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* TechnologyMarchesOn: One of the main complaints over ''[=MW2=]''[='=]s inclusion of the TAR-21 among gun circles was that the real gun did not come with unpowered ironsights. This has since changed.


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* TechnologyMarchesOn: One of the main complaints over ''[=MW2=]''[='=]s inclusion of the TAR-21 among gun circles was that the real gun did not come with unpowered ironsights. This has since changed.


*** There were several maps that were intended for the multiplayer but ended up being cut, including "Hill", which looked to be a more direct interpretation of the singleplayer mission "Heat", and night-based versions of Ambush, Strike, District and Overgrown. The Variety Map Pack also had a pair of maps that were cut from it, "Favela" and "Invasion", which later ended up being put into ''Modern Warfare 2''.

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*** There were several maps that were intended for the multiplayer but ended up being cut, including "Hill", which looked to be a more direct interpretation of the singleplayer mission "Heat", and night-based versions of Ambush, Strike, District and Overgrown. The Variety Map Pack also had a pair of maps that were cut from it, "Favela" and "Invasion", which later ended up being put into ''Modern Warfare 2''. Several weapons were cut as well, most notably the AT-4, which was actually completed but just [[DummiedOut never given to you]] without cheating (it would later be added as the starting launcher in ''[=MW2=]''), but also strings left over for several others like a MAC-10 (which would later show up in ''Black Ops'') and more unique versions of the GrenadeLauncher (the G36 and G3 were supposed to get the [=AG36=] and [=HK79=]; in the released game they just use the M203 like all the other non-AK rifles). The weirdest were the "Brick Blaster" (a USP that threw a brick at whatever you shot) and "Select a location" (an AK with a severely glitched viewmodel), which were apparently cut so early they still have melee animations of your character [[PistolWhipping bashing things with the gun itself]] rather than using the knife this game introduced; the latter's name has also been suggested to mean that the Tactical Insertion from ''[=MW2=]'' on was intended for this game as well.



*** The game also had several cut weapons and perks. Most of the weapons were just ones from ''Call of Duty 4'' that didn't make the cut but [[DummiedOut had their files left in the game]] (the G36 [minus its sights, for some reason], R700, [=M40A3=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage, and there are still textures left over for others like the AK-74u, STG-44 and M14), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100) Another new weapon that was simply cut rather than being reworked was the Remington 870 shotgun. Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability of some other piece of equipment ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand; "Amplify" made enemy footstep sounds louder, worked into the Pro version of [=SitRep=]). Some were also revisited in later games in some form, such as "Spy Game", which removed the red name or crosshair when an enemy player was close-by or targeting you, returning in ''[=MW3=]'' as Assassin; "Freefall", which removed falling damage except for BottomlessPits or other clearly-inescapable areas, being worked into the effects of Lightweight in the ''Black Ops'' games; and "Mozambique", which [[PunnyName let you fire all guns in three-round bursts]], being combined with the eventual return of select-fire as an attachment in ''Black Ops II''.

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*** The game also had several cut weapons and perks. Most of the weapons were just ones from ''Call of Duty 4'' that didn't make the cut but [[DummiedOut had their files left in the game]] (the G36 [minus its sights, for some reason], R700, [=M40A3=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage, and there are still textures left over for others like the AK-74u, STG-44 and M14), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100) 100). Another new weapon that was simply cut rather than being reworked was the Remington 870 shotgun. Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability of some other piece of equipment ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand; "Amplify" made enemy footstep sounds louder, worked into the Pro version of [=SitRep=]). Some were also revisited in later games in some form, such as "Spy Game", which removed the red name or crosshair when an enemy player was close-by or targeting you, returning in ''[=MW3=]'' as Assassin; "Freefall", which removed falling damage except for BottomlessPits or other clearly-inescapable areas, being worked into the effects of Lightweight in the ''Black Ops'' games; and "Mozambique", which [[PunnyName let you fire all guns in three-round bursts]], being combined with the eventual return of select-fire as an attachment in ''Black Ops II''.


*** The British campaign's training mission was originally longer, calling back to the very first game's training mission with an obstacle course and an area dedicated to using C4, which can be restored via [=PC=] modding. It eventually got restored in the ''Remastered'' version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer; it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being a Marine sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler:controlling Jackson as he scavenges for anti-radiation equipment]].

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*** The British campaign's training mission was originally longer, calling back to the very first game's training mission with an obstacle course and an area dedicated to using C4, which can be restored via [=PC=] modding. It eventually got restored in the ''Remastered'' version. There would have been a mission mimicking the Iranian embassy siege of 1981, 1980, which brought the SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer; it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being a Marine sniper (hence the [=M40A3=] being [=M40A3=], everyone's favorite sniper rifle in multiplayer but multiplayer, being a complete no-show in singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler:controlling Jackson as he scavenges for anti-radiation equipment]].



*** The game also had several cut weapons and perks. Most of the weapons were just ones from ''Call of Duty 4'' that didn't make the cut but [[DummiedOut had their files left in the game]] (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage, and there are still textures left over for others like the AK-74u, STG-44 and M14), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100) Another new weapon that was simply cut rather than being reworked was the Remington 870 shotgun. Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand; "Amplify" made enemy footstep sounds louder, worked into the Pro version of [=SitRep=]). Some were also revisited in later games in some form, such as "Spy Game" (which removed the red name or crosshair when an enemy player was close-by or targeting you) returning in ''[=MW3=]'' as Assassin, "Freefall" (which removed falling damage except for falling into pits or other clearly-inescapable areas) being worked into the effects of Lightweight in the ''Black Ops'' games, and "Mozambique" (which [[PunnyName let you fire all guns in three-round bursts]]) being combined with the eventual return of select-fire as an attachment in ''Black Ops II''.
*** The game had its own selection of cut maps as well, though not as many as the previous game. The cut maps include "Vertigo" (set on top of a building, likely cut for being too similar to Highrise), "Riverwalk", "Gulag" (a multiplayer conversion of "The Gulag" from singleplayer), and "Oil Rig" (a multiplayer conversion of "The Only Easy Day... was Yesterday"). One, however, "Fuel", ended up being released later on as part of the Resurgence Pack

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*** The game also had several cut weapons and perks. Most of the weapons were just ones from ''Call of Duty 4'' that didn't make the cut but [[DummiedOut had their files left in the game]] (the G36 [minus its sights, for some reason], R700, [=M40A5=], [=M40A3=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage, and there are still textures left over for others like the AK-74u, STG-44 and M14), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100) Another new weapon that was simply cut rather than being reworked was the Remington 870 shotgun. Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability of some other piece of equipment ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand; "Amplify" made enemy footstep sounds louder, worked into the Pro version of [=SitRep=]). Some were also revisited in later games in some form, such as "Spy Game" (which Game", which removed the red name or crosshair when an enemy player was close-by or targeting you) you, returning in ''[=MW3=]'' as Assassin, "Freefall" (which Assassin; "Freefall", which removed falling damage except for falling into pits BottomlessPits or other clearly-inescapable areas) areas, being worked into the effects of Lightweight in the ''Black Ops'' games, games; and "Mozambique" (which "Mozambique", which [[PunnyName let you fire all guns in three-round bursts]]) bursts]], being combined with the eventual return of select-fire as an attachment in ''Black Ops II''.
*** The game had its own selection of cut maps as well, though not as many as the previous game. The cut maps include "Vertigo" (set on top of a building, likely cut for being too similar to Highrise), "Riverwalk", "Gulag" (a multiplayer conversion of "The Gulag" from singleplayer), and "Oil Rig" (a multiplayer conversion of "The Only Easy Day... was Yesterday"). One, however, "Fuel", ended up being released later on as part of the Resurgence PackPack.



*** Like ''Modern Warfare 2'', it had a lot of cut content in the multiplayer as well. Several weapons from ''[=MW2=]'' still have some remnant of themselves left in the game files, like the M240 (enough of it left over that the Wii version still has it), Vector (was even seen in some pre-release footage), TAR-21, M9 (again, still exists in a complete enough form that the player can see AI teammates use it and even pick it up from them if they die while using it), and several WWII-era weapons reusing files from ''World at War''. Several of the same cut perks from ''[=MW2=]'' are still referenced in the third game as well, including "Blackbox" (would have let the player use killstreak rewards longer), "Siege" (player couldn't move, but accuracy and recoil control would be boosted), as well as several unique ones such as using launchers as a perk as in ''[=CoD4=]'' rather than a separate weapon as they ended up being, an "Anytwo" perk that took up the first slot, but allowed you to use any two perks from any slots in the other two, an "Endgame" perk that gave the player four times their normal health [[TimedMission but made them drop dead after ten seconds]], and perk versions of some attachments, like Extended Mags and Akimbo. The game also had cut, early versions of some multiplayer maps, such as "Plaza" (reworked into Arkaden) and "Meteora" (later reworked into the DLC map Sanctuary). Spec Ops also had one cut mission that would have let the player(s) play through the defense of the Ferris wheel in Chernobyl from "One Shot, One Kill" in ''[=CoD4=]'', echoing the Spec Ops map from ''[=MW2=]'' that took the players backwards through "All Ghillied Up".

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*** Like ''Modern Warfare 2'', it had a lot of cut content in the multiplayer as well. Several Beyond the weapons that returned from ''[=MW2=]'' ''2'' and still use their original model and textures in the singleplayer mode like the USP, , several other weapons still have some remnant of themselves left in the game files, like the M240 (enough of it left over that the Wii version still has it), Vector (was even seen in some pre-release footage), TAR-21, M9 (again, still exists in a complete enough form that the player can see AI teammates use it and even pick it up from them if they die while using it), and several WWII-era weapons reusing files from ''World at War''. Several of the same cut perks from ''[=MW2=]'' are still referenced in the third game as well, including "Blackbox" (would have let the player use killstreak rewards longer), "Siege" (player couldn't move, but accuracy and recoil control would be boosted), as well as several unique ones such as using launchers as a perk as in ''[=CoD4=]'' rather than a separate weapon as they ended up being, an "Anytwo" perk that took up the first slot, but allowed you to use any two perks from any slots in the other two, an "Endgame" perk that gave the player four times their normal health [[TimedMission but made them drop dead after ten seconds]], and perk versions of some attachments, like Extended Mags and Akimbo.Akimbo, which presumably would have applied their affects to any weapons the player picked up off of other players. There are also cut lines for being granted the Overkill perk through the Specialist Strike Package (which grants a player additional perks every two kills in lieu of normal {{killstreak}}s), despite that the way Overkill works (letting a player spawn wiht a second primary weapon in place of a secondary) means being granted it in the middle of a life rather than at spawn completely defeats its purpose. The game also had cut, early versions of some multiplayer maps, such as "Plaza" (reworked into Arkaden) and "Meteora" (later reworked into the DLC map Sanctuary). Spec Ops also had one cut mission that would have let the player(s) play through the defense of the Ferris wheel in Chernobyl from "One Shot, One Kill" in ''[=CoD4=]'', echoing the Spec Ops map from ''[=MW2=]'' that took the players backwards through "All Ghillied Up".

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* AllStarCast: Almost all of the new characters in ''Modern Warfare 3'' are played by prominent Hollywood actors, even though most of them are not major characters at all and are relatively small supporting roles who don't even appear in cutscenes or close-ups. Unless you saw the IMDB page, you might be surprised to learn that William Fichtner, Idris Elba, Timothy Olyphant, Bruce Greenwood, Barry Pepper, and several other well-known actors played characters in the game.


** The game was hit with this from the get-go, as Infinity Ward wanted to make this sort of jump to the modern day after the very first ''Call of Duty''. Activision was convinced ItWillNeverCatchOn, however, and in particular only agreed to give the team access to development kits for the Xbox 360 if they agreed to do at least one more WWII-based ''[=CoD=]'' before making a modern-day one.



** Activision CEO Bobby Kotick broke up the Infinity Ward development team after development of the second game due to drama over royalty payments, and gave co-development of ''[=MW3=]'' to series newcomer Sledgehammer Games. Many of the former IW staff members would take the aforementioned sci-fi concept with them, as the next game they would make was ''VideoGame/TitanFall''.

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** Activision CEO Bobby Kotick broke up the Infinity Ward development team after development of the second game due to drama over royalty payments, and gave co-development of ''[=MW3=]'' to series newcomer Sledgehammer Games. Many of the former IW staff members would take the aforementioned sci-fi concept with them, as the next game they would make was ''VideoGame/TitanFall''. The remaining original IW members would slowly leave in the aftermath of ''[=MW3=]'' as well, particularly when Activision brought up the idea of releasing DLC packs consisting of ''[=MW2=]'' maps ported to ''[=MW3=]'', and Robert Bowling loudly complained at the idea considering most people who would buy the throwback packs had already paid for the game they actually came from; the resulting fight only came to an end after Bowling left, and of the original idea, only Terminal was ported over - in a free update.



** Hidden in plain sight during ''Modern Warfare 3''[='=]s campaign: There's a warehouse that you fight through which is a literal shot-for-shot recycle of a warehouse from [=CoD4's=] multiplayer; even the crates are the same. Various weapons also reuse their ''[=MW2=]'' models in the campaign - most noticeably, the new USP model for the game never shows up outside of Spec Ops and multiplayer, despite a decent chunk of missions giving you one to start with.

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** Hidden in plain sight during ''Modern Warfare 3''[='=]s campaign: There's a warehouse that you fight through which is a literal shot-for-shot recycle of a warehouse from [=CoD4's=] multiplayer; even the crates are the same. Various weapons also reuse their ''[=MW2=]'' models in the campaign - most noticeably, despite a decent chunk of missions starting the player off with a USP as their secondary weapon, the new USP model for the game never shows up outside of Spec Ops and multiplayer, despite a decent chunk of missions giving you one to start with.multiplayer.



* StarMakingRole: Unless he's still remembered for his roles in ''Film/{{Cliffhanger}}'' and ''Series/PrimeSuspect'' earlier before the games, Craig Fairbrass really found recognition for himself through his voice-acting talents in this trilogy, however Fairbrass' fandom and fame really peaked when he dons the mask of Ghost in ''Modern Warfare 2''. It also helped Fairbrass' previous gig, the aforementioned ''Cliffhanger'', to find a [[NewbieBoom new recent gaggle of fans]] (due to ''Modern Warfare 2'' referencing the film through a name of level and Fairbrass' presence in both projects) with the same can be said for Fairbrass' film debut ''For Queen and Country'' and ''Prime Suspect'' as well as any other project featuring the actor for any gamer who is curious of badass Brit Fairbrass' resume outside and before his COD roles.

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* StarMakingRole: Unless he's still remembered for his roles in ''Film/{{Cliffhanger}}'' and ''Series/PrimeSuspect'' earlier before the games, Craig Fairbrass really found recognition for himself through his voice-acting talents in this trilogy, however Fairbrass' fandom and fame really peaked when he dons the mask of Ghost in ''Modern Warfare 2''. It also helped Fairbrass' previous gig, the aforementioned ''Cliffhanger'', to find a [[NewbieBoom new recent gaggle of fans]] (due to ''Modern Warfare 2'' referencing the film through a name of an early level and Fairbrass' presence in both projects) with the same can able to be said for Fairbrass' film debut ''For Queen and Country'' and ''Prime Suspect'' as well as any other project featuring the actor for any gamer who is curious of badass Brit Fairbrass' resume outside and before his COD roles.


* StarMakingRole: Unless he's still remembered for his roles in ''Film/{{Cliffhanger}}'' and ''Series/PrimeSuspect'' earlier before the games, Craig Fairbrass really found recognition for himself through his voice-acting talents in this trilogy, however Fairbrass' fandom and fame really peaked when he dons the mask of Ghost in ''Modern Warfare 2''. It also helped Fairbrass' previous gig, the aforementioned ''Cliffhanger'', to find a new recent gaggle of fans (due to ''Modern Warfare 2'' referencing the film through a name of level and Fairbrass' presence in both projects) with the same can be said for Fairbrass' film debut ''For Queen and Country'' and ''Prime Suspect'' as well as any other project featuring the actor for any gamer who is curious of badass Brit Fairbrass' resume outside and before his COD roles.

to:

* StarMakingRole: Unless he's still remembered for his roles in ''Film/{{Cliffhanger}}'' and ''Series/PrimeSuspect'' earlier before the games, Craig Fairbrass really found recognition for himself through his voice-acting talents in this trilogy, however Fairbrass' fandom and fame really peaked when he dons the mask of Ghost in ''Modern Warfare 2''. It also helped Fairbrass' previous gig, the aforementioned ''Cliffhanger'', to find a [[NewbieBoom new recent gaggle of fans fans]] (due to ''Modern Warfare 2'' referencing the film through a name of level and Fairbrass' presence in both projects) with the same can be said for Fairbrass' film debut ''For Queen and Country'' and ''Prime Suspect'' as well as any other project featuring the actor for any gamer who is curious of badass Brit Fairbrass' resume outside and before his COD roles.


** During Grinch's HeroicSacrifice, he's briefly seen using [[GunsAkimbo a pair of pistols]] to fight of Makarov's soldiers. Not unlike [[Film/{{Hitman}} another video game character]] that Timothy Olyphant was known for playing.

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** During Grinch's HeroicSacrifice, he's briefly seen using [[GunsAkimbo a pair of pistols]] to fight of off Makarov's soldiers. Not unlike [[Film/{{Hitman}} another video game character]] that Timothy Olyphant was known for playing.

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** During Grinch's HeroicSacrifice, he's briefly seen using [[GunsAkimbo a pair of pistols]] to fight of Makarov's soldiers. Not unlike [[Film/{{Hitman}} another video game character]] that Timothy Olyphant was known for playing.


*** The game also had several cut weapons and perks. Some of the weapons were just models for weapons from ''Call of Duty 4'' that didn't make the cut (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100). Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand); some were also revisited in later games in some form ("Spy Game" removed the red name or crosshair when an enemy player was close-by or targeting you, returned as Assassin in ''[=MW3=]''; "Freefall" removed falling damage except for falling into pits or other clearly-inescapable areas, worked into the effects of Lightweight in the ''Black Ops'' games; "Mozambique" [[PunnyName would let you fire all guns in three-round bursts]], combined with the eventual return of Select Fire as an attachment in ''Black Ops II'').
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]]. The game also has cut lines for Price yelling out to Frost, the player character of the Delta Force missions, which alongside the fact that they actually made a model for him (used for Delta players in multiplayer and Spec Ops) indicates he was meant to take part in [[spoiler:rescuing the Russian President]], rather than being absent for no particular reason as he is in the released game.

to:

*** The game also had several cut weapons and perks. Some Most of the weapons were just models for weapons ones from ''Call of Duty 4'' that didn't make the cut but [[DummiedOut had their files left in the game]] (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage), footage, and there are still textures left over for others like the AK-74u, STG-44 and M14), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100). 100) Another new weapon that was simply cut rather than being reworked was the Remington 870 shotgun. Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand); some Stand; "Amplify" made enemy footstep sounds louder, worked into the Pro version of [=SitRep=]). Some were also revisited in later games in some form ("Spy form, such as "Spy Game" (which removed the red name or crosshair when an enemy player was close-by or targeting you, returned you) returning in ''[=MW3=]'' as Assassin in ''[=MW3=]''; Assassin, "Freefall" (which removed falling damage except for falling into pits or other clearly-inescapable areas, areas) being worked into the effects of Lightweight in the ''Black Ops'' games; games, and "Mozambique" (which [[PunnyName would let you fire all guns in three-round bursts]], bursts]]) being combined with the eventual return of Select Fire select-fire as an attachment in ''Black Ops II'').
II''.
*** The game had its own selection of cut maps as well, though not as many as the previous game. The cut maps include "Vertigo" (set on top of a building, likely cut for being too similar to Highrise), "Riverwalk", "Gulag" (a multiplayer conversion of "The Gulag" from singleplayer), and "Oil Rig" (a multiplayer conversion of "The Only Easy Day... was Yesterday"). One, however, "Fuel", ended up being released later on as part of the Resurgence Pack
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]]. The game also has cut lines for Price yelling out to Frost, the player character of the Delta Force missions, which alongside the fact that they actually made a model for him (used for Delta players in multiplayer and Spec Ops) indicates he was meant to take part in [[spoiler:rescuing the Russian President]], rather than being absent for no particular reason as he is in the released game.game.
*** Like ''Modern Warfare 2'', it had a lot of cut content in the multiplayer as well. Several weapons from ''[=MW2=]'' still have some remnant of themselves left in the game files, like the M240 (enough of it left over that the Wii version still has it), Vector (was even seen in some pre-release footage), TAR-21, M9 (again, still exists in a complete enough form that the player can see AI teammates use it and even pick it up from them if they die while using it), and several WWII-era weapons reusing files from ''World at War''. Several of the same cut perks from ''[=MW2=]'' are still referenced in the third game as well, including "Blackbox" (would have let the player use killstreak rewards longer), "Siege" (player couldn't move, but accuracy and recoil control would be boosted), as well as several unique ones such as using launchers as a perk as in ''[=CoD4=]'' rather than a separate weapon as they ended up being, an "Anytwo" perk that took up the first slot, but allowed you to use any two perks from any slots in the other two, an "Endgame" perk that gave the player four times their normal health [[TimedMission but made them drop dead after ten seconds]], and perk versions of some attachments, like Extended Mags and Akimbo. The game also had cut, early versions of some multiplayer maps, such as "Plaza" (reworked into Arkaden) and "Meteora" (later reworked into the DLC map Sanctuary). Spec Ops also had one cut mission that would have let the player(s) play through the defense of the Ferris wheel in Chernobyl from "One Shot, One Kill" in ''[=CoD4=]'', echoing the Spec Ops map from ''[=MW2=]'' that took the players backwards through "All Ghillied Up".

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*** The game also had several cut weapons and perks. Some of the weapons were just models for weapons from ''Call of Duty 4'' that didn't make the cut (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100). Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand); some were also revisited in later games in some form ("Spy Game" removed the red name or crosshair when an enemy player was close-by or targeting you, returned as Assassin in ''[=MW3=]''; "Freefall" removed falling damage except for falling into pits or other clearly-inescapable areas, worked into the effects of Lightweight in the ''Black Ops'' games; "Mozambique" [[PunnyName would let you fire all guns in three-round bursts]], combined with the eventual return of Select Fire as an attachment in ''Black Ops II'').


*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. It eventually got restored in the ''Remastered'' version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer - it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being a Marine sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler: controlling Jackson as he scavenges for anti-radiation equipment]].

to:

*** The British campaign's training mission was originally longer, calling back to the very first game's training mission with an obstacle course and areas an area dedicated to using C4, which can be restored via [=PC=] modding. It eventually got restored in the ''Remastered'' version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer - dealer; it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being a Marine sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler: controlling [[spoiler:controlling Jackson as he scavenges for anti-radiation equipment]].



*** The Variety Map Pack had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''.
** ''Modern Warfare 2'' originally had a level set on the International Space Station as it was invaded, but it was cut as it was felt to be too unrealistic and the assets ended up being recycled for the EMP cutscene.[[note]]The idea of combat on a space station would later be realized in VideoGame/CallOfDutyGhosts.[[/note]] A level set in Los Angeles and another simply called "Roadkill" were also planned, but cut.
*** Special Ops was born after the developers wanted to have regular campaign co-op like ''World at War'' had, but they found themselves unable to make the singleplayer levels both compatible with more than one player character and fun to play in the form they were supposed to be.
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]].

to:

*** There were several maps that were intended for the multiplayer but ended up being cut, including "Hill", which looked to be a more direct interpretation of the singleplayer mission "Heat", and night-based versions of Ambush, Strike, District and Overgrown. The Variety Map Pack also had a pair of maps that were cut maps, from it, "Favela" and "Invasion", that both eventually made it which later ended up being put into ''Modern Warfare 2''.
** ''Modern Warfare 2'' originally had a level set on the International Space Station as it was invaded, but it was cut as it was felt to be too unrealistic and the assets ended up being recycled for the EMP cutscene.[[note]]The idea of combat on a space station would later be realized in the prologue to VideoGame/CallOfDutyGhosts.[[/note]] A level set in Los Angeles and another simply called "Roadkill" were also planned, but cut.
cut; the LA level was supposedly supposed to have the player riding a motorcycle, similar to the snowmobile from "Cliffhanger", which means that some of the code was probably salvaged for a similar sequence early in the following ''VideoGame/CallOfDutyBlackOps''.
*** Special Ops was born after the developers wanted to have regular campaign co-op like ''World at War'' had, but they found themselves unable to make the singleplayer levels both compatible with more than one player character and fun to play in the form they were supposed to be.
appear. Special Ops as such mostly does with taking the existing maps for singleplayer and [[RemixedLevel remixing them]] for more challenge with less story that a second player can circumvent.
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]]. The game also has cut lines for Price yelling out to Frost, the player character of the Delta Force missions, which alongside the fact that they actually made a model for him (used for Delta players in multiplayer and Spec Ops) indicates he was meant to take part in [[spoiler:rescuing the Russian President]], rather than being absent for no particular reason as he is in the released game.


* UrbanLegendOfZelda - "Sniper Frog" is a running meme within the [=MW2=] community, after an unsourced Website/GameFAQs post claimed that spfg.exe was a program running in the background which essentially doled out luck to players who weren't doing well and handicapped those who were.

to:

* UrbanLegendOfZelda - UrbanLegendOfZelda: "Sniper Frog" is a running meme within the [=MW2=] community, after an unsourced Website/GameFAQs post claimed that spfg.exe was a program running in the background which essentially doled out luck to players who weren't doing well and handicapped those who were.



** ''Modern Warfare'' had an unusually large number of changes to its single-player campaign:
*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. (It eventually got restored in the ''Remastered'' version.) There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.

to:

** ''Modern Warfare'' had an unusually large number of changes to its single-player campaign:
campaign, possibly thanks in part to it having been in development in some form for a still-unprecedented-in-the-series four years:
*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. (It It eventually got restored in the ''Remastered'' version.) version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.dealer - it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.


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*** Special Ops was born after the developers wanted to have regular campaign co-op like ''World at War'' had, but they found themselves unable to make the singleplayer levels both compatible with more than one player character and fun to play in the form they were supposed to be.


*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.

to:

*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. (It eventually got restored in the ''Remastered'' version.) There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.


** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third. It was really the Modern Military Shooter genre that took off with the Middle Eastern Muslim bad guys idea, and ''Modern Warfare'' was unfortunately associated with this idea due to popularizing the genre.


** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third.

to:

** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third. It was really the Modern Military Shooter genre that took off with the Middle Eastern Muslim bad guys idea, and ''Modern Warfare'' was unfortunately associated with this idea due to popularizing the genre.

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