Follow TV Tropes

Following

History Trivia / SonicXTreme

Go To



** The game was also planned to be a tie into the ''WesternAnimation/SonicTheHedgehogSatAM'' TV series early on in its 32X state of development.

to:

** The game was also planned to be a tie into the ''WesternAnimation/SonicTheHedgehogSatAM'' TV series early on in its 32X state stage of development.


** At one point the game would have been featured prominently in a Sonic film "Sonic: Wonder of the World" that was planned to release sometime in 1996, which is the year the game was planned to be released. The film never saw the light of day, [[DevelopmentHell mainly for the same reason as this game]], [[SavedFromDevelopmentHell untill]]
[[Film/SonicTheHedgehog2020 24 years later]].

to:

** At one point the game would have been featured prominently in a Sonic film "Sonic: Wonder of the World" that was planned to release sometime in 1996, which is the year the game was planned to be released. The film never saw the light of day, [[DevelopmentHell mainly for the same reason as this game]], [[SavedFromDevelopmentHell untill]]
until]] [[Film/SonicTheHedgehog2020 24 years later]].


** The game was also planned to be a tie into the ''WesternAnimation/SonicTheHedgehogSatAM'' TV series.

to:

** The game was also planned to be a tie into the ''WesternAnimation/SonicTheHedgehogSatAM'' TV series.series early on in its 32X state of development.



** At one point the game would have been featured prominently in a Sonic film "Sonic: Wonder of the World" that was planned to release sometime in 1996, which is the year the game was planned to be released. The film never saw the light of day, [[DevelopmentHell mainly for the same reason as this game]], [[Film/SonicTheHedgehog2020 until 24 years later]].

to:

** At one point the game would have been featured prominently in a Sonic film "Sonic: Wonder of the World" that was planned to release sometime in 1996, which is the year the game was planned to be released. The film never saw the light of day, [[DevelopmentHell mainly for the same reason as this game]], [[SavedFromDevelopmentHell untill]]
[[Film/SonicTheHedgehog2020 until 24 years later]].


* TroubledProduction:
** ''Sonic X-treme'' is perhaps the most notorious example of this. If the main page didn't give you a hint that many things went wrong with the development of what was supposed to be Sonic's VideoGame3DLeap on the UsefulNotes/SegaSaturn, here's a much deeper explanation.

to:

* TroubledProduction:
**
TroubledProduction: ''Sonic X-treme'' is perhaps the most notorious example of this. If the main page didn't give you a hint that many things went wrong with the development of what was supposed to be Sonic's VideoGame3DLeap on the UsefulNotes/SegaSaturn, here's a much deeper explanation.

Added DiffLines:

** The special ''WesternAnimation/SonicChristmasBlast'' was tied into this game as "An Extreamly Sonic Christmas" but was changed to tie into the game ''VideoGame/Sonic3DFlickiesIsland''.


** When development finally got underway, the development staff was comprised of two teams: one for the main levels, led by lead designer Chris Senn and lead programmer Ofer Alon; the other for the boss levels, led by programmer Christina Coffin. Despite the presence of a project overseer -Mike Wallis- to monitor both teams, the two groups ended up practically building two separate games with minimal similarities to each other. Not helping matters were the smaller teams that formed within the main teams and proceeded to work on different aspects of the game's development, who while in theory were supposed to ease the development process made it more cumbersome in practice. This ultimately contributed to an overall lack of communication across the development team, which led to high tensions between both groups, not at all helped by Ofer's seclusive tendencies from the rest of his team.
** The development team for the main levels frequently ran into problems [[PortingDisaster porting the engine to the Saturn]]-the game was originally programmed on a Mac computer, then quickly ported a PC before finally ported to Saturn. While the game ran smoothly on Mac and PC, the Saturn port had atrocious framerate issues, with the game playing at a consistently sluggish ''3-4'' FPS. This along with the aforementioned rocky relationship within the studio led to constant delays in the game's development cycle.

to:

** When development finally got underway, the development staff was comprised of two teams: one for the main levels, led by lead designer Chris Senn and lead programmer Ofer Alon; the other for the boss levels, led by programmer Christina Coffin. Despite the presence of a project overseer -Mike Wallis- (Mike Wallis) to monitor both teams, the two groups ended up practically building two separate games with minimal similarities to each other. Not helping matters were the smaller teams that formed within the main teams and proceeded to work on different aspects of the game's development, who while in theory were supposed to ease the development process made it more cumbersome in practice. This ultimately contributed to an overall lack of communication across the development team, which led to high tensions between both groups, not at all helped by Ofer's seclusive tendencies from the rest of his team.
** The development team for the main levels frequently ran into problems [[PortingDisaster porting the engine to the Saturn]]-the Saturn]] - the game was originally programmed on a Mac computer, then quickly ported a to PC before finally being ported to Saturn. While the game ran smoothly on Mac and PC, the Saturn port had atrocious framerate issues, with the game playing at a consistently sluggish ''3-4'' FPS. This along with the aforementioned rocky relationship within the studio led to constant delays in the game's development cycle.



** As a result, development from this point forward was largely restricted to Coffin's team to finish the game in time for the fast-approaching holiday season deadline, with [=POV=], Ofer's team, and all work on the main engine effectively cancelled from the development process. In desperation, Coffin's team asked for and was granted use of the engine used in ''[[VideoGame/NiGHTS NiGHTS Into Dreams...]]'' to hasten development so the game would be finished on time. After getting accustomed to the engine's use after two weeks, the engine was taken away due to ''[=NiGHTS=]/Sonic'' creator Yuji Naka learning about the engine's use (the engine had been taken without his consent) and threatening to quit Sega if the team continued using his engine, sending the team back to square one.[[note]]An alternative report that also exists claims that Coffin used ''[=NiGHTS=]'' as an inspiration when designing the game's levels, of which Naka may have mistaken as his engine being used and Naka's threats leading to Coffin having to scrap the similarly designed levels he had made by that point.[[/note]] All of this resulted in Coffin doing most of the work himself, tirelessly working 20 hours a day and sleeping in the offices. When he contracted pneumonia and doctors told him he had only 6 months to live if he kept working as he did, he was forced to exit development, and thus Wallis being forced to tell his superiors that the game would not be completed in time for Christmas. By that point, there was no other choice but to pull the plug on the game. Meaning the game was cancelled before they solidified their level editor, with a later attempt by Senn and Ofer to get their work on the game released on PC rejected.

to:

** As a result, development from this point forward was largely restricted to Coffin's team to finish the game in time for the fast-approaching holiday season deadline, with [=POV=], Ofer's team, and all work on the main engine effectively cancelled from the development process. In desperation, Coffin's team asked for and was granted use of the engine used in ''[[VideoGame/NiGHTS NiGHTS Into Dreams...]]'' to hasten development so the game would be finished on time. After getting accustomed to the engine's use after two weeks, the engine was taken away due to ''[=NiGHTS=]/Sonic'' creator Yuji Naka learning about the engine's use (the engine had been taken without his consent) and threatening to quit Sega if the team continued using his engine, sending the team back to square one.[[note]]An alternative report that also exists claims that Coffin used ''[=NiGHTS=]'' as an inspiration when designing the game's levels, of which Naka may have mistaken as his engine being used and Naka's threats leading to Coffin having to scrap the similarly designed levels he had made by that point.[[/note]] All of this resulted in Coffin doing most of the work himself, tirelessly working 20 hours a day and sleeping in the offices. When he contracted pneumonia and doctors told him he had only 6 months to live if he kept working as he did, he was forced to exit development, and thus Wallis being was forced to tell his superiors that the game would not be completed in time for Christmas. By that point, there was no other choice but to pull the plug on the game. Meaning the game was game, which ended up cancelled before they solidified their level editor, with a later attempt by Senn and Ofer to get their work on the game released on PC rejected.



** The game has a lot of planned content such as Characters, Plot (Having several revisions and re-writes), Levels and Gameplay Mechanics. Some of these ideas were later used in games such as ''VideoGame/SonicAdventure'', ''VideoGame/SonicColors'' and ''VideoGame/SonicLostWorld''.
*** The game was also planned to be a tie into the ''WesternAnimation/SonicTheHedgehogSatAM'' TV series.
** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division]] who only developed pre-existing titles for PC [[VideoGame/SonicsSchoolhouse with some exceptions]].

to:

** The game has a lot of planned content such as Characters, Plot (Having characters, plot (having several revisions and re-writes), Levels levels and Gameplay Mechanics. gameplay mechanics. Some of these ideas [[RefittedForSequel were later used in games games]] such as ''VideoGame/SonicAdventure'', ''VideoGame/SonicColors'' and ''VideoGame/SonicLostWorld''.
*** ** The game was also planned to be a tie into the ''WesternAnimation/SonicTheHedgehogSatAM'' TV series.
** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division]] division]], who only developed pre-existing titles for PC [[VideoGame/SonicsSchoolhouse with some exceptions]].



* WorkingTitle: There were many title names for the game such as Sonic 32X, Sonic Mars, Sonic Saturn, Sonic Twisted, Sonic Boom (Not to be confused with [[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]), Sonic Doom, and Sonic PC (Possibly for the PC port).

to:

* WorkingTitle: There were many title names for the game game, such as Sonic 32X, Sonic Mars, Sonic Saturn, Sonic Twisted, Sonic Boom (Not (not to be confused with [[VideoGame/SonicBoom the Sonic Boom: Rise of Lyric]]), subseries set in an alternate continuity]] made in TheNewTens), Sonic Doom, and Sonic PC (Possibly (possibly for the PC port).


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division]] who only developed pre-existing titles for PC with some exceptions.

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division]] who only developed pre-existing titles for PC [[VideoGame/SonicsSchoolhouse with some exceptions.exceptions]].


* TroubledProduction ''Sonic X-treme'' is perhaps the most notorious example of this. If the main page didn't give you a hint that many things went wrong with the development of what was supposed to be Sonic's VideoGame3DLeap on the UsefulNotes/SegaSaturn, here's a much deeper explanation.

to:

* TroubledProduction TroubledProduction:
**
''Sonic X-treme'' is perhaps the most notorious example of this. If the main page didn't give you a hint that many things went wrong with the development of what was supposed to be Sonic's VideoGame3DLeap on the UsefulNotes/SegaSaturn, here's a much deeper explanation.


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division]] who only developed pre-existing titles for PC with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division]] who only developed pre-existing titles for PC with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].some exceptions.


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only developed pre-existing titles with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the [[Creator/SegaSoft Sega PC division division]] who only developed pre-existing titles for PC with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only wanted to develop pre-existing titles with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only wanted to develop developed pre-existing titles with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only developing pre-existing titles with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only developing wanted to develop pre-existing titles with the only exception of the [[VideoGame/SonicsSchoolhouse title being educational]].


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only developing pre-existing titles with the only exception of the[[VideoGame/SonicsSchoolhouse title being educational]].

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only developing pre-existing titles with the only exception of the[[VideoGame/SonicsSchoolhouse the [[VideoGame/SonicsSchoolhouse title being educational]].


** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the PC version of the game but the idea was rejected by the Sega PC division only developing pre-existing titles with the only exception of the title being educational.

to:

** After the game was canceled, Chris Senn and Ofer Alon wanted to develop the game for PC version of as a last-ditch effort to keep the game alive but the idea was rejected by the Sega PC division who only developing pre-existing titles with the only exception of the the[[VideoGame/SonicsSchoolhouse title being educational.educational]].


** After the game was canceled, Chris Senn and Offer Alon wanted to develop the PC version of the game but the idea was rejected by the Sega PC division only developing pre-existing titles with the only exception of the title being educational.

to:

** After the game was canceled, Chris Senn and Offer Ofer Alon wanted to develop the PC version of the game but the idea was rejected by the Sega PC division only developing pre-existing titles with the only exception of the title being educational.

Showing 15 edit(s) of 53

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report