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* NoExportForYou:
** The GBA port of the original was released as part of the classics series in Japan, but not anywhere else.
** Inverted with the sequel (''Of Myths and Monsters''), which was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.

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* NoExportForYou:
**
NoExportForYou: The GBA port of the original was released as part of the classics series in Japan, but not anywhere else.
** Inverted with the sequel (''Of Myths and Monsters''), which was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.
else.


Added DiffLines:

* ShortRunInPeru: ''Of Myths and Monsters'' was developed in Japan but only released overseas; it would be about 20 years before it was released in Japan on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.

Added DiffLines:

* SequelGap: 21 years between ''Of Myths and Monsters'' (1991) and ''Uprising'' (2012). In the intro to ''Uprising'', Pit even says "Sorry to keep you waiting!" This franchise provides the current page image.


* TheWikiRule: [[http://www.kidicaruswiki.org/Main_Page Icaruspedia]] and [[http://kidicarus.wikia.com/wiki/Kid_Icarus Divinipedia]].

to:

* TheWikiRule: [[http://www.[[https://www.kidicaruswiki.org/Main_Page org/wiki/Main_Page Icaruspedia]] and [[http://kidicarus.wikia.com/wiki/Kid_Icarus Divinipedia]].


** On a reverse note, the sequel (''Of Myths and Monsters'') was never released in Japan until about 20 years after its release.

to:

** On a reverse note, Inverted with the sequel (''Of Myths and Monsters'') Monsters''), which was never developed in Japan but only released overseas; it would be about 20 years before it was released in Japan until about 20 years after its release.on the virtual console. Interestingly, the game has no Japanese title -- it's globally known as ''Kid Icarus: Of Myths and Monsters''.


* CrossDressingVoices: In Japanese, Pit is always voiced by Creator/MinamiTakayama. He was voiced by Creator/LaniMinella in English in ''Brawl'' before being replaced by the male Anthony Del Rio from ''Uprising'' onwards.

to:

* CrossDressingVoices: In Japanese, Pit is always voiced by Creator/MinamiTakayama. He was voiced by Creator/LaniMinella in English in ''Brawl'' before being replaced by the male Anthony Antony Del Rio from ''Uprising'' onwards.


** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show[[note]]Nintendo asks that gameplay prototypes be shown first when pitching a new game[[/note]], it didn't pan out.

to:

** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show[[note]]Nintendo asks that gameplay prototypes be shown first when pitching a new game[[/note]], game.[[/note]], it didn't pan out.


** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show (Nintendo has this insistence of gameplay first when to comes to pitching a new game), it didn't pan out.

to:

** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show (Nintendo has this insistence of show[[note]]Nintendo asks that gameplay prototypes be shown first when to comes to pitching a new game), game[[/note]], it didn't pan out.


* FanNickname: "Man Icarus" for the original third sequel concepts, in which Pit was to be cursed for thousands of years for a crime and becomes a fallen angel, resembling a typical adult male Western game protagonist. This idea appears to have been scrapped. [[https://www.youtube.com/watch?v=qc9c9hOWots]]
* NoExportForYou:
** The GBA remake of the original was released as part of the classics series in Japan, but not anywhere else.

to:

* FanNickname: "Man Icarus" for the original unrealized third sequel concepts, concepts by Factor 5, in which Pit was to be cursed for thousands of years for a crime and becomes a fallen angel, resembling a typical adult male Western game protagonist. This idea appears to have been scrapped. [[https://www.youtube.com/watch?v=qc9c9hOWots]]
protagonist.
* NoExportForYou:
NoExportForYou:
** The GBA remake port of the original was released as part of the classics series in Japan, but not anywhere else.



** A reboot, tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]

to:

** [[https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/ A reboot, reboot]], tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]bankruptcy]].


** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show (Nintendo has this insistence of gameplay first when to comes to pitching a new game), it didn't pan out.

to:

** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show (Nintendo has this insistence of gameplay first when to comes to pitching a new game), it didn't pan out.out.
* TheWikiRule: [[http://www.kidicaruswiki.org/Main_Page Icaruspedia]] and [[http://kidicarus.wikia.com/wiki/Kid_Icarus Divinipedia]].


** Before ''Uprising'' and Factor 5's cancelled project, ''Kid Icarus'' almost had an entry for the SNES which would have been called ''Super Kid Icarus''. No other information about the game besides a vague announcement by Nintendo exists.

to:

** Before ''Uprising'' and Factor 5's cancelled project, ''Kid Icarus'' almost had an entry for the SNES which would have been called ''Super Kid Icarus''. No other information about the game besides a vague announcement by Nintendo exists.exists.
** Aside from Factor 5's attempted reboot, ''VideoGame/MetroidPrime'' and ''VideoGame/DonkeyKongCountryReturns''/''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' developer ''Creator/RetroStudios'' pitched to make a new installment in the series. With no gameplay prototype to show (Nintendo has this insistence of gameplay first when to comes to pitching a new game), it didn't pan out.


** A reboot was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]
** Before Uprising and Factor 5's cancelled project, Kid Icarus almost had an entry for the SNES which would have been called Super Kid Icarus . No other information about the game besides a vague announcement by Nintendo exists.

to:

** A reboot reboot, tentatively titled simply ''Icarus'', was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]
** Before Uprising ''Uprising'' and Factor 5's cancelled project, Kid Icarus ''Kid Icarus'' almost had an entry for the SNES which would have been called Super ''Super Kid Icarus .Icarus''. No other information about the game besides a vague announcement by Nintendo exists.


* CrossDressingVoices: In Japanese, Pit is always voiced by Creator/MinamiTakiyama. He was voiced by Creator/LaniMinella in English in ''Brawl'' before being replaced by the male Anthony Del Rio from ''Uprising'' onwards.

to:

* CrossDressingVoices: In Japanese, Pit is always voiced by Creator/MinamiTakiyama.Creator/MinamiTakayama. He was voiced by Creator/LaniMinella in English in ''Brawl'' before being replaced by the male Anthony Del Rio from ''Uprising'' onwards.


** A reboot was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]

to:

** A reboot was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]]]
** Before Uprising and Factor 5's cancelled project, Kid Icarus almost had an entry for the SNES which would have been called Super Kid Icarus . No other information about the game besides a vague announcement by Nintendo exists.


* WhatCouldHaveBeen: A reboot was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The original game was meant to be a more serious take on Greek mythology. Yoshio Sakamoto suggested to Tohru Osawa that a more comedic take would help the game stand out.
**
A reboot was in development at Factor 5, which was supposed to use a modified version of ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]


* WhatCouldHaveBeen: A reboot was in development at Factor 5, which was supposed to use a modified version of ''{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]

to:

* WhatCouldHaveBeen: A reboot was in development at Factor 5, which was supposed to use a modified version of ''{{Lair}}'s'' ''VideoGame/{{Lair}}'s'' engine optimized for Wii. However, it was apparently being done without Nintendo's consent as a proof-of-concept (even [[WordOfGod Yoshio Sakamoto]] was unaware of it), and [[DarkerAndEdgier the concepts]] leaked onto the internet were not well received. Eventually, it was cancelled after [[CreatorKiller Lair's failure and Factor 5's bankruptcy.]]

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