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Identation. I've also altered the order of the items to reflect the order in which they occurred.


* WhatCouldHaveBeen: In the mid 00's, [[Creator/BlitzGamesStudios Blitz Games]] tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.

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* WhatCouldHaveBeen: In the mid 00's, [[Creator/BlitzGamesStudios Blitz Games]] tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.WhatCouldHaveBeen:


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** In the mid 00's, [[Creator/BlitzGamesStudios Blitz Games]] tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.

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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.

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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' 00's, [[Creator/BlitzGamesStudios Blitz Games]] tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.


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** In 2012, Blitz Games set up a {{Website/Kickstarter}} to help fund a new game in the series called ''[[https://www.kickstarter.com/projects/theolivertwins/dizzy-returns Dizzy Returns]]'', which would have the same gameplay of the original games but with [[Main/TwoAndAHalfD 3D graphics]]. The Kickstarter failed to meet its goal however and then Blitz got shut down shortly after.
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* ColbertBump: Practically anyone learning about the series in the 21st century did so because they heard about it on WebOriginal/ZeroPunctuation.

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* ColbertBump: Practically anyone learning about the series in the 21st century did so because they heard about it on WebOriginal/ZeroPunctuation.WebAnimation/ZeroPunctuation.
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* ColbertBump: Practically anyone learning about the series in the 21st century did so because they heard about it on ZeroPunctuation.

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* ColbertBump: Practically anyone learning about the series in the 21st century did so because they heard about it on ZeroPunctuation.WebOriginal/ZeroPunctuation.
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* ColbertBump: Practically anyone learning about the series in the 21st century did so because they heard about it on ZeroPunctuation.
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* CreativeDifferences: One of the main reasons the ''Dizzy'' series died is that the Oliver Twins and Codemasters had a falling out over how to handle the IP. Nothing could be done after the Oliver Twins left since the rights to the series were split between the two parties.

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* CreativeDifferences: One of the main reasons for the death of the ''Dizzy'' series died is that because the Oliver Twins and Codemasters had a falling out over how to handle the IP. Nothing could be done after the Oliver Twins left broke away from Codemasters since the rights to the series were split between the two parties.
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* CreativeDifferences: One of the main reasons the ''Dizzy'' series died is that the Oliver Twins and Codemasters had a falling out over how to handle the IP. Nothing could be done after the Oliver Twins left since the rights to the series were split between the two parties.
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* TheShelfOfMovieLanguishment: An NES remake for ''Magicland Dizzy'', called ''Wonderland Dizzy'', was made but ended up being lost for over two decades. The Oliver Twins eventually found the source code and released it to the public in 2015.



** At the peak of the series' popularity, Codemasters was in talks with Creator/HannaBarbera over a possible animated adaptation, however the legal fallouts involving the NES ports put an end to these discussions.

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** At the peak of the series' popularity, Codemasters was in talks with Creator/HannaBarbera over a possible animated adaptation, however the legal fallouts involving the NES ports put an end to these discussions.discussions.
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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.

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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more until the actual reboot in 2011 for mobile devices.devices.
** At the peak of the series' popularity, Codemasters was in talks with Creator/HannaBarbera over a possible animated adaptation, however the legal fallouts involving the NES ports put an end to these discussions.
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* SleeperHit: The first game initially didn't do that well in sales, but as months went by they steadily grew and grew thanks to word of mouth, convincing Codemasters to request a sequel from the Oliver Twins.
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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more untill the 2011 mobile reboot.

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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more untill until the actual reboot in 2011 for mobile reboot.devices.
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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more. The title was later used for the 2011 mobile reboot.

to:

* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more. The title was later used for more untill the 2011 mobile reboot.
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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Creator/Codemasters, but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more. The title was later used for the 2011 mobile reboot.

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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Creator/Codemasters, Codemasters but [[https://www.youtube.com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more. The title was later used for the 2011 mobile reboot.
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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Creator/Codemasters, but [[aside from this pitch https://www.youtube.com/watch?v=qHTXtcr3r8g]] video, it never amounted to much more. The title was later used for the 2011 mobile reboot.

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* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Creator/Codemasters, but [[aside from this pitch https://www.[[https://www.youtube.com/watch?v=qHTXtcr3r8g]] com/watch?v=qHTXtcr3r8g aside from this pitch]] video, it never amounted to much more. The title was later used for the 2011 mobile reboot.
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* ThrowItIn: Dizzy's trademark somersaulting jump action was just the result of the Oliver Twins faffing around with the rotate function in their paint program.

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* ThrowItIn: Dizzy's trademark somersaulting jump action was just the result of the Oliver Twins faffing around with the rotate function in their paint program.program.
* WhatCouldHaveBeen: In the mid 00's ''Creator/BlitzGames'' tried to pitch a 3D reboot of the Dizzy games to Creator/Codemasters, but [[aside from this pitch https://www.youtube.com/watch?v=qHTXtcr3r8g]] video, it never amounted to much more. The title was later used for the 2011 mobile reboot.
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* FollowTheLeader: Dizzy's success led to many similar arcade adventure games, a lot of them also published by Codemasters. Examples include ''Murray Mouse: Supercop'', ''Spike in Transilvania'' (sic) and the Seymour series.
* TheMerch: At the peak of Dizzy's popularity, the game inlays offered Dizzy merchandise including t-shirts, baseball caps and clocks for sale by mail order.
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* AscendedFanon: The Oliver Twins said Dizzy was never supposed to be an egg, just a face with hands and feet. But after the first game was released and everyone thought he was an egg, they decided to go with that, and created the rest of the Yolkfolk.

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* AscendedFanon: The Oliver Twins said Dizzy was never supposed to be an egg, just a face with hands and feet. But after the first game was released and everyone thought he was an egg, they decided to go with that, and created the rest of the Yolkfolk.Yolkfolk.
* ThrowItIn: Dizzy's trademark somersaulting jump action was just the result of the Oliver Twins faffing around with the rotate function in their paint program.
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Added DiffLines:

* AscendedFanon: The Oliver Twins said Dizzy was never supposed to be an egg, just a face with hands and feet. But after the first game was released and everyone thought he was an egg, they decided to go with that, and created the rest of the Yolkfolk.

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