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** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.

to:

** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.name.
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* EarlyDraftTieIn: Almost all Yoshi-related merchandise for the game features a Green Yoshi. Green Yoshi can't normally be found as Yoshi only turn green right before they disappear. However, renders for the game feature a green Yoshi, because in development Yoshi ''were'' able to be green.

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* TalkingToHimself: Charles Martinet, as is typical for the series, voices a number of roles besides Mario, including Toadsworth, and the male Piantas.


* ColbertBump: This game introduced many westerners to durians, though their lack of availability in western grocery stores (due to their rapid spoiling and their sensitivity to freezing making importing them difficult) means most such players never got their hands on these fruits. Due to the durians' [[StockYuck terrible reputation in its native Asia, however]], perhaps that's for the best.

to:

* ColbertBump: This game introduced many westerners Westerners to durians, though their lack of availability in western Western grocery stores (due to their rapid spoiling and their sensitivity to freezing making importing them difficult) means most such players never got their hands on these fruits. Due to the durians' [[StockYuck terrible reputation in its native Asia, however]], perhaps that's for the best.



** The Spaceworld 2001 trailer showed at least one human inhabiting the area in addition to Piantas.
*** F.L.U.D.D was originally much slimmer as well.
** The Spaceworld 2001 trailer shows all the Piantas as blue, enemies walking around the hubworld, a completely different water supply counter, a monster named Hinokuri (while DummiedOut, he can still be found in the test level accessible by hacking), and Sol Coins that were originally intended as currency for...

to:

** The Spaceworld 2001 trailer showed at least one shows all the Piantas as blue, a human inhabiting Delfino Plaza, enemies walking around the area in addition to Piantas.
***
HubLevel, a slimmer F.L.U.D.D was originally much slimmer as well.
** The Spaceworld 2001 trailer shows all the Piantas as blue, enemies walking around the hubworld,
D., a completely different water supply counter, a monster named Hinokuri (while DummiedOut, he can still be found in the test level accessible by hacking), and Sol Coins that were originally intended as currency for...



** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.
** In "Red Coins in a Bottle", there is a book inside the bottle, but it is blocked by a door that Mario can't open (it's possible to hack the game so Mario can get past the door, but nothing will happen when he touches the book). Considering the song for this mission is called "Book in the Bottle", it's likely that the original objective was to retrieve a book.

to:

** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.
** In "Red Coins in a Bottle", there is a book inside the bottle, but it is blocked by a door that Mario can't open (it's possible to hack the game so Mario can get past the door, but nothing will happen when he touches the book). Considering the song for this mission is called "Book in the Bottle", it's likely that the original objective was to retrieve a book.
name.


** For the level that became "Red Coins in a Bottle", the original objective was to retrieve a book. There is a book inside the bottle, but it is blocked by a door that Mario can't open (it's possible to hack the game so Mario can get past the door, but nothing will happen when he touches the book). As a possible reference to the original task, the song for this level is called "Book in the Bottle".

to:

** For the level that became In "Red Coins in a Bottle", the original objective was to retrieve a book. There there is a book inside the bottle, but it is blocked by a door that Mario can't open (it's possible to hack the game so Mario can get past the door, but nothing will happen when he touches the book). As a possible reference to the original task, Considering the song for this level mission is called "Book in the Bottle".Bottle", it's likely that the original objective was to retrieve a book.


* NoDubForYou: In the Japanese version, the FullMotionVideo cutscenes are in English with Japanese subtitles.

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* NoDubForYou: In the Japanese version, the FullMotionVideo cutscenes are in English with Japanese subtitles. Funny enough, it's a slightly ''different'' audio track from the US version, less polished in places.


** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS. The 60 FPS cap was DummiedOut in the final game; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators.

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** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS. The 30FPS though the 60 FPS cap functionality was DummiedOut in the final game; only DummiedOut; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators.


** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS. It's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators.

to:

** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS. It's The 60 FPS cap was DummiedOut in the final game; it's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators.


** Mario was originally going to spread and wash away paint (not like in the final game), but was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it--''VideoGame/{{Splatoon}}''--many more years down the line once it became technically feasible.

to:

** Mario was originally going to spread and wash away paint (not like in the final game), but was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it--''VideoGame/{{Splatoon}}''--many more years down the line once it--''VideoGame/{{Splatoon}}''--once it became technically feasible.


** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS.
** Mario was originally going to spread and wash away paint (not like in the final game), but was scrapped due to technical limitations.

to:

** The game, as unveiled, ran at 60FPS, but with significantly lower-detail graphics. The final game runs at 30FPS.
30FPS. It's possible to raise the framerate cap to 60 FPS with the use of a few simple cheat codes, which is useful for playing the game on emulators.
** Mario was originally going to spread and wash away paint (not like in the final game), but was scrapped due to technical limitations. Nintendo would hang onto this idea and eventually make a new game series based on it--''VideoGame/{{Splatoon}}''--many more years down the line once it became technically feasible.


** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.

to:

** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.name.
** For the level that became "Red Coins in a Bottle", the original objective was to retrieve a book. There is a book inside the bottle, but it is blocked by a door that Mario can't open (it's possible to hack the game so Mario can get past the door, but nothing will happen when he touches the book). As a possible reference to the original task, the song for this level is called "Book in the Bottle".


*** Hotel Lacream

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*** Hotel LacreamLacrima



*** The Light House

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*** The Light HouseLighthouse Island

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* ColbertBump: This game introduced many westerners to durians, though their lack of availability in western grocery stores (due to their rapid spoiling and their sensitivity to freezing making importing them difficult) means most such players never got their hands on these fruits. Due to the durians' [[StockYuck terrible reputation in its native Asia, however]], perhaps that's for the best.


** The Spaceworld 2001 trailer showed humans inhabiting the area instead of Piantas.

to:

** The Spaceworld 2001 trailer showed humans at least one human inhabiting the area instead of in addition to Piantas.



** The Spaceworld 2001 trailer shows all the Pinatas as blue, enemies walking around the hubworld, a completely different water supply counter, a monster named Stu (while DummiedOut, he can still be found in the test level accessible by hacking), and Sol Coins that were originally intended as currency for...

to:

** The Spaceworld 2001 trailer shows all the Pinatas Piantas as blue, enemies walking around the hubworld, a completely different water supply counter, a monster named Stu Hinokuri (while DummiedOut, he can still be found in the test level accessible by hacking), and Sol Coins that were originally intended as currency for...



*** Yoshi only died when he touched water.

to:

*** Yoshi only died when he touched water.water.
** In the files for the Japanese version of the game, [[https://tcrf.net/Super_Mario_Sunshine/Unused_Text#dolpic1.bmg this document]] can be found which includes dialogue for a number of unused scenarios. Notable is some dialogue from a "Mayor" (no such character exists in the final game) who treats Mario with considerably more respect than any authority figures do in the final, and implies that originally, the goal of the game would have been to help improve Delfino Plaza's tourism rating rather than to clear Mario's name.


*** Island Harbour

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*** Island HarbourHarbor



** There are dummied out textures of Rico Harbour still in the game, including the unused blooper designs.

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** There are dummied out textures of Rico Harbour Ricco Harbor still in the game, including the unused blooper designs.



*** Bouncing Petey Piranah heads.

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*** Bouncing Petey Piranah Piranha heads.

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