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* AdaptationInducedPlotHole: In Sonic 3 you were originally meant to go to "Flying Battery Zone" between "Carnival Night Zone" and "Ice Cap Zone", which in the latter case, explained how you ended up on top of a mountain miles away. The zone was dropped due to being unfinished at the time the decision was made to split the game up. A convincing attempt to recreate the original level transitions was made in the hack "Sonic 3 Complete".


** The replacement tracks thought to have been made for the ''Sonic & Knuckles Collection'' are actually redone versions of early tracks intended for the genesis version of ''Sonic 3'' prior to being replaced.
** During development, Sonic Team experimented with different moves for Sonic, such as an ring attack, an air dash (which would be kept as the fire shield's ability and one of Hyper Sonic's abilities) and even a move that is extremely similar to ''VideoGame/SonicMania'''s drop dash, before ultimately setting on the insta-shield seen in the final game.
* WorkingTitle: ''Sonic 3D'', when it was developed as a 3D Polygonal Isometric Platformer with the SVP chip in mind. No relation to ''VideoGame/Sonic3DFlickiesIsland''

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** The replacement tracks thought to have been made for the ''Sonic & Knuckles Collection'' are actually redone versions of early tracks intended for the genesis Genesis version of ''Sonic 3'' prior to being replaced.
** During development, Sonic Team experimented with different moves for Sonic, such as an a ring attack, an air dash (which would be kept as the fire shield's Fire Shield's ability and one of Hyper Sonic's abilities) and even a move that is extremely similar to ''VideoGame/SonicMania'''s drop dash, Drop Dash, before ultimately setting on the insta-shield Insta-Shield seen in the final game.
* WorkingTitle: ''Sonic 3D'', when it was developed as a 3D Polygonal Isometric Platformer with the SVP chip in mind. No relation to ''VideoGame/Sonic3DFlickiesIsland''''VideoGame/Sonic3DFlickiesIsland''
----


** The replacement tracks thought to have been made for the ''Sonic & Knuckles Collection'' are actually redone versions of early tracks intended for the genesis version of ''Sonic 3''.

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** The replacement tracks thought to have been made for the ''Sonic & Knuckles Collection'' are actually redone versions of early tracks intended for the genesis version of ''Sonic 3''.3'' prior to being replaced.

Added DiffLines:

** The replacement tracks thought to have been made for the ''Sonic & Knuckles Collection'' are actually redone versions of early tracks intended for the genesis version of ''Sonic 3''.
** During development, Sonic Team experimented with different moves for Sonic, such as an ring attack, an air dash (which would be kept as the fire shield's ability and one of Hyper Sonic's abilities) and even a move that is extremely similar to ''VideoGame/SonicMania'''s drop dash, before ultimately setting on the insta-shield seen in the final game.


* CreatorBacklash: Yuji Naka and Takashi Iizuka have both publicly apologized for the [[GuideDangIt infamous]] [[FanNickname Barrel of Doom]] from "Carnival Night Zone" in ''Sonic 3'', as seen [[http://m.youtube.com/watch?v=3XeBgeN5uG8 here]].


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* OldShame: Yuji Naka and Takashi Iizuka have both publicly apologized for the [[GuideDangIt infamous]] [[FanNickname Barrel of Doom]] from "Carnival Night Zone" in ''Sonic 3'', as seen [[http://m.youtube.com/watch?v=3XeBgeN5uG8 here]].


** A theoretical ''Knuckles the Echidna in Sonic the Hedgehog'' was going to be accessible by locking the game to ''Sonic 1''. However, this idea was scrapped, mostly due to palette issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone (though there have been many ROM hacks since then that fix both of these issues).

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** A theoretical ''Knuckles the Echidna in Sonic the Hedgehog'' was going to be accessible by locking the game to ''Sonic 1''. However, this idea was scrapped, mostly due to palette issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone (though there have been many ROM hacks Zone. Naturally, in the decades since then then, there's been a ROM hack or several that fix fixes both of these issues).problems.


** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last re-release it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary). Also, according to [=AtGames=], prior to being removed from development on the Sega Genesis/Mega Drive Mini, [[https://www.polygon.com/2018/4/13/17237000/sega-mega-drive-mini-classic-edition explicity stated]] music licensing issues were the reason for ''Sonic 3 & Knuckles'' being excluded from the system, without directly mentioning Jackson or Buxer.

to:

** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last re-release it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary). Also, according to [=AtGames=], prior to being removed from development on the Sega Genesis/Mega Drive Mini, [[https://www.polygon.com/2018/4/13/17237000/sega-mega-drive-mini-classic-edition explicity stated]] music licensing issues were the reason for ''Sonic 3 & Knuckles'' being excluded from the system, without directly mentioning Jackson or Buxer.


** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last re-release it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary).

to:

** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last re-release it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary). Also, according to [=AtGames=], prior to being removed from development on the Sega Genesis/Mega Drive Mini, [[https://www.polygon.com/2018/4/13/17237000/sega-mega-drive-mini-classic-edition explicity stated]] music licensing issues were the reason for ''Sonic 3 & Knuckles'' being excluded from the system, without directly mentioning Jackson or Buxer.


** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last rerelease it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary).

to:

** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last rerelease re-release it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary).


** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last rerelease it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary).

to:

** Since the beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last rerelease it has seen on any console was the ''Sonic Classic Collection'' for the UsefulNotes/NintendoDS, also released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary).


** According to Cirocco Jones (mistakenly credited as Scirocco in the ''Sonic 3'' credits), there's a ''huge'' legal mess concerning the music used in the games, likely due to unpaid royalties, improperly crediting the musicians, or (as was the case with Dreams Come True), licensing issues. Considering that two of the music composers, Music/MichaelJackson and Brad Buxer, directly sampled songs from their respective discographies, the latter is the most likely. It's generally believed this is the reason why a Taxman[=/=]Stealth remaster like the first two ''Genesis'' games is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary), as Sega has only been able to release direct emulations of the original game or recoded versions with different music (as seen in the PC version).
** The music issues are likely the reason why the incredibly popular [=IceCap=] Zone hasn't appeared in ''[[VideoGame/SonicGenerations Generations]]'' nor ''[[VideoGame/SonicMania Mania]]'', despite both games being dedicated to re-imagining popular levels from previous games. Its background music was an originally unreleased song called "Hard Times" by The Jetzons, a band that composer Brad Buxer was once a part of. Because of this, Sega likely does not hold the rights to the song, preventing its appearance in said games. Said legalese is the reason ''Sonic 3'' and ''Sonic & Knuckles'' are omitted from the ''Sega Genesis Classics'' compilation for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

to:

** According to Cirocco Jones (mistakenly credited as Scirocco in the ''Sonic 3'' credits), there's a ''huge'' legal mess concerning the music used in the games, likely due to unpaid royalties, improperly crediting the musicians, or (as was the case with Dreams Come True), licensing issues. Considering that two of the music composers, Music/MichaelJackson and Brad Buxer, directly sampled songs from their respective discographies, the latter is the most likely. It's generally believed this is the reason why a Taxman[=/=]Stealth remaster like the first two ''Genesis'' games is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary), as Sega has only been able to release direct emulations of the original game or recoded versions with different music (as seen in the PC version).
likely.
** The music issues are likely the reason why the incredibly popular [=IceCap=] Zone hasn't appeared in ''[[VideoGame/SonicGenerations Generations]]'' nor ''[[VideoGame/SonicMania Mania]]'', despite both games being dedicated to re-imagining popular levels from previous games. Its background music was an originally unreleased song called "Hard Times" by The Jetzons, a band that composer Brad Buxer was once a part of. Because of this, Sega likely does not hold the rights to the song, preventing its appearance in said games. Said legalese is games.
** Since
the reason beginning of TheNewTens, the legal issues surrounding the game seem to have come to a head, as it has been excluded from many ''Sonic'' and Sega-centric [[CompilationRerelease compilations]] and [[UsefulNotes/PlugNPlayGame plug-n-play units]]. Combined with its lack of release on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]] consoles, this leaves UsefulNotes/{{Steam}} as the only currently supported way to play the game (itself released in 2010). The last rerelease it has seen on any console was the ''Sonic 3'' Classic Collection'' for the UsefulNotes/NintendoDS, released in 2010. It's generally believed this is also the reason why a Taxman[=/=]Stealth remaster like ''Sonic 1'', ''Sonic 2'', and ''Sonic & Knuckles'' are omitted from CD'' is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the ''Sega Genesis Classics'' compilation for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.game's [=20th=] anniversary).


** As noted above, ''Sonic 3'' and ''Sonic & Knuckles'' were originally intended to be a single game.
*** Before then the game was planned to be a 3D Polygonal Isometric Platformer game using the Sega Virtua Processor Chip(the Genesis version of the Super FX chip) that was used in the Genesis port of Virtua Racing, The idea was scrapped due to unsatisfying gameplay results and the cost of the (SVP chip).

to:

** As noted above, ''Sonic 3'' and ''Sonic & Knuckles'' were originally intended to be a single game.
***
game. Before then then, the game was planned to be a 3D Polygonal Isometric Platformer polygonal isometric platformer game using the Sega Virtua Processor Chip(the Chip, the Genesis version of the Super FX chip) chip, that was used in the Genesis port of Virtua Racing, ''Virtua Racing''. The idea was scrapped due to unsatisfying gameplay results and the cost of the (SVP chip).SVP chip.


* FanRemake: ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version[[note]]Meaning that the Steam version has to be purchased and installed first[[/note]] that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' such as music selection, and the creator plans to add more.

to:

* FanRemake: ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version[[note]]Meaning that the Steam version has to be purchased and installed first[[/note]] that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' (mentioned under GameMod) such as music selection, and the creator plans to add more.


* FanRemake: ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version[[note]]Meaning that the Steam version has to be purchased and installed first[[note]] that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' such as music selection, and the creator plans to add more.

to:

* FanRemake: ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version[[note]]Meaning that the Steam version has to be purchased and installed first[[note]] first[[/note]] that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' such as music selection, and the creator plans to add more.


* FanRemake: ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version[[note]]Meaning that the Steam version has to be purchased and installed first[[note]] that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' such as music selection, and the creator plans to add more.



* GameMod:
** ''[[http://www.s3complete.org/ Sonic 3 Complete]]'' is a mod that polishes the game in areas that the official ''Sonic 3 & Knuckles'' neglected (fixing glitches, giving Super Sonic actual sprites for certain level gimmicks) as well as allowing a plethora of options such as choosing individual tracks between ''Sonic 3'' or ''Sonic & Knuckles'' and allowing the ability to play ''Sonic 3'' or ''Sonic & Knuckles'' standalone in the same game. It also added some goodies like restoring the "Beta" level order (Flying Battery after Carnival Night), and the option to do the Super Peel Out from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. For more extras, you can even create IPS patches that change the game even further, such as changing Sonic back to his ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' and ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' sprites, with new sprites to accommodate them for all of the actions he could only do in ''Sonic 3 & Knuckles''.
** ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' such as music selection, and the creator plans to add more.

to:

* GameMod:
**
GameMod: ''[[http://www.s3complete.org/ Sonic 3 Complete]]'' is a mod that polishes the game in areas that the official ''Sonic 3 & Knuckles'' neglected (fixing glitches, giving Super Sonic actual sprites for certain level gimmicks) as well as allowing a plethora of options such as choosing individual tracks between ''Sonic 3'' or ''Sonic & Knuckles'' and allowing the ability to play ''Sonic 3'' or ''Sonic & Knuckles'' standalone in the same game. It also added some goodies like restoring the "Beta" level order (Flying Battery after Carnival Night), and the option to do the Super Peel Out from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. For more extras, you can even create IPS patches that change the game even further, such as changing Sonic back to his ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' and ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' sprites, with new sprites to accommodate them for all of the actions he could only do in ''Sonic 3 & Knuckles''.
** ''[[https://www.youtube.com/watch?v=Fwr56XD2hCs Sonic 3: Angel Island Revisited]]'', or ''Sonic 3 A.I.R.'' for short, is a remaster built upon the code of the Steam version that adds native Widescreen Support, unlockable features such as the Drop Dash from ''VideoGame/SonicMania'' and the ability to play as Knuckles with Tails, improves the Special Stages, and several gameplay tweaks such as the ability to push the rocks faster in Sandopolis Zone Act 2. It also incorporates several features from the aforementioned ''Sonic 3 Complete'' such as music selection, and the creator plans to add more.
Knuckles''.

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