Follow TV Tropes

Following

History Trivia / MegaManX7

Go To

OR

Added: 651

Changed: 475

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying he may have been playable earlier in the game during development. That or the screenshot was created on purpose to resemble ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Splash Warfly was originally based on an archer fish, but there wasn't enough to the idea for an interesting design, so they turned him into a flying fish with archer fish traits instead.
**
On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying he may have been playable earlier in the game during development. That or the screenshot was created on purpose fabricated to resemble ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).

Changed: 287

Removed: 122

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:
** On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying he may have been playable earlier in the game during development. That or the screenshot was created on purpose to resemble ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).
** An interview with Tatsuya Minami claimed there would be a two-player mode, which evidently never made it into the game.

to:

* WhatCouldHaveBeen:
**
UrbanLegendOfZelda: An interview with Tatsuya Minami allegedly claimed there would be a two-player mode, which never made it into the game. However, this was more likely a mistranslation of Minami explaining how the player can control one of two characters in the same stage.
* WhatCouldHaveBeen:
On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying he may have been playable earlier in the game during development. That or the screenshot was created on purpose to resemble ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).
** An interview with Tatsuya Minami claimed there would be a two-player mode, which evidently never made it into the game.
proxy).
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Prior to the ''[[CompilationRerelease Legacy Collection]]'', ''X7'' was the only ''X'' game to never see a re-release on platforms such as the Nintendo UsefulNotes/VirtualConsole or UsefulNotes/{{PlayStation Network}}.

to:

* KeepCirculatingTheTapes: Prior to the ''[[CompilationRerelease Legacy Collection]]'', ''X7'' was the only ''X'' game to never see a re-release on platforms such as the Nintendo UsefulNotes/VirtualConsole Platform/VirtualConsole or UsefulNotes/{{PlayStation Network}}.Platform/PlayStationNetwork.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Since ''X6'''s middling reception, being released at the beginning of the UsefulNotes/PlayStation2's cycle when 3D was the hot new thing, the inexperienced team at Capcom was scrambling to move the series into the third dimension. This resulted in a handful of balance problems and poor decisions.
Is there an issue? Send a MessageReason:
Cleanup of Talking To Himself, already covered under Acting For Two


* ActingForTwo: Vanishing Gungaroo gets this in both languages. In Japanese, he shares a voice actress (Rumi Kasahara) with Alia. In the English dub, he instead shares a voice actress (Lenne Hardt) with Axl, leading to TalkingToHimself if you bring Axl into the boss fight at Tunnel Base.

to:

* ActingForTwo: Vanishing Gungaroo gets this in both languages. In Japanese, he shares a voice actress (Rumi Kasahara) with Alia. In the English dub, he instead shares a voice actress (Lenne Hardt) with Axl, leading to TalkingToHimself if you bring which is very noticeable when bringing Axl into the boss fight at Tunnel Base.
Is there an issue? Send a MessageReason:
no longer a trope


* FollowTheLeader: After review outlets of the time criticized ''[[VideoGame/MegaManX5 X5]]'' and ''[[VideoGame/MegaManX6 X6]]'' for not following the current trends of 3D gaming, Creator/{{Capcom}} finally decided to do something about it. Unfortunately, the results were [[PolygonCeiling messy]].

to:

* FollowTheLeader: After review outlets of the time criticized ''[[VideoGame/MegaManX5 X5]]'' and ''[[VideoGame/MegaManX6 X6]]'' for not following the current trends of 3D gaming, Creator/{{Capcom}} finally decided to do something about it. Unfortunately, the results were [[PolygonCeiling messy]].messy.
Is there an issue? Send a MessageReason:
None


** There was also promotional material advertising a multiplayer mode that evidently never made it into the game.

to:

** There was also promotional material advertising An interview with Tatsuya Minami claimed there would be a multiplayer mode that two-player mode, which evidently never made it into the game.
Is there an issue? Send a MessageReason:
None


** On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that or the screenshot was created on purpose to appear reminiscent of ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).

to:

** On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that That or the screenshot was created on purpose to appear reminiscent of resemble ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).

Changed: 225

Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Prior to the ''[[CompilationRerelease Legacy Collection]]'', ''X7'' was the only ''X'' game to never see a re-release on platforms such as the Nintendo UsefulNotes/VirtualConsole or UsefulNotes/PlayStationNetwork.
* PromotedFanboy: Probably because of his review of the game and the [[MemeticMutation memes]] it created, WebVideo/ProJared was invited as a guest to Capcom's 30th Anniversary celebration of the ''Mega Man'' franchise.

to:

* KeepCirculatingTheTapes: Prior to the ''[[CompilationRerelease Legacy Collection]]'', ''X7'' was the only ''X'' game to never see a re-release on platforms such as the Nintendo UsefulNotes/VirtualConsole or UsefulNotes/PlayStationNetwork.
UsefulNotes/{{PlayStation Network}}.
* PromotedFanboy: Probably because of [[https://www.youtube.com/watch?v=W9wRxuZY_To his review of the game game]] and the [[MemeticMutation memes]] it created, WebVideo/ProJared was invited as a guest to Capcom's 30th Anniversary celebration of the ''Mega Man'' ''Franchise/MegaMan'' franchise.



** On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that or the screenshot was created on purpose to appear reminiscent of ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers.

to:

** On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that or the screenshot was created on purpose to appear reminiscent of ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers.customers (as that part of the intro stage [[NostalgiaLevel is the exact same level]], one of many {{Continuity Nod}}s to the original game and the SNES trilogy by proxy).

Added: 879

Changed: 1093

Removed: 95

Is there an issue? Send a MessageReason:
None


* FollowTheLeader: After review outlets of the time criticized ''X5'' and ''X6'' for not following the current trends of 3D gaming, Capcom finally decided to do something about it. Unfortunately, the results were [[PolygonCeiling messy]].
* KeepCirculatingTheTapes: Prior to the ''Legacy Collection'', ''X7'' was the only ''X'' game to never see a re-release on platforms such as the Nintendo Virtual Console or Playstation Network.

to:

* ActingForTwo: Vanishing Gungaroo gets this in both languages. In Japanese, he shares a voice actress (Rumi Kasahara) with Alia. In the English dub, he instead shares a voice actress (Lenne Hardt) with Axl, leading to TalkingToHimself if you bring Axl into the boss fight at Tunnel Base.
* EndOfAnEra: The last ''VideoGame/MegaManX'' installment to feature Creator/ShowtaroMorikubo (who first took over in ''VideoGame/MegaManX5'') as the title character. As such, it's also the last ''X'' game where [[DoItYourselfThemeTune he lends his vocals to the soundtrack]], performing the ending theme "Lazy Mind."
* FollowTheLeader: After review outlets of the time criticized ''X5'' ''[[VideoGame/MegaManX5 X5]]'' and ''X6'' ''[[VideoGame/MegaManX6 X6]]'' for not following the current trends of 3D gaming, Capcom Creator/{{Capcom}} finally decided to do something about it. Unfortunately, the results were [[PolygonCeiling messy]].
* KeepCirculatingTheTapes: Prior to the ''Legacy Collection'', ''[[CompilationRerelease Legacy Collection]]'', ''X7'' was the only ''X'' game to never see a re-release on platforms such as the Nintendo Virtual Console UsefulNotes/VirtualConsole or Playstation Network.UsefulNotes/PlayStationNetwork.



* TalkingToHimself: In the English dub, Axl and Vanishing Gungaroo have the same voice actress.



* WhatCouldHaveBeen: On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that or the screenshot was created on purpose to appear reminiscent of ''X1'''s opening stage for customers.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that or the screenshot was created on purpose to appear reminiscent of ''X1'''s ''[[VideoGame/MegaManX1 X1]]'''s opening stage for customers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TalkingToHimself: In the English dub, Axl and Vanishing Gungaroo have the same voice actress.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FollowTheLeader: After review outlets of the time criticized ''X5'' and ''X6'' for not following the current trends of 3D gaming, Capcom finally decided to do something about it. Unfortunately, the results were [[PolygonCeiling messy]].
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Since ''X6'''s middling reception, being released at the beginning of the PS2's cycle when 3D was the hot new thing, the inexperienced team at Capcom was scrambling to move the series into the third dimension. This resulted in a handful of balance problems and poor decisions.

to:

* TroubledProduction: Since ''X6'''s middling reception, being released at the beginning of the PS2's UsefulNotes/PlayStation2's cycle when 3D was the hot new thing, the inexperienced team at Capcom was scrambling to move the series into the third dimension. This resulted in a handful of balance problems and poor decisions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TroubledProduction: Since ''X6'''s middling reception, being released at the beginning of the PS2's cycle when 3D was the hot new thing, the inexperienced team at Capcom was scrambling to move the series into the third dimension. This resulted in a handful of balance problems and poor decisions.


Added DiffLines:

** There was also promotional material advertising a multiplayer mode that evidently never made it into the game.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Prior to the ''Legacy Collection'', ''X7'' was the only ''X'' game to never see a re-release on a streaming platform such as Playstation Network.

to:

* KeepCirculatingTheTapes: Prior to the ''Legacy Collection'', ''X7'' was the only ''X'' game to never see a re-release on a streaming platform platforms such as the Nintendo Virtual Console or Playstation Network.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: Prior to the ''Legacy Collection'', ''X7'' was the only ''X'' game to never see a re-release on a streaming platform such as Playstation Network.


Added DiffLines:

* WhatCouldHaveBeen: On the back of the game's case, X can be seen in the highway portion of the opening stage. This is impossible in-game, implying that he may have been playable earlier in the game during development. Either that or the screenshot was created on purpose to appear reminiscent of ''X1'''s opening stage for customers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PromotedFanboy: Probably because of his review of the game and the [[MemeticMutation memes]] it created, WebVideo/ProJared was invited as a guest to Capcom's 30th Anniversary celebration of the ''Mega Man'' franchise.
----

Top