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* ExecutiveMeddling: While idea of a multiplayer Fallout game has been toyed with for some time, with ''76'' primarily being spun off from a ditched co-op mode in ''VideoGame/Fallout4'', Todd Howard later admitted that the game was mostly made because the executives wanted another online game in the vein of ''Videogame/TheElderScrollsOnline'', with recurrent player spending via microtransactions. Further pressure came from the perceived under-performance of the "Creation Club" monetization features in ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4''.

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* ExecutiveMeddling: While idea of a multiplayer Fallout ''Fallout'' game has been toyed with for some time, with ''76'' primarily being spun off from a ditched co-op mode in ''VideoGame/Fallout4'', Todd Howard Creator/ToddHoward later admitted that the game was mostly made because the executives wanted another online game in the vein of ''Videogame/TheElderScrollsOnline'', with recurrent player spending via microtransactions. Further pressure came from the perceived under-performance of the "Creation Club" monetization features in ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4''.

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* DuelingGames: A little under a year after ''76'' came out, Creator/ObsidianEntertainment (developer of ''VideoGame/FalloutNewVegas'' and founded by refugees from original ''VideoGame/{{Fallout}}'' creator Creator/BlackIsleStudios) released ''VideoGame/TheOuterWorlds'', a single-player questing/exploration RPG in a CrapsackWorld with a RaygunGothic aesthetic, which also launched significantly more smoothly than ''76'' (or most of Obsidian's own previous games for that matter). Critical and fan response was far more positive.


* ExecutiveMeddling: While the game is based on unused ideas for an online component for ''VideoGame/Fallout4'', Todd Howard later admitted that the game was made because the executives wanted another (after ''Videogame/TheElderScrollsOnline'') online game with recurring monetization after seeing how popular ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization[[labelnote:Note]]Before the infamous Creation Club anyway.[[/labelnote]].

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* ExecutiveMeddling: While the idea of a multiplayer Fallout game is based on unused ideas has been toyed with for an online component for some time, with ''76'' primarily being spun off from a ditched co-op mode in ''VideoGame/Fallout4'', Todd Howard later admitted that the game was mostly made because the executives wanted another (after ''Videogame/TheElderScrollsOnline'') online game in the vein of ''Videogame/TheElderScrollsOnline'', with recurring recurrent player spending via microtransactions. Further pressure came from the perceived under-performance of the "Creation Club" monetization after seeing how popular features in ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization[[labelnote:Note]]Before the infamous Creation Club anyway.[[/labelnote]].''VideoGame/Fallout4''.


* ExecutiveMeddling: While the game is based on unused ideas for an online component for ''VideoGame/Fallout4'', Todd Howard later admitted that the game was made because the executives wanted an online game with recurring monetization after seeing how popular ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization[[labelnote:Note]]Before the infamous Creation Club anyway.[[/labelnote]].

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* ExecutiveMeddling: While the game is based on unused ideas for an online component for ''VideoGame/Fallout4'', Todd Howard later admitted that the game was made because the executives wanted an another (after ''Videogame/TheElderScrollsOnline'') online game with recurring monetization after seeing how popular ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization[[labelnote:Note]]Before the infamous Creation Club anyway.[[/labelnote]].


* ExecutiveMeddling: While the game is based on unused ideas for an online component for ''VideoGame/Fallout4'', Todd Howard later admitted that the game was made because the executives wanted an online game with recurring monetization after seeing how popular ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization.

to:

* ExecutiveMeddling: While the game is based on unused ideas for an online component for ''VideoGame/Fallout4'', Todd Howard later admitted that the game was made because the executives wanted an online game with recurring monetization after seeing how popular ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization.monetization[[labelnote:Note]]Before the infamous Creation Club anyway.[[/labelnote]].

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* ExecutiveMeddling: While the game is based on unused ideas for an online component for ''VideoGame/Fallout4'', Todd Howard later admitted that the game was made because the executives wanted an online game with recurring monetization after seeing how popular ''VideoGame/TheElderScrollsVSkyrim'' and ''VideoGame/Fallout4'' still are and were annoyed that those games lacked recurring monetization.


* WhatCouldHaveBeen: The Laser Musket from [[VideoGame/Fallout4 4]] was set to return, but was [[Main/DummiedOut dummied out]] before release

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* WhatCouldHaveBeen: The Laser Musket from [[VideoGame/Fallout4 4]] was set to return, but was [[Main/DummiedOut dummied out]] DummiedOut before release

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* TroubledProduction: The game was made in a year and a half by Bethesda Austin who were unable to complete the game on time, forcing other studios to help with development as the Creation Engine was too unstable for multiple players doing things at the same time.


* AscendedMeme: Players of the beta [[https://www.thegamer.com/fallout-76-monster-factory-final-pam-canon/ have discovered]] a house that appears to have once belonged to [[WebVideo/MonsterFactory The Final Pam]] herself.
** The "wake up on the cart at the beginning of Skryim" meme [[https://cdn.discordapp.com/attachments/222078231040229376/578326556783411200/Skyrim.png got this treatment as well]], albeit much harder to find.

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** The "wake up on the cart at the beginning of Skryim" meme [[https://cdn.discordapp.com/attachments/222078231040229376/578326556783411200/Skyrim.png got this treatment as well]], albeit much harder to find.

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* WhatCouldHaveBeen: The Laser Musket from [[VideoGame/Fallout4 4]] was set to return, but was [[Main/DummiedOut dummied out]] before release


* BoxOfficeBomb: The game was easily as big as previous modern ''Fallout'' efforts and had a large marketing campaign, yet has ''not'' paid off to anywhere near the extent of the three previous 3D ''Fallout'' games. [[https://www.vg247.com/2018/12/19/npd-november-2018-red-dead-redemption-2-switch/ In its U.S. debut]], it sold less less than ''New Vegas'', a much smaller game in terms of budget (rushed out in only 13 months) released nearly ten years ago. [[https://www.unilad.co.uk/gaming/fallout-76-sales-down-82-percent-from-fallout-4/ Judging by detailed data from a more limited market (the UK physical sales)]], it dropped 82% ''Fallout 4'''s opening sales numbers (less than a fifth the copies sold) and then drastically dropped more from there as bad reviews and word of mouth rolled in. [[https://www.pcgamer.com/fallout-76-drops-in-price-again-to-dollar35/ There were drastic price cuts almost immediately]] in an attempt to increase sales, with it dropping to half price less than two weeks after release; [[https://www.pcgamesn.com/fallout-76/fallout-76-gamestop-germany some stores]] even gave free copies of the game as a bonus for buying used items such as controllers.
** To give some scale, [[https://www.superdataresearch.com/us-digital-games-market/ SuperData]] estimated that ''Fallout 76'' sold 1.4 million digital units on all platforms by the end of 2018,[[note]]Games typically sell the bulk of their copies in the first month.[[/note]] about [[https://twitter.com/_SuperData/status/1075843291927773184 half]] of the digital copies ''Fallout 4'' sold in the same period, while [[https://www.forbes.com/sites/insertcoin/2018/12/17/sony-may-have-just-accidentally-revealed-the-playercounts-of-every-ps4-game/amp/ hacks revealed]] it had approximately 406,000 players on the Playstation 4 (including digital).[[note]][[https://www.techspot.com/news/75220-most-console-players-prefer-buying-physical-games-over.html 2/3]] of console game sales are digital, a total that's likely much higher for an "always online" game like ''Fallout 76'', so this only adds a couple hundred thousand to the aforementioned 1.4 million number.[[/note]] Even with physical Xbox One sales unaccounted for,[[note]]The PS-4's market share is much bigger than the Xbox One's[[/note]] this suggests total sales of well '''under 2 million.''' ''New Vegas'', the least successful 3D ''Fallout'' game before this one, [[https://www.gamesradar.com/fallout-new-vegas-sells-5-million-copies-generates-300-million-in-revenue-says-bethesda/ sold]] '''5 million''' copies within a month of its release, and had [[https://web.archive.org/web/20151113201845/http://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report total lifetime sales]] of '''12 million.'''

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