideoGame/TheLegendOfZeldaCDIGames and ''{{IM Meen}}'', Animation Magic, were some time later contracted to do the animation for the ''VideoGame/{{Warcraft}}'' spin-off ''Warcraft Adventures''. Said game was later cancelled due to the popularity decline of {{adventure game}}s [[PopularityPolynomial at the time]] but still, they hired the staff responsible for some extremely laughable scenes, even if what few screenshots from the game that have been seen look a lot better than the studio's previous claims to fame.

to:

* The America-based Russian monkeys studio behind the animated cutscenes of VideoGame/TheLegendOfZeldaCDIGames and ''{{IM Meen}}'', Animation Magic, were some time later contracted to do the animation for the ''VideoGame/{{Warcraft}}'' spin-off ''Warcraft Adventures''. Said game was later cancelled due to the popularity decline of {{adventure game}}s [[PopularityPolynomial at the time]] but still, they hired the staff responsible for some extremely laughable infamous scenes, even if what few screenshots from the game that have been seen look a lot better than the studio's previous claims to fame.


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CommonKnowledge: Terenas Menethil is commonly assumed to have been voiced by Creator/TonyJay, even Behind the voice actors. Except it was actually Ted Whitnety, who died shortly after (Jay died in 2006).


* MythologyGag: When Arthas and Jaina set foot for the first time on Undead soil in ''Warcraft 3'', they say "What the hell is that? Looks like the land around that granary is...dying"... just like Jim Raynor in ''StarCraft'' when he sets foot for the first time on Zerg soil, only in this case the ground is alive.

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* MythologyGag: When Arthas and Jaina set foot for the first time on Undead soil in ''Warcraft 3'', they say "What the hell is that? Looks like the land around that granary is...dying"... just like Jim Raynor in ''StarCraft'' ''VideoGame/StarCraft'' when he sets foot for the first time on Zerg soil, only in this case the ground is alive.

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* ModelDissonance: In ''Warcraft III'' the Acolyte and Sludge Monster units have their skins stored on the same file, so changing one will change the other. As the Acolyte sees a lot more use than the sludge monster, this can cause considerable surprise if the skin is switched using the editor.


* MythologyGag: When Arthas sets foot for the first time on Undead soil in ''Warcraft 3'', he says "What the hell is that? Looks like the ground there is dead"... just like Jim Raynor in ''StarCraft'' when he sets foot for the first time on Zerg soil, only in this case the ground is alive.

to:

* MythologyGag: When Arthas sets and Jaina set foot for the first time on Undead soil in ''Warcraft 3'', he says they say "What the hell is that? Looks like the ground there is dead"...land around that granary is...dying"... just like Jim Raynor in ''StarCraft'' when he sets foot for the first time on Zerg soil, only in this case the ground is alive.


* HeyItsThatVoice: Uther the Lightbringer is [[VideoGame/{{Diablo}} Deckard Cain]] and [[VideoGame/{{Starcraft}} Tassadar]]! Maiev Shadowsong is Meryl from Franchise/MetalGear! And many, many more!
** Illidan is [[Manga/{{Naruto}} Gaara]] (in a cutscene, at least; his VA in the game proer is Matthew Yang King, btw) and The Lich King is [[VideoGame/SoulSeries Astaroth]]!
** In the abandoned ''Warcraft Adventures'', Creator/ClancyBrown would have been Thrall and Creator/PeterCullen would have been Orgrim Doomhammer.
*** Cullen also narrated some [[http://www.youtube.com/watch?v=KTSxUPJtIjQ early]] [[http://www.youtube.com/watch?v=YkSr7D71Bgc trailers]] for VideoGame/WorldOfWarcraft. Yes, [[{{Transformers}} Optimus Prime]] is telling you to play [=WoW=].
** The Dryad is Charsi, and the Medic from ''{{Starcraft}}''.
** Kel'Thuzad is voiced by [[{{Transformers}} Tracks and Cosmos]] (Creator/MichaelMcConnohie).
** The Prophet [[spoiler:Medivh]] and the Druid of the Talon are voiced by [[Creator/MichaelBell Raziel]] from ''VideoGame/LegacyOfKain''.
*** Who also happens to voice Prowl, Sideswipe, Scrapper, and other Transformers.
** In the French version, Rexxar and Lord Garithos are the GreyKnights (and the narrator) from ''VideoGame/DawnOfWar''.
** Some fans have restored the voices to the demo campaign in Frozen Throne, revealing that the Sea Witch was basically voiced by Tyrande.

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* With the release of ''Reign of Chaos'' in July 2002, Blizzard would go on to release Warcraft-related games exclusively for the next ''8'' years. Their first non-''Warcraft'' related game after this period was ''VideoGame/StarcraftIIWingsOfLiberty'', released July 2010.

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