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* {{Feelies}}: The Game Boy Advance games included a battle chip for the Mega Man Advanced [=PET=].
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** Lan's friends have unique homepage layout in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west. Gargoyle Castle HP originally has a more detailed design but was turned into a recolor of the generic square green PC.
to:
** Lan's friends have unique homepage layout layouts in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west. Gargoyle Castle HP originally has a more detailed design but was turned into a recolor of the generic square green PC.
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* {{Blooper}}: During a conversation with Mr. Famous, the English version inadvertently uses Lan's portrait for one of Mr. Famous's lines; this amusingly results in Lan asking "What am I, Mr. Famous, doing around here?"
to:
* {{Blooper}}: During a conversation with Mr. Famous, the The English version inadvertently uses Lan's portrait for one of Mr. Famous's lines; this the wrong to be verbs in two separate occasions, amusingly results resulting in Lan asking "What am I, Mr. Famous, doing around here?" and "Mayl, What am I doing here?"
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** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to the aforementioned green PC layout.
to:
** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to the aforementioned green PC layout. Since the map layout was changed, the virus blockades when Lan was chasing a Nebula navi in the ''Queen Bohemia'' was cut as well.
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* BadExportForYou: The international versions cut out and altered some maps to fit the English script on the GBA cartridge, all of which were reverted in ''Double Team DS''.
to:
* BadExportForYou: The international versions cut out and altered some maps to fit the English script on the GBA cartridge, all of which were reverted in ''Double Team DS''.DS'' and ''Legacy Collection''.
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** Like ''Battle Network 4'', the Mod Card system was left in the international versions but is inaccessible without hacking. The international versions even introduce a rule [[ObviousRulePatch preventing BugStop from blocking Mod Card penalties]] ahead of the rule's "official" implementation in ''Battle Network 6''.
to:
** Like ''Battle Network 4'', the Mod Patch Card system was left in the international versions but is inaccessible without hacking. The international versions even introduce a rule [[ObviousRulePatch preventing BugStop from blocking Mod Patch Card penalties]] ahead of the rule's "official" implementation in ''Battle Network 6''.
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Names The Same disambig
Deleted line(s) 10 (click to see context) :
* NamesTheSame: [=FootMan=].EXE received a DubNameChange in the English version, now known as "[=GridMan=]". The name likely comes from the term "gridiron" in American football, but considering this franchise is about fighting viruses on the internet, some might think of a ''different'' [[Series/DenkouChoujinGridman Gridman]]...
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** Like ''Battle Network 4'', the Mod Card system was left in the international versions but is inaccessible without hacking. The international versions even introduce a rule [[ObviousRulePatch preventing BugStop from blocking Mod Card penalties]] ahead of the rule's "official" implementation in ''Battle Network 6''.
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Changed line(s) 3,4 (click to see context) from:
** Lan's friends have unique homepage layout in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to the generic square green PC layout.
** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to the generic square green PC layout.
to:
** Lan's friends have unique homepage layout in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
west. Gargoyle Castle HP originally has a more detailed design but was turned into a recolor of the generic square green PC.
** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to thegeneric square aforementioned green PC layout.
** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to the
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** The Game Boy Advance version was going to support the GBA Wireless Adapter for traditional, non-Crossover battles and is even mentioned in the Japanese Team of Blues manual, but the functionality didn't make it to the final game. Menus for this feature can be found by hacking.
to:
** The Game Boy Advance version was going to support the GBA Wireless Adapter for traditional, non-Crossover battles and is even mentioned in the Japanese Team ''Team of Blues Blues'' manual, but the functionality didn't make it to the final game. Menus for this feature can be found by hacking.
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** All of the [=PCs=] with the generic blue map layout were changed to the generic green PC layout.
to:
** All of the [=PCs=] with the generic blue map layout with narrow pathways were changed to the generic square green PC layout.
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** The two versions of Bass Cross are still programmed into the international GBA versions, even though they're impossible to obtain without hacking since they're tied to [=eReader=] cards only made in Japan. The forms can be unlocked in the UsefulNotes/WiiU Virtual Console release.
to:
** The two versions of Bass Cross are still programmed into the international GBA versions, even though they're impossible to obtain without hacking since they're tied to [=eReader=] e-Reader cards only made in Japan. The forms can be unlocked in the UsefulNotes/WiiU Virtual Console release.
Changed line(s) 9 (click to see context) from:
* NamesTheSame: [=FootMan=].exe received a DubNameChange in the English version, now known as "[=GridMan=]". The name likely comes from the term "gridiron" in American football, but considering this franchise is about fighting viruses on the internet, some might think of a ''different'' [[Series/DenkouChoujinGridman Gridman]]...
to:
* NamesTheSame: [=FootMan=].exe EXE received a DubNameChange in the English version, now known as "[=GridMan=]". The name likely comes from the term "gridiron" in American football, but considering this franchise is about fighting viruses on the internet, some might think of a ''different'' [[Series/DenkouChoujinGridman Gridman]]...
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* RefittedForSequel: Bass Cross is based on a scraped Bass Soul concept that was cut from ''[[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]''.
to:
* RefittedForSequel: Bass Cross is based on a scraped Bass Soul concept that was cut scrapped from ''[[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]''.
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* DummiedOut: ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
to:
* DummiedOut: DummiedOut:
** The two versions of Bass Cross are still programmed into the international GBA versions, even though they're impossible to obtain without hacking since they're tied to [=eReader=] cards only made in Japan. The forms can be unlocked in the UsefulNotes/WiiU Virtual Console release.
** ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
** The two versions of Bass Cross are still programmed into the international GBA versions, even though they're impossible to obtain without hacking since they're tied to [=eReader=] cards only made in Japan. The forms can be unlocked in the UsefulNotes/WiiU Virtual Console release.
** ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
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None
Added DiffLines:
** The Game Boy Advance version was going to support the GBA Wireless Adapter for traditional, non-Crossover battles and is even mentioned in the Japanese Team of Blues manual, but the functionality didn't make it to the final game. Menus for this feature can be found by hacking.
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None
Added DiffLines:
* {{Blooper}}: During a conversation with Mr. Famous, the English version inadvertently uses Lan's portrait for one of Mr. Famous's lines; this amusingly results in Lan asking "What am I, Mr. Famous, doing around here?"
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None
Changed line(s) 9 (click to see context) from:
* WhatCouldHaveBeen: [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ Double Team DS]] [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ contains data]] for much more detailed 3D models of the main Navis, suggesting there was going to be more developed animation than that in the final product.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ Double Team DS]] [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ contains data]] for much more detailed 3D models of the main Navis, suggesting there was going to be more developed animation than that in the finalproduct.product.
** An unused voice clip in ''Double Team DS'' makes reference to Moltanic Soul, which is Napalm Soul with [=NapalmMan=]'s AdaptationNameChange ([=MoltanicMan=]) from the anime. It seems like he was going to have his name changed to [=MoltanicMan=] at one point.
** [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ Double Team DS]] [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ contains data]] for much more detailed 3D models of the main Navis, suggesting there was going to be more developed animation than that in the final
** An unused voice clip in ''Double Team DS'' makes reference to Moltanic Soul, which is Napalm Soul with [=NapalmMan=]'s AdaptationNameChange ([=MoltanicMan=]) from the anime. It seems like he was going to have his name changed to [=MoltanicMan=] at one point.
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Changed line(s) 1,4 (click to see context) from:
* DummiedOut:
** [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the international releases. The removed areas return in all versions of ''Double Team DS''.
** Lan's friends have unique looking homepages in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
** ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
** [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the international releases. The removed areas return in all versions of ''Double Team DS''.
** Lan's friends have unique looking homepages in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
** ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
to:
* DummiedOut:
BadExportForYou: The international versions cut out and altered some maps to fit the English script on the GBA cartridge, all of which were reverted in ''Double Team DS''.
** [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the internationalreleases. The removed areas return in all versions of ''Double Team DS''.
releases.
** Lan's friends have uniquelooking homepages homepage layout in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
** All of the [=PCs=] with the generic blue map layout were changed to the generic green PC layout.
* DummiedOut: ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
** [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the international
** Lan's friends have unique
** All of the [=PCs=] with the generic blue map layout were changed to the generic green PC layout.
* DummiedOut: ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
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None
Added DiffLines:
* RefittedForSequel: Bass Cross is based on a scraped Bass Soul concept that was cut from ''[[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]''.
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Changed line(s) 7 (click to see context) from:
to:
* WhatCouldHaveBeen: [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ Double Team DS]] [[http://www.unseen64.net/2011/11/06/megaman-battle-network-5-ds-unused-animations-emulated-models/ contains data]] for much more detailed 3D models of the main Navis, suggesting there was going to be more developed animation than that in the final product.
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None
Added line(s) 6 (click to see context) :
* NamesTheSame: [=FootMan=].exe received a DubNameChange in the English version, now known as "[=GridMan=]". The name likely comes from the term "gridiron" in American football, but considering this franchise is about fighting viruses on the internet, some might think of a ''different'' [[Series/DenkouChoujinGridman Gridman]]...
Changed line(s) 6 (click to see context) from:
* NamesTheSame: [=FootMan=].exe received a DubNameChange in the English version, now known as "[=GridMan=]". The name likely comes from the term "gridiron" in American football, but considering this franchise is about fighting viruses on the internet, some might think of a ''different'' [[Series/DenkouChoujinGridman Gridman]]...
to:
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None
Added DiffLines:
* NamesTheSame: [=FootMan=].exe received a DubNameChange in the English version, now known as "[=GridMan=]". The name likely comes from the term "gridiron" in American football, but considering this franchise is about fighting viruses on the internet, some might think of a ''different'' [[Series/DenkouChoujinGridman Gridman]]...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DummiedOut:
** [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the international releases. The removed areas return in all versions of ''Double Team DS''.
** Lan's friends have unique looking homepages in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
** ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
** [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the international releases. The removed areas return in all versions of ''Double Team DS''.
** Lan's friends have unique looking homepages in the Japanese versions. They were reduced to palette swaps of Lan's homepage when exported to the west.
** ''Double Team DS'' has a "Real Operation" mode that makes the game play like ''Rockman.EXE 4.5: Real Operation'' (meaning you lay out a battle strategy for your Navi and then it does its own thing with AI while you send it chips and manage its performance). However it's incomplete, forcing you to use a single chip folder for the entire game.
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* OfficialFanSubmittedContent: Like Mr. Famous's previous Navis, [=GridMan.EXE=] is based on a design by the winner of a fan contest.
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