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History Trivia / SonicXTreme

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** In this case almost a literal sense. Christina Coffin, the game's lead programmer, contracted pneumonia from overworking to try and get the game finished in time, and she was told she had six months to live, forcing her to drop out of the project. However, she survived and continues to work on video games.

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** In this case case, almost a literal sense. Chris Senn and Christina Coffin, the game's lead programmer, programmers, contracted pneumonia from overworking to try and get the game finished in time, and she was were told she that they had six '''six months to live, live''', forcing her them to drop out of the project. However, she they survived and continues to work on video games.
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--> '''Mike Walles''': We had artists doing art for levels that hadn’t even been concepted out, we had programmers waiting and waiting and waiting until every minute detail had been concepted out, and we had designers doing whatever the hell they wanted. It was a mess and because of the internal politics (The art director had trained his art team to hate the designers and programers). It was difficult to get any work done.
** One of the animators would constantly complain about working too hard and verbally harassing the other employees. The final straw was when he walked out in the middle of a meeting leading to his firing the next day. He was described by producer Mike Walles as “being an ass”.
** A few stories by dev team members singled out Creator/YujiNaka as being difficult to work with, stating that he was not supportive of the development of the game, feeling that Sonic Team should be the only developers of ''Sonic'' games'.

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--> ---> '''Mike Walles''': We had artists doing art for levels that hadn’t even been concepted out, we had programmers waiting and waiting and waiting until every minute detail had been concepted out, and we had designers doing whatever the hell they wanted. It was a mess and because of the internal politics (The art director had trained his art team to hate the designers and programers). It was difficult to get any work done.
** One of the animators would constantly complain about working too hard and verbally harassing the other employees. The final straw was when he walked out in the middle of a meeting leading to his firing the next day. He was described by producer Mike Walles as “being "being an ass”.
ass".
** A few stories by dev team members singled out Creator/YujiNaka as being difficult to work with, stating that he was not supportive of the development of the game, feeling that Sonic Team should be the only developers of ''Sonic'' games'.games. In one of the more notable incidents, the development team tried using the engine for ''VideoGame/NightsIntoDreams'', since it was one of the more well-put-together 3D for the Saturn and would have eased the development process considerably, but when Naka discovered this, he not only demanded that they ceased their use of it, he outright threatened to leave Sega if his demand was not met.

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The claim that Naka threatened to leave Sega if STI used the Nights engine is debated. See the main page.


** A few stories by dev team members singled out Creator/YujiNaka as being difficult to work with, stating that he was not supportive of the development of the game, feeling that Sonic Team should be the only developers of ''Sonic'' games, and outright threatened to leave SEGA if the team used the engine of ''VideoGame/NightsIntoDreams'', sabotaging development for ''X-treme''.

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** A few stories by dev team members singled out Creator/YujiNaka as being difficult to work with, stating that he was not supportive of the development of the game, feeling that Sonic Team should be the only developers of ''Sonic'' games, and outright threatened to leave SEGA if the team used the engine of ''VideoGame/NightsIntoDreams'', sabotaging development for ''X-treme''.games'.
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** Most notably, (As mentioned above) Christina Coffin, the game's lead programmer, contracted pneumonia from overworking to try and get the game finished. Even resorting to canceling her lease moving her belongings in the office space.

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** Most notably, (As (as mentioned above) Christina Coffin, the game's lead programmer, contracted pneumonia from overworking to try and get the game finished. Even resorting She even resorted to canceling cancelling her lease and moving her belongings in the office space.



--> '''Mike Walles''': We had artists doing art for levels that hadn’t even been concepted out, We had programmers waiting and waiting and waiting until every minute detail had been concepted out, And we had designers doing whatever the hell they wanted. It was a mess and because of the internal politics (The art director had trained his art team to hate the designers and programers)” It was difficult to get any work done.
** One of the animators would constantly complain about working too hard and verbally harassing the other employees. The final straw was when he walked out in the middle of a meeting leading to his firing the next day. He was described by producer Mike Walles as “Being an ass”.

to:

--> '''Mike Walles''': We had artists doing art for levels that hadn’t even been concepted out, We we had programmers waiting and waiting and waiting until every minute detail had been concepted out, And and we had designers doing whatever the hell they wanted. It was a mess and because of the internal politics (The art director had trained his art team to hate the designers and programers)” programers). It was difficult to get any work done.
** One of the animators would constantly complain about working too hard and verbally harassing the other employees. The final straw was when he walked out in the middle of a meeting leading to his firing the next day. He was described by producer Mike Walles as “Being “being an ass”.



* TheMerch: Despite the game ultimately getting cancelled, it did still have a fair amount of merchandise centered around it, including a set of glow-in-the-dark stickers, an AM/FM radio with a bult-in speaker, a set of walkie-talkies, a T-shirt, a book with an InNameOnly title published by Troll Books[[note]]The plot of the book involves Sonic entering a sports competition hosted by Dr. Robotnik to rescue [[ComicBook/SonicTheHedgehogArchieComics Bunnie Rabbot]][[/note]], and the Blue Bunny ''Sonic'' [[TheCharacterIceCreamBar ice cream]] had an ''X-Treme'' edition wrapper for a while.

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* TheMerch: Despite the game ultimately getting cancelled, it did still have a fair amount of merchandise centered centred around it, including a set of glow-in-the-dark stickers, an AM/FM radio with a bult-in built-in speaker, a set of walkie-talkies, a T-shirt, a book with an InNameOnly title published by Troll Books[[note]]The plot of the book involves Sonic entering a sports competition hosted by Dr. Robotnik to rescue [[ComicBook/SonicTheHedgehogArchieComics Bunnie Rabbot]][[/note]], and the Blue Bunny ''Sonic'' [[TheCharacterIceCreamBar ice cream]] had an ''X-Treme'' edition wrapper for a while.



* RecycledPremise: Many of the early story ideas were similar or later used for other sonic games for example:

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* RecycledPremise: Many of the early story ideas were similar or later used for other sonic games Sonic games, for example:



** Sonix X-Treme = ''VideoGame/SonicColors'': Sonic has to travel from planet to planet to save captured and enslaved aliens.

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** Sonix Sonic X-Treme = ''VideoGame/SonicColors'': Sonic has to travel from planet to planet to save captured and enslaved aliens.



* WorkingTitle: There were many title names for the game, such as Sonic 32X, Sonic Mars, Sonic Saturn, Sonic Twisted, Sonic Boom (not to be confused with [[VideoGame/SonicBoom the Sonic subseries set in an alternate continuity]] made in TheNewTens), Sonic Doom, and Sonic PC (possibly for the PC port), Other title ideas considered are Sonic Bluestreak, Sonic Ringworlds, and Super Sonic.

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* WorkingTitle: There were many title names working titles for the game, such as Sonic 32X, Sonic Mars, Sonic Saturn, Sonic Twisted, Sonic Boom (not to be confused with [[VideoGame/SonicBoom the Sonic subseries set in an alternate continuity]] made in TheNewTens), Sonic Doom, and Sonic PC (possibly for the PC port), port). Other title ideas considered are were Sonic Bluestreak, Sonic Ringworlds, and Super Sonic.
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* DyeingForYourArt: Many people who worked on the project often got sick and nauseous working on the game even resorting to living in the office space just to get work done.

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* DyeingForYourArt: Many people who worked on the project often got sick and nauseous working on the game game, even resorting to living in the office space just to get work done.
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* PopCultureUrbanLegends: Over the years, there has been much speculation about the extent of the game's completion before its cancellation. Many believe that a substantial portion had been finished, while others argue that it was nearly complete, requiring only bug fixes. There is a lingering hope among some that the game's near-final build will one day be leaked on the internet. However, after examining the development history and interviews with the development team, it becomes apparent that the game itself barely existed beyond a few simple single-screen maps created for engine testing.
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** Sonic Boom/Sonic Doom = ''VideoGame/SonicAndTheSecretRings'': Sonic gets cursed/infected with something that's going to kill him slowly and has to find a cure in a limited amount of time. A similar plot happens in [[ComicBook/SonicTheHedgehogIDW Sonic IDW Comics]] [[Main/StoryArc Metal Virus Ark]].

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** Sonic Boom/Sonic Doom = ''VideoGame/SonicAndTheSecretRings'': Sonic gets cursed/infected with something that's going to kill him slowly and has to find a cure in a limited amount of time. A similar plot happens in the [[ComicBook/SonicTheHedgehogIDW Sonic IDW Comics]] [[Main/StoryArc Metal Virus Ark]].
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** Sonic Boom/Sonic Doom = ''VideoGame/SonicAndTheSecretRings'': Sonic gets cursed/infected with something that's going to kill him slowly and has to find a cure in a limited amount of time. A similar plot accurse in [[ComicBook/SonicTheHedgehogIDW Sonic IDW Comics]] [[Main/StoryArc Metal Virus Ark]].

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** Sonic Boom/Sonic Doom = ''VideoGame/SonicAndTheSecretRings'': Sonic gets cursed/infected with something that's going to kill him slowly and has to find a cure in a limited amount of time. A similar plot accurse happens in [[ComicBook/SonicTheHedgehogIDW Sonic IDW Comics]] [[Main/StoryArc Metal Virus Ark]].
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* DyeingForYourArt: Many people who worked on the project often got sick and nauseous working on the game even resorting to living in the office space just to get work done.
** Most notably, (As mentioned above) Christina Coffin, the game's lead programmer, contracted pneumonia from overworking to try and get the game finished. Even resorting to canceling her lease moving her belongings in the office space.

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