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* NoExportForYou: Averted and ''defied like hell'': [[http://www.edge-online.com/news/gdc-2013-crispys-failed-pitches-and-why-scea-didnt-want-to-publish-tokyo-jungle/ According with Crispy's]] (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.

to:

* NoExportForYou: Averted and ''defied like hell'': [[http://www.edge-online.com/news/gdc-2013-crispys-failed-pitches-and-why-scea-didnt-want-to-publish-tokyo-jungle/ According with to Crispy's]] (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.

Added DiffLines:

* WhatCouldHaveBeen: There were plans to include a ''T. rex''.


* NoExportForYou: Averted and ''defied like hell'': Acording with Crispy's (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.

to:

* NoExportForYou: Averted and ''defied like hell'': Acording [[http://www.edge-online.com/news/gdc-2013-crispys-failed-pitches-and-why-scea-didnt-want-to-publish-tokyo-jungle/ According with Crispy's Crispy's]] (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.


* NoExportForYou: Averted and ''defied like hell'': Acording with Crisp's (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.

to:

* NoExportForYou: Averted and ''defied like hell'': Acording with Crisp's Crispy's (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.

Added DiffLines:

* NoExportForYou: Averted and ''defied like hell'': Acording with Crisp's (the game developer) CEO, Sony's American branch originally refused to release the game in the U.S. and even he received some [[UnfortunateImplications borderline racist/xenophobic]] feedback from the U.S. branch. Luckily, thanks to the success of the game in Japan and Sony Japan's support, it did manage to be released in the U.S.

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