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* HeyItsThatSound: ''VideoGame/{{Defender}}'' was Creator/WilliamsElectronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' came from the company's earlier pinball games, most notably ''Pinball/{{Firepower}}''.

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* HeyItsThatSound: HeyItsThatSound:
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''VideoGame/{{Defender}}'' was Creator/WilliamsElectronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' came from the company's earlier pinball games, most notably ''Pinball/{{Firepower}}''.''Pinball/{{Firepower}}''.
** The NES adaptation of Defender II borrowed a few sounds and songs from VideoGame/PunchOut. The title screen tune of Defender II is the "begin round" music from Punch-Out, albeit with a ''[[Franchise/StarWars Star Wars-]]''esque flourish at the end. The tune that plays when you win a round in Defender II is [[{{Irony}} the music that plays when you lose a match]] in Punch-Out. Lastly, and much more subtly, the sound of enemies exploding in Defender II is one of the sound effects that plays when an opponent in Punch-Out is knocked down.



* The NES adaptation of Defender II shares a few sounds with VideoGame/PunchOut. Both games came out around the same time, so it's unsure who borrowed from who. The start-up tune of Defender II is the "begin round" music from Punch-Out, albeit with a ''[[Franchise/StarWars Star Wars-]]''esque flourish at the end. The tune that plays when you win a round in Defender II is [[{{Irony}} the music that plays when you lose a match]] in Punch-Out. Lastly, and much more subtly, the sound of enemies exploding in Defender II is one of the sound effects that plays when an opponent in Punch-Out is knocked down.

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* The arcade game was featured in the music video "[[https://www.youtube.com/watch?v=Ugl3pd8LUhA Almost Over You]]" by Music/SheenaEaston. At the bridge of the song, Sheena drops the machine over the balcony. Even in TheEighties, never ditch your girlfriend over video games.


* SimilarlyNamedWorks: Defender II was originally named ''Film/StarGate''.



* PropRecycling: The backbox for ''Pinball/{{Defender}}'' are leftover inventory from Williams' shooter not-quite-a-pinball game ''Pinball/{{Hyperball}}''

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* PropRecycling: The backbox for ''Pinball/{{Defender}}'' are leftover inventory from Williams' shooter not-quite-a-pinball game ''Pinball/{{Hyperball}}''



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* The NES adaptation of Defender II shares a few sounds with VideoGame/PunchOut. Both games came out around the same time, so it's unsure who borrowed from who. The start-up tune of Defender II is the "begin round" music from Punch-Out, albeit with a ''[[Franchise/StarWars Star Wars-]]''esque flourish at the end. The tune that plays when you win a round in Defender II is [[{{Irony}} the music that plays when you lose a match]] in Punch-Out. Lastly, and much more subtly, the sound of enemies exploding in Defender II is one of the sound effects that plays when an opponent in Punch-Out is knocked down.


* HeyItsThatSound: ''Defender'' was Creator/WilliamsElectronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' came from the company's earlier pinball games, most notably ''Pinball/{{Firepower}}''.

to:

* HeyItsThatSound: ''Defender'' ''VideoGame/{{Defender}}'' was Creator/WilliamsElectronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' came from the company's earlier pinball games, most notably ''Pinball/{{Firepower}}''.



* HeyItsThatSound: ''Defender'' uses the same sound effects from the arcade game -- which, as noted above, were originally from Williams' pinball games, making this a form of RecursiveAdaptation.
* PropRecycling: The backbox for ''Defender'' are leftover inventory from Williams' shooter not-quite-a-pinball game ''Pinball/{{Hyperball}}''

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* HeyItsThatSound: ''Defender'' ''Pinball/{{Defender}}'' uses the same sound effects from the arcade game -- which, as noted above, were originally from Williams' pinball games, making this a form of RecursiveAdaptation.
* PropRecycling: The backbox for ''Defender'' ''Pinball/{{Defender}}'' are leftover inventory from Williams' shooter not-quite-a-pinball game ''Pinball/{{Hyperball}}''

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!!For the arcade video game:


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!!For the pinball game:

* HeyItsThatSound: ''Defender'' uses the same sound effects from the arcade game -- which, as noted above, were originally from Williams' pinball games, making this a form of RecursiveAdaptation.
* PropRecycling: The backbox for ''Defender'' are leftover inventory from Williams' shooter not-quite-a-pinball game ''Pinball/{{Hyperball}}''


* HeyItsThatSound: ''Defender'' was Williams Electronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' all came from one of the company's earlier pinball games.

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* HeyItsThatSound: ''Defender'' was Williams Electronics' Creator/WilliamsElectronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' all came from one of the company's earlier pinball games.games, most notably ''Pinball/{{Firepower}}''.

Added DiffLines:

* HeyItsThatSound: ''Defender'' was Williams Electronics' first video game; they had previously produced only pinball machines. The sound effects in ''Defender'' all came from one of the company's earlier pinball games.

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