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* PromotedFanboy: [=BaerTaffy=], one of the bigger-named streamers and Youtubers covering the game (with literally hundreds of episodes in several playlists), is the voice of the [[OurVampiresAreDifferent Baron]] and [[VampireHunter Fanatic]] in the Crimson Court DLC. Likewise, Youtuber and streamer Nic of Bitter Bits did the voices for the Manservant and Chevalier enemies, the Viscount boss, and the bodybags that spawn during in the Viscount fight.
** Marvin Seo, author of Videogame/TheSunkenCityCollection and one of the most sucessful mod authors for this game, was hired on as Staff at Red Hook and helped with development of the Color of Madness DLC.

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* PromotedFanboy: PromotedFanboy:
**
[=BaerTaffy=], one of the bigger-named streamers and Youtubers covering the game (with literally hundreds of episodes in several playlists), is the voice of the [[OurVampiresAreDifferent Baron]] and [[VampireHunter Fanatic]] in the Crimson Court DLC. Likewise, Youtuber and streamer Nic of Bitter Bits did the voices for the Manservant and Chevalier enemies, the Viscount boss, and the bodybags that spawn during in the Viscount fight.
** Marvin Seo, author of Videogame/TheSunkenCityCollection and one of the most sucessful successful mod authors for this the game, was hired on as Staff staff at Red Hook and helped with development of the Color of Madness DLC.
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* ReferencedBy: The ''World Guide'' of ''Manga/DeliciousInDungeon'' reveals that the middle brother of one of the main cast is also dungeon delving, with one panel apparently showing him and his retainers fighting the tutorial bandits.
-->"What is ''with'' this dungeon? Isn't this a bit advanced for me?"
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added example(s)

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** Originally the dungeons were planned to have multiple different out-of-the-blue random events with positive or negative effects (called "happenings") - some of your food spoiling, a haunting noise disturbing the heroes, etc. In the finished game only the hunger checks remain.
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* CastTheExpert: Wayne June, the voice of the Ancestor, was specifically cast because the Red Hook developers were familiar with his experience and acumen at [[https://www.youtube.com/playlist?list=PLCm7BRhw811Xi5QjsbWOsYUQYtcg_tEIK narrating audiobook versions of various works]] by Creator/HPLovecraft. Because of this, he was considered a perfect fit to narrate a game heavily inspired by Lovecraft's work.
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Now a definition only page


* TheWikiRule: [[https://darkestdungeon.fandom.com/wiki/Darkest_Dungeon_Wiki Darkest Dungeon Wiki]]
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A release date being pushed back two months is decidedly not a troubled production.


* TroubledProduction: Minor example. The game was supposed to come out in December 2015, but it was pushed back to January 2016 after one of the (exceedingly small) dev team had a personal tragedy and needed some time off.
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* TheWikiRule: [[https://darkestdungeon.fandom.com/wiki/Darkest_Dungeon_Wiki Darkest Dungeon Wiki]]
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YMMV


* FanNickname:
** The Occultist's Abyssal Artillery is occasionally referred to as "Ceiling Spaghetti", due to the visual being eldritch tentacles from above (usually inside roofed caverns and ruins) slapping the enemy around.
** Ambrosius to the Ancestor, which means "immortal." He is dead by the time the adventures take place, yet he continues to narrate. To a lesser extent, [[MemeticMutation "Local Man"]] is also thrown around, and there's also "(Crazy) Uncle Wayne", in allusion to Wayne June, his voice actor.
** No matter how many Highwaymen and Crusaders are gone through, you'll always find someone who just refers to all of them as "Dismas" and "Reynauld".
** Due to his crazed grin and BadassPreacher design, fans of ''WebVideo/HellsingUltimateAbridged'' have taken to calling the Fanatic "Alexander Anderson".
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Dummied Out is now trivia. Moving examples accordingly.

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* DummiedOut: Several features and items are in the game's code that are not in the current released game. Some of these unused items may appear in the game later as part of an update.
** An icon and several pieces of dialogue exist for a "Hobby" camp skill. Said dialogue reveals some information not mentioned anywhere else in the game, such as [[spoiler:the Highwayman writing poetry, the Hellion learning to read, and the Vestal [[{{Fanservice}} shaving her legs]]]].
** An unused item reveals that [[spoiler:the game's ViciousCycle]] may be worse than previously implied.
--> [[spoiler:''Ancestor's Portrait: [[GroundhogDayLoop Though painted a hundred years ago,]] [[IdenticalGrandson the resemblance to you is uncanny.]]'']]
** "Prosperous" was once going to be a virtue. A description for it states that an affected hero would have "increased treasure draws."
** The data also holds several unused quirks.
*** The Darkest Dungeon itself once had adventurer, tactician, explorer, and phobe quirks associated with it, like the other dungeons, implying that heroes could once return to it after completing one mission.
*** All the dungeons, including the Darkest Dungeon, also had survivor and master quirks associated with them as well (for instance, a Cove Survivor and a Ruin Master once existed).
*** Other unused quirks include tither ("pays extra gold for all Abbey activities"), too boastful (no description), inspired (no description), and leprosy ([[ShapedLikeItself whose description just says "leprosy..."]]).
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Jossed is a YMMV Definition Only Page now. Deleting examples, fan theories that are in objective pages - they need to go on YMMV pages - and moving these about a specific fan work to Outdated By Canon


* {{Jossed}}: WordOfGod jossed a theory that the woman and child the Highwayman shot and killed in his backstory comic were his family, and revealed that [[https://twitter.com/BourassaArt/status/1002710406207496192 he was set up to rob the wrong stage coach]]. Similarly, the theory that he killed the Crusader's wife and kid was also [[https://twitter.com/bourassaart/status/781187090201600000 jossed]], although this one was notably given the ApprovalOfGod from him.
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* {{Jossed}}: WordOfGod jossed a theory that the woman and child the Highwayman shot and killed in his backstory comic were his family, and revealed that [[https://twitter.com/BourassaArt/status/1002710406207496192 he was set up to rob the wrong stage coach]]. Similarly, the theory that he killed the Crusader's wife and kid was also [[https://twitter.com/bourassaart/status/781187090201600000 jossed]], although this one was notably given the ApprovalOfGod from him.
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Baldwin IV is already a well-known figure after his appearance in Ridley Scott's Kingdom of Heaven. His appearance in this game has very little impact on his popularity. https://trends.google.com/trends/explore?date=all&geo=US&q=Baldwin%20IV


* ColbertBump: You would probably never have heard of Baldwin IV of Jerusalem were it not for the Leper.
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** Marvin Seo, author of Videogame/TheSunkenCityCollection and one of the most sucessful mod authors for this game, was hired on as Staff at Red Hook and helped with development of the Color of Madness DLC.
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* ColbertBump: YOu would probably never have heard of Baldwin IV of Jerusalem were it not for the Leper.

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* ColbertBump: YOu You would probably never have heard of Baldwin IV of Jerusalem were it not for the Leper.
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* ColbertBump: YOu would probably never have heard of Baldwin IV of Jerusalem were it not for the Leper.
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** Due to his crazed grin and BadassPreacher design, fans of HellsingUltimateAbridged have taken to calling the Fanatic "Alexander Anderson".

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** Due to his crazed grin and BadassPreacher design, fans of HellsingUltimateAbridged ''WebVideo/HellsingUltimateAbridged'' have taken to calling the Fanatic "Alexander Anderson".
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** It was implied that characters' flaws would have to be significantly worked around and dealt with, while the usual option in the actual game is simply to dismiss heroes that have accrued too terrible negative quirks and afflictions can and should be avoided (and once you get them, they can be removed just after a week of stress relief).
** Party formation was implied to matter in sniffing out traps outside of combat, while anyone can be chosen to disarm a discovered trap in the true game and traps can only be found through scouting which is also independent of formation.
** It also spoke of significantly more dynamic events and interactions from character distinctions that did not end up in the final product - such as a character taking it upon himself to gorge on the party's rations (while actual food consumption penalties simply have a character eat more food whenever you choose to let the party eat while camping or from a hunger check), a problematic alcoholic character also doing more damage in battle if his alcoholism is sated (players cannot actually directly fuel the flaws of a quirk or affliction to make use of a bonus, and a tiny amount of the game's actual quirks have both a benefit and a penalty), or another character refusing to accept help from another specific character while on expedition (afflicted characters only randomly refuse to accept help from any other party member rather than having a bias against specific ones).

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** It was implied that characters' Characters' flaws would have to be significantly worked around and dealt with, while the usual option in the actual game is simply to dismiss heroes that have accrued too terrible negative quirks and afflictions can and should be avoided (and once you get them, they can be removed just after a week of stress relief).
** Party formation was implied to matter mattered in sniffing out traps outside of combat, while anyone can be chosen to disarm a discovered trap in the true game and traps can only be found through scouting which is also independent of formation.
** It also spoke of There was supposed to be significantly more dynamic events and interactions from character distinctions that did not end up in the final product - such as a character taking it upon himself to gorge on the party's rations (while actual food consumption penalties simply have a character eat more food whenever you choose to let the party eat while camping or from a hunger check), a problematic alcoholic character also doing more damage in battle if his alcoholism is sated (players cannot actually directly fuel the flaws of a quirk or affliction to make use of a bonus, and a tiny amount of the game's actual quirks have both a benefit and a penalty), or another character refusing to accept help from another specific character while on expedition (afflicted characters only randomly refuse to accept help from any other party member rather than having a bias against specific ones).

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Moved from the YMMV subpage


* WhatCouldHaveBeen:

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* WhatCouldHaveBeen: While Darkest Dungeon remains a distinctive GothicHorror {{Roguelike}} {{RPG}} of [[RagtagBandOfMisfits flawed heroes]], [[https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios as the original Kickstarter page can attest]], not everything panned out entirely as was originally envisioned.


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** It was implied that characters' flaws would have to be significantly worked around and dealt with, while the usual option in the actual game is simply to dismiss heroes that have accrued too terrible negative quirks and afflictions can and should be avoided (and once you get them, they can be removed just after a week of stress relief).
** Party formation was implied to matter in sniffing out traps outside of combat, while anyone can be chosen to disarm a discovered trap in the true game and traps can only be found through scouting which is also independent of formation.
** It also spoke of significantly more dynamic events and interactions from character distinctions that did not end up in the final product - such as a character taking it upon himself to gorge on the party's rations (while actual food consumption penalties simply have a character eat more food whenever you choose to let the party eat while camping or from a hunger check), a problematic alcoholic character also doing more damage in battle if his alcoholism is sated (players cannot actually directly fuel the flaws of a quirk or affliction to make use of a bonus, and a tiny amount of the game's actual quirks have both a benefit and a penalty), or another character refusing to accept help from another specific character while on expedition (afflicted characters only randomly refuse to accept help from any other party member rather than having a bias against specific ones).
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** Due to his crazed grin and BadassPreacher design, fans of HellsingUltimateAbridged have taken to calling the Fanatic "Alexander Anderson".
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not trivia


* CastingGag: Wayne June, the voice of the Ancestor, has lent his voice to a number of [[http://www.waynejune.com/audiobook_reviews.html acclaimed audiobooks]] of the works of Creator/HPLovecraft and Creator/EdgarAllanPoe. He got to work with Red Hook precisely because he loves Lovecraftian fiction.
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* OneOfUs: Going by this line in the aforementioned Ancestor Twitch notifications voice pack, the guys at Red Hook are fans of ''{{VideoGame/Undertale}}''.
--> "A new subscriber arrives... it fills you with ''determination''."
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* RealLife/MeanCharacterNiceActor: The Ancestor is a nasty piece of work. His VA, Wayne June, is a very chill CoolOldGuy with a great sense of humor and a regular voice best described as "Southern Santa".

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