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** Data in ''Import Tuner Challenge'' shows that there were plans to feature both the RX-7 [=FC3S=] alongside the [=FD3S=], on top of a dozen more drivable cars and traffic cars. Only scant traces of bot

to:

** Data in ''Import Tuner Challenge'' shows that there were plans to feature both the RX-7 [=FC3S=] alongside the [=FD3S=], on top of a dozen more drivable cars and traffic cars. Only scant traces of botIn the release version, only data indicating they were planned but ultimately scrapped remains.
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Added DiffLines:

** Data in ''Import Tuner Challenge'' shows that there were plans to feature both the RX-7 [=FC3S=] alongside the [=FD3S=], on top of a dozen more drivable cars and traffic cars. Only scant traces of bot

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Rewrote some entries, moved What Could Have Been entries to Dummied Out per an ATT query, moved one example of Executive Meddling to YMMV.


** Up until ''Tokyo Xtreme Racer 3'', every character had their real names changed into English. No, not translated, straight-up ''changed''. Meanwhile, street names were often poorly translated from Japanese to English, causing parts of the lore to be LostInTranslation. ''Tokyo Xtreme Racer 3'''s translation, meanwhile, was rushed, which caused grammatical errors, nonsequiturs, and a ''very'' infamous GameBreakingBug that made the game impossible to 100%.
** The translation through-out the franchise ''in general'' veers back-and-forth between having zero resemblance to the source material or coming close to it, but resembling YouNoTakeCandle depending on the game. A lot of nuances, wordplay, puns and metaphors were lost when going from Japanese to English.

to:

** Up Starting from ''Tokyo Xtreme Racer 2'' all the way until ''Tokyo Xtreme Racer 3'', every single character had their real names changed into English. No, not translated, straight-up ''changed''. Meanwhile, names, street names were often poorly translated and bios changed in international releases: changes ranged from Japanese unnoticeable to English, total, causing big parts of the lore to be end up LostInTranslation. ''Tokyo Xtreme Racer 3'''s translation, meanwhile, was rushed, which caused grammatical Despite ''3'' making the definitive switch to a more loyal translation to the source material, however, all subsequent games would be plagued with major issues: nuance, wordplay, puns and metaphors were lost between languages, whilst grammar errors, nonsequiturs, synthax errors, accidental nonsequiturs and a unnecessary cultural translations grew enormously: these last ones wound up being the cause of the ''very'' infamous GameBreakingBug that made the game ''3'' impossible to 100%.
complete.
** The translation through-out the franchise ''in general'' veers back-and-forth All games suffer from varying degrees of changes between having zero resemblance to the source material or coming close to it, but resembling YouNoTakeCandle depending on the game. A lot of nuances, wordplay, puns and metaphors were lost when going from Japanese to English.and international releases, often spurred by licensing issues: [=DeTomaso=], Lotus and Gemballa cars, alongside Sparco and Speedline rims, regularly got the axe because of them.



** Also in ''Touge Legends'', the Gemballa Turbo R-GT 320 was scraped from international releases because of licensing issues. Likewise, rims from Sparco and Speedline were also made unavailable in international releases for the exact same reason. They can still be found in the game's files, and they're all actually easier to restore than the special decals.



** It was very likely that ''Tokyo Xtreme Racer 2'' was going to feature the [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", as part of its car roster. However, the car itself cannot be accessed through normal means, whilst its aftermarket parts are only obtainable in the game's demo version.

to:

** It was very likely that ''Tokyo Xtreme Racer 2'' was going to feature the [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", as part of its car roster. However, the car itself cannot be accessed through normal means, whilst its aftermarket parts are only obtainable in the game's demo version. Alongside the Testarossa, there are several other cars hidden in ''Tokyo Xtreme Racer 2'''s data that are unplayable, either with complete models or what were meant to be temporary placeholders: amongst them, the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.
** The car data for ''Zero'' also contains several cars that are normally inaccessible to the player and unusable regardless. Amongst them is a 1969 Dodge Charger R/T, which doesn't appear anywhere in the game. It's likely that the Charger was planned to be included as part of the ''Franchise/TheFastAndTheFurious'' cross-promotion, but not included in the final roster for unknown reasons.



** Hidden in ''3'''s data are incomplete versions of cars belonging to some bosses that the player was meant to be able to buy in the shop after defeating them. This data also hints at Midnight Cinderella and Death Driver being considered as bosses once again during development, something that wouldn't happen until ''Import Tuner Challenge'' for the former.
** UNKNOWN was originally planned to be ''3'''s final boss, as shown in [[https://youtu.be/dh-BASIBVLs?t=260 this datamining video]]: a recreation of his introductory cutscene from ''Zero'' is present, but never used in the game. Instead, ''3'' ended up being the only mainline game where he ''doesn't'' appear, instead being replaced by a MirrorBoss.



** Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them in street racing games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, did not cover the ''Drift'' sub-series and ''Racing Battle: C1 Grand Prix'', as those exclusively feature sanctioned races; as such, Honda cars kept appearing in those titles, and Dream Wraith eventually returned alongside his car in ''Touge Legends''.
** Because of licensing issues, all Lotus and [=DeTomaso=] cars had to be cut from the international releases of ''Drift'' and ''Chain Reaction''. It got to the point that both brands were cut entirely from ''Touge Legends''.
** Genki were on the receiving end once again with ''Import Tuner Challenge'': between rising licensing costs, exclusivity contracts, and bans lke Honda's, the car roster was thoroughly gutted, dropping from the 164 drivable cars of ''Zero'' to a measly ''54''.

to:

** Genki were on the receiving end of this from Honda, who Honda after ''Zero'', as they did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them to be featured in street racing games. As a result, many drivers opponents switched cars between ''Zero'' and ''3'', when ''3'' was released, whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. return. Honda's ban, however, did not cover the ''Drift'' sub-series and ''Racing Battle: C1 Grand Prix'', as those exclusively feature sanctioned races; as such, Honda cars kept appearing in those titles, and Dream Wraith eventually returned alongside his car in ''Touge Legends''.
** Because of licensing issues, all Lotus and [=DeTomaso=] cars had to be cut from the international releases of ''Drift'' and ''Chain Reaction''. It got to the point that both brands were cut entirely from ''Touge Legends''.
** Genki were on the receiving end once again with ''Import Tuner Challenge'': between rising licensing costs, exclusivity contracts, and bans lke Honda's, the car roster was thoroughly gutted, dropping from the 164 drivable cars of ''Zero'' to a measly ''54''.
titles.



* FranchiseKiller: ''Import Tuner Challenge'''s lukewarm-to-mixed reception, combined with Genki's budget problems, caused it to be the last main entry of the franchise to this day. Genki didn't completely stop working on the franchise, as proven by the development of the mobile-exclusive ''Shutokou Battle Extreme''... which proceeded to be both a critical ''and'' commercial flop and get shut down shortly after its' release. Since then, Genki has focused on things beyond videogame development, outside of occasionally assisting Namco Bandai in developing the ''VideoGame/WanganMidnight Maximum Tune'' series starting in 2011.
* LateExportForYou: As one can tell by merely glancing at the [[VideoGame/TokyoXtremeRacer main page]], exports begun to be delayed around the time the ''Drift'' games were released. This was in part caused by a variety of factors, and definitely not helped by the localizations being handled by multiple publishers at one point, but there was no apparent reason as to why ''Street Supremacy'' was delayed that much. This also had the unfortunate effect of causing some major confusion over release order and timeline amongst Western fans. To wit:
** ''Chain Reaction'' and ''Street Supremacy'' were released one year after Japan, the former exclusively in Europe.
** ''Touge Legends'' was released one year after Japan in Europe and two years after Japan in the Americas.
** And the crowner, the first ''Drift'' game was released in the States for the [=PlayStation=] 2 a whole ''three years'' after Japan, ''by which point the [=PlayStation=] 3 had been out for a whole year''.
* LostMedia: ''Shutokou Racer Xtreme'', the mobile-exclusive entry, had its' servers shut down and was pulled from app stores a bit over a year after its' release. As of right now, no one has put the game's data up for download. Even if someone had access to it, however, [[DefunctOnlineVideoGames the game would be unplayable due to its' "always-online" nature]].

to:

* FranchiseKiller: ''Import Tuner Challenge'''s lukewarm-to-mixed reception, combined with Genki's budget problems, caused it to be the last main entry of the franchise to this day. Genki didn't completely stop working give up on the franchise, series just yet, however, as proven by years down the development of line they'd announce the mobile-exclusive ''Shutokou Battle Extreme''... which which, upon release, proceeded to be both a critical ''and'' commercial flop and get flop. ''Extreme'' was promptly shut down shortly a mere ten months after its' release. Since then, Genki has focused on things beyond videogame development, outside of occasionally assisting Namco Bandai in developing launch, with that seemingly being the ''VideoGame/WanganMidnight Maximum Tune'' series starting final nail in 2011.
the series' coffin.
* LateExportForYou: As one can tell by merely glancing at the [[VideoGame/TokyoXtremeRacer main page]], exports begun to be delayed around the time the ''Drift'' games were released. This was in part caused by a variety of factors, and definitely not helped by the localizations being handled by multiple publishers at one point, but there was no apparent reason as to why ''Street Supremacy'' was delayed that much. This also had the unfortunate effect of causing some major confusion over release order and timeline amongst Western fans. To wit:
wit:
** The first ''Drift'' game was released exclusively in the States for the [=PlayStation=] 2 a whole ''three years'' after Japan.
** ''Chain Reaction'' and ''Street Supremacy'' were both released one year after Japan, the former exclusively in Europe.
** ''Touge Legends'' was released one year after Japan in Europe and two years after Japan in the Americas.
** And the crowner, the first ''Drift'' game was released in the States for the [=PlayStation=] 2 a whole ''three years'' after Japan, ''by which point
Americas: by then, the [=PlayStation=] 3 had been out for ''for a whole year''.
* LostMedia: ''Shutokou Racer Xtreme'', the mobile-exclusive entry, had its' servers shut down and was pulled from app stores a bit over a year after its' release. As of right now, no one has put the game's data up for download. Even download; however, even if someone had access to it, however, [[DefunctOnlineVideoGames the game would be unplayable due to its' "always-online" nature]].



** ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki'', ''Shutokou Battle R'' and ''Kattobi Tune'', the three games developed before Tokyo Xtreme Racer by Genki, were never released outside Japan and remain downright obscure to even the most die-hard fans of the series. What makes this particular, though, is that some of the drivers in the games actually debuted there.
** ''TXR: Drift'' and ''Tokyo Xtreme Racer 3'' were never released in Europe. On the flipside, what ''should'' have been the second ''Drift'' game in the West, ''Chain Reaction'', was released ''only'' in Europe under the unassuming title of ''Kaido Racer'', causing confusion when what's ''officially'' the third ''Drift'' game, ''Touge Legends'', was released worldwide as ''TXR: Drift 2''.

to:

** ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki'', ''Shutokou Battle R'' and ''Kattobi Tune'', the three games developed before Tokyo Xtreme Racer by Genki, were never released outside Japan and remain downright obscure to even the most die-hard fans of the series. What makes this particular, though, is that some of the drivers in the games actually debuted there.\n
** ''TXR: Drift'' and ''Tokyo Xtreme Racer 3'' were never released in Europe. On the flipside, what ''should'' have been the second ''Drift'' game in the West, ''Chain Reaction'', was released ''only'' in Europe under the unassuming title of ''Kaido Racer'', causing confusion when what's ''officially'' the third ''Drift'' game, ''Touge Legends'', was released worldwide as ''TXR: ''Tokyo Xtreme Racer: Drift 2''.



** There are several cars hidden in ''Tokyo Xtreme Racer 2'''s data that are unplayable, either with complete models or what were meant to be temporary placeholders: amongst them, the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.
** The car data for ''Zero'' also contains several cars that are normally inaccessible to the player and unusable regardless. Amongst them is a 1969 Dodge Charger R/T, which doesn't appear anywhere in the game. It's likely that the Charger was planned to be included as part of the ''Franchise/TheFastAndTheFurious'' promotion, but not included in the final roster for unknown reasons.
** Hidden in ''3'''s data are incomplete versions of cars belonging to some bosses that the player was meant to be able to buy in the shop after defeating them. This data also hints at Midnight Cinderella and Death Driver being considered as bosses once again during development, something that wouldn't happen until ''Import Tuner Challenge'' for the former.
** UNKNOWN was originally planned to be ''3'''s final boss, as shown in [[https://youtu.be/dh-BASIBVLs?t=260 this datamining video]]: a recreation of his introductory cutscene from ''Zero'' is present, but never used in the game. Instead, ''3'' ended up being the only mainline game where he ''doesn't'' appear, instead being replaced by a MirrorBoss.
** Crave wasn't going to publish the Drift series in the US at first: Sammy were the ones to show some interest, but for reasons unknown, that never happened. Instead, Crave got the deal to translate and export those games as well.
----

to:

** There are several cars hidden in ''Tokyo Xtreme Racer 2'''s data that are unplayable, either with complete models or what were meant to be temporary placeholders: amongst them, the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.
** The car data for ''Zero'' also contains several cars that are normally inaccessible to the player and unusable regardless. Amongst them is a 1969 Dodge Charger R/T, which doesn't appear anywhere in the game. It's likely that the Charger was planned to be included as part of the ''Franchise/TheFastAndTheFurious'' promotion, but not included in the final roster for unknown reasons.
** Hidden in ''3'''s data are incomplete versions of cars belonging to some bosses that the player was meant to be able to buy in the shop after defeating them. This data also hints at Midnight Cinderella and Death Driver being considered as bosses once again during development, something that wouldn't happen until ''Import Tuner Challenge'' for the former.
** UNKNOWN was originally planned to be ''3'''s final boss, as shown in [[https://youtu.be/dh-BASIBVLs?t=260 this datamining video]]: a recreation of his introductory cutscene from ''Zero'' is present, but never used in the game. Instead, ''3'' ended up being the only mainline game where he ''doesn't'' appear, instead being replaced by a MirrorBoss.
** Crave wasn't going to publish the Drift ''Drift'' series in the US at first: Sammy were the first ones to show some interest, but for reasons unknown, that the deal between them and Genki never happened. materialized. Instead, it was Crave got who once again translated and published the deal to translate and export those games as well.
----
for the American market.
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Minor fix


-->''There is a legend like this on the streets: in the middle of the night, there is a mysterious figure that only those who have reached the top can encounter. The figure is demonically fast.''
-->''It is a form that can change depending on whom it meets, appearing strong to those who seek strength and appearing beautiful for those who seek beauty. The answer can only be attained by those who fight.''

to:

-->''There -->'''FIRST BIO''': ''There is a legend like this on the streets: in the middle of the night, there is a mysterious figure that only those who have reached the top can encounter. The figure is demonically fast.''
-->''It -->'''SECOND BIO''': ''It is a form that can change depending on whom it meets, appearing strong to those who seek strength and appearing beautiful for those who seek beauty. The answer can only be attained by those who fight.''

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Moved What Could Have Been examples to a more fitting Dummied Out


* DummiedOut:
** It was very likely that ''Tokyo Xtreme Racer 2'' was going to feature the [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", as part of its car roster. However, the car itself cannot be accessed through normal means, whilst its aftermarket parts are only obtainable in the game's demo version.
** Hidden deep in the files of ''Tokyo Xtreme Racer 3'' is leftover data for cars that went well past the planning stage, as they're fully usable upon being restored, albeit with low-polygon models. This includes a Ruf RCT, which was likely supposed to be Z.E.R.O's car, and two Peugeots, the 206 S16 and the 406 Sedan, with the latter having a [[Film/{{Taxi}} Taxi-inspired bodykit]]. Interestingly, RUF cars still appear in the game, driven by various opponents, whilst a Peugeot appeared in ''2'' and ''Zero'' driven by Knife and Forks member Table Manner. [[https://www.youtube.com/watch?v=WOa1oGCMe_o See here.]]
** There were also concrete plans for ''3'' to give players the option of installing a nitrous oxyde injection system on their cars. Despite being axed right before release, N2O injection is still mentioned in Harisen Chop's bio as a key part of the team's identity, and part of it survived as the overboost button on turbo cars. The upgrade itself, however, still exists in the game's code, and can be restored to working condition through modding.
** Further data mining reveals ''3'''s final boss to have its' own bio hidden in the game's code. It's a very detailed bio at that, which helps shed some light on the boss' true nature, and was even translated in English for international releases:
-->''There is a legend like this on the streets: in the middle of the night, there is a mysterious figure that only those who have reached the top can encounter. The figure is demonically fast.''
-->''It is a form that can change depending on whom it meets, appearing strong to those who seek strength and appearing beautiful for those who seek beauty. The answer can only be attained by those who fight.''
** In a truly bizarre case, ''Touge Legends'' features the Toyota Verossa [=VR25=]. The car is fully modeled, completely tunable, ''and'' is used by several rivals to boot, including Bloodhound. Despite that, it's the ''only'' car in the game that players ''cannot'' buy from any showroom. The only way for players to drive the car is to befriend rivals driving it and taking it out on laon from them.



** ''Tokyo Xtreme Racer 2'' was going to have a [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", likely as a ShoutOut to Yoshiaki Ishida from ''Manga/WanganMidnight''. However, the car itself cannot be accessed through normal means, whilst its' aftermarket parts are only obtainable in the demo version.
** Other cars that are present in ''2'''s data but are normally unplayable, either with complete models or just placeholders, are the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.
** The car data for ''Zero'' contains several cars that are normally inaccessible to the player. Amongst them is a 1969 Dodge Charger R/T, which doesn't appear anywhere in the game. It's likely that the Charger was planned to be included as part of the ''Franchise/TheFastAndTheFurious'' promotion, but not included in the final roster for unknown reasons.
** ''Tokyo Xtreme Racer 3'' was meant to give the player the option of installing a nitrous oxyde injection system on their cars, but it was axed before release. It's still mentioned in Harisen Chop's bio as a key part of the team's identity, and part of it survives as the overboost button on turbo cars. The upgrade itself, however, still exists in the game's code, and can be restored to working condition through modding.
** Also hidden deep in the files of ''3'' is leftover code for cars that were at one point or another planned, but ultimately DummiedOut. This includes a Ruf RCT, which was likely supposed to be Z.E.R.O's car, and two Peugeots, the 206 S16 and the 406 Sedan, with the latter having a [[Film/{{Taxi}} Taxi-inspired bodykit]]. Interestingly, RUF cars still appear in the game, driven by various team members, whilst a Peugeot appeared in ''2'' and ''Zero'' driven by Knife and Forks member Table Manner. [[https://www.youtube.com/watch?v=WOa1oGCMe_o See here.]]
** Still hidden in ''3'''s data are incomplete versions of cars belonging to some bosses and Wanderers that the player was meant to be able to buy in the shop. This data also hints at Midnight Cinderella being considered as one of the bosses once again during development, something that wouldn't happen until ''Import Tuner Challenge''.
** [[LivingLegend UNKNOWN]] was originally planned to be ''3'''s final boss, as shown in [[https://youtu.be/dh-BASIBVLs?t=260 this datamining video]]: a recreation of his introductory cutscene from ''Zero'' is present, but never used in the game. Instead, ''3'' ended up being the only mainline game where he ''doesn't'' appear, instead being replaced by a MirrorBoss.
** Further data mining reveals ''3'''s final boss to have its' own bio hidden in the game's code, and a detailed one at that: it is impossible to access it through normal gameplay means.

to:

** There are several cars hidden in ''Tokyo Xtreme Racer 2'' was going to have a [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", likely as a ShoutOut to Yoshiaki Ishida from ''Manga/WanganMidnight''. However, the car itself cannot be accessed through normal means, whilst its' aftermarket parts are only obtainable in the demo version.
** Other cars
2'''s data that are present in ''2'''s data but are normally unplayable, either with complete models or just placeholders, are what were meant to be temporary placeholders: amongst them, the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.
** The car data for ''Zero'' also contains several cars that are normally inaccessible to the player.player and unusable regardless. Amongst them is a 1969 Dodge Charger R/T, which doesn't appear anywhere in the game. It's likely that the Charger was planned to be included as part of the ''Franchise/TheFastAndTheFurious'' promotion, but not included in the final roster for unknown reasons.
** ''Tokyo Xtreme Racer 3'' was meant to give the player the option of installing a nitrous oxyde injection system on their cars, but it was axed before release. It's still mentioned in Harisen Chop's bio as a key part of the team's identity, and part of it survives as the overboost button on turbo cars. The upgrade itself, however, still exists in the game's code, and can be restored to working condition through modding.
** Also hidden deep in the files of ''3'' is leftover code for cars that were at one point or another planned, but ultimately DummiedOut. This includes a Ruf RCT, which was likely supposed to be Z.E.R.O's car, and two Peugeots, the 206 S16 and the 406 Sedan, with the latter having a [[Film/{{Taxi}} Taxi-inspired bodykit]]. Interestingly, RUF cars still appear in the game, driven by various team members, whilst a Peugeot appeared in ''2'' and ''Zero'' driven by Knife and Forks member Table Manner. [[https://www.youtube.com/watch?v=WOa1oGCMe_o See here.]]
** Still hidden
Hidden in ''3'''s data are incomplete versions of cars belonging to some bosses and Wanderers that the player was meant to be able to buy in the shop. shop after defeating them. This data also hints at Midnight Cinderella and Death Driver being considered as one of the bosses once again during development, something that wouldn't happen until ''Import Tuner Challenge''.
Challenge'' for the former.
** [[LivingLegend UNKNOWN]] UNKNOWN was originally planned to be ''3'''s final boss, as shown in [[https://youtu.be/dh-BASIBVLs?t=260 this datamining video]]: a recreation of his introductory cutscene from ''Zero'' is present, but never used in the game. Instead, ''3'' ended up being the only mainline game where he ''doesn't'' appear, instead being replaced by a MirrorBoss.
** Further data mining reveals ''3'''s final boss to have its' own bio hidden in the game's code, and a detailed one at that: it is impossible to access it through normal gameplay means.
MirrorBoss.



** A truly bizarre one took place in ''Drift 2'', where the Toyota Verossa is fully modeled, tunable, and is used by several rivals, including Bloodhound... and yet, it's not available for the player to buy. It can still be driven by asking it on loan from said rivals. Adding to the weirdness, it's the ''only'' non-unique car the player cannot buy.

Added: 1049

Changed: 1141

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Indentation fix; one example left up in the air whilst waiting for a decision on rules


* BadExportForYou: To the point that almost every single game in the franchise was hit by it, in one way or another.

to:

* BadExportForYou: To the point that almost every single game in the franchise was hit by it, in one way or another.BadExportForYou:



* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them in street racing games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, did not cover the ''Drift'' sub-series and ''Racing Battle: C1 Grand Prix'', as those exclusively feature sanctioned races; as such, Honda cars kept appearing in those titles, and Dream Wraith eventually returned alongside his car in ''Touge Legends''.

to:

* ExecutiveMeddling: ExecutiveMeddling:
**
Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them in street racing games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, did not cover the ''Drift'' sub-series and ''Racing Battle: C1 Grand Prix'', as those exclusively feature sanctioned races; as such, Honda cars kept appearing in those titles, and Dream Wraith eventually returned alongside his car in ''Touge Legends''.



* WhatCouldHaveBeen: ''Tokyo Xtreme Racer 2'' was going to have a [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", likely as a ShoutOut to Yoshiaki Ishida from ''Manga/WanganMidnight''. However, the car itself cannot be accessed through normal means, whilst its' aftermarket parts are only obtainable in the demo version.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
''Tokyo Xtreme Racer 2'' was going to have a [[https://www.youtube.com/watch?v=QJHndZX4Y_o Ferrari Testarossa]], codenamed "TYPE-TR", likely as a ShoutOut to Yoshiaki Ishida from ''Manga/WanganMidnight''. However, the car itself cannot be accessed through normal means, whilst its' aftermarket parts are only obtainable in the demo version.
Is there an issue? Send a MessageReason:
Replaced all occurences of "Touge Wars" with "Touge Legends", the latter being the more accurate translation; added one colon


** Special decals, in particular boss decals, were somehow accidentally made inaccessible in the international release of ''Touge Wars''. They are still in the game's data, and can still be applied to the player's cars by modifying HEX values.
** Also in ''Touge Wars'', the Gemballa Turbo R-GT 320 was scraped from international releases because of licensing issues. Likewise, rims from Sparco and Speedline were also made unavailable in international releases for the exact same reason. They can still be found in the game's files, and they're all actually easier to restore than the special decals.

to:

** Special decals, in particular boss decals, were somehow accidentally made inaccessible in the international release of ''Touge Wars''.Legends''. They are still in the game's data, and can still be applied to the player's cars by modifying HEX values.
** Also in ''Touge Wars'', Legends'', the Gemballa Turbo R-GT 320 was scraped from international releases because of licensing issues. Likewise, rims from Sparco and Speedline were also made unavailable in international releases for the exact same reason. They can still be found in the game's files, and they're all actually easier to restore than the special decals.



* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them in street racing games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, did not cover the ''Drift'' sub-series and ''Racing Battle: C1 Grand Prix'', as those exclusively feature sanctioned races; as such, Honda cars kept appearing in those titles, and Dream Wraith eventually returned alongside his car in ''Touge Wars''.
** Because of licensing issues, all Lotus and [=DeTomaso=] cars had to be cut from the international releases of ''Drift'' and ''Chain Reaction''. It got to the point that both brands were cut entirely from ''Touge Wars''.

to:

* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them in street racing games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, did not cover the ''Drift'' sub-series and ''Racing Battle: C1 Grand Prix'', as those exclusively feature sanctioned races; as such, Honda cars kept appearing in those titles, and Dream Wraith eventually returned alongside his car in ''Touge Wars''.
Legends''.
** Because of licensing issues, all Lotus and [=DeTomaso=] cars had to be cut from the international releases of ''Drift'' and ''Chain Reaction''. It got to the point that both brands were cut entirely from ''Touge Wars''.Legends''.



* LateExportForYou: As one can tell by merely glancing at the [[VideoGame/TokyoXtremeRacer main page]], exports begun to be delayed around the time the ''Drift'' games were released. This was in part caused by a variety of factors and definitely not helped by the localizations being handled by multiple publishers, but there was no apparent reason as to why ''Street Supremacy'' was delayed that much. This also had the unfortunate effect of causing some major confusion over release order and timeline amongst Western fans. To wit:

to:

* LateExportForYou: As one can tell by merely glancing at the [[VideoGame/TokyoXtremeRacer main page]], exports begun to be delayed around the time the ''Drift'' games were released. This was in part caused by a variety of factors factors, and definitely not helped by the localizations being handled by multiple publishers, publishers at one point, but there was no apparent reason as to why ''Street Supremacy'' was delayed that much. This also had the unfortunate effect of causing some major confusion over release order and timeline amongst Western fans. To wit:



** ''Touge Wars'' was released one year after Japan in Europe and two years after Japan in the Americas.

to:

** ''Touge Wars'' Legends'' was released one year after Japan in Europe and two years after Japan in the Americas.



** ''TXR: Drift'' and ''Tokyo Xtreme Racer 3'' were never released in Europe. On the flipside, what ''should'' have been the second ''Drift'' game in the West, ''Chain Reaction'', was released ''only'' in Europe under the unassuming title of ''Kaido Racer'', causing confusion when what's ''officially'' the third ''Drift'' game, ''Touge Wars'', was released worldwide as ''TXR: Drift 2''.

to:

** ''TXR: Drift'' and ''Tokyo Xtreme Racer 3'' were never released in Europe. On the flipside, what ''should'' have been the second ''Drift'' game in the West, ''Chain Reaction'', was released ''only'' in Europe under the unassuming title of ''Kaido Racer'', causing confusion when what's ''officially'' the third ''Drift'' game, ''Touge Wars'', Legends'', was released worldwide as ''TXR: Drift 2''.
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None


** Up until ''Tokyo Xtreme Racer 3'', every character had their real names changed into English. No, not translated, straight-up ''changed''. Meanwhile, street names were often poorly translated from Japanese to English, causing parts of the lore to be LostInTranslation.
** ''Tokyo Xtreme Racer 3'''s translation, meanwhile, was rushed, which caused grammatical errors, nonsequiturs, and a ''very'' infamous GameBreakingBug that made the game impossible to 100%. The translation through-out the franchise in general veers back-and-forth between having zero resemblance to the source material or coming close to it, but resembling YouNoTakeCandle depending on the game.

to:

** Up until ''Tokyo Xtreme Racer 3'', every character had their real names changed into English. No, not translated, straight-up ''changed''. Meanwhile, street names were often poorly translated from Japanese to English, causing parts of the lore to be LostInTranslation.
**
LostInTranslation. ''Tokyo Xtreme Racer 3'''s translation, meanwhile, was rushed, which caused grammatical errors, nonsequiturs, and a ''very'' infamous GameBreakingBug that made the game impossible to 100%. 100%.
**
The translation through-out the franchise in general ''in general'' veers back-and-forth between having zero resemblance to the source material or coming close to it, but resembling YouNoTakeCandle depending on the game.game. A lot of nuances, wordplay, puns and metaphors were lost when going from Japanese to English.



** Also in ''Drift 2'', the Gemballa Turbo R-GT 320 is unavailable in international releases because of licensing issues. Likewise, rims from Sparco and Speedline were also made unavailable in international releases for the exact same reason. They can still be found in the game's files, and it's actually easier to restore than the special decals.
* DescendedCreator: Hiroshi Hamagaki, founder of Genki, is the final boss of the first ''Drift'' game and the BigBad of the ''Drift'' saga as a whole.

to:

** Also in ''Drift 2'', ''Touge Wars'', the Gemballa Turbo R-GT 320 is unavailable in was scraped from international releases because of licensing issues. Likewise, rims from Sparco and Speedline were also made unavailable in international releases for the exact same reason. They can still be found in the game's files, and it's they're all actually easier to restore than the special decals.
* DescendedCreator: Hiroshi Hamagaki, founder of Genki, is the final boss of the first ''Drift'' game and the BigBad of the ''Drift'' saga as a whole.whole, in a bit of spectacular SelfDeprecation.



* FandomLifeCycle: As all [[CultClassic Cult Classics]], it has been stuck in Stage 2 ever since its' release in both its' native Japan and across the world. A dedicated fandom continues to exist and succesfully replenish its' numbers.
* FranchiseKiller: ''Import Tuner Challenge'''s mixed-to-lukewarm reception, combined with Genki's budget problems, caused it to be the last main entry of the franchise to this day. Genki didn't completely stop working on the franchise, as proven by the development of the mobile-exclusive ''Shutokou Battle Extreme''... which proceeded to be a critical ''and'' commercial flop and get shut down shortly afterwards. Since then, Genki has focused on things beyond videogame development, outside of occasionally assisting Namco Bandai' in developing the ''VideoGame/WanganMidnight Maximum Tune'' series starting in 2011.

to:

* FandomLifeCycle: As all [[CultClassic Cult Classics]], it has been stuck in Stage 2 ever since its' release in both its' native Japan and across the world. A dedicated fandom continues to exist and succesfully replenish replenishes its' numbers.
numbers year after year.
* FranchiseKiller: ''Import Tuner Challenge'''s mixed-to-lukewarm lukewarm-to-mixed reception, combined with Genki's budget problems, caused it to be the last main entry of the franchise to this day. Genki didn't completely stop working on the franchise, as proven by the development of the mobile-exclusive ''Shutokou Battle Extreme''... which proceeded to be both a critical ''and'' commercial flop and get shut down shortly afterwards. after its' release. Since then, Genki has focused on things beyond videogame development, outside of occasionally assisting Namco Bandai' Bandai in developing the ''VideoGame/WanganMidnight Maximum Tune'' series starting in 2011.



** And the crowner, the first ''Drift'' game was released in the States a whole ''three years'' after Japan, ''by which point the [=PlayStation=] 3 had been out for a whole year''.
* LostMedia: ''Shutokou Racer Xtreme'', the mobile-exclusive entry, had its' servers shut down and was pulled from app stores a bit over a year after its' release. As of right now, no one has put the game's data up for download. Even if someone had access to it, however, [[DefunctOnlineVideoGames due to its' always-online nature, the game would be unplayable]].

to:

** And the crowner, the first ''Drift'' game was released in the States for the [=PlayStation=] 2 a whole ''three years'' after Japan, ''by which point the [=PlayStation=] 3 had been out for a whole year''.
* LostMedia: ''Shutokou Racer Xtreme'', the mobile-exclusive entry, had its' servers shut down and was pulled from app stores a bit over a year after its' release. As of right now, no one has put the game's data up for download. Even if someone had access to it, however, [[DefunctOnlineVideoGames due to its' always-online nature, the game would be unplayable]].unplayable due to its' "always-online" nature]].



** ''TXR: Drift'' and ''Tokyo Xtreme Racer 3'' were never released in Europe. On the flipside, what ''should'' have been the second ''Drift'' game in the West, ''Chain Reaction'', was released ''only'' in Europe under the unassuming title of ''Kaido Racer'', causing confusion when what's officially the third ''Drift'' game, ''Touge Wars'', was released worldwide as ''TXR: Drift 2''.
** ''Racing Battle: C1 Grand Prix'', set in an AlternateUniverse sometime after the events of ''3'', was only released in Japan. It is playable on PAL and NTSC-U consoles, and some fan translations exist on the web.

to:

** ''TXR: Drift'' and ''Tokyo Xtreme Racer 3'' were never released in Europe. On the flipside, what ''should'' have been the second ''Drift'' game in the West, ''Chain Reaction'', was released ''only'' in Europe under the unassuming title of ''Kaido Racer'', causing confusion when what's officially ''officially'' the third ''Drift'' game, ''Touge Wars'', was released worldwide as ''TXR: Drift 2''.
** ''Racing Battle: C1 Grand Prix'', set in an AlternateUniverse sometime after the events of ''3'', was only released in Japan. It is playable on PAL and NTSC-U consoles, and some fan translations exist on the web.web, however.



** Other cars that are present in ''2'''s data, either with complete models or just placeholders, are the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.

to:

** Other cars that are present in ''2'''s data, data but are normally unplayable, either with complete models or just placeholders, are the Mazda Lantis, the Toyota Crown, the Suzuki Wagon R, the Daihatsu Move, and over a dozen variants of other cars.



** ''Tokyo Xtreme Racer 3'' was meant to have an optional nitrous system upgrade, but it was axed before release. It's still mentioned in Harisen Chop's bio as a key part of the team's identity, and part of it survives as the overboost button on turbo cars. The [=N2O=] updage itself, however, still exists in the game's code, and can be restored to working condition through modding.

to:

** ''Tokyo Xtreme Racer 3'' was meant to have an optional give the player the option of installing a nitrous oxyde injection system upgrade, on their cars, but it was axed before release. It's still mentioned in Harisen Chop's bio as a key part of the team's identity, and part of it survives as the overboost button on turbo cars. The [=N2O=] updage upgrade itself, however, still exists in the game's code, and can be restored to working condition through modding.



** Still hidden in ''3'''s data are incomplete versions of cars belonging to some bosses and Wanderers that the player was meant to be able to buy in the shop. This data also hints at the possibility of Midnight Cinderella being considered as one of the bosses once again, something that wouldn't happen until ''Import Tuner Challenge''.

to:

** Still hidden in ''3'''s data are incomplete versions of cars belonging to some bosses and Wanderers that the player was meant to be able to buy in the shop. This data also hints at the possibility of Midnight Cinderella being considered as one of the bosses once again, again during development, something that wouldn't happen until ''Import Tuner Challenge''.



** Data mining reveals ''3'''s final boss to have its' own bio hidden in the game's code, and a detailed one at that: it is impossible to access it through normal gameplay means.

to:

** Data Further data mining reveals ''3'''s final boss to have its' own bio hidden in the game's code, and a detailed one at that: it is impossible to access it through normal gameplay means.
Is there an issue? Send a MessageReason:
Grammar and verbs (no use in writing in the present when the ban has long been lifted); correction on some fronts (Honda cars were not featured in street racing games without traffic regardless, so it was a blanket ban)


* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and barred ''any'' developer from featuring them in street racing games with traffic cars. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, has a loophole as they did not cover the ''Drift'' sub-series and ''C1 Grand Prix'', as those games took place on mountain passes and in sanctioned track races respectively (both without traffic cars); as such, Honda cars kept appearing there, and Dream Wraith eventually returned alongside his car.

to:

* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and allegedly barred ''any'' developer from featuring them in street racing games with traffic cars.games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, has a loophole as they did not cover the ''Drift'' sub-series and ''C1 ''Racing Battle: C1 Grand Prix'', as those games took place on mountain passes and in exclusively feature sanctioned track races respectively (both without traffic cars); races; as such, Honda cars kept appearing there, in those titles, and Dream Wraith eventually returned alongside his car.car in ''Touge Wars''.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and barred ''any'' developer from featuring them in street racing games with traffic cars. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, has a loophole as they did not cover the ''Drift' sub-series and ''C1 Grand Prix'', as those games took place on mountain passes and in sanctioned track races respectively (both without traffic cars); as such, Honda cars kept appearing there, and Dream Wraith eventually returned alongside his car.

to:

* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and barred ''any'' developer from featuring them in street racing games with traffic cars. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, has a loophole as they did not cover the ''Drift' ''Drift'' sub-series and ''C1 Grand Prix'', as those games took place on mountain passes and in sanctioned track races respectively (both without traffic cars); as such, Honda cars kept appearing there, and Dream Wraith eventually returned alongside his car.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and barred ''any'' developer from featuring them in street racing games. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, did not cover the ''Drift' sub-series, as those games took place on technically closed mountain passes and in sanctioned races; as such, Honda cars kept appearing there, and Dream Wraith eventually returned alongside his car.

to:

* ExecutiveMeddling: Genki were on the receiving end of this from Honda, who did not want their cars associated with criminal activities and barred ''any'' developer from featuring them in street racing games.games with traffic cars. As a result, many drivers switched cars between ''Zero'' and ''3'', whilst all-Honda teams and some notable bosses and Wanderers did not return: chief amongst them Dream Wraith and his NSX [=NA1=], whose absence is strongly felt. Honda's ban, however, has a loophole as they did not cover the ''Drift' sub-series, sub-series and ''C1 Grand Prix'', as those games took place on technically closed mountain passes and in sanctioned races; track races respectively (both without traffic cars); as such, Honda cars kept appearing there, and Dream Wraith eventually returned alongside his car.

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