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* OrphanedReference: The integrity system was clearly intended to be a bit more extensive, with the some tooltips claiming high integrity will grant the army bonuses and a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.
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* OrphanedReference: The integrity system was clearly intended to be a bit more extensive, with the some tooltips claiming high integrity will grant the army bonuses and a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.army.
* ScrewedByTheNetwork: As compared to its predecessor ''Rome II'', ''Attila'' is this, despite the AuthorsSavingThrow above. The lack of performance optimization (which was never fixed) severely undercut support for the game, and the game only received 2 expansion [=DLCs=]; ''Charlemagne'' even plays like a ''Rome II'' campaign.
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* ScrewedByTheNetwork: As compared to its predecessor ''Rome II'', ''Attila'' is this, despite the AuthorsSavingThrow above. The lack of performance optimization (which was never fixed) severely undercut support for the game, and the game only received 2 expansion [=DLCs=]; ''Charlemagne'' even plays like a ''Rome II'' campaign.
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* OrphanedReference: The integrity system was clearly intended to be a bit more extensive, with the some tooltips claiming high integrity will grant the army bonuses and a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.