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* DevelopmentGag: One of the achievements is called "Narbacular Drop". ''Narbacular Drop'' was an indie game that eventually became ''Portal''.

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* DevelopmentGag: One of the achievements is called "Narbacular Drop". ''Narbacular Drop'' ''VideoGame/NarbacularDrop'' was an indie game that eventually became ''Portal''.


* TheCastShowoff: Creator/EllenMcLain actually sings opera this time, in Italian, to lyrics she made up ''herself''. Music/JonathanCoulton was also able to write "Want You Gone" with her in mind, allowing her to give a richer, fuller performance than in "Still Alive". There's also [[https://www.youtube.com/watch?v=IcBVf5Nq-To this song]] (officially titled [[spoiler:"[=PotatOS=]' Lament"]]), in Latin this time, with [=McLain=] coming up with the lyrics ''again'' (according to what she calls her "bad high-school Latin".

to:

* TheCastShowoff: Creator/EllenMcLain actually sings opera this time, in Italian, to lyrics she made up ''herself''. Music/JonathanCoulton was also able to write "Want You Gone" with her in mind, allowing her to give a richer, fuller performance than in "Still Alive". There's also [[https://www.youtube.com/watch?v=IcBVf5Nq-To this song]] (officially titled [[spoiler:"[=PotatOS=]' Lament"]]), in Latin this time, with [=McLain=] coming up with the lyrics ''again'' (according to what she calls her "bad high-school Latin".Latin").



*** Other ideas considered for the co-op DLC campaign were a stealth section--where the player would have to avoid security cameras--and cubes that were in a state of quantum entanglement, where painting one cube would affect its pair.

to:

*** Other ideas considered for the co-op DLC campaign were a stealth section--where the player would have to avoid security cameras--and cubes that were in a state of quantum entanglement, where painting one cube would affect its pair.pair.
----


* TheCastShowoff: Creator/EllenMcLain actually sings opera this time, in Italian, to lyrics she made up ''herself''. Music/JonathanCoulton was also able to write "Want You Gone" with her in mind, allowing her to give a richer, fuller performance than in "Still Alive". There's also [[https://www.youtube.com/watch?v=IcBVf5Nq-To this song]] (officially titled [[spoiler:"[=PotatOS=]' Lament"]]), in Latin this time, with [=McLain=] coming up with the lyrics ''again'' (according to what she calls her "bad high-school Latin", resulting in WordSaladLyrics, proving that she could sing complete gibberish and it would still be hauntingly beautiful).

to:

* TheCastShowoff: Creator/EllenMcLain actually sings opera this time, in Italian, to lyrics she made up ''herself''. Music/JonathanCoulton was also able to write "Want You Gone" with her in mind, allowing her to give a richer, fuller performance than in "Still Alive". There's also [[https://www.youtube.com/watch?v=IcBVf5Nq-To this song]] (officially titled [[spoiler:"[=PotatOS=]' Lament"]]), in Latin this time, with [=McLain=] coming up with the lyrics ''again'' (according to what she calls her "bad high-school Latin", resulting in WordSaladLyrics, proving that she could sing complete gibberish and it would still be hauntingly beautiful).Latin".


* DVDCommentary: Or, technically, Developer Commentary, is used along much the same lines as the first game.



* FreezeFrameBonus: The trailer for the [[https://www.youtube.com/watch?v=dBDFvixF1zA Perpetual Testing Initiative]] contains (incredibly small and barely distinguishable) footage of [[Machinima/TeamFortress2 Meet the Pyro]].


** According to ''The Final Hours of Portal 2'', there were several different ideas for the ending, [[https://www.youtube.com/watch?v=vboI7UUziHk including one where Chell would say one word]], "[[SuddenlyVoiced yes]]", to end the game, and another involving a duet between Chell and [=GLaDOS=].

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** According to ''The Final Hours of Portal 2'', there were several different ideas for the ending, [[https://www.youtube.com/watch?v=vboI7UUziHk including one where Chell would say one word]], "[[SuddenlyVoiced "[[SuddenlySpeaking yes]]", to end the game, and another involving a duet between Chell and [=GLaDOS=].


*** Other ideas considered for the co-op DLC campaign were a stealth section--where the player would have to avoid security cameras--and cubes that were in a state of quantum entanglement, where painting one cube would also paint its pair.

to:

*** Other ideas considered for the co-op DLC campaign were a stealth section--where the player would have to avoid security cameras--and cubes that were in a state of quantum entanglement, where painting one cube would also paint affect its pair.


** A very early version of the game, based on an internal prototype called ''F-STOP'', was supposed to be a full prequel to ''Portal'', taking place decades before the main game and focusing on Aperture's origins, with a brand-new game mechanic that Valve absolutely loved - and without a single ''portal'' in sight. Testers, on the other hand, [[TheyChangedItNowItSucks weren't so happy about the concept]], insisting on having Chell, [=GLaDOS=] and the Portal Gun in the sequel. Obviously, Cave Johnson's mishaps in TheFifties were incorporated into the abandoned test areas.
*** Before that, Kim Swift and several Valve employees attempted to develop a time-travel mechanic that would serve as the central mechanic of the sequel, wherein the player could record themselves performing an action, then work with a playback of themselves to solve the test chamber. While initially promising, Gabe Newell remarked that, in practice, the mechanic did not make for a fun game, as there was too much the player had to keep track of. A mod of ''Portal 2'' that implemented the time-travel feature, titled "Thinking with Time Machine", was eventually released on Steam.

to:

** A very early version of the game, based on an internal prototype called ''F-STOP'', was supposed to be a full prequel to ''Portal'', taking place decades before the main game and focusing on Aperture's origins, with a brand-new game mechanic that Valve absolutely loved - and without a single ''portal'' in sight. The original idea being for each ''Portal'' game to showcase a different puzzle mechanic, with the only common thread between the games being Aperture Science itself. Testers, on the other hand, [[TheyChangedItNowItSucks weren't so happy about the concept]], insisting on having Chell, [=GLaDOS=] and the Portal Gun in the sequel. Obviously, Cave Johnson's mishaps in TheFifties were incorporated into the abandoned test areas.
*** The mechanics of ''F-STOP'' would eventually be revealed in the documentary ''[[https://www.youtube.com/watch?v=x9vUzt9xhnI Exposure]]'' by [=LunchHouse=] Software. The game was properly titled ''Aperture Camera'' and involved taking pictures of objects, which would turn them into a photograph and remove them from the environment, where they could then be resized and moved around.
**
Before that, ''F-STOP'', Kim Swift and several Valve employees attempted to develop a time-travel mechanic that would serve as the central mechanic of the sequel, wherein the player could record themselves performing an action, then work with a playback of themselves to solve the test chamber. While initially promising, Gabe Newell remarked that, in practice, the mechanic did not make for a fun game, as there was too much the player had to keep track of. A mod of ''Portal 2'' that implemented the time-travel feature, titled "Thinking with Time Machine", was eventually released on Steam.


*** Before that, Kim Swift and several Valve employees attempted to develop a time-travel mechanic that would serve as the central mechanic of the sequel, wherein the player could record themselves performing an action, then work with a playback of themselves to solve the test chamber. While initially promising, Gabe Newell remarked that, in practice, the mechanic did not make for a fun game, as there was too much the player had to keep track of. A mod of ''Portal 2'' that implemented the time-travel feature, titled "Thinking with Time Machine", was eventually released on Steam.



** Originally, Chell was going to receive a second gun that was able to spray the gels, similar to the game they originate from, ''Tag: The Power of Paint''. However, the developers found it too complex, which would have them teach the player how to use it. So instead, the gels are integrated within the chambers. The idea of having a Gel Gun was resurfaced in a Valve-authorized GameMod called ''VideoGame/ApertureTagThePaintGunTestingInitiative'', however.

to:

** Originally, Chell was going to receive a second gun that was able to spray the gels, similar to the game they originate from, ''Tag: The Power of Paint''. However, the developers found it too complex, which would have them teach the player how to use it. So instead, the gels are integrated within the chambers. The idea of having a Gel Gun was resurfaced in a Valve-authorized GameMod called ''VideoGame/ApertureTagThePaintGunTestingInitiative'', however.however.
** As detailed in ''The Final Hours of Portal 2'', several ideas for a single-player DLC campaign were considered, including a mission where Rick the Adventure Sphere and one of the co-op bots encounter Cave Johnson's AI, or a segment of the game in space that featured the Space Sphere. Ultimately, these ideas were abandoned because ambitious single-player content would require intense art and animation assets as well as a bigger team of employees than had been assigned to develop the DLC.
*** Other ideas considered for the co-op DLC campaign were a stealth section--where the player would have to avoid security cameras--and cubes that were in a state of quantum entanglement, where painting one cube would also paint its pair.


** Originally there were meant to be more personality cores the player would interact with apart from Wheatley. The audio commentary explains they scrapped them because there were too many, and there wasn't enough time to give each one a decent amount of characterization (also, playtesters missed Wheatley too much). Some of the cores got recycled as [[spoiler: the cores you use to corrupt Wheatley during the final battle - notably, the Space Core, the Adventure Core, and the Fact Core.]] ''The Final Hours of Portal 2'' reveals that a cut plotline had [=GLaDOS=] growing increasingly jealous as the player collected personality cores, culminating in them entering a room to be greeted with the sight of a cold roast dinner, at which point [=GLaDOS=] would berate them for missing dinner because they were busy cheating on her with a personality core.

to:

** Originally there were meant to be more personality cores the player would interact with apart from Wheatley. The audio commentary explains they scrapped them because there were too many, and there wasn't enough time to give each one a decent amount of characterization (also, playtesters missed Wheatley too much). Some of the cores got recycled as [[spoiler: the cores you use to corrupt Wheatley during the final battle - notably, the Space Core, the Adventure Core, and the Fact Core.]] Core]]. ''The Final Hours of Portal 2'' reveals that a cut plotline had [=GLaDOS=] growing increasingly jealous as the player collected personality cores, culminating in them entering a room to be greeted with the sight of a cold roast dinner, at which point [=GLaDOS=] would berate them for missing dinner because they were busy cheating on her with a personality core.


** Originally there were meant to be more personality cores the player would interact with apart from Wheatley. The audio commentary explains they scrapped them because there were too many, and there wasn't enough time to give each one a decent amount of characterization (also, playtesters missed Wheatley too much). Some of the cores got recycled as [[spoiler: the cores you use to corrupt Wheatley during the final battle - notably, the Space Core, the Adventure Core, and the Fact Core.]]

to:

** Originally there were meant to be more personality cores the player would interact with apart from Wheatley. The audio commentary explains they scrapped them because there were too many, and there wasn't enough time to give each one a decent amount of characterization (also, playtesters missed Wheatley too much). Some of the cores got recycled as [[spoiler: the cores you use to corrupt Wheatley during the final battle - notably, the Space Core, the Adventure Core, and the Fact Core.]]]] ''The Final Hours of Portal 2'' reveals that a cut plotline had [=GLaDOS=] growing increasingly jealous as the player collected personality cores, culminating in them entering a room to be greeted with the sight of a cold roast dinner, at which point [=GLaDOS=] would berate them for missing dinner because they were busy cheating on her with a personality core.


* HeAlsoDid: Most of the animation of Personality Cores was done by Karen Prell, AKA Red from ''Series/FraggleRock''.

to:

* HeAlsoDid: Most of the animation of Personality Cores was done by Karen Prell, AKA a.k.a. Red from ''Series/FraggleRock''.''Series/FraggleRock''.
* PopCultureUrbanLegends: Originally, there was meant to be an additional scene showing [[spoiler:Caroline being forced into the mind uploading despite her objections]], but the scene was later cut. Since a few of [[spoiler:Ellen [=McLain=]]]'s lines in the scene were left in the game files, numerous rumors began to circulate that either '''[[AC:A)]]''' the scene was initially present in the plot but later removed; or '''[[AC:B)]]''' since the scene played out like a rape, several cast and crew members objected to it (including [[spoiler:Ellen [=McLain=], who burst into tears]], and J.K. Simmons, who refused to record lines for the scene, hence the absence of his lines in the game files), which ultimately forced it to be cut. Despite the obvious contradiction of J.K. Simmons getting offended at acting in a rape scene ''despite doing an actual rape scene previously in {{Series/Oz}}'', [[http://www.gamespot.com/news/6339609.html?tag=nl.e577 Erik Wolpaw has had to confirm that these rumors are false]]. No comments have been made on the actual reason for the cutting of the scene.



* UrbanLegendOfZelda: Originally, there was meant to be an additional scene showing [[spoiler:Caroline being forced into the mind uploading despite her objections]], but the scene was later cut. Since a few of [[spoiler:Ellen [=McLain=]]]'s lines in the scene were left in the game files, numerous rumors began to circulate that either '''[[AC:A)]]''' the scene was initially present in the plot but later removed; or '''[[AC:B)]]''' since the scene played out like a rape, several cast and crew members objected to it (including [[spoiler:Ellen [=McLain=], who burst into tears]], and J.K. Simmons, who refused to record lines for the scene, hence the absence of his lines in the game files), which ultimately forced it to be cut. Despite the obvious contradiction of J.K. Simmons getting offended at acting in a rape scene ''despite doing an actual rape scene previously in {{Series/Oz}}'', [[http://www.gamespot.com/news/6339609.html?tag=nl.e577 Erik Wolpaw has had to confirm that these rumors are false]]. No comments have been made on the actual reason for the cutting of the scene.


* AscendedFanon: Red laser fields, originally from ''[[http://portal.wecreatestuff.com/ Portal: The Flash Version]]''. The blue plasma walls are also similar to official Hard Light Bridges.

to:

* AscendedFanon: Red laser fields, originally from ''[[http://portal.wecreatestuff.com/ Portal: The Flash Version]]''.''VideoGame/PortalTheFlashVersion''. The blue plasma walls are also similar to official Hard Light Bridges.


* AccidentallyCorrectWriting: "Ground up moon rocks are pure poison! I am deathly ill." A study in 2018 showed that moon dust actually ''is'' harmful to the human body.



** ProductionNickname: [=GLaDOS=] is known as [[spoiler: [=PotatOS=] when in her potato form, as seen in the developer's commentary and the official soundtrack, "[=PotatOS Lament=]".]]
** Many fans also call [[spoiler:Wheatley in [=GLaDOS=]'s body "[=WheatDOS=],"]] and the [[DVDCommentary commentary sound file]] related to him is actually titled that.
** Oracle Turret for the "different" turret you can save from the Redemption Line, since everything it says is {{foreshadowing}}, though this comes from the developers.


Added DiffLines:

* ProductionNickname:
** [=GLaDOS=] is known as [[spoiler: [=PotatOS=] when in her potato form, as seen in the developer's commentary and the official soundtrack, "[=PotatOS Lament=]".]]
** Many fans also call [[spoiler:Wheatley in [=GLaDOS=]'s body "[=WheatDOS=],"]] and the [[DVDCommentary commentary sound file]] related to him is actually titled that.
** Oracle Turret for the "different" turret you can save from the Redemption Line, since everything it says is {{foreshadowing}}, though this comes from the developers.


** [[FanNickname Developer Nickname]]: [=GLaDOS=] is known as [[spoiler: [=PotatOS=] when in her potato form, as seen in the developer's commentary and the official soundtrack, "[=PotatOS Lament=]".]]

to:

** [[FanNickname Developer Nickname]]: ProductionNickname: [=GLaDOS=] is known as [[spoiler: [=PotatOS=] when in her potato form, as seen in the developer's commentary and the official soundtrack, "[=PotatOS Lament=]".]]

Added DiffLines:

* AccidentallyCorrectWriting: "Ground up moon rocks are pure poison! I am deathly ill." A study in 2018 showed that moon dust actually ''is'' harmful to the human body.

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