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** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error [[note]]Which seem to have first appeared in the game's page on TV Tropes![[/note]] and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed. Future versions of the game, of course, [[AscendedMeme took the idea and ran with it]].

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** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error [[note]]Which seem to have first appeared in the game's page on TV Tropes![[/note]] and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed. Future versions of the game, of course, [[AscendedMeme took the idea and ran with it]].


** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed. Future versions of the game, of course, [[AscendedMeme took the idea and ran with it]].

to:

** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error [[note]]Which seem to have first appeared in the game's page on TV Tropes![[/note]] and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed. Future versions of the game, of course, [[AscendedMeme took the idea and ran with it]].


** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed.

to:

** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed. Future versions of the game, of course, [[AscendedMeme took the idea and ran with it]].


** The "Nuclear Gandhi Integer Overflow" story originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed.

to:

** The "Nuclear Gandhi Integer Overflow" story apparently originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed.


* BeamMeUpScotty: ''VI'' prominently features a Creator/LeonardoDaVinci quote anticipating the majesty of flight; the opening cinematic is set to a chorale rendition of the original Italian passage. Except Leonardo never actually said it. The entire thing probably [[https://en.wikiquote.org/wiki/Leonardo_da_Vinci#Misattributed originated in a 1965 documentary]].

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* BeamMeUpScotty: BeamMeUpScotty:
**
''VI'' prominently features a Creator/LeonardoDaVinci quote anticipating the majesty of flight; the opening cinematic is set to a chorale rendition of the original Italian passage. Except Leonardo never actually said it. The entire thing probably [[https://en.wikiquote.org/wiki/Leonardo_da_Vinci#Misattributed originated in a 1965 documentary]].documentary]].
** The "Nuclear Gandhi Integer Overflow" story originated as an example of this, conflating the stock "[[SuddenlyShouting OUR WORDS ARE BACKED BY NUCLEAR WEAPONS!]]" message appended incongruously to every diplomatic response with an apparent tendency for Gandhi to suddenly become extremely aggressive during the modern age. Sid Meier himself and Brian Reynolds have since debunked the claim that it was caused by a coding error and confirmed that Gandhi's AI was working as intended, as even the "peaceful" civs would use nukes if backed into a corner; they suggested that it was just the memory of being nuked by Gandhi of all people stood out more in people's minds just because of how out-of-character it seemed.


* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[IstanbulNotConstantinople Tufan Empire]] to avoid Chinese censorship laws.

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* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization.civilization to avoid this trope. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[IstanbulNotConstantinople Tufan Empire]] to avoid Chinese censorship laws.


* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[IstanbulNotConstantinople Tufan Empire]].

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* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[IstanbulNotConstantinople Tufan Empire]].Empire]] to avoid Chinese censorship laws.


* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[LoopholeAbuse Tufan Empire]].

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* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[LoopholeAbuse [[IstanbulNotConstantinople Tufan Empire]].

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* BannedInChina: Due to the political controversy with the status of Tibet, none of the games have Tibetans as a playable civilization. However, starting at ''V'', Tibet is portrayed as a separate city-state as Lhasa, and the official Path of the Nirvana scenario in ''Civilization VI'' has the Tibetans as a playable civilization, under the name of [[LoopholeAbuse Tufan Empire]].

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* UrbanLegendOfZelda: Sid Meier himself had to refute the longstanding story that Gandhi's AI was subject to an overflow glitch in the original ''Civilization'' that made his Aggressiveness rating "fall" from 1 to 255. But after the factoid first appeared on TV Tropes, it spread across the internet until "Nuclear Gandhi" became a major meme.


* UnintentionalPeriodPiece: Through the entire series, the games compare the player's final score to real historical leaders, with the lowest score being UsefulNotes/DanQuayle, the American Vice President from 1989 to 1993 who became unfortunately known for his poorly formulated and ridiculous remarks. The TakeThat was apparent to any American when the first game was released in 1991, but as the time passed and the former Vice President faded in obscurity, him being the benchmark of the poorest player's performance only remained as a tribute to tradition.

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* UnintentionalPeriodPiece: Through the entire series, the games compare the player's final score to real historical leaders, with the lowest score being UsefulNotes/DanQuayle, the American Vice President from 1989 to 1993 who became unfortunately known for his poorly formulated and ridiculous remarks. The TakeThat was apparent to any American players when the first game was released in 1991, but as the time passed and the former Vice President faded in obscurity, him being the benchmark of the poorest player's performance only remained as a tribute to tradition.

Added DiffLines:

* UnintentionalPeriodPiece: Through the entire series, the games compare the player's final score to real historical leaders, with the lowest score being UsefulNotes/DanQuayle, the American Vice President from 1989 to 1993 who became unfortunately known for his poorly formulated and ridiculous remarks. The TakeThat was apparent to any American when the first game was released in 1991, but as the time passed and the former Vice President faded in obscurity, him being the benchmark of the poorest player's performance only remained as a tribute to tradition.

Added DiffLines:

* BeamMeUpScotty: ''VI'' prominently features a Creator/LeonardoDaVinci quote anticipating the majesty of flight; the opening cinematic is set to a chorale rendition of the original Italian passage. Except Leonardo never actually said it. The entire thing probably [[https://en.wikiquote.org/wiki/Leonardo_da_Vinci#Misattributed originated in a 1965 documentary]].


* TechnologyMarchesOn: The late-game units in previous Civilization games were largely influenced by the prevailing military doctrines of the time when they were released. This is perhaps best shown by the [[CoolShip Battleship's]] role in any given version of the game, ranging from being an end game unit to decesively obsolete. [[note]] From 1-3 it was the ultimate naval nit capable of laying waste to anything on the sea, easily capable of crushing its contemporaries in the AEGIS Cruiser and Destroyer. In IV, it had as much strength as the Missile Cruiser and was cheaper and avalible eariler, making it more desirable unless you wanted to play with missiles; it still crushed destroyers (and Stealth Destroyers) like tin-cans. By V, it began as flat-out better then the Destroyer and capable of remaining relevant for the rest of the game by being able to conduct indirect fire, something which the higher-strength Missile Cruiser lacked. Come ''Gods and Kings'', the Destroyer was buffed to have the same amount of melee strength as the battleship, but was still unlikely to take one out one-on-one. VI ultimately decided to weaken the Battleship's melee strength to that of an Ironclad, making it a squishy wizard compared to the Destroyer and finally entierly outclassed by the Missle Cruiser, reflecting the fact that Battleships themselves are obsolete in the 21st century. The irony being that the majority of VI's information-age units were ''contemporaries'' of the battleship age.[[/note]]

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* TechnologyMarchesOn: The late-game units in previous Civilization games were largely influenced by the prevailing military doctrines of the time when they were released. This is perhaps best shown by the [[CoolShip Battleship's]] role in any given version of the game, ranging from being an end game unit to decesively decisively obsolete. [[note]] From 1-3 it was the ultimate naval nit capable of laying waste to anything on the sea, easily capable of crushing its contemporaries in the AEGIS Cruiser and Destroyer. In IV, it had as much strength as the Missile Cruiser and was cheaper and avalible eariler, available earlier, making it more desirable unless you wanted to play with missiles; it still crushed destroyers (and Stealth Destroyers) like tin-cans. By V, it began as flat-out better then the Destroyer and capable of remaining relevant for the rest of the game by being able to conduct indirect fire, something which the higher-strength Missile Cruiser lacked. Come ''Gods and Kings'', the Destroyer was buffed to have the same amount of melee strength as the battleship, but was still unlikely to take one out one-on-one. VI ultimately decided to weaken the Battleship's melee strength to that of an Ironclad, making it a squishy wizard compared to the Destroyer and finally entierly entirely outclassed by the Missle Missile Cruiser, reflecting the fact that Battleships themselves are obsolete in the 21st century. The irony being that the majority of VI's information-age units were ''contemporaries'' of the battleship age.[[/note]]

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* TheWikiRule: [[http://civilization.wikia.com/wiki/Civilization_Games_Wiki The Civilization Wiki]].

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