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* RoleReprisal: Every voice actor involved in the previous ''Borderlands'' games reprises their characters.

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* RoleReprisal: RoleReprise: Every voice actor involved in the previous ''Borderlands'' games reprises their characters.

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* AcclaimedFlop: As one of Telltale's post-''Walking Dead'' games, it was a commercial failure, not helped by the terrible release schedule caused by the studio deciding to prioritise development for ''[[VideoGame/TelltalesGameOfThrones Game of Thrones]]'' instead. Nonetheless, it is frequently cited as one of the best games Telltale produced, and its popularity allowed it to be properly integrated into the main series with ''Borderlands 3''.


* AdoredByTheNetwork: Gearbox loves this game as much as everyone else, and it almost always receives equal billing to the other games. So much that in the last DLC for ''VideoGame/Borderlands2'' and ''VideoGame/Borderlands3'', some characters made the jump to the main series completely.

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* AdoredByTheNetwork: Gearbox loves this game as much as everyone else, and it almost always receives equal billing to the other games. So much that in it was confirmed entirely canon with the last ''Commander Lilith'' DLC for ''VideoGame/Borderlands2'' and ''VideoGame/Borderlands3'', some ''VideoGame/Borderlands3'' integrating its story, and several characters made even making the jump to the main series completely.



* ScrewedByTheNetwork: Telltale did not consider the game a success prior to its shutdown and were apparently considering cancelling the series prior to their shutdown.

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* ScrewedByTheNetwork: Telltale did not consider the game a success prior to its shutdown and were apparently considering cancelling the series prior to their shutdown.before it was even finished.


* AdoredByTheNetwork: Gearbox loves this game as much as everyone else, and it almost always receives equal billing to the other games.

to:

* AdoredByTheNetwork: Gearbox loves this game as much as everyone else, and it almost always receives equal billing to the other games. So much that in the last DLC for ''VideoGame/Borderlands2'' and ''VideoGame/Borderlands3'', some characters made the jump to the main series completely.

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* AdoredByTheNetwork: Gearbox loves this game as much as everyone else, and it almost always receives equal billing to the other games.


* ScrewedByTheNetwork: The executives at Telltale do not consider the game a success and it is unlikely to receive future installments, despite being almost universally praised. No official reason has been given as to why, but it has been implied that it was more expensive to produce when compared to Telltale's other games, on top of it selling slightly less than what they're used to. Presumably, licensing a video game property from another company results in higher licensing costs than producing tie-in games.

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* ScrewedByTheNetwork: The executives at Telltale do did not consider the game a success prior to its shutdown and it is unlikely were apparently considering cancelling the series prior to receive future installments, despite being almost universally praised. No official reason has been given as to why, but it has been implied that it was more expensive to produce when compared to Telltale's other games, on top of it selling slightly less than what they're used to. Presumably, licensing a video game property from another company results in higher licensing costs than producing tie-in games.their shutdown.

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* RealSongThemeTune: As per Borderlands tradition, changing from episode-to-episode:
** ''[=Zer0=] Sum'' has "Busy Earnin'" by Jungle.
** ''Atlas Mugged'' has "Kiss the Sky" by Shawn Lee.
** ''Catch a Ride'' has "Pieces of the People We Love" by The Rapture.
** ''Escape Plan Bravo'' has "To the Top" by Twin Shadow.
** ''The Vault of the Traveler'' has "Retrograde" by James Blake as the opening theme, and "My Silver Lining" by First Aid Kit as the ending theme.


** The characters playing a tabletop game during the opening cinematic of "Catch a Ride" is a direct reference to Laura Bailey's love of TabletopGame/DungeonsAndDragons, as well as giving Rhys fancy Hyperion socks, as Troy Baker is a sock collector.

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** The characters playing a tabletop game during the opening cinematic of "Catch a Ride" is a direct reference to Laura Bailey's love of TabletopGame/DungeonsAndDragons, as well as giving Rhys fancy Hyperion socks, socks in "Atlas Mugged", as Troy Baker is a sock collector.

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** The characters playing a tabletop game during the opening cinematic of "Catch a Ride" is a direct reference to Laura Bailey's love of TabletopGame/DungeonsAndDragons, as well as giving Rhys fancy Hyperion socks, as Troy Baker is a sock collector.


* ScrewedByTheNetwork: The executives at Telltale do not consider the game a success and it is unlikely to receave future installments, despite being almost universally praised. No official reason has been given as to why, but it has been implied that it was more expensive to produce when compared to Telltale's other games, on top of it selling slightly less than what they're used to. Presumably, licensing a video game property from another company results in higher licensing costs than producing tie-in games.

to:

* ScrewedByTheNetwork: The executives at Telltale do not consider the game a success and it is unlikely to receave receive future installments, despite being almost universally praised. No official reason has been given as to why, but it has been implied that it was more expensive to produce when compared to Telltale's other games, on top of it selling slightly less than what they're used to. Presumably, licensing a video game property from another company results in higher licensing costs than producing tie-in games.


** At some point, [[Creator/PatrickWarburton Vasquez]] calls Rhys "[[Series/TheTick chum]]".

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** At some point, [[Creator/PatrickWarburton Vasquez]] calls Rhys "[[Series/TheTick "[[Series/TheTick2001 chum]]".

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* ScrewedByTheNetwork: The executives at Telltale do not consider the game a success and it is unlikely to receave future installments, despite being almost universally praised. No official reason has been given as to why, but it has been implied that it was more expensive to produce when compared to Telltale's other games, on top of it selling slightly less than what they're used to. Presumably, licensing a video game property from another company results in higher licensing costs than producing tie-in games.


* SerendipityWritesThePlot: The finger gun fight in Episode 4 was created because [[https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6 the developers felt that the episode needed a big fight sequence but they didn't have the VFX budget to do both a normal big fight scene in Episode 4 as well as the big final battle in Episode 5.]] Removing the guns from the Episode 4 fight solved that problem while creating one of the more famous scenes in the game.

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* SerendipityWritesThePlot: The finger gun fight in Episode 4 was created because [[https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6 the developers felt that the episode needed a big fight sequence but they didn't have the VFX budget to do both a normal big fight scene in Episode 4 as well as the big final battle in Episode 5.]] Removing the guns from the Episode 4 fight solved that problem while creating one of the more most famous scenes in the game.


* TheOtherMarty: Creator/SamWitwer voiced Rhys early in the game's development, but was replaced by Creator/TroyBaker at some point after E3 2014.

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* TheOtherMarty: Creator/SamWitwer voiced Rhys early in the game's development, but was replaced by Creator/TroyBaker at some point after E3 2014.2014, as Witwer's interpretation [[https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6 made Rhys sound too much like an asshole.]]


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* SerendipityWritesThePlot: The finger gun fight in Episode 4 was created because [[https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6 the developers felt that the episode needed a big fight sequence but they didn't have the VFX budget to do both a normal big fight scene in Episode 4 as well as the big final battle in Episode 5.]] Removing the guns from the Episode 4 fight solved that problem while creating one of the more famous scenes in the game.


* IKnewIt: People quickly guessed that [[spoiler:Rhys became president of Atlas when they found the deed in "Escape Plan Bravo"]]. "Vault of the Traveler" confirmed it.
** There were leaked audio files...



* RelationshipVoiceActor: Creator/TroyBaker and Creator/LauraBailey, together yet again.

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* RelationshipVoiceActor: RelationshipVoiceActor:
**
Creator/TroyBaker and Creator/LauraBailey, together yet again.



* WhatCouldHaveBeen: As mentioned above, Creator/SamWitwer was originally going to voice Rhys.

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* WhatCouldHaveBeen: As mentioned above, WhatCouldHaveBeen:
**
Creator/SamWitwer was originally going to voice Rhys.

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